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5011-27-2020 GAMEPLAY: Blade Dance card buffed. 2 -> 3 shivs. GAMEPLAY: Blade Dance+ card buffed. 3 -> 4 shivs. GAMEPLAY: Sadistic Nature card buffed. Damage increased from 3 -> 5. GAMEPLAY: Sadistic Nature+ card buffed. Damage increased from 4 -> 7. 刀刃之舞小刀数+1,残虐天性伤害从3/4变成5/7
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1811-17-2020 GAMEPLAY: Slice card buffed. Damage increased from 5 -> 6. GAMEPLAY: Slice+ card buffed. Damage increased from 8 -> 9. GAMEPLAY: Storm of Steel card buffed. Cost lowered from 2 -> 1. GAMEPLAY: Storm of Steel+ card buffed. Cost lowered from 2 -> 1. GAMEPLAY: Swift Strike card buffed. Damage increased from 6 -> 7. GAMEPLAY: Swift Strike+ card buffed. Damage increased from 9 -> 10. GAMEPLAY: Good Instincts card buffed. Block increased from 5 -> 6. GAMEPLAY: Good Instincts+ card buffed. Block increased from 8 -> 9. GAMEPLAY: Dramatic Entrance card buffed. Damage
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23这段时间的BOSS遗物讨论/投票帖将汇总于此。 接下来每天会发起一个或2个BOSS遗物的讨论投票。 本次投票分S,A,B,C,D四个等级,请各位按照自己的感受,去各个遗物的版块进行评分。 对这些遗物的看法也请畅所欲言,在各自评论区发表自己的看法。 这些帖子是有投票的,但这个投票电脑端是看不到的,请去手机端投票。
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74GAMEPLAY: Accuracy card buffed. Damage increased from 3 -> 4. GAMEPLAY: Accuracy+ card buffed. Damage increased from 5 -> 6. GAMEPLAY: Aggregate card buffed. Energy gained every 6 -> 4 cards. GAMEPLAY: Aggregate+ card buffed. Energy gained every 4 -> 3 cards. GAMEPLAY: Bloodletting card buffed. Energy gain increased from 1 -> 2. GAMEPLAY: Bloodletting+ card buffed. Energy gain increased from 2 -> 3. GAMEPLAY: Reprogram card Focus loss decreased from 2 -> 1. GAMEPLAY: Reprogram+ card changed. Focus loss, Strength, and Dexterity changed from 1 -> 2. GAMEPLAY: Eviscerate c
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305鉴于iso发布的杀戮尖塔目前只有英文,各位a20老油条开个英文换换口味的也不少,但毕竟卡牌游戏,除了萌新谁会去关心卡面名称呢,都是看卡图的啊...但既然有英语还是熟悉的题材,何不随便学两个单词呢?本贴将按照wiki上的顺序也就是4职业战贼机观的卡牌稀有度排序,然后再按照首字母排序,卡牌完成后可能会继续遗物,怪物,事件.....(大坑啊)但毕竟lz就一在美帝混的本科生,难免有错望大家指正,另外本贴尽量保证日更,更新数量不定(反
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481L留空。本帖承接我在V1.0版本中进行的前三个角色的0-20实记,用同一存档进行观者的进阶之路。 希望各位看官能从这个记录帖中有所收获。
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591观者出来了一段时间了,楼主的观者也算是一路顺风顺水的爬到了进阶20,在看到贴吧里对观者的几篇攻略贴后,也是有了自己的一点感想心得,想将自己对观者的一些理解写出来分享给大家,希望能与吧友共同讨论,有所提升。
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195一楼喂狗.
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52L 吧规,禁止插楼 3L 以后各类导航
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53今天更新了一堆插画。 1L生肉。 10-28-2019 ART: Adding asset for Damaru relic. ART: Adding polished card portrait for Become Almighty. ART: Adding polished card portrait for Conclude. ART: Adding polished card portrait for Conjure Blade. ART: Adding polished card portrait for Devotion. ART: Adding polished card portrait for Expunger. ART: Adding polished card portrait for Fame and Fortune. ART: Adding polished card portrait for Fasting. ART: Adding polished card portrait for Lesson Learned. ART: Adding polished card portrait for Like Water. ART: Adding polished card portrait for Liv
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16今天的制作组挺勤劳的。。。(其实是因为时差) 1L生肉。 版本号:10-25-2019 BUG FIX: Fix for JPN crash on startup. ART: Ambrosia is now eye-shaped. ART: Blessing of the Forge is now anvil-shaped. ART: Cultist potion is now moon-shaped. ART: Cunning potion is now spiky-shaped and gray. ART: Distilled Chaos is now rainbow color. ART: Duplication potion is now rainbow color. ART: Entroic Brew is now flask-shaped and rainbow color. ART: Essence of Darkness is now moon-shaped. ART: Essence of Steel is now anvil-shaped and teal color. ART: Liquid Bronze is now spiky-shaped.
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191L生肉。昨天更新的主要是BUG修复。 版本号:10-22-2019 ART: Adding beta art for Indignation, Study, and Like Water cards. BUG FIX: Fixed card tips not showing up correctly when the left card is hovered during card upgrade. BUG FIX: Go For the Eyes and Spot Weakness cards no longer have a gold border on the first turn of combat. BUG FIX: Mark power description updated as it referred to the former card name. RENAME: Path to Victory card renamed to Pressure Points. (this happened last patch) VFX: Adding VFX for Miracle card. LOC: Adding a string to loc for a possible future featur
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186关于怪物行动,已有一个很不错的精品贴《【长坑】爬塔的怪物行动指南》,但是当看不到意图的时候,可能不太直观。本帖着重于怪物行动的推算,即利用怪物前面几回合的行动推算出本回合的行动,或者是可能的行动。 为了更加直观,本贴将结合维基上给出的怪物行动概率,从而给出更具体的行动推算。 最后,说一下3种基于回合数计算的debuff——易伤、虚弱、脆弱关于尖塔数值计算的机制,并给出一些比较浅显的推论。
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468魔理沙mod的卡个人感觉基本上是定下来不会做太大的改动了,此时做一个攻略进行一个梳理我觉得还是不错的。 之前写过一个长篇攻略,但是以现在的眼光看当时很多东西都不是很合理,所以我特地做一个重制版,来为自己的魔理沙mod之旅画下一个句号。 魔理沙mod的强度很高,不单是低进阶横行,即使是在进阶20的高难度下也是强力的角色。 你可以认为本帖一个进阶20的攻略,也可以认为是一个全进阶向的入门攻略,反正我是按照进阶20的标准去做的
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6771楼不说话
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220目前贴吧里贼和机器人的攻略很多,但少见现版本下战士的攻略。本萌新从2017年12月开始玩战士,就在昨天,我的游戏时间终于突破24个小时大关,战士也跌跌撞撞爬到了进阶20,自觉小有所成,所以想简单整理分享自己几盘游戏打下来的心得体会。本文的写成也要感谢四喜大佬@708961105 、解烦大佬@iguta 、雷雨大佬等诸位大佬的参与指点,凭我一个游戏时间24小时的萌新是万万无法完成的。
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134楼主为一个休闲爬塔玩家,贴吧杯快到了,虽说自己不准备参赛啦,不过这次贴吧杯的消息让我想起了远古Flag杯和上一次事故杯了(2333) 因此开一个新档,重新体验一把0-20的历程。刚入坑的新人可以看下这个帖子学习下思路。 顺序:战猎机每5个进阶换一次角色。
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158机器人这个职业到底弱不弱?如果一定要排个名次,机器人确实是最弱的职业.但是,以绝大多数人,或者说几乎所有人的游戏技巧,还没达到会被这一点点强度影响的地步. 机器人弱在两个方面: 1.机器人是最容易犯错,最依赖SL的职业.机器人的战斗充满了四则运算,不难但是烦琐,稍不留意就会伏笔.由于产球这个机制的随机性,有些伏笔甚至无法避免,只能进行SL. 2.机器人应该使用大卡组,而大卡组天生具有不稳定性,使得机器人的上限不高.但是,这个上限对几乎所
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199一楼度娘.
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98杀戮尖塔中,每个角色都有多种玩法,拿到搭配合适的卡牌后,拥有的卡牌和遗物的相互联动能够取得巨大的收益,这种能够联动的卡牌与遗物就归为一个流派。接下来,我们一起来看看铁甲战士有哪些流派吧。 PS:具体的卡牌分析见精品贴《恶魔之力——吾乃铁甲战士(大型铁甲战士攻略贴之卡牌篇)》
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1116一楼祭天~
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244首先在这里祝各位塔友新年大吉,万事如意
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