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罗马全面战争1.5全兵种数据(重制版)

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刺客镇楼:谁不服的,吃我一锤。
据很多吧友说我之前发的那个兵种数据帖有很多吞楼,所以现在重新复制一下。这次的内容有部分会与原帖不同,兵种评价会重新做。


IP属地:浙江1楼2019-10-28 23:35回复
    按照惯例,还是先罗马亲儿子,开更前请容我先去提取一下文件,由于大量内容要重做,更新会比较慢。兵种数据方面我会直接复制文件并翻译,尽量避免错误。


    IP属地:浙江2楼2019-10-28 23:37
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      忘了忘了,首先要和大家讲一下兵种数据文件的事,兵种数据是游戏文件夹里的Data文件夹下的export_descr_unit.txt这个文件,如果大家想要查相关兵种的数据可以直接看这个文件,不过都是英文,英文苦手的话那就直接看我的帖子吧
      首先是基础介绍,简单翻译一下:
      ; RTW Unit Details spreadsheet-generated unit descriptions
      ;
      ;Data entries are as follows
      ; Type The internal name of the unit. Note this not necessarily the same as the on screen name(兵种名称)注:指内部文件所指的兵种名称
      ; dictionary The tag used to look up the on screen name(兵种介绍)
      ;
      ;Category and class define the rough type of the unit. They're used for setting some
      ;default attributes and for determining where units go in formation amongst other things
      ; category infantry, cavalry, siege, handler, ship or non_combatant(兵种类型:步兵、骑兵、攻城武器、驯兽员、船只、非战斗人员)
      ; class light, heavy, missile or spearmen(士兵种类:轻装、重装、远程和矛兵)注:这个主要是影响战斗开局的布阵,对兵种相克的影响不详。
      ;
      ; voice_type Used to determine the type of voice used by the unit(兵种声音)
      ;
      ; soldier Name of the soldier model to use (from descr_models_battle.txt)(对应的兵种模型)
      ; followed by the number of ordinary soldiers in the unit(标准模式下的部队人数)
      ; followed by the number of extras (pigs dogs, elephants, chariots artillery pieces etc attached to the unit)(猪狗大象战车或攻城武器的数量)
      ; followed by the collision mass of the men. 1.0 is normal. Only applies to infantry(部队重量,1.0为默认)注:只对步兵有效,骑兵战象啥的另外计算。重量重的话越容易在近战中将敌人往后推,骑兵也更难冲乱步兵的阵型。
      ; officer Name of officer model. There may be up to 0-3 officer lines per unit(队长的数量,最多3个)
      ; ship Type of ship used if applicable(船只类型)
      ; engine Type of siege engine used by unit(攻城武器类型)
      ; animal The type of non ridden on animals used by the unit(动物)
      ; mount Type of animal or vehicle ridden on(马匹)
      ;
      ; mount_effect Factors to add when in combat against enemy units that have the specified mounts
      ; Up to three factors may be specified, which may be classes of mount, or specific types(对骑乘单位加成,比如elephant -8就是对战象攻击-8)
      ;
      ; attributes A miscellanious list of attributes and abilities the unit may have. Including(技能)
      ; sea_faring = can board ships(可以上船,基本上所有单位都有,没有的不能坐船)
      ; hide_forest, hide_improved_forest, hide_long_grass, hide_anywhere = defines where the unit can hide(在各种地形上的隐藏能力,依次为可以隐藏在森林中,擅长隐藏在森林中,擅长隐藏在长草中,可以随处隐藏)
      ; can_sap = Can dig tunnels under walls(可以挖地道)
      ; frighten_foot, frighten_mounted = Cause fear to certain nearby unit types(惊吓马匹、步兵或所有)
      ; can_run_amok = Unit may go out of control when riders lose control of animals(可以发狂,卷镰战象专属)
      ; general_unit = The unit can be used for a named character's bodyguard(将军单位)
      ; cantabrian_circle = The unit has this special ability(环形骑射阵)
      ; no_custom = The unit may not be selected in custom battles(自定义战斗不可用,这个原版没有,在bi里会出现,有这个的话部队不会出现在自定义战斗列表中,只能出现在历史会战或帝国战役里)
      ; command = The unit carries a legionary eagle, and gives bonuses to nearby units(鹰旗)
      ; mercenary_unit = The unit is s mercenary unit available to all factions(雇佣兵)
      ;
      ; formation soldier spacing (in metres) side to side, then front to back for close formation(阵型数据,队形的宽度、列数之类的数据)
      ; followed by the same measurements in loose formation.
      ; followed by the default number of ranks for the unit
      ; followed by the formations possible for the unit. One or two of
      ; square, horde, phalanx, testudo, or wedge(方阵、散阵、长枪方阵、龟甲阵、楔形阵)
      ;
      ; stat_health Hit points of man, followed by hit points of mount or attached animal (if applicable)
      ; Ridden horses and camels do not have separate hit points(生命值,后面那个是坐骑或动物的生命值)
      ;
      ;Details of unit's primary weapon. If the unit has a missile weapon it must be the primary
      ; stat_pri From left to right
      ; attack factor(攻击力)
      ; attack bonus factor if charging(冲锋)
      ; missile type fired (no if not a missile weapon type)(投射武器类型)
      ; range of missile(射程)
      ; amount of missile ammunition per man(弹药)
      ; Weapon type = melee, thrown, missile, or siege_missile(投射武器类型)
      ; Tech type = simple, other, blade, archery or siege(武器类型,好像是影响升级的)
      ; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)(伤害类型,貌似无乱用)
      ; Sound type when weapon hits = none, knife, mace, axe, sword, or spear(武器音效)
      ; Min delay between attacks (in 1/10th of a second)(最小延迟:应该是武器攻击速度的意思)
      ; stat_pri_attr
      ; primary weapon attributes any or all of(武器属性)
      ; ap = armour piercing. Only counts half of target's armour(破甲)
      ; bp = body piercing. Missile can pass through men and hit those behind(穿刺)
      ; spear = Used for long spears. Gives bonuses fighting cavalry, and penalties against infantry(长矛:对骑兵加成,对步兵扣除,长矛武器一般都有这个属性,所以矛兵是打不过同属性剑盾的,因为会减攻击,骑兵用的矛没有这个属性)
      ; long_pike = Use very long pikes. Phalanx capable units only(超长枪)
      ; short_pike = Use shorter than normal spears. Phalanx capable units only(短超长枪,这翻译真别扭,说的就是希腊重步这种)
      ; prec = Missile weapon is only thrown just before charging into combat(冲锋前投掷,有这个技能的话扔了牙签之后就会掏出副武器打冲锋)
      ; thrown = The missile type if thrown rather than fired(投掷武器)
      ; launching = attack may throw target men into the air(击飞,会把敌人打到天上)
      ; area = attack affects an area, not just one man(范围攻击)
      ;
      ;Details of secondary weapons. If the unit rides on, or has attached animals or vehicles
      ;then the secondary weapon details refer to their attacks. If the unit has missile weapons
      ;the secondary weapon will be the one used for melee
      ;If the unit has a primary melee weapon, it may have a secondary side arm
      ; stat_sec As per stat_pri (a value of no means no secondary weapon)
      ; stat_sec_attr As per stat_pri_attr这段很复杂而且无卵用,大家只要理解stat_pri是主武器,stat_sec是副武器就可以了。
      ;
      ; stat_pri_armour Details of the man's defences
      ; armour factor(盔甲防御)
      ; defensive skill factor (not used when shot at)(防御技能)
      ; shield factor (only used for attacks from the front of left)(盾牌防御)
      ; sound type when hit = flesh, leather, or metal(盔甲音效)
      ;
      ; stat_sec_armour Details of animal's or vehicle's defenses (note riden horses do not have a separate defence)
      ; As per stat_pri_armour, except that the shield entry is ommited(坐骑盔甲)
      ;
      ; stat_heat Extra fatigue suffered by the unit in hot climates(受炎热影响,越高越不耐热,体力流失越快)
      ;
      ; stat_ground Combat modifiers on different ground types. From left to right
      ; scrub, sand, forest, snow(地形加成:灌木、沙漠、森林、雪地)
      ; stat_mental The base morale level, followed by discipline and training
      ; discipline may be normal, low, disciplined or imperuous. Impetuous units may charge without orders
      ; training determines how tidy the unit's formation is(士气、训练和纪律,训练影响阵型整齐度,纪律影响部队是不是听指挥,纪律低的较难指挥甚至可能擅自冲锋)
      ;
      ; stat_charge_distance Distance from the enemy that the unit will begin charging(冲锋距离)
      ; stat_fire_delay Ectra delay over that imposed by animation, hetween volleys(射击延迟?不懂)
      ;
      ; stat_food No longer used(食物消耗,这个功能已经取消,无卵用了)
      ; stat_cost Number of turns to build,(训练时间)
      ; Cost of unit to construct(招募费)
      ; Cost of upkeep(维护费)
      ; Cost of upgrading weapons(武器升级费用)
      ; Cost of upgrading armour(盔甲升级费用)
      ; Cost for custom battles(自定义招募费)
      ; stat_ownership List of factions and cultures that may have this unit(派系所属)


      IP属地:浙江4楼2019-10-29 00:24
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        先拿农民试一下手,这里会有翻译,后面就没有了,不过我会在兵种介绍里面再讲的:
        type roman peasant(罗马农民)
        dictionary roman_peasant ; Peasants
        category infantry(步兵)
        class light(轻装)
        voice_type Light_1
        soldier roman_peasant, 60, 0, 0.7(标准人数60,重量0.7)
        attributes sea_faring, hide_forest, can_sap(技能可以上船,可以隐藏在森林中,可挖坑道)
        formation 1.2, 1.8, 2.4, 2.4, 6, horde(散阵)
        stat_health 1, 0(生命值1)
        stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1(攻击1冲锋0)
        stat_pri_attr no
        stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1(无副武器)
        stat_sec_attr no
        stat_pri_armour 0, 1, 0, flesh(防御三维:甲0防1盾0)
        stat_sec_armour 0, 0, flesh
        stat_heat 1(炎热影响1)
        stat_ground 2, 0, 0, 0(地形加成(灌木2沙漠0森林0雪地0))
        stat_mental 0, low, untrained(士气0,低纪律,无训练)
        stat_charge_dist 30(冲锋距离30)
        stat_fire_delay 0
        stat_food 60, 300
        stat_cost 1, 100, 100, 20, 30, 100(招募回合1)
        ownership roman(罗马派系:包括三家罗马、元老院和罗马叛军)
        训练地点:总督宅院
        农民是罗马全战里最基础的“兵”,也是最烂的兵,不过在普罗柯比之叹的名帖(现在应该已经被度娘吞掉了)论罗马三大第一兵种里面他是步兵的第一名,理由是——所有修改兵种的默认图片都是农民所以无论你怎么魔改兵种,只要不设置兵牌和贴图,他的图标和介绍就都是农民
        好了回归正题,农民这个部队不是上战场打仗的,上去也是帮倒忙,不过实用性却是非常高,几乎必出。因为他非常便宜,招募维护都只有100,人数还超编,所以拿来压治安最合适。罗马全战的驻军治安和部队人数与人口的比例有关,所以部队数量越多,压治安效果最好,所以拿农民压治安是最理想的选择(这个都不知道的话你玩罗马全战就白玩了)。其他派系的农民也大同小异,以后就只贴数据不详细介绍了。


        IP属地:浙江5楼2019-10-29 00:50
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          今天先到这儿,I must 休息,明天晚上继续更新


          IP属地:浙江来自Android客户端6楼2019-10-29 00:56
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            干脆以后图、数据和简介分开发好了,增加楼层数


            IP属地:浙江来自Android客户端7楼2019-10-29 00:58
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              女儿终于睡着了,偷偷地更一点。


              IP属地:浙江22楼2019-10-29 22:45
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                type roman velite
                dictionary roman_velite ; Velites
                category infantry
                class missile
                voice_type Light_1
                soldier roman_velite, 40, 0, 0.8
                mount_effect elephant +6, chariot +6
                attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
                formation 1.6, 2, 3.2, 4, 3, square
                stat_health 1, 0
                stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
                stat_pri_attr thrown
                stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
                stat_sec_attr no
                stat_pri_armour 2, 3, 2, flesh
                stat_sec_armour 0, 0, flesh
                stat_heat 1
                stat_ground 2, 0, 3, 0
                stat_mental 4, normal, untrained
                stat_charge_dist 30
                stat_fire_delay 0
                stat_food 60, 300
                stat_cost 1, 270, 170, 30, 40, 270
                ownership roman
                罗马轻装兵
                训练建筑:靶场(大城镇远程军营)
                罗马轻装兵是罗马最早的一种远程单位,自带6根射程50的不破甲轻标枪,战斗力比一般的小标枪要稍微强一些,远程攻击、近战攻击,防御技能都略有提升,价格不贵,就一款标枪兵而言是不错的。不过即使如此,实际玩的话还是用不到他,毕竟标枪兵射程短,弹药又太少,威力也有限。一般要用的话也是雇佣伊利里亚佣兵或是雇佣标枪兵这些战斗力比较强的佣兵而不是用自家的垃圾货。
                注意一下,标枪兵对战象有不俗的攻击加成,假如前期没有好的反制战象手段,或是手头没有弩炮这类反象神器的话,可以考虑用标枪客串来对付大象,用重步兵开坚守阵地顶战象的冲锋,然后可以让标枪兵关掉自动射击去丢标枪,效果还是不错的。


                IP属地:浙江24楼2019-10-29 23:08
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                  type roman light infantry auxillia
                  dictionary roman_light_infantry ; Light Auxilia
                  category infantry
                  class missile
                  voice_type Light_1
                  soldier roman_light_infantry, 40, 0, 0.8
                  officer roman_centurion
                  mount_effect elephant +6, chariot +6
                  attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap, hardy
                  formation 1.6, 2, 3.2, 4, 3, square
                  stat_health 1, 0
                  stat_pri 7, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
                  stat_pri_attr thrown
                  stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
                  stat_sec_attr no
                  stat_pri_armour 2, 3, 2, flesh
                  stat_sec_armour 0, 0, flesh
                  stat_heat 1
                  stat_ground 2, 0, 3, 0
                  stat_mental 6, disciplined, trained
                  stat_charge_dist 30
                  stat_fire_delay 0
                  stat_food 60, 300
                  stat_cost 1, 290, 170, 30, 50, 290
                  ownership romans_julii,romans_brutii,romans_scipii,romans_senate
                  罗马辅助轻步兵
                  训练建筑:靶场(大城镇远程军营)需要马改
                  马改后替代轻装兵的标枪,比轻装兵多了2点士气,纪律和训练都高了一些,多了耐力属性,外加一个扛旗的队长,如此全方位的提升,却只贵了20块钱招募费,真是相当的划算。
                  ——然而我们还是不会出他,完毕。


                  IP属地:浙江25楼2019-10-29 23:14
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                    type roman archer
                    dictionary roman_archer ; Roman Archers
                    category infantry
                    class missile
                    voice_type Light_1
                    soldier roman_archer, 40, 0, 0.8
                    attributes sea_faring, hide_forest, can_sap
                    formation 1.6, 2, 3.2, 4, 3, square
                    stat_health 1, 0
                    stat_pri 7, 1, arrow, 120, 30, missile, archery, piercing, none, 25 ,1
                    stat_pri_attr no
                    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
                    stat_sec_attr no
                    stat_pri_armour 0, 2, 0, flesh
                    stat_sec_armour 0, 0, flesh
                    stat_heat 1
                    stat_ground 2, 0, 3, 0
                    stat_mental 4, normal, untrained
                    stat_charge_dist 30
                    stat_fire_delay 0
                    stat_food 60, 300
                    stat_cost 1, 190, 170, 20, 30, 190
                    ownership romans_julii,romans_brutii,romans_scipii,romans_senate
                    罗马弓箭兵
                    训练建筑:射击靶场(城市远程军营)
                    大路货垃圾弓的罗马版,价格很便宜,网战是挺好用的,不过帝国会战里基本上没用。红罗打高卢、不列颠,蓝罗打迦太基的时候战斗节奏相当快,一般一个照面,小青年标枪一扔,气球马一冲,不是对面白一片,就是自己阵线垮掉,弓箭手的输出空间并不多。而绿罗打希腊和马其顿可以买到好用的多的克弓罗投来撬希腊人的乌龟枪阵,也没有必要等城市靶场来出这货。总之没必要出,等马改出上位替代辅助弓即可。


                    IP属地:浙江27楼2019-10-29 23:33
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                      type roman archer auxillia
                      dictionary roman_archer_auxillia ; Archer Auxilia
                      category infantry
                      class missile
                      voice_type Medium_1
                      soldier roman_archer_auxillia, 40, 0, 0.8
                      officer roman_standard
                      attributes sea_faring, hide_forest, can_sap, hardy
                      formation 1.2, 1.2, 2.4, 2.4, 4, square
                      stat_health 1, 0
                      stat_pri 8, 1, arrow, 170, 30, missile, archery, piercing, none, 25 ,1
                      stat_pri_attr no
                      stat_sec 3, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,1
                      stat_sec_attr no
                      stat_pri_armour 3, 3, 0, leather
                      stat_sec_armour 0, 0, flesh
                      stat_heat 1
                      stat_ground 2, 0, 3, 0
                      stat_mental 4, disciplined, trained
                      stat_charge_dist 30
                      stat_fire_delay 0
                      stat_food 60, 300
                      stat_cost 1, 400, 170, 40, 60, 400
                      ownership romans_julii,romans_brutii,romans_scipii,romans_senate
                      罗马辅助弓箭手
                      训练建筑:射击靶场(城市远程军营)需要马改
                      罗马弓箭手的全方位升级版,2级靶场出,招募费用贵了一倍多,维护费不变,射程从120上升到170(这是重点!),甲提升3点,远程攻击+1,训练和纪律都提高了很多,很不错。虽然在高级弓里属于垫底的行列,但毕竟是高级弓,只要是需要弓箭手出场的情况就只管放心让他上吧。


                      IP属地:浙江28楼2019-10-29 23:53
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                        type roman city militia(城镇民兵)
                        dictionary roman_city_militia ; Town Watch
                        category infantry
                        class light(轻装步兵)
                        voice_type Light_1
                        soldier roman_city_militia, 40, 0, 1(标准人数40)
                        attributes sea_faring, hide_forest, can_sap(可以上船,可以隐藏在森林中,可挖坑道)
                        formation 1, 1, 2, 2, 5, square
                        stat_health 1, 0
                        stat_pri 3, 1, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73(攻击3冲锋1)
                        stat_pri_attr light_spear, spear_bonus_4(短矛,反骑加成4)
                        stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
                        stat_sec_attr no
                        stat_pri_armour 0, 2, 5, flesh(甲0防2盾5)
                        stat_sec_armour 0, 0, flesh
                        stat_heat 2(炎热影响2)
                        stat_ground 2, 0, 0, 0(灌木2,沙漠0,雪地0,森林0)
                        stat_mental 2, low, trained(士气2,低纪律,有训练)
                        stat_charge_dist 30
                        stat_fire_delay 0
                        stat_food 60, 300
                        stat_cost 1, 150, 100, 20, 30, 150(1回合,招募费150维护费100)
                        ownership roman(罗马派系,包括四家罗马和叛军)
                        训练建筑:军营(城镇军营)
                        罗马派系的1级兵,俗称小城管,披风很帅有木有!虽然有不下于大城管的颜值,但论战斗力和迦太基城管并列城镇兵倒数第一,基本上谁都打不过,也不要去幻想拿他去反骑,light_spear没有额外反骑加成,只靠着4点反骑和3点基础攻击力能反的了谁?压治安或是移民的话也是让人数更多的农民来干,轮不到他。
                        如果不是为了瞻仰小城管的盛世颜值也基本上没有必要去出他了。


                        IP属地:浙江33楼2019-10-30 15:13
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                          type roman hastati(罗马青年军)
                          dictionary roman_hastati ; Hastati
                          category infantry
                          class light(轻步兵)
                          voice_type Light_1
                          soldier roman_hastati, 40, 0, 1(标准人数40,重量1)
                          attributes sea_faring, hide_forest, can_sap(可以上船,可以隐藏在森林中,可挖坑道)
                          formation 1, 2, 2, 3, 4, square
                          stat_health 1, 0(生命值1)
                          stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1(主武器标枪,射程35,弹药2,攻击11,冲锋2)
                          stat_pri_attr prec, thrown ap(破甲,冲锋前投掷标枪)
                          stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1(副武器剑,攻击7,冲锋2)
                          stat_sec_attr no
                          stat_pri_armour 5, 4, 5, metal(甲5防4盾5)
                          stat_sec_armour 0, 1, flesh
                          stat_heat 3(炎热惩罚3)
                          stat_ground 2, 0, 0, 0(地形加成:灌木2沙漠0雪地0森林0)
                          stat_mental 6, normal, trained(士气6,纪律一般,有训练)
                          stat_charge_dist 30
                          stat_fire_delay 0
                          stat_food 60, 300
                          stat_cost 1, 440, 170, 50, 70, 440(招募回合1招募费440维护费170)
                          ownership roman(派系所属:罗马派系,包括4家罗马和罗马叛军)
                          招募建筑:城镇军营(大城镇步兵兵营)


                          IP属地:浙江35楼2019-10-30 16:01
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                            补一下评论:大名鼎鼎的小青年,拥有2根11攻破甲标枪,近战攻击7冲锋2中规中矩,5甲5盾的防护水平在大城镇兵种里相当不错。可以标枪糊脸然后冲上去砍,也可以打防守给骑兵制造背冲的机会,打同级别或下位的步兵基本上无压力,打高级兵也可以靠破甲标枪造成不小的伤害,相当好用。
                            不过好用归好用,单论实力的话小青年在大城镇兵种里只能算中规中矩,正面对上希腊步兵或日耳曼方阵基本上毫无办法,也打不过蛮族剑士和长刀兵,战吼过的蛮族斧兵也可以冲垮小青年。作为一个剑盾,被近战属性稍微好一点的骑兵冲一下非常伤,很容易白。另外,小青年的上位替代罗马重步兵实力提升不大,前期攒下来的大批小青年还是要继续承担维持步兵线的重任,这时面对其他派系实力强悍的城市兵种就有点力不从心了。
                            总结一下,小青年还是一个很靠谱的早期步兵,是罗马前期强势的基础,多出没错。


                            IP属地:浙江来自Android客户端36楼2019-10-30 17:50
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                              更正一下之前的一个错误,light_spear确实有反骑加成,而且并不低,小城管差不多能挡住罗马轻骑这种水平的骑兵正面冲锋并在肉搏中扳回局势。但是小青年和沙漠斧头却不行。比小城管属性略好一些的伊比利亚步兵被罗马轻骑冲到则基本上无还手之力。


                              IP属地:浙江来自Android客户端38楼2019-10-31 11:47
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