[GFX]
ScreenWidth= 1024
ScreenHeight= 768
FullScreen = 1
Contrast = 1.0
Brightness = 1.0
BloomEffect = 0
RangeOfSight = 18000
SaveMovie = 0
ScreenShotType = "jpg"
// Distance of near ground texturing
NearDetailRange = 5000
// Range of the near tree rendering
NearWoodRange = 1000
// Bone LOD Distances
BoneLOD_0 = 500.0
BoneLOD_1 = 2000.0
BoneLOD_2 = 6000.0
BoneLOD_3 = 8000.0
// Render water reflection
WaterReflection = 1
// Frames per second in cloth calculation
ClothFPS = 20
// Skips the first n texture
SkipMipLevel = 0
// Probability for building outdoor lights to occur 0-100
OutdoorLights = 50
// Enable or disable character shadows
CharacterShadows = 0
// Skips the first n LOD for buildings
SkipBuildingLOD = 0
// Triggers n Resource Update Checks for each frame. Dev only
ResourceUpdates = 0
OverallQuality = 2
SkipBuildingLOD = 1
VegetationRange = 0.5f
MipMapLODBias = -0.5
OceanShader = 1
[GAME]
// Set the number of quicksave games (default: 3)
MaxQuicksaves = 3
// Set the length of the indoor transition camera drive. Set to 0.0 to disable
CamdriveRoomChange = 6.0
// Disable the complete logging (0:no 1:on (default) )
DisableLogging = 1
// Use the start menu (0:no 1:on (default) )
UseStartMenu = 1
// Use the character creation (0:no 1:on (default) )
UseCharacterCreation = 1
// Show the splash screen at programm startup (0:no 1:on (default) )
SplashScreen = 0
// Show Loading screen (0:no 1:on (default) )
LoadingScreen = 1
// enables measurement of rending performance - perfconfig.ini will be used instead of userconfig.ini -
// no gameplay will be possible
MeasureRendering = 0
// define the campaign for use at the start screens (menu/splash/charactercreation)
CharacterCreation = "_Startup"
// Language for localization
Language = "english"
// cart size at the beginning of the game (0:small(default) 1:middle 2:large)
CartSize = 1
// CameraIndoorSpeed : Set the movement speed of the indoor camera
// this switch is for indoor scroll-camera-mode only
CameraIndoorSpeed = 800
// CameraDefaultRotate : Set the default outdoor behavior of the camera
// 0 : rotate and act about the viewport (viewport-camera mode)
// 1 : rotate and act about the camera position (fixed-camera mode)
CameraDefaultRotate = 0
// CameraMinPitch / CameraMaxPitch : define the min and max pitch for the camera
// this switch is for fixed and viewport-camera mode
CameraMinPitch = 25
CameraMaxPitch = 65
// CameraMinHeight / CameraMaxHeight : define the min and max height for the camera
// this switch is for fixed and viewport-camera mode
ScreenWidth= 1024
ScreenHeight= 768
FullScreen = 1
Contrast = 1.0
Brightness = 1.0
BloomEffect = 0
RangeOfSight = 18000
SaveMovie = 0
ScreenShotType = "jpg"
// Distance of near ground texturing
NearDetailRange = 5000
// Range of the near tree rendering
NearWoodRange = 1000
// Bone LOD Distances
BoneLOD_0 = 500.0
BoneLOD_1 = 2000.0
BoneLOD_2 = 6000.0
BoneLOD_3 = 8000.0
// Render water reflection
WaterReflection = 1
// Frames per second in cloth calculation
ClothFPS = 20
// Skips the first n texture
SkipMipLevel = 0
// Probability for building outdoor lights to occur 0-100
OutdoorLights = 50
// Enable or disable character shadows
CharacterShadows = 0
// Skips the first n LOD for buildings
SkipBuildingLOD = 0
// Triggers n Resource Update Checks for each frame. Dev only
ResourceUpdates = 0
OverallQuality = 2
SkipBuildingLOD = 1
VegetationRange = 0.5f
MipMapLODBias = -0.5
OceanShader = 1
[GAME]
// Set the number of quicksave games (default: 3)
MaxQuicksaves = 3
// Set the length of the indoor transition camera drive. Set to 0.0 to disable
CamdriveRoomChange = 6.0
// Disable the complete logging (0:no 1:on (default) )
DisableLogging = 1
// Use the start menu (0:no 1:on (default) )
UseStartMenu = 1
// Use the character creation (0:no 1:on (default) )
UseCharacterCreation = 1
// Show the splash screen at programm startup (0:no 1:on (default) )
SplashScreen = 0
// Show Loading screen (0:no 1:on (default) )
LoadingScreen = 1
// enables measurement of rending performance - perfconfig.ini will be used instead of userconfig.ini -
// no gameplay will be possible
MeasureRendering = 0
// define the campaign for use at the start screens (menu/splash/charactercreation)
CharacterCreation = "_Startup"
// Language for localization
Language = "english"
// cart size at the beginning of the game (0:small(default) 1:middle 2:large)
CartSize = 1
// CameraIndoorSpeed : Set the movement speed of the indoor camera
// this switch is for indoor scroll-camera-mode only
CameraIndoorSpeed = 800
// CameraDefaultRotate : Set the default outdoor behavior of the camera
// 0 : rotate and act about the viewport (viewport-camera mode)
// 1 : rotate and act about the camera position (fixed-camera mode)
CameraDefaultRotate = 0
// CameraMinPitch / CameraMaxPitch : define the min and max pitch for the camera
// this switch is for fixed and viewport-camera mode
CameraMinPitch = 25
CameraMaxPitch = 65
// CameraMinHeight / CameraMaxHeight : define the min and max height for the camera
// this switch is for fixed and viewport-camera mode