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游戏配置文件config.ini的内容

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[GFX]
ScreenWidth= 1024
ScreenHeight= 768
FullScreen = 1
Contrast = 1.0
Brightness = 1.0
BloomEffect = 0
RangeOfSight = 18000
SaveMovie = 0
ScreenShotType = "jpg"
// Distance of near ground texturing
NearDetailRange = 5000
// Range of the near tree rendering
NearWoodRange = 1000
// Bone LOD Distances
BoneLOD_0 = 500.0
BoneLOD_1 = 2000.0
BoneLOD_2 = 6000.0
BoneLOD_3 = 8000.0
// Render water reflection
WaterReflection = 1
// Frames per second in cloth calculation
ClothFPS = 20
// Skips the first n texture
SkipMipLevel = 0
// Probability for building outdoor lights to occur 0-100
OutdoorLights = 50
// Enable or disable character shadows
CharacterShadows = 0
// Skips the first n LOD for buildings
SkipBuildingLOD = 0
// Triggers n Resource Update Checks for each frame. Dev only
ResourceUpdates = 0
OverallQuality = 2
SkipBuildingLOD = 1
VegetationRange = 0.5f
MipMapLODBias = -0.5
OceanShader = 1
[GAME]
// Set the number of quicksave games (default: 3)
MaxQuicksaves = 3
// Set the length of the indoor transition camera drive. Set to 0.0 to disable
CamdriveRoomChange = 6.0
// Disable the complete logging (0:no 1:on (default) )
DisableLogging = 1
// Use the start menu (0:no 1:on (default) )
UseStartMenu            = 1
// Use the character creation (0:no 1:on (default) )
UseCharacterCreation    = 1
// Show the splash screen at programm startup (0:no 1:on (default) )
SplashScreen            = 0
// Show Loading screen (0:no 1:on (default) )
LoadingScreen        = 1
// enables measurement of rending performance - perfconfig.ini will be used instead of userconfig.ini -
// no gameplay will be possible
MeasureRendering = 0
// define the campaign for use at the start screens (menu/splash/charactercreation)
CharacterCreation = "_Startup"
// Language for localization
Language = "english"
// cart size at the beginning of the game (0:small(default)   1:middle   2:large)
CartSize = 1
// CameraIndoorSpeed : Set the movement speed of the indoor camera
// this switch is for indoor scroll-camera-mode only
CameraIndoorSpeed = 800
// CameraDefaultRotate : Set the default outdoor behavior of the camera
// 0 : rotate and act about the viewport (viewport-camera mode)
// 1 : rotate and act about the camera position (fixed-camera mode)
CameraDefaultRotate = 0
// CameraMinPitch / CameraMaxPitch : define the min and max pitch for the camera
// this switch is for fixed and viewport-camera mode
CameraMinPitch = 25
CameraMaxPitch = 65
// CameraMinHeight / CameraMaxHeight : define the min and max height for the camera
// this switch is for fixed and viewport-camera mode



IP属地:辽宁1楼2011-01-07 07:49回复
    CameraMinHeight = 600
    CameraMaxHeight = 4700
    // CameraStartHeight : define the start height for the camera
    // this switch is for fixed and viewport-camera mode
    CameraStartHeight = 1500
    // CameraFixedMinDistance / CameraFixedMaxDistance: distance to viewport at minimal/maximal height
    // this switch is for fixed-mode only
    CameraFixedMinDistance = 500
    CameraFixedMaxDistance = 1800
    // CameraCurveFactor : modify the way the camera change the high between CameraMinHeight and CameraMaxHeight.
    // A factor of 1 is a linear interpolation between the point, a value lower than 1 increases the curve
    // this switch is for fixed-mode only
    CameraCurveFactor = 0.25
    // CameraFixedHeight : Enables or disable fixed camera height over the terrain
    // this switch is for viewport-mode only
    CameraFixedHeight = 0
    // Offset (over ground) to which the camera looks
    // this switch is for viewport-mode only
    CameraViewHeight = 180
    // CameraViewOffset : set's a distance offset to the viewport-object
    // this switch is for viewport-mode only
    CameraViewOffset = 100
    CameraSteps = 12
    CameraMinSpeed = 2
    CameraMaxSpeed = 10
    CameraMouseZoomY = 10
    Campaign = "_Endless"
    [OPTIONS]
    // sets the playersim should always run (default 0: no(1: on))
    AlwaysRun = 1
    //sets the camera scrolling speed
    ScrollSpeed = 0.5
    //sets the game simulation speed
    GameSpeed = 0.0
    //sets the mouse movement speed
    MouseSpeed = 1.0
    //sets camera path length
    CameraPath = 1.0
    //enables mouse help
    MouseHelp = 1
    //enables tipps and tricks
    TipsTricks = 1
    //enables auto save
    AutoSave = 1
    // distance of objects near camera to begin fade out
    CameraObjectFade = 500
    MissionDifficulty = 2.000000
    OpponentDifficulty = 2.000000
    PlayerCount = 6.000000
    [UserConfig]
    m_Gender = 1.000000
    [SFX]
    NoSound    = 0
    master_volume=1.0
    athmo_music_volume=0.35
    athmo_sfx_volume=0.6
    speech_volume=1.0
    music_prob=1.0
    [GUI]
    // dialog speed in seconds per char (0.05 (default))
    DialogSpeed = 0.05
    // minimal dialog time, a dialog will at least display for this timespan
    MinDialogTime = 2.0
    // dialog speed modifier for interactions, will be multiplicated with the dialog speed and the min dialog time(4 (default))
    InteractiveDialogSpeedModifier = 4
    BorderScrolling = 1
    ScrollSpeed = 0.5
    // enables/disables dynamic measure group button behavior (0: disabled (default), 1: enabled)
    DynamicMeasures = 0
    [INIT-PLAYER-0]
    HasResidence = 1
    Workshops = 0
    Money = 10000
    Married = 0
    [INIT-AI-0]
    InitDelay = 0
    WaitForPlayer = 1
    HasResidence = 1
    Workshops = 1
    Money = 3000
    Married = 0
    [INIT-PLAYER-1]
    HasResidence = 1
    Workshops = 0
    Money = 6000
    Married = 0
    [INIT-AI-1]
    InitDelay = 0
    WaitForPlayer = 1
    HasResidence = 1
    Workshops = 1
    Money = 4000
    Married = 0
    [INIT-PLAYER-2]
    HasResidence = 1
    Workshops = 0
    Money = 4000
    Married = 0
    [INIT-AI-2]
    InitDelay = 0
    HasResidence = 1
    Workshops = 1
    Money = 5000
    Married = 0
    [INIT-PLAYER-3]
    HasResidence = 1
    Workshops = 0
    Money = 3000
    Married = 0
    [INIT-AI-3]
    InitDelay = 0
    HasResidence = 1
    Workshops = 2
    Money = 5000
    Married = 1
    [INIT-PLAYER-4]
    HasResidence = 1
    Workshops = 0
    Money = 2500
    Married = 0
    [INIT-AI-4]
    InitDelay = 0
    HasResidence = 1
    Workshops = 2
    Money = 6000
    Married = 1
    Childs = 2
    [ENDLESS]
    World="addon.wld"
    [NETWORK]
    // ATTENTION: this settings are only valid, if you have selected "_Network" as campaign
    World="addon.wld"
    //Specifies whether the synclogger is used when playing a multiplayer game
    UseSyncLogger = 1
    //specifies whether sync errors are fatal
    AsyncFatal = 1
    NAT="85.214.65.50:15666"


    IP属地:辽宁2楼2011-01-07 07:49
    回复
      2025-08-29 13:29:38
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      [显卡]
      屏幕宽度= 1024
      ScreenHeight = 768
      全屏= 1
      对比= 1.0
      亮度= 1.0
      BloomEffect = 0
      RangeOfSight = 18000
      SaveMovie = 0
      ScreenShotType =“jpg”的
      / /纹理近地面的距离
      NearDetailRange = 5000
      / /树附近范围渲染
      NearWoodRange = 1000
      / /骨LOD的距离
      BoneLOD_0 = 500.0
      BoneLOD_1 = 2000.0
      BoneLOD_2 = 6000.0
      BoneLOD_3 = 8000.0
      / /渲染水中的倒影
      WaterReflection = 1
      / /每帧计算在第二次布
      ClothFPS = 20
      / /跳过前n个纹理
      SkipMipLevel = 0
      / /建立户外灯0-100发生概率
      OutdoorLights = 50
      / /启用或禁用字符阴影
      CharacterShadows = 0
      / /跳过LOD的建筑物前n
      SkipBuildingLOD = 0
      / /触发氮,更新检查每一帧。只有开发
      ResourceUpdates = 0
      OverallQuality = 2
      SkipBuildingLOD = 1
      VegetationRange = 0.5f
      MipMapLODBias = -0.5
      OceanShader = 1
      [游戏]
      / /设置数量quicksave的游戏(默认是:3)
      MaxQuicksaves = 3
      / /设置室内过渡相机驱动器的长度。设置为0.0禁用
      CamdriveRoomChange = 6.0
      / /禁用的完整记录(0:无1:(默认))
      DisableLogging = 1
      / /使用开始菜单(0:无1:(默认))
      UseStartMenu = 1
      / /使用的字符的创建(0:无1:(默认))
      UseCharacterCreation = 1
      / /显示在规划的启动画面(0:无1:(默认))
      启动画面= 0
      / /显示载入画面(0:无1:(默认))
      LoadingScreen = 1
      / /允许的渲染性能测试 - perfconfig.ini将代替userconfig.ini使用 -
      / /没有游戏将成为可能
      MeasureRendering = 0
      / /定义为在启动屏幕(菜单/溅/ charactercreation)使用的运动
      CharacterCreation =“_Startup”
      / /语言本地化
      语言=“英语”
      / /在比赛一开始,车的大小(0:小(默认)1:中2:大)
      CartSize = 1
      / / CameraIndoorSpeed:设置室内摄像机的移动速度
      / /此开关仅适用于室内滚动相机模式
      CameraIndoorSpeed = 800
      / / CameraDefaultRotate:设置默认户外行为相机
      / / 0:旋转和行为对视(视摄像模式)
      / / 1:旋转和行为的看法,摄像机的位置(固定相机模式)
      CameraDefaultRotate = 0
      / / CameraMinPitch / CameraMaxPitch:定义相机的最小和最大间距
      / /这个参数是固定的,视摄像模式
      CameraMinPitch = 25
      CameraMaxPitch = 65
      / / CameraMinHeight / CameraMaxHeight:定义相机的最小和最大高度
      / /这个参数是固定的,视摄像模式
      CameraMinHeight = 600
      CameraMaxHeight = 4700
      / / CameraStartHeight:确定摄像机的启动高度
      / /这个参数是固定的,视摄像模式
      CameraStartHeight = 1500
      / / CameraFixedMinDistance / CameraFixedMaxDistance:距离最小/最大高度视
      / /此开关仅适用于固定模式
      CameraFixedMinDistance = 500
      CameraFixedMaxDistance = 1800
      / / CameraCurveFactor:修改的方式改变相机之间CameraMinHeight和CameraMaxHeight高。
      / /一个因素是1点之间的线性插值,一值低于1增加的曲线
      / /此开关仅适用于固定模式
      CameraCurveFactor = 0.25
      / / CameraFixedHeight:启用或禁用对地形固定摄像头的高度
      / /此开关仅适用于视模式
      CameraFixedHeight = 0
      / /偏移(对地),以该相机外观
      / /此开关仅适用于视模式
      CameraViewHeight = 180
      / / CameraViewOffset:设置的距离偏移,视对象
      / /此开关仅适用于视模式
      


      IP属地:辽宁3楼2011-01-07 07:52
      回复
        CameraViewOffset = 100
        CameraSteps = 12
        CameraMinSpeed = 2
        CameraMaxSpeed = 10
        CameraMouseZoomY = 10
        运动=“_Endless”
        [选项]
        / /设置playersim应该始终运行(默认是0:否(1:))
        AlwaysRun = 1
        / /设置滚动速度的相机
        ScrollSpeed = 0.5
        / /设置游戏模拟速度
        GameSpeed = 0.0
        / /设置鼠标的移动速度
        MouseSpeed = 1.0
        / /设置路径长度相机
        CameraPath = 1.0
        / /使能鼠标帮助
        MouseHelp = 1
        / /启用蒂普斯和技巧
        TipsTricks = 1
        / /启用自动保存
        自动保存= 1
        / /相机的物体的距离近,开始淡出
        CameraObjectFade = 500
        MissionDifficulty = 2.000000
        OpponentDifficulty = 2.000000
        PlayerCount = 6.000000
        [UserConfig的]
        m_Gender = 1.000000
        [自解压]
        以上三个参数= 0
        master_volume = 1.0
        athmo_music_volume = 0.35
        athmo_sfx_volume = 0.6
        speech_volume = 1.0
        music_prob = 1.0
        [界面]
        / /对话框每字符秒(0.05(默认))的速度
        DialogSpeed = 0.05
        / /最小的对话框时,对话框会在这个时间跨度至少显示
        MinDialogTime = 2.0
        / /对话框的交互速度修正,将multiplicated与对话的速度和最小对话的时间(4(默认))
        InteractiveDialogSpeedModifier = 4
        BorderScrolling = 1
        ScrollSpeed = 0.5
        / /使能/禁用动态测量组按钮行为(0:禁用(默认),1:启用)
        DynamicMeasures = 0
        [初始化播放器- 0]
        HasResidence = 1
        工作坊= 0
        金钱= 10000
        已婚= 0
        [初始化的AI - 0]
        InitDelay = 0
        WaitForPlayer = 1
        HasResidence = 1
        工作坊= 1
        金钱= 3000
        已婚= 0
        [初始化播放器- 1]
        HasResidence = 1
        工作坊= 0
        金钱= 6000
        已婚= 0
        [初始化的AI - 1]
        InitDelay = 0
        WaitForPlayer = 1
        HasResidence = 1
        工作坊= 1
        金钱= 4000
        已婚= 0
        [初始化播放器- 2]
        HasResidence = 1
        工作坊= 0
        金钱= 4000
        已婚= 0
        [初始化的AI - 2]
        InitDelay = 0
        HasResidence = 1
        工作坊= 1
        金钱= 5000
        已婚= 0
        [初始化播放器- 3]
        HasResidence = 1
        工作坊= 0
        金钱= 3000
        已婚= 0
        [初始化的AI - 3]
        InitDelay = 0
        HasResidence = 1
        工作坊= 2
        金钱= 5000
        已婚= 1
        [初始化播放器- 4]
        HasResidence = 1
        工作坊= 0
        金钱= 2500
        已婚= 0
        [初始化的AI - 4]
        InitDelay = 0
        HasResidence = 1
        工作坊= 2
        金钱= 6000
        已婚= 1
        柴尔兹= 2
        [无头]
        世界=“addon.wld”
        [网络]
        / /注意:此设置是唯一有效的,如果你已选定竞选“_Network”
        世界=“addon.wld”
        / /是否synclogger时使用指定玩多人游戏
        UseSyncLogger = 1
        / /指定是否同步错误是致命的
        AsyncFatal = 1
        NAT的=“85.214.65.50:15666”


        IP属地:辽宁4楼2011-01-07 07:52
        回复