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今年春季更新discord内容

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去年的秋季更新转到这个贴子 https://tieba.baidu.com/p/9135454354 谢谢


IP属地:江苏1楼2025-04-01 10:22回复
    英语渣,只好借助机翻,同时放出原文。谢谢


    IP属地:江苏2楼2025-04-01 10:24
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      2025-08-14 08:46:15
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      Misper— 2025/3/6 1:45@preview Branch我们将暂时发布到预览分支的下一个更新!如果您不记得在(未知)中使用指令,以获取beta branch的访问。我们很高兴能与您这样的新功能,请记住这一点。而且,我们感谢您可以在🐛bugs-n-crashes上给我们。值得注意的更改
      引入的畜牧业 - 现在可以从村庄和兴趣点的特殊商人那里购买动物,并安置在畜牧业结构中。通过适当的护理和喂养,它们将繁殖和生产鸡蛋,羽毛,牛奶以及最终肉类的资源。
      引入了带有各种迷你游戏的钓鱼,以捕捉和类型的鱼类捕捞。
      增加了一个屠宰场和大修的收集资源 - 现在可以将尸体施加皮肤,或者以后被屠夫处理,以提高产量。
      添加了一个具有书籍存储和阅读优先级的库,允许村民根据分配的优先级自动拾取和阅读书籍。
      @Preview Branch We will be releasing our next update to the preview branch momentarily! If you don't recall use the pinned messages in the (⚡preview-branch for instructions to gain access to the beta branch on steam. We're excited to see you playtest this update with so many awesome new features. Remember, expect that this version will have bugs and crashes so be sure to back up your save file and we appreciate any bugs and feedback you can give us on 🐛bugs-n-crashes. Have fun!Notable Changes
      Introduced animal husbandry – animals can now be purchased from special merchants in villages and points of interest, and housed in animal husbandry structures. With proper care and feeding, they will breed and produce resources such as eggs, feathers, milk, and, eventually, meat.
      Introduced fishing with a variety of mini-games to play and types of fishes to catch.
      Added a Butchery and overhauled gathering resources from dead animals - carcasses can now be either skinned or picked up to later be processed by a butcher for better yield.
      Added a Library with book storage and reading priorities, allowing villagers to pick up and read books based on their assigned priorities automatically.


      IP属地:江苏3楼2025-04-01 10:26
      回复
        动物
        增加了获得猫作为宠物的能力。
        增加了直接影响皮肤和屠宰的最终产量的动物。
        使动物从危险而不是行走。
        大修鹿的感知对角色的运动速度有所不同。
        当鹿动画危险时,改善了鹿动画。
        残疾人对动物的近战攻击。
        增加了卡文尼亚州猫的视觉变化(不追溯地适用于现有猫)。
        用更现实的模型代替了公猪模型。
        提高了兔子模型的质量。
        将所有公猪的健康降低约33%。
        增加了整个卡文尼亚的野猪。
        耐力减少了公猪。
        改善了公猪的进攻行为。
        提高乌鸦模型和动画的质量。
        射击后改善了乌鸦的物理学。
        当各种鸟被击中时,添加了新的VFX。
        修复了某些动物在无法访问的位置产卵的一些情况。
        Animals
        Added an ability to obtain a cat as a pet.
        Added weight to animals that directly impacts the final yield from skinning and butchering.
        Made animals sprint away from danger instead of walking.
        Overhauled deer perception to react differently to characters depending on their movement speed.
        Improved deer animations when they sense danger.
        Disabled bouncing of melee attacks off the animals.
        Added visual variations to cats across Karvenia (does not apply retroactively to existing cats).
        Replaced the boar model with a more realistic one.
        Improved the quality of the rabbit model.
        Reduced health of all boars by ~33%.
        Increased the population of boars across Karvenia.
        Decreased stamina consumption for boars.
        Improved attacking behavior of boars.
        Improve the quality of the crow model and animations.
        Improved physics of crows falling after being shot.
        Added new VFX when various birds get hit.
        Fixed some cases of animals spawning in inaccessible locations.


        IP属地:江苏4楼2025-04-01 10:27
        回复
          浸没
          增加了在定居点之间旅行的商人,可以与贸易进行交互。
          增加了饮食和阅读动画。
          添加了革命动画的晒黑动画。
          添加了一个搅动的动画,以烹饪大锅。
          使NPC通过在水中行走而放慢脚步。
          使玩家角色与村民同时醒来。
          增加了村民缺少动画,以与中性村庄中的生产结构互动。
          人物
          使村民提前保留食物。
          在服用食物时添加了排队逻辑,防止在食物储藏前果酱。
          使村民在入睡之前掉落或存放物品。
          改善了村民避开定居点的其他村民。
          无武装时大修动画动画。
          大修的跳跃动画。
          改进的冲刺和屏蔽动画。
          改进的NPC与他们与之交互的对象保持一致。
          优化的角色动画和运动。
          修复了各种问题,村民试图达到错误的互动地点走进结构。
          修复无家可归的村民在睡觉时站着,如果他们之前坐着。
          修复了护套和脱落剑的各种问题。
          固定雌性NPC携带的铲斗位置不正确。
          Immersion
          Added merchants that travel between settlements and can be interacted with to trade.
          Added eating and reading animations.
          Added labor animations for tanning.
          Added a stirring animation for Cauldron cooking.
          Made NPCs get slowed down by walking in water.
          Made player characters wake up at the same time as villagers.
          Added missing animations for villagers to interact with production structures in neutral villages.
          Characters
          Made villagers reserve food in storages in advance.
          Added queuing logic when taking food, preventing jams in front of food storages.
          Made villagers drop or store items before they go to sleep.
          Improved villagers avoiding other villagers in settlements.
          Overhauled movement animations when unarmed.
          Overhauled jumping animations.
          Improved sprinting and shield unsheathing animations.
          Improved NPCs aligning to objects they're interacting with.
          Optimized character animations and movement.
          Fixed various issues with villagers walking into structures by trying to reach wrong interaction locations.
          Fixed homeless villagers standing while sleeping if they were sitting before.
          Fixed various issues with sheathing and unsheathing swords.
          Fixed incorrect position of bucket carrying for female NPCs.


          IP属地:江苏5楼2025-04-01 10:27
          回复
            同伴
            增加了节省小队阵容的能力。
            修复了导航错误,导致同伴从皱纹到大陆穿过大海。
            结构
            添加了各种新的可放置装饰。
            在Tavern和Inn添加了一个新锅,用于奶酪生产。
            在住房帐篷中添加了长凳,供村民坐着,吃饭和看书。
            进行村庄的改善,使信托在开垦过程中不可能被brigands遭到破坏。
            修复了机舱内的积雪。
            固定旅行标志在建在山丘上时可相互作用的浮动。
            在放置模式下修复了不正确的花园旋转。
            合作社客户构建期间管理标志的固定位置。
            固定中性结构在拆卸时掉落容器内容物。
            固定能够将晒黑架放在离其他结构太近并阻止交互点的地方。
            项目
            添加了需要牛奶和鸡蛋的新菜。
            更新了现有的面包店食谱,上面有牛奶和鸡蛋。
            增加了蜂蜜变质所需的时间。
            更改了香料的制作,从大锅变成混合桶。
            改变了所有动物奖杯,要在工匠角落制作。
            使单手2和3级轴与单手分开解锁。
            修复了Greatsword是技术树中单手剑分支的一部分。
            修复动物奖杯类别是设备而不是装饰
            修复了有煮熟的食物类别而不是生食的蜂蜜。
            如果他们在装备袋中,则修复了他们无法阅读书籍。
            Companions
            Added an ability to save squad rosters.
            Fixed navigation error causing companions to walk through the sea from Crasmere to mainland.
            Structures
            Added a variety of new placeable decorations.
            Added a new pot to Tavern and Inn for cheese production.
            Added benches to housing tents for villagers to sit, eat and read books.
            Made Village improvements that give trust not destructible by Brigands during reclamation.
            Fixed snow gathering inside the Cabin.
            Fixed Travel Sign interactable floating when built on a hill.
            Fixed incorrect Garden rotation in placement mode.
            Fixed location of management signs during construction for clients in co-op.
            Fixed neutral structures dropping container contents when disassembling.
            Fixed being able to place the Tanning Rack too close to other structures and blocking the interaction point.
            Items
            Added new dishes requiring milk and eggs.
            Updated existing Bakery recipes with milk and eggs.
            Increased the time it takes for Honey to spoil.
            Changed crafting of spices from Cauldron to Mixing Bucket.
            Changed all animal trophies to be crafted at Craftsman Nook.
            Made two-handed Tier 2 and Tier 3 axes unlocked separately from one-handed ones.
            Fixed Greatsword being a part of the one-handed swords branch in the tech tree.
            Fixed animal trophies category being Equipment instead of Decorations
            Fixed Honey having Cooked food category instead of Raw food.
            Fixed not being able to read books if they’re in an equipped bag.


            IP属地:江苏6楼2025-04-01 10:28
            回复
              任务
              在Karvenia中添加了20个新任务。
              为Whodunit添加了连续任务吗?任务故事情节。
              使Thiana从不同的结果任务中脱颖而出,在任务完成后实际上已经死了。
              修复了可信赖的任务对话中的错字。
              如果玩家离开对话中间,则修复了无法完成草药疗法任务。
              修复了Hunter的帮助对话,暗示铜看起来像一块红色的石头,而不是绿色的石头。
              修复了各种任务的显示不正确的困难。
              修复了一些任务,以与NPC交谈被错误标记为加载保存时已完成的任务。
              固定的陪同NPC的项目可以从其库存中访问。
              修复了在徘徊的骑士第3部分中对任务NPC的响应。
              修复了招聘阻止阻止骚扰任务的问题。
              修复了对话中提到的不正确的项目和金色秤第1部分任务的描述。
              固定在血腥的囚犯任务中显示不正确的NPC。
              在与Bridgette交谈时,请修复通信分解任务中的错字。
              修复了伪造的问题,直到您当时未能招募NPC,直到您进行任务。
              修复并更新了游戏中的一些法典条目。
              修复了对话过程中未正确加载的某些手势。
              修复并更新了与目标进度相关的任务的各种描述。
              修复了强盗勋爵和普通民间追求中的拼写错误。
              修复了某些任务NPC在不应该的情况下进行复活。
              Quests
              Added 20 new quests all across Karvenia.
              Added continuation quests for the Whodunit? quest storyline.
              Made Thiana Reesling from The Different Outcome quest actually dead after quest completion.
              Fixed typo in Trustworthy quest dialogue.
              Fixed not being able to complete Herbal Remedies quest if the player leaves in the middle of a dialogue.
              Fixed Hunter's Help dialogue suggesting copper looks like a red-colored stone instead of a green-colored one.
              Fixed displaying incorrect difficulties for various quests.
              Fixed some quests to talk to an NPCs being wrongly marked as completed when loading a save.
              Fixed items of escorted NPCs being accessible from their inventory.
              Fixed respawning of quest NPCs in The Wandering Knight Part 3.
              Fixed an issue with recruitment blocking Stopping The Harassment quest.
              Fixed incorrect items mentioned in dialogue and description of the Golden Scales Part 1 quest.
              Fixed displaying an incorrect NPC in the Bloody Prisoner quest.
              Fixed a typo in the Communication Breakdown quest when talking with Bridgette.
              Fixed an issue in the Fake it Till You Make It quest if the player failed to recruit an NPC at the time.
              Fixed and updated some of the codex entries in the game.
              Fixed some of the gestures not loading properly during dialogues.
              Fixed and updated various descriptions of quests related to the progress of their objectives.
              Fixed spelling mistakes in Bandit Lord And Common Folk quest.
              Fixed some of the quest NPCs respawning when they shouldn't.


              IP属地:江苏7楼2025-04-01 10:28
              回复
                声音
                大修的动物运动声音更加突出。
                为各种烹饪活动添加了新的声音效果。
                为要求强盗营地添加了新的音效效果。
                添加了各种任务交互声音。
                添加了新的和经过调整的现有音景,以供整个卡维尼亚的兴趣点。
                添加并改进了新动画动画的Foley声音。
                改进了动物声音,声音,弓形射击等的衰减设置。
                改善代表睡眠的NPC的打s声。
                调整与垂死有关的各种声音效果。
                修复鸡肉死亡时不要发挥声音效果。
                击中某些对象时修复了错误或缺失的声音。
                修复了更改滑块值的缺失声音。
                当玩家在结构内部时,修复的雨听起来太安静了。
                修复了玩肥料互动声音的问题。
                固定了风车兴趣点不播放风车的声音。
                修复了一些声音质量不好或不玩的声音。
                修复了播放道路声音的问题。
                Sound
                Overhauled animal movement sounds to be more prominent.
                Added new sound effects for various cooking activities.
                Added new sound effects for claiming bandit camps.
                Added various quest interaction sounds.
                Added new and adjusted existing soundscapes for points of interest across Karvenia.
                Added and improved foley sounds for new movement animations.
                Improved attenuation settings for animal sounds, voice over, bow shooting, and others.
                Improved snoring sounds for NPCs representing sleep.
                Tweaked various sound effects related to dying.
                Fixed not playing a sound effect when a chicken dies.
                Fixed incorrect or missing sounds when hitting some objects.
                Fixed a missing sound for changing slider values.
                Fixed rain sounds being too quiet when the player is inside a structure.
                Fixed issues with playing fertilizer interaction sounds.
                Fixed Windmill point of interest not playing windmill sounds.
                Fixed issues with some voice overs having bad quality or not playing.
                Fixed issues with playing road building sounds.


                IP属地:江苏8楼2025-04-01 10:31
                回复
                  2025-08-14 08:40:15
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                  游戏世界
                  添加了一座新的桥梁,可导致整个沼泽区域的沼泽和脚桥。
                  在高地地区增加了一座新的桥梁。
                  在沼泽中增加了一个新的兴趣点位置。
                  添加了一个新的可探索洞穴位置。
                  经过重新设计的沼泽区域视觉效果 - 改善了各种地面纹理,大修沼泽草和附近的森林,并带有新的叶子和构图。
                  经过重新设计的海岸线 - 添加了新的沙子和海岸水材,改进了海岸线成分。
                  重新设计了一些道路 - 添加了新的装饰作品,改进的路径和围栏视觉效果。
                  在高地南部添加了一条新的可探索山地小径。
                  在Karvenia中增加了新的岩石和森林组成。
                  增加了新的和改进的现有瀑布。
                  将神社从沼泽移到了越野杂志,根据探索,它属于它。
                  改善各种神社的视觉效果。
                  改善了整个Karvenia的景观视觉效果和优化。
                  改善了湿润和积雪的视觉一致性。
                  引入了逐渐出现下雨的水坑。
                  固定的花岗岩出现在起点森林中。
                  修复了浮动叶子和装饰的各种问题。
                  修复了某些坐姿的错误位置。
                  修复了一些NPC相互作用点在中性村庄中无法访问。
                  解决了各种报告的叶子和景观问题。
                  修复了雪不应该堆积的问题。
                  修复了小麦田里的箱子和大型总部,不用盖子打开。
                  Game World
                  Added a new bridge that leads to the swamps and footbridges across the swamp area.
                  Added a new bridge to the Highlands region.
                  Added a new point of interest location to swamps.
                  Added a new explorable cave location.
                  Reworked swamp area visuals - improved various ground textures, overhauled swamp grass and nearby forests with new foliage and compositions.
                  Reworked sea shoreline - added new sand and shore water materials, improved shoreline composition.
                  Reworked some of the roads - added new decorative compositions, improved visuals of paths and fences.
                  Added a new explorable mountain trail to the south of the Highlands.
                  Added new rock and forest compositions across Karvenia.
                  Added new and improved existing waterfalls.
                  Moved a shrine from swamps to Crasmere, where it belongs according to a quest.
                  Improved visuals of various shrines.
                  Improved landscape visuals and optimization across Karvenia.
                  Improved visual consistency of wetness and snow cover.
                  Introduced puddles that gradually appear as it rains.
                  Fixed granite appearing in the starting area forest.
                  Fixed various issues with floating foliage and decorations.
                  Fixed incorrect placement of some of the sitting spots.
                  Fixed some of the NPC interaction points being inaccessible in neutral villages.
                  Fixed various reported issues with foliage and landscape.
                  Fixed issues with snow accumulating where it shouldn't.
                  Fixed chests in Wheat Fields and Brigand Headquarters not opening with lids.


                  IP属地:江苏9楼2025-04-01 10:31
                  回复
                    视觉效果
                    新的LUTS进行了大修后的外观。
                    使夜晚看起来更黑。
                    对火炬,壁炉和所有其他位置进行了大修VFX大修。
                    使战利品标记靠近它们时消失了。
                    改进了箭头小径的视觉效果,箭头命中VFX。
                    用户界面
                    添加了库存存储规则切换的第三个状态,指示类别中的混合规则。
                    添加了针对设置屏幕,角色创建和其他的控制器支持。
                    在乡村信息屏幕中为民兵士兵类型添加了适当的显示。
                    在整个游戏中添加并更新了各种图标。
                    添加了敌方巡逻的地图标记,有资格获得需要杀死它们的任务。
                    改进了乡村结构列表中各个元素的对齐。
                    改进了控制器交互的焦点和状态更新的处理。
                    基于阈值调整后的进度条形外观。
                    改进了NPC肖像的视觉效果。
                    增加了从同一和解中创建重复交付订单的能力。
                    修复了结构管理屏幕中工具提示的显示。
                    固定在任务日志小部件中的繁荣奖励显示。
                    修复了切换菜单,控制器锁定和其他UI元素未正确更新的问题。
                    修复了与UI导航有关的控制器输入的各种问题。
                    修复了图标伽马设置的问题。
                    固定报告的问题与显示NPC角色,交付类型和其他文本有关。
                    图形设置
                    更新到具有多帧生成的DLSS 4。
                    更新到FSR 3.1.3,允许与任何其他高档器一起使用FSR框架生成。
                    崩溃修复
                    修复了与交易者有关的游戏时罕见的崩溃。
                    Visuals
                    Overhauled postprocessing look with new LUTs.
                    Made nights appear darker.
                    Overhauled fire VFX for torches, firepits, and all other locations.
                    Made loot markers disappear when getting closer to them.
                    Improved visuals of arrow trails and arrow hit VFX.
                    User Interface
                    Added a third state for stockpile storage rules toggle indicating mixed rules in a category.
                    Added controller support for settings screen, character creation, and others.
                    Added a proper display for militia soldier types in the village info screen.
                    Added and updated various icons across the game.
                    Added map markers for enemy patrols eligible for quests requiring to kill them.
                    Improved alignment of various elements in the village structure list.
                    Improved handling of focus and state updates for controller interactions.
                    Adjusted progress bar appearance based on thresholds.
                    Improved visuals of NPC portraits.
                    Added an ability to create duplicate delivery orders from the same settlement.
                    Fixed display of tooltips in structure management screens.
                    Fixed display of prosperity rewards in quest log widget.
                    Fixed issues with toggle menus, controller lock, and other UI elements not updating correctly.
                    Fixed various issues with controller input related to UI navigation.
                    Fixed issues with icon gamma settings.
                    Fixed reported issues related to displaying NPC roles, delivery types and other text.
                    Graphics Settings
                    Updated to DLSS 4 with Multi-Frame Generation.
                    Updated to FSR 3.1.3, allowing the use of FSR Frame Generation together with any other upscaler.
                    Crash Fixes
                    Fixed a rare crash when closing the game related to traders.


                    IP属地:江苏10楼2025-04-01 10:34
                    回复
                      Misper — 2025/3/8 4:23有什么更好的方式开始周末? @preview Branch更新以下详细信息游戏玩法
                      与人类相比,添加了动物的名称不同(请注意,对于已经产生的动物,它们将像以前一样
                      屠宰鱼所需的时间减少
                      添加earth作为泥收集的次要输出
                      优先增加动物,以使其比睡觉高
                      更改动物处理技能的奖金从两倍的产量到 +%的收益奖金,并更改了工具提示以反映这一点
                      固定价格在交易者购买和销售动物以及在Coop中出售的价格
                      添加了新的钓鱼物品(鱼片,白色和黑色珍珠)及其图标。将这些卖给长老,渔夫商人和大篷车商人
                      鱼类奖杯现在需要“鱼尺”成分来制作
                      修复了与屠夫的一些交互点
                      将烹饪图标更改为NPC当前屠宰时的制作
                      修复玩家睡觉时多个AI行为无法正常工作
                      地图
                      修复了沼泽主河中的鸭草
                      在Horndean附近的步道上增加了更多的抛光剂,并增加了岩石和森林
                      沼泽上的小地形修复和步行桥布置
                      在沼泽中增加了景观和更多的岩石,以及道路和泡沫,以沼泽脚桥
                      任务
                      添加了钓鱼任务点
                      “钓鱼比赛”任务中的固定描述
                      使“秘密消息”任务无法实现,因为它仍在进行中
                      What better way to start off the weekend? @Preview Branch update with details belowGameplay
                      Added different names for animals than humans (Note that for already spawned animals they will remain as before
                      Decreased time required to butcher fishAdded Earthworms as secondary output for mud harvesting
                      Increased animals following priority so that it's higher than sleeping
                      Changed Animal Handling skill bonus from double the yield to a +% yield bonus and changed tooltip to reflect this
                      Fixed prices when it comes to buying and selling animals at the trader as well as selling them in coop
                      Added new fishing items (fish scale, white and black pearls) to fishing along with their icons. Made these sellable to elder, fisherman trader and caravan trader
                      Fish trophies now require “Fish Scale” ingredient for craftingFixed some interaction points with butcheringChanged cooking icon to crafting when an NPC is currently butcheringFix multiple ai behaviors not working correctly while player is sleepingMapsFixed duckweed in swamp main river
                      Added more polish to trail near Horndean adding rocks, and forests
                      Small terrain fixes and foot bridge arrangement on swampsAdded landscape and more rocks to swamps along with roads and foam to swamp footbridgesQuestsAdded Fishing quest Points of InterestFixed description in “Fishing Tournament” questMade “Secret Message” quest unattainable as it is still a work in progress
                      Fixed some feet sliding when it comes to camera/controller rotation and alignment
                      Added sleeping interactions for some animals
                      Made characters always display their knife when skinning instead of an unsheathed weapon
                      User Interface
                      Made some changes to the structure modification widget to make it more noticeable when you disassemble a building
                      Added missing codex entries for fishing items
                      Fixed fish correctly appearing in the storage filter list
                      Added statistic tab for animals (now see how much milk you get from a cow etc)
                      Made improvements to Farm animal details screen including
                      a better display of last partner info
                      displaying resource generation stress penalty
                      toggle buttons instead of checkboxes for slaughtering
                      tooltip for production and yield items
                      removed any tooltips for hidden and inapplicable skills
                      Fixed issue with animal husbandry stress and progress bars displaying wrong color (usually happens when stats are very high)
                      Added number of produced seeds to farming statistics


                      IP属地:江苏11楼2025-04-01 10:35
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                        Misper — 2025/3/12 3:00谁准备了另一个令人兴奋的@preview Branch更新!更改以下。游戏玩法
                        启用堆叠earth
                        修复了用屠夫崩溃
                        固定畜牧结构的统计数据,当捡起同一物品/动物尸体时,累积错误地积累了
                        修复EXP增益,以使屠夫根据执行任务的人正确去工作或玩家
                        更新所有动物奖杯图标
                        修复了动物尸体图标的尺寸
                        修复奶酪的描述
                        挤奶时正确呆在原地
                        增加行为使工人带领动物在执行动作之前屠宰现场
                        固定无法将钓鱼竿放在武器架上,尽管它出现在存储规则清单上
                        改善工人在建造河流码头时访问交互点的改善,如果他们太远了
                        改善了屠宰场的交互点位置
                        在工人正在进行屠宰时,将烹饪图标更改为手工艺品
                        使交易者出售比默认幼崽年龄大的成年动物
                        添加的图标可以更好地反映亨特营地中的皮肤/拾起尸体
                        如果没有定居点没有屠杀,则向猎人营添加了警告消息 - 应在选定的“ carcass”按钮上显示警告
                        在狩猎屏幕上添加了处理类型的小部件
                        修复了快速旅行小部件,因此地图上的图标不会显示“将单独/在小组中旅行”消息时,仅打开地图
                        使动物在使用旅行标志和河流码头时与玩家一起旅行
                        修复无法取消某些互动动画
                        固定在低障碍物和栅栏上
                        固定动物没有通过穿过它们来推动动物
                        地图
                        美化通行证和修复沼泽成分
                        改变地图周围某些物体的分布,例如枯树看起来较少,更好的蕨类植物分布
                        Whos ready for another exciting @Preview Branch update! Changes below.Gameplay
                        Enabled stacking Earthworms
                        Fixed crash with Butchery
                        Fixed statistics for animal husbandry structure accumulating incorrectly when picking up the same item/animal corpse
                        Fixed exp gain for Butchery to correctly go to Worker or Player depending on who performed the task
                        Updated all animal trophy icons
                        Fixed the dimensions of animal corpse icons
                        Fixed description of cheese
                        Made cow correctly stay in place when getting milked
                        Added behavior for workers to lead animals to slaughtering spot before they perform the action
                        Fixed not being able to put fishing rod on weapon rack despite it appearing on storage rules list
                        Improved workers accessing interaction points while building River Dock if they’re too far into the water
                        Improved locations of interaction points for Butchery
                        Changed cooking icon to crafting when butchering is in progress by a worker
                        Made traders sell adult animals older than the default cub age
                        Added icons that better reflect skinning/picking up corpses in hunter’s camp
                        Added warning message to hunters camp If settlement has no butchery - warning should appear above selected "Carcass" button
                        Added processing type widget to the hunting screen to choose between skinning or picking up carcass for Butchering
                        Fixed fast travel widget so icons on the map wont show “Will travel alone/in group” messages when just opening the map
                        Made animals travel together with the player when using Travel Signs and River Docks
                        Fixed not being able to cancel some interaction animations
                        Fixed climbing over low obstacles and fences
                        Fixed animals not being pushed by walking through them
                        Maps
                        Beautification pass & fixes on Swamp compositions
                        Changed distribution of some objects around the map such as dead trees appearing less and better distribution of ferns


                        IP属地:江苏12楼2025-04-01 10:36
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                          任务
                          更新和抛光的“邪教探索”和“渔夫探索”兴趣点
                          添加了新的“破碎婚姻”任务
                          在与达利博尔交谈时,以“大订单”任务修复了错字
                          添加了新的“矿工财富”任务
                          声音
                          为新的NPC添加了画外音
                          动画
                          修复了用屠夫旋转不正确的刀
                          固定水平的细节问题与鹿和适合身体的皮毛质地
                          修复了一些动物吃的动画问题
                          修复了山羊和绵羊不退出沉睡的动画动画,以屠杀大型动物
                          只有在坐着吃东西时才能让玩家玩动画
                          用户界面
                          在制作屏幕上添加了食谱排序
                          更改制作屏幕统计数据以显示正确的损坏量,例如工具的默认损坏和近战武器的推力损害
                          在主菜单中添加了一个新闻按钮,该按钮导致了Bellwright News on Steam
                          QuestsUpdated and polished “Cult Quest” and “Fisherman Quest” Points of interestAdded new “Broken Marriage” questFixed typo in “Big Order” quest when talking with DaliborAdded new “Miners Fortune” questSoundAdded voiceovers for new NPCsAnimationsFixed incorrect knife rotation with ButcheryFixed Level of Detail issues with the deer and fit fur texture to the bodyFixed animation issues with some animals eatingFixed goat and sheep not exiting sleeping animationAdded animation for butchering large animalsMade player play eating animation only if consuming an item while sittingUser InterfaceAdded recipe sorting to crafting screenChanged crafting screen stats to show correct damage amount such as default damage for tools and thrust damage always shown for melee weaponsAdded a News button to the main menu that leads to Bellwright news on Steam


                          IP属地:江苏13楼2025-04-01 10:36
                          回复
                            Misper — 2025/3/14 2:03今天为您更新另一个@preview Branch!这是更改。ChangElog钓鱼
                            增加了钓鱼营,允许村民钓鱼。
                            改变鱼的重量以使用kg,就像游戏中其余的重量一样。
                            在混合桶中添加了新的可工艺钓鱼诱饵。
                            在钓鱼竿上添加了缺少描述。
                            在挖泥土和泥炭时添加earth以产生。
                            不同水体中鱼类的发生更新。
                            改进和平衡的钓鱼迷你游戏。
                            逃脱现在正确退出迷你游戏
                            在迷你游戏中平滑光标运动
                            在迷你游戏开始时添加了2秒的宽限期
                            增加了上限,以捕获鱼需要多长时间(中间时间的两倍)
                            修复了一个错误,该错误将在播放器后面显示飞行钩或NPC在护套时
                            修复了捕鱼期间NPC死亡后剩余钓鱼线的错误
                            修复了合作社客户钓鱼的问题。
                            游戏玩法
                            向动物贸易商添加了购买猪。
                            将谷仓和仓库存储分别增加到2000年和10000卷。
                            增加了尸体破坏所需的时间。
                            屠宰场的尸体处理时间减少。
                            单击地图上的猫打开其详细信息菜单。
                            更新大型烹饪锅的临时型号。
                            在卡维尼亚(Karvenia)制造的所有道路都具有与玩家制造的相同速度提升。
                            为不同的性别和年龄添加了新的动物图标。
                            在饲养管理屏幕上增加了每只动物的人口限制。
                            改进了高地山步道的视觉效果和组成。
                            改善了沼泽中的脚桥的组成。
                            Another @Preview Branch update for you today! Here are the changes.ChangelogFishing
                            Added Fishing Camp allowing villagers to fish.
                            Changed weight of fish to use kg like the rest of the weight in the game.
                            Added new craftable fishing bait to Mixing Bucket.
                            Added missing description to Fishing Rod.
                            Added Earthworms to yield when digging mud and peat.
                            Updated occurrences of fish species in different water bodies.
                            Improved and balanced fishing minigame.
                            Escape now properly exits the minigame*
                            Smoothed cursor movement in minigame*
                            Added a 2 second grace period at the start of minigames*
                            Added an upper bound to how long it can take to catch a fish (twice the median time)*
                            Fixed a bug that would display a flying hook behind the player or npc on sheathingFixed a bug that would result in fishing line remaining after npc death during fishing
                            Fixed issues with fishing for clients in co-op.
                            Gameplay
                            Added pigs for purchase to animal traders.
                            Increased Barn and Warehouse storage to 2000 and 10000 volume respectively.
                            Increased the time it takes for carcasses to spoil.
                            Decreased processing time of carcasses at Butchery.
                            Made clicking on cats on the map open their details menu.
                            Updated temporary model of the Big cooking pot with a new one.
                            Made all roads in Karvenia give the same speed boost as player-built.
                            Added new animal icons for different genders and ages.
                            Added display of population limits per animal on husbandry management screen.
                            Improved visuals and compositions of the Highlands mountain trail.
                            Improved compositions of footbridges in swamps.


                            IP属地:江苏14楼2025-04-01 10:38
                            回复
                              2025-08-14 08:34:15
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                              修复
                              固定的动物后代能够由于突变而出生于10以上的统计数据。
                              修复了猎人营地的长凳上的互动问题。
                              固定动物在屠杀动画完成之前死亡。
                              修复了打开的菜单历史记录在通过世界互动打开时无法正常工作。
                              修复了某些菜单关闭时,请修复屏幕上的导航按钮。
                              固定在互动后显示在动物尸体上。
                              修复了沼泽中一些树木的视觉问题。
                              修复了将其他建筑物旁边的其他建筑物放置在太多空间的情况下。
                              在某些情况下,修复了钓鱼钩不会被删除的问题。
                              修复了与母牛在等待挤奶时被杀有关的崩溃。
                              修复了与在屠宰场加工鱼有关的崩溃。
                              修复了与使用其他高档器时启用FSR锐化有关的崩溃。
                              修复了仓库结构在建造时详细屏幕时修复了崩溃。
                              Fixes
                              Fixed animal offspring being able to be born with stats over 10 due to mutation.
                              Fixed interaction issues with a bench at the Hunter's Camp for player and villagers.
                              Fixed animals dying before the slaughtering animation is finished.
                              Fixed opened menu history not working correctly when opening them via world interaction.
                              Fixed navigation buttons staying on screen when some of the menus are closed.
                              Fixed following interaction being displayed on animal carcasses.
                              Fixed visual issues with some of the trees in swamps.
                              Fixed Library blocking too much space when placing other buildings next to it.
                              Fixed issues with fishing hook not getting removed in some cases.
                              Fixed a crash related to cows being killed when they're awaiting milking.
                              Fixed a crash related to processing fish at the Butchery.
                              Fixed a crash related to FSR Sharpening being enabled when using other upscalers.
                              Fixed a crash when opening an animal husbandry structure details screen while it's under construction.


                              IP属地:江苏15楼2025-04-01 10:39
                              回复