Misper — 2025/3/8 4:23有什么更好的方式开始周末?
@preview Branch更新以下详细信息游戏玩法
与人类相比,添加了动物的名称不同(请注意,对于已经产生的动物,它们将像以前一样
屠宰鱼所需的时间减少
添加earth作为泥收集的次要输出
优先增加动物,以使其比睡觉高
更改动物处理技能的奖金从两倍的产量到 +%的收益奖金,并更改了工具提示以反映这一点
固定价格在交易者购买和销售动物以及在Coop中出售的价格
添加了新的钓鱼物品(鱼片,白色和黑色珍珠)及其图标。将这些卖给长老,渔夫商人和大篷车商人
鱼类奖杯现在需要“鱼尺”成分来制作
修复了与屠夫的一些交互点
将烹饪图标更改为NPC当前屠宰时的制作
修复玩家睡觉时多个AI行为无法正常工作
地图
修复了沼泽主河中的鸭草
在Horndean附近的步道上增加了更多的抛光剂,并增加了岩石和森林
沼泽上的小地形修复和步行桥布置
在沼泽中增加了景观和更多的岩石,以及道路和泡沫,以沼泽脚桥
任务
添加了钓鱼任务点
“钓鱼比赛”任务中的固定描述
使“秘密消息”任务无法实现,因为它仍在进行中
What better way to start off the weekend? @Preview Branch update with details belowGameplay
Added different names for animals than humans (Note that for already spawned animals they will remain as before
Decreased time required to butcher fishAdded Earthworms as secondary output for mud harvesting
Increased animals following priority so that it's higher than sleeping
Changed Animal Handling skill bonus from double the yield to a +% yield bonus and changed tooltip to reflect this
Fixed prices when it comes to buying and selling animals at the trader as well as selling them in coop
Added new fishing items (fish scale, white and black pearls) to fishing along with their icons. Made these sellable to elder, fisherman trader and caravan trader
Fish trophies now require “Fish Scale” ingredient for craftingFixed some interaction points with butcheringChanged cooking icon to crafting when an NPC is currently butcheringFix multiple ai behaviors not working correctly while player is sleepingMapsFixed duckweed in swamp main river
Added more polish to trail near Horndean adding rocks, and forests
Small terrain fixes and foot bridge arrangement on swampsAdded landscape and more rocks to swamps along with roads and foam to swamp footbridgesQuestsAdded Fishing quest Points of InterestFixed description in “Fishing Tournament” questMade “Secret Message” quest unattainable as it is still a work in progress
Fixed some feet sliding when it comes to camera/controller rotation and alignment
Added sleeping interactions for some animals
Made characters always display their knife when skinning instead of an unsheathed weapon
User Interface
Made some changes to the structure modification widget to make it more noticeable when you disassemble a building
Added missing codex entries for fishing items
Fixed fish correctly appearing in the storage filter list
Added statistic tab for animals (now see how much milk you get from a cow etc)
Made improvements to Farm animal details screen including
a better display of last partner info
displaying resource generation stress penalty
toggle buttons instead of checkboxes for slaughtering
tooltip for production and yield items
removed any tooltips for hidden and inapplicable skills
Fixed issue with animal husbandry stress and progress bars displaying wrong color (usually happens when stats are very high)
Added number of produced seeds to farming statistics