在微缩模型游戏还处于跑团RPG模式火热的时期,战锤的不少拓展书其实是按照克苏鲁跑团风格写的,例如如图这本,以及作者的采访问答:
GD: When Jim and Phil arrived at the studio, I was already part-way through writing Shadows Over Bogenhafen. The story behind it is pretty well-known, I think: Bryan told me to write a "bloodless ... Call of Cthulhu adventure for Warhammer," and that's what I did. I was thinking it would be a one-off module, but Jim and Phil wrote it into the Enemy Within campaign and the rest is history. They were the prime movers behind the campaign; they had co-written a great campaign module called "Night's Dark Terror" for TSR UK, and they knew what a campaign was and how to make one. While I finished up Shadows they wrote The Enemy Within and planned out the rest of the campaign. They wrote the bulk of Death of the Reik while I put together the "River Life of the Empire" booklet; from time to time we would switch and edit each other's work, but the structure and direction of the campaign was all Jim and Phil. Influences are tough to pin down. Certainly Call of Cthulhu was an influence on Shadows Over Bogenhafen, right down to the title, which I stole from Lovecraft's story "The Shadow Over Innsmouth." Marlowe's Faust was another big influence, of course; the basis of the plot was that Teugen had made a Faustian pact with Chaos and was trying to get out of it. The whole campaign, like most things published for WFRP, was riddled with one-liners and in-jokes like the German(ish) names and pop culture references from Monty Python to Blackadder, but I don't know that those really count as references. You'd have to ask Jim and Phil about influences for Death on the Reik, although I suspect that Gormenghast, at least, was in their minds while they were designing Castle Wittgenstein.
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游戏设计师(GD):当吉姆(Jim)和菲尔(Phil)来到工作室时,我已经在撰写《博根哈芬的阴影》(Shadows Over Bogenhafen)的中途了。我认为它背后的故事相当为人知:布莱恩(Bryan)让我为《战锤》(Warhammer)写一部“不含血腥的……《克苏鲁的呼唤》(Call of Cthulhu)式冒险”,而我就是这么做的。我当时以为这只是一个独立的模块,但吉姆和菲尔却将其融入到了《敌在暗处》(Enemy Within)战役中,剩下的就是历史了。他们是这场战役的主要推动者;他们曾为TSR英国公司合写过一个很棒的战役模块,名为《夜的黑暗恐怖》(Night's Dark Terror),他们知道什么是战役以及如何制作一个战役。在我完成《博根哈芬的阴影》的同时,他们撰写了《敌在暗处》,并规划了其余部分的战役。当我在整理《帝国的河流生活》(River Life of the Empire)小册子时,他们撰写了《瑞克的死亡》(Death of the Reik)的大部分内容;我们不时地会交换并编辑彼此的工作,但战役的结构和方向完全是吉姆和菲尔所决定的。要确定影响因素是困难的。当然,《克苏鲁的呼唤》对《博根哈芬的阴影》产生了影响,甚至包括标题,我都是从洛夫克拉夫特(Lovecraft)的故事《印斯茅斯的阴影》(The Shadow Over Innsmouth)中借鉴来的。当然,马洛(Marlowe)的《浮士德》(Faust)也是另一个巨大的影响因素;剧情的基础是特根(Teugen)与混沌达成了浮士德式的协议,并试图摆脱它。整个战役,就像大多数为《战锤幻想角色扮演游戏》(WFRP)出版的作品一样,充满了各种俏皮话和内部笑话,如德式(或类似德语)名字和从《蒙提·派森的飞行马戏团》(Monty Python)到《黑爵士》(Blackadder)的流行文化引用,但我不知道这些是否真的能算作引用。对于《瑞克之死》的影响因素,你可能得问问吉姆和菲尔,尽管我怀疑至少在他们设计维特根斯坦城堡(Castle Wittgenstein)时,戈芒加斯特(Gormenghast,虚构的城堡或地名)是在他们心中的。
