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111月9日更新:四排已无法踢路人

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[游戏玩法]
来自子刻度输入的视觉和音频反馈(例如运动加速度和枪口闪光)现在将始终在下一帧上渲染
用于射击传播的随机数现在默认在客户端和服务器之间同步。这使得追踪器和贴花与其服务器权威轨迹更加匹配。注:Spread已于10/14起在Valve官方服务器同步
修复了跳跃后立即按下移动键导致跳跃高度不一致的错误
[ 对接会 ]
四人聚会现在可以排队进入高级模式
为与四名玩家在同一支球队中匹配的单人玩家增加了投票踢球豁免权
调整了在高级模式下一段时间不活动后重新建立 CS 评级的算法
[ 声音的 ]
减少了手榴弹弹跳声音的最大可听距离
改善遮挡过滤器质量
解决了有时作为攻击者反馈播放的爆头丁克声音可能会被误认为是传入伤害的问题
从受害者的角度来看,降低了没有盔甲的爆头伤害的音量,使其与其他爆头声音的音量一致
更改了跳跃着陆声音,使其与脚步声具有相同的最大可听距离
改变了跳跃着陆声音的音量衰减曲线以更好地传达距离
改进了燃烧弹熄灭效果,当多人同时播放时听起来更好
当炸弹引爆由于玩家旋转而缩短时,带回火花声音反馈
修复了在距离非常近的情况下,受害者的死亡呻吟可能会被误认为来自攻击者的问题
修复了无声 m4a1-s 没有任何远处枪声的情况
[ 地图 ]
海市蜃楼
修复了宫殿长凳上的剪裁
降低了 A 站点上盒子的高度以匹配 CS:GO
[ 效果 ]
改善近距离血液效果的表现
提高了炸弹背面的炸弹灯可见度
减少瞄准步枪快速切换时的枪口闪光
降低五次击杀后连击 HUD 效果的强度
[中国卫视]
添加了设置“tv_record_immediate”来控制 CSTV 演示文件何时开始录制内容。如果启用该设置,则内容将在服务器上执行 tv_record 时开始。如果禁用该设置,则内容将提前从 tv_delay 开始录制
现在可以在不启用延迟 CSTV 观看的情况下录制 CSTV 演示。需要设置“tv_record_immediate 1”并在开始录制时执行“tv_record”
[ 其他 ]
调整了一些贴纸的磨损值以更好地匹配 CS:GO
修复了创意工坊工具的一个错误,该错误会阻止 light_environment 在某些情况下烘焙静态阴影
改进了“性能”HDR 渲染模式的质量
启用 Wingman 模式的车间地图上传


IP属地:浙江来自iPhone客户端1楼2023-11-09 11:39回复
    以下原文
    [ GAMEPLAY ]
    The visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame
    Random numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. Note: Spread has been synchronized on Valve official servers since 10/14
    Fixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height
    [ MATCHMAKING ]
    Parties of four are now able to queue for Premier mode
    Added vote-kick immunity for solo players who get matched on the same team with a party of four players
    Adjusted the algorithm for re-establishing CS Rating after a period of inactivity in Premier mode
    [ AUDIO ]
    Reduced the maximum audible distance of grenade bounce sounds
    Improved occlusion filter quality
    Addressed issue where sometimes headshot dink sounds playing as feedback for the attacker could be mistaken for incoming damage
    Lowered volume of sound for headshot damage with no armor from a victims perspective to bring it inline with volume of other headshot sounds
    Changed jump land sounds to have the same maximum audible distance as footstep sounds
    Changed volume falloff curve of jump landing sounds to better convey distance
    Improved molotov extinguish effects to sound better when multiple are playing at once
    Brought back spark sound feedback when bomb defuse is cut short due to player spinning
    Fixed issue where at very close proximity, a victims death groan could be mistaken as coming from the attacker
    Fixed a case where unsilenced m4a1-s did not have any distant gunfire sounds
    [ MAPS ]
    Mirage
    Fixed clipping on bench in palace
    Lowered the height of box on A site to match CS:GO
    [ EFFECTS ]
    Improved performance of blood effects at close range
    Improved bomb light visibility from back of bomb
    Reduced muzzle flash during quickswitch from scoped rifles
    Reduced the s


    IP属地:浙江来自iPhone客户端2楼2023-11-09 11:39
    回复
      [ EFFECTS ]
      Improved performance of blood effects at close range
      Improved bomb light visibility from back of bomb
      Reduced muzzle flash during quickswitch from scoped rifles
      Reduced the strength of the kill streak HUD effect after five kills
      [ CSTV ]
      Added setting "tv_record_immediate" to control when CSTV demo file will start recording content. If the setting is enabled then content will start at the moment when tv_record is executed on the server. If the setting is disabled then content will start recording from tv_delay earlier
      CSTV demos can now be recorded without delayed CSTV spectating enabled. Requires setting "tv_record_immediate 1" and executing "tv_record" at the moment when recording should start
      [ MISC ]
      Adjusted wear values of some stickers to better match CS:GO
      Fixed a bug with workshop tools that would prevent light_environment from baking static shadows in some circumstances
      Improved quality of 'Performance' HDR rendering mode
      Enabling the upload of workshop maps for Wingman mode


      IP属地:浙江来自iPhone客户端3楼2023-11-09 11:40
      回复
        有更新以后电脑不停自动重启的没?打一把重启三四回


        IP属地:甘肃来自Android客户端4楼2023-11-09 12:22
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          IP属地:广东来自Android客户端5楼2023-11-09 12:32
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            创意工坊可以上传搭档模式的地图了,其他的都是修补bug。要期待新地图和模式估计还得几周


            IP属地:四川来自Android客户端6楼2023-11-09 12:32
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              平台能4排吗


              IP属地:广东来自Android客户端8楼2023-11-09 12:48
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                你不是给封了吗?


                IP属地:广东9楼2023-11-09 12:54
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                  现在是牢底坐穿啦


                  IP属地:广东来自Android客户端10楼2023-11-09 13:43
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                    创意工坊现在可以1v1嘛


                    IP属地:浙江来自iPhone客户端11楼2023-11-09 14:27
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                      上梯子没调整吗?一局总有几次卡梯子上,还得下来重新上


                      IP属地:江苏来自Android客户端12楼2023-11-09 14:38
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                        现在能不能开房间跟哥们一起玩啊,之前得天天凑十个开私密


                        IP属地:广西来自Android客户端15楼2023-11-09 15:19
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                          wingman是跳狙飞人吗


                          IP属地:浙江来自Android客户端16楼2023-11-09 17:13
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                            4排T不了路人 那路人是陀螺怎么办


                            IP属地:浙江17楼2023-11-09 17:35
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                              什么时候才有clbob


                              IP属地:广东来自iPhone客户端18楼2023-11-09 17:42
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