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这次更新公告出挺快

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IP属地:四川1楼2023-08-07 00:01回复
    英文原文
    A little bit of this, a little bit of that.
    Our latest update brings a wealth of changes to improve your time in BattleBit Remastered. While some may seem overdue, it was very important to us that we take our time with aspects that may alter the core gameplay. We poured over all of your feedback constantly, to provide what we hope you will find as healthy additions to the game. In short, you can expect faster progression, an additional healing method available to all classes, TWO new map reworks and further polish/bug fixes. We've also made major progress with our Community Server API and will expand our testing as we lead up to a larger rollout of access.
    v2.0.0 Patch Notes
    GENERAL PLAYER UI / UX
    Game will no longer auto lock squads when a party member reserves a squad for their party to join, instead, a non party member will be forced change squad (with their role) if the reserved party squad is full while a party member is joining to server.
    Improved detection for targeting downed players to bandage/revive.
    A bug where player's armors & body does not sync when player is standing still and client loads their object for first time until they move - fixed.
    When a player shoots at a mine/C4/claymore, the shooter will take ownership for the explosion, as if they owned the mine/C4/claymore. Previously, ownership remained with the person who deployed the mine, even when someone else shot at it. This led to instances where shooting a friend's claymore/mine would kill them.
    Players will no longer be allowed to place mine/claymore under water
    PROGRESSION/XP IMPROVEMENTS
    Progression curve will ease after level 15 to keep consistent time to level up.
    - This is intended to decrease the time commitment and XP required to reach level 200 on average.
    Empty transport/boat vehicles will no longer give points when destroyed.
    XP Score Event added: Destroying enemy c4/mine/claymore will give a hitmarker and additional XP
    CLANS
    Clan submissions will open with requirements of minimum Prestige 1.
    Used clan invites persisting once used from clan invite list has been fixed.
    The issue where the 100 clan invite limitation included expired invites has been fixed.
    UNIVERSAL HEALING
    After a long discussion, it's apparent that the medic is the only class capable of enduring more than one fight. Other classes cannot survive a second fight after being shot. Consequently, making other classes very unpleasant to use, in response, the following change has been implemented:
    Bandages now apply self-heal, even when bleeding, gaining +40 HP for each bandage used. This applies to all classes.
    - You cannot heal other players by bandaging, it remains the same as before, you can only stop bleeding or revive, but it will not heal them, only the Medic can heal OTHER players with their Medkit Gadget.
    CLASS ADJUSTMENTS
    ASSAULT
    - Access to Ranger Armors.
    - Access to the Personal Defense Weapon and Designated Marksman Rifle weapon types: Honey Badger - Groza - P90 - AsVal - MK20 - M110 - MK14 - SVD.
    ENGINEER & SUPPORT
    - New barbed wires deployable available for use
    ENGINEER
    - 2.5x XP bonus for vehicle destruction.
    XP with Engineer Bonus
    Transport vehicles: 1000xp
    APC: 2,000xp
    Tank: 4,000xp
    Helicopter: 4,000xp
    Boat: 1,000xp
    Other Classes
    Transport vehicles: 400xp
    APC: 800xp
    Tank: 1,600xp
    Helicopter: 1,600xp
    Boat: 400xp
    WEAPON ADJUSTMENTS
    Weapon attachments wouldn't affect player speed - fixed.
    Aim punch/flinch will exponentially scale down based on damage received, instead of pistol on leg and sniper on chest having the same effect for example.
    Kriss Vector
    Damage per bullet adjusted to 22, down from 24.
    Damage drop-off now starts at 10 meters, down from 50.
    Standard/Quick magazine now holds 36 bullets, down from 40.
    ACR
    ACR aim down time buffed from 0.25 seconds to 0.21 seconds.
    ACR player running speed buffed from 1.01 to 1.05 x.
    ACR control reduced from 100% to 105%.
    ACR damage increased from 25 to 27.
    AK5C
    AK5C damage increased from 30 to 34.
    AK5C vertical recoil increased from 1.4 to 1.6
    AK5C horizontal recoil increased from 1.2 to 1.4
    AK5C's first shot recoil reduced from 1.5 to 1.0
    AK5C's reload speed increased by 12.5%.
    SG550
    SG550's muzzle flash size reduced from 100% to 85%.
    VEHICLES
    New Sea Vehicle: RCB90 added
    Destroying enemy vehicles will give different XP rewards based on type
    Improved road kill detection
    Littlebird minigun's light vehicle damage increased from 2 to 4
    APC receives 2x damage from the rear
    Tanks & APCs - Upon firing, resupply cooldown will reset to 60 seconds to avoid player supplying & firing same time.
    When players return to base for repair, the driver/pilot will also be healed. Exiting the vehicle is no longer neccesary, which should reduce cases of vehicle hijacking
    Helicopter's sensitivity will no longer be affected by FPS (it used to be more sensitive as you had less FPS, less sensitive as you have more FPS)
    Stutters while piloting helicopter should be improved (need to be tested)
    Helicopter inf


    IP属地:四川2楼2023-08-07 00:02
    回复
      将就机翻
      一点这个,一点那个。
      我们最新的更新带来了丰富的变化,以提高您在BattleBit重制版中的时间。虽然有些内容似乎已经过时了,但对我们来说,花时间处理可能改变核心玩法的内容非常重要。我们不断地收集你们所有的反馈,提供我们希望你们能发现的对游戏有益的补充。简而言之,你可以期待更快的进程,一个额外的治疗方法适用于所有职业,两个新的地图重做和进一步的优化/bug修复。我们在社区服务器API方面也取得了重大进展,并将扩大我们的测试,因为我们将导致更大规模的访问。
      v2.0.0补丁说明
      一般玩家UI / ux
      当团队成员为自己的团队保留一个小队时,游戏将不再自动锁定小队,取而代之的是,如果团队成员在加入服务器时保留的小队已满,非成员将被迫更换小队(与他们的角色)。
      改进了对被击倒的玩家进行包扎/复活的侦测。
      一个bug,当玩家站着不动,客户端加载他们的对象,直到他们移动时,玩家的盔甲和身体不同步-修复。
      当玩家射击地雷/C4/克莱莫时,射手将获得爆炸的所有权,就好像他们拥有地雷/C4/克莱莫一样。在此之前,地雷的所有权仍然属于部署地雷的人,即使有人向它开枪。这导致了射击朋友的claymore/mine会杀死他们的情况。
      玩家将不再被允许在水下放置水雷/克莱莫
      发展/ XP的改进
      15级后的进度曲线会变缓,以保持升级的时间一致。
      -这是为了减少平均达到200级所需的时间和经验。
      空的运输/船只在被摧毁时不再给予点数。
      经验值事件增加:摧毁敌人的c4/地雷/克莱莫将获得一个命中标记和额外的经验
      宗族
      部落提交将以最低声望1的要求开放。
      使用过的部落邀请一旦从部落邀请列表中使用就会持续存在。
      100个部落邀请限制包括过期邀请的问题已经修复。
      普遍的治疗
      经过长时间的讨论,很明显,军医是唯一能够忍受不止一场战斗的职业。其他职业在被击中后无法在第二次战斗中存活。因此,使其他类使用起来非常不愉快,作为回应,已经实现了以下更改:
      绷带现在可以自愈,即使在流血的时候,每使用一个绷带获得+40点生命值。这适用于所有类。
      你不能用绷带治疗其他玩家,它和以前一样,你只能止血或复活,但它不会治疗他们,只有医疗兵可以用他们的医疗工具包治疗其他玩家。
      类的调整
      攻击
      -获得游侠盔甲。
      -使用个人防御武器和指定射手步枪武器类型:蜜獾-格罗萨- P90 -阿斯瓦尔- MK20 - M110 - MK14 - SVD
      工程师及支持
      -可部署的新铁丝网可供使用
      工程师
      - 2.5倍的车辆摧毁经验加成
      XP +工程师奖金
      运输车辆:1000辆
      APC: 2000 xp
      坦克:4000 xp
      直升机:4000 xp
      船:1000 xp
      其他类
      运输车辆:400xp
      APC: 800 xp
      坦克:1600 xp
      直升机:1600 xp
      船:400 xp
      武器的调整
      武器附件不会影响玩家速度-修正。
      瞄准拳/退缩将根据受到的伤害呈指数级缩小,而不是手枪在腿上和狙击手在胸前有同样的效果。
      波形刀向量
      每发子弹的伤害从24下调至22。
      伤害下降从10米开始,从50米下降。
      标准/快速弹匣现在可容纳36发子弹,从40发减少。
      ACR
      ACR瞄准停机时间从0.25秒buff到0.21秒。
      ACR玩家的奔跑速度从1.01提高到1.05倍。
      ACR控制从100%降低到105%。
      ACR伤害从25增加到27。
      AK5C
      AK5C的伤害从30增加到34
      AK5C垂直后坐力从1.4增加到1.6
      AK5C水平后坐力从1.2增加到1.4
      AK5C的首发后坐力从1.5降低到1.0
      AK5C的装填速度增加12.5%
      SG550
      SG550的枪口闪光大小从100%降低到85%。
      车辆
      新的海上车辆:加入RCB90
      摧毁敌方车辆会根据类型给予不同的经验值奖励
      改进的道路死亡检测
      小鸟迷你炮的轻型车辆伤害从2点增加到4点
      装甲运兵车从后方受到2倍伤害
      坦克和装甲运兵车-开火后,补给冷却时间将重置为60秒,以避免玩家同时补给和开火。
      当玩家返回基地进行修理时,驾驶员/飞行员也会得到治疗。不再需要离开车辆,这应该会减少车辆劫持的情况
      直升机的灵敏度将不再受FPS的影响(以前是FPS越少灵敏度越高,FPS越高灵敏度越低)
      驾驶直升机时的口吃应该得到改善(需要测试)
      直升机正


      IP属地:四川3楼2023-08-07 00:03
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        热更新修复了救人覆盖,先给自己打满血才能救人的bug和ACR的增强,以及铁丝网不对自己人造成伤害了



        IP属地:四川4楼2023-08-07 00:08
        回复
          怪不得以前打爆一群敌人里的地雷就没拿过人头。
          原来以前是不算的啊,现在看谁还敢一复活就插地雷


          IP属地:广东5楼2023-08-07 00:57
          回复
            扩容弹匣是不是削移速了?感觉跑不动了


            IP属地:广东来自Android客户端6楼2023-08-07 01:42
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              为什么削apc防御,明明已经接近纸糊了


              IP属地:美国来自Android客户端7楼2023-08-07 01:55
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                阔剑改了啥


                IP属地:广东来自Android客户端8楼2023-08-07 13:22
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