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steam讨论区外国老哥对影子策略即加勒比敢死队的玩法消息汇总

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Steam讨论区有位热心网友对目前为止演示直播采访等透露的游戏内容做了总结,下面放原文和翻译,有兴趣的朋友也可以去steam讨论区和他讨论,有吞楼的话提醒我


IP属地:安徽1楼2023-02-14 22:58回复
    Mission structure:
    - you can freely choose the map (island) you want to play.
    - more islands will be unlocked as the game progresses.
    - multiple missions take place on the same island. Usually covering different parts of the map. Though, the whole island is always accesible.
    - there will be night and day missions on every island.
    - you can freely choose between multiple start and exit points for each island whenever you start a mission.
    - there will be more variety in mission length. The game will have short missions (15-40 min) that take place on a small fraction of an island as well as long mission, with a scope like in desperados 3, that cover a whole island.
    - the island are as big and sometimes even bigger than the maps in desperados.
    - because of the new structure, the game will have many more missions overall, but the average playtime per mission will be shorter.
    Enemy types:
    There were 5 different enemy types shown so far with one having a variant with a giant bell on his back. How many there will be in the final game is not clear yet.
    1. Acolyte - standard guard with a rifle.
    2. Comissarius - a kind of officer (seems to work like the straw hats/ponchos).
    3. Kindred (red robe) - they always appear at least in pairs and have a "mind connection" indicated by a jagged white line between them. If one get's killed the other one will get alarmed. On top of that they can revive their counterparts. Therefore they need to be taken out at the same time to avoid detection.
    4. "High Priest" (white robe) - they will detect and freeze every character that comes close to them. Can only be killed when attacked by two characters simultaneously.
    5. Marksman (white coat) - equipped with a crossbow and with a longer vision cone.
    Some of the acolytes are carrying a giant bell on their back. Once they see something suspicious, they start an animation to ring the bell, which raises the alaram (see section alarm)
    Viewcones:
    - viewcones of the enemies are shorter than in desperados 3. During daytime the viewcone will always be filled completly (no crouch area).
    Civilians:
    - civilians won't raise the alarm when they see a character, because they don't like the inquisition.
    Alarm:
    - raising the alarm will only alert the guards in the area.
    - only if a bell carrier rings the alarm bell he has on his back, it will spawn reinforcements from a guard house. Ringing the bell has an animation tied to it that will take a short time and might therefore still be stopped, if the player acts fast enough.
    Death:
    - the undead crew is way harder to get taken out for good as for example the characters in desperados 3. Crewmembers that get "killed", because their healtbar reaches zero, can be "revieved". This means if a character "dies" this is not instant game over anymore.
    - killed characters have a timeframe in which they need get "revived" by a teammate. If the timer runs out, the character can't be revived for the rest of the mission and needs to get carried to the exit at the end of the mission. After succesfully finishing the mission he can be brought back into his undead existence via the magic of the undead ship.
    - the timer gets shorter everytime a character gets "killed" until it is so short that the character can't get "revived" anymore in the mission.
    - If all characters die, it's game over
    Team size:
    - there will be 8 playable characters that you can unlock over the course of the game. You will start the game with Afia and get to choose a second a character out of two predefined ones. After that you can choose for you own, which character you want to unlock.
    - to unlock a character you need to get a black pearl. Black pearls can be collected as a reward for completing certain missions.
    - the standard number of characters you can take on mission will be 3. There will be however certain occasions where you can take more than 3 into a mission. But this only the case for certain story related events and not the norm.
    Character progression:
    - the will be no character progression. No skill trees or something alike. But there will be one upgrade for every character that you can unlock as the game progresses. What that means exactly is unlcear. A 5th skill maybe?
    Challenges, replayabilty, badges:
    - there will be a lot of badges and challanges in the game, but they will work differently than in desperados 3.
    - though, you can fulfill badges while on your first playthrough, you can't restart a mission right after you finshed it. Once you finished the storyline, the game will present you all the badges and challanges there are and allow you to revisited all the missions to work on them.
    - overall replayabilty should be quite high as you can approach missions with different characters and from different entry points
    Difficulty:
    - the overall difficulty is lower than in desperados 3 - at least on normal.
    - but there will many settings that allow to tweak the difficulty to your liking and make it as much as a challengeas desperado difficulty in desperados 3
    - body lure was fixed


    IP属地:安徽2楼2023-02-14 23:04
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      2025-08-31 19:16:51
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      任务设置:
      可以自由的选择要玩的地图(岛屿)
      随着游戏进程更多岛屿会解锁
      同一个岛屿上可能设置多个任务,通常会设置在岛上不同的区域,但玩不同任务时整个岛都是可以去的
      每个岛上的任务都有白天和晚上的区别
      开始每个任务时可以自由的在多个起始点和撤离点中选择
      任务长度会更加多样,会有15-40分钟左右的短任务,只发生在岛的一小部分,也有对标赏金奇兵3的那种走遍整个岛屿的长任务
      岛屿都很大,甚至存在比赏金奇兵3种还要大的地图
      因为新的任务设置,游戏比起前两作来说任务会更多,但每个任务平均的游玩时间会减少
      敌人类型:
      目前已经展示了5种不同的敌人,其中一种有背上背钟的变体,游戏最终会有多少种敌人未知:
      1. 侍僧,带步枪的杂兵
      2. 传教士,抗干扰兵,就像草帽、斗篷那种
      3. 血亲(红袍子),总是成对出现并且有精神连接,画面上显示为两人之间有锯齿状的白线连接,如果其中几个被干掉另一个会知道,同时他们可以互相复活,因此需要被同时干掉才能避免被发现
      4. 高阶牧师(白袍子),可以发现并麻痹靠近的我方队员,因此必须要两个队员同时行动才能干掉
      5. 狙击手(白大衣),装备十字弓,有很长的视锥
      有些侍僧背上背着大钟,当发现可疑的事情时会做敲钟的动作,以此引发特殊警报(见下)
      视锥
      敌人的视锥比赏金奇兵3中要短,但白天时不在有外层虚化的视锥,及整个视锥都是不管站立蹲伏都会被发现
      平民
      平民不在引发警报了,因为这代平民很讨厌这作的反派-审判庭
      警报
      一般警报只会惊动区域中的敌兵,不引发增援
      背钟侍僧敲钟引发警报时会从门房刷兵,敲钟会花一点时间进行一个动作动画,在这期间被打断可以阻止刷兵
      死亡
      比起赏金奇兵3的主角们这代的不死船员更难死,生命值归零的船员可以被复活所以某个船员倒下时任务不会失败
      倒下的船员会有一个倒计时来让队友复活他们,倒计时归零后就没法被复活,而是需要把他搬到撤离点,完成任务后才能复活
      每被击倒一次倒计时都会更短,直到短到不可能来得及被队友复活
      所有的船员都倒了任务才失败
      队伍规模
      有8个在游戏进程中逐渐被解锁的船员,起手默认是导航员Afia,然后从两个船员中选一个(估计是舵手Mr.Mercury和炮长Gaelle),然后就可以自由选择了
      解锁船员需要花费黑珍珠,通过完成特定的任务获得
      普通任务可以带3个船员,有一些故事任务可以带更多船员
      船员成长
      没有船员成长,比如技能树之类的,但每个船员在故事进程中都会获得一次升级,这里作者不知道是什么,他猜测是第5个技能,但我觉得是主技能专精,因为演示视频中有时Afia的瞬移突刺图标上有三星有时没有
      挑战,重复游玩,徽章
      会有很多挑战和徽章,但和赏金奇兵3那种不太一样
      初次通关便可以解锁一些徽章,但这次只有通关之后才会显示所有徽章的条件和挑战,这时重玩才能解锁徽章
      讲道理重复游玩的深度应该还不错,因为可以从不同的起始点用不同的船员来尝试同一个任务
      难度
      总体来说比赏金奇兵3简单
      同时也会有用来调整难度的选项,最后大概会接近赏金奇兵3的难度
      尸体丢人法修了(应该指敌人不会对别人看到过的尸体有反应,因此引发过警报的尸体从此变为隐形大石头)


      IP属地:安徽4楼2023-02-15 09:07
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        再放一个官网的宣传图,比商店页面图清晰一点也没有Logo遮挡,除了左上角那个背身的应该是NPC,剩下8个是这代船员,各位可以猜猜他们的技能,毕竟mimimi系列的RTT里面队员技能突出一个宣传图所见即所得


        IP属地:安徽5楼2023-02-15 09:08
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          能换皮肤吗?


          IP属地:广西来自Android客户端6楼2023-02-15 10:32
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            技能方面,我希望主角能在一定时限內变化成一位未出队的队友,可以使用他们的技能。


            IP属地:广西来自Android客户端7楼2023-02-15 10:48
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              太棒了,期待


              IP属地:四川来自Android客户端8楼2023-02-15 14:39
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                我想了想最后这个body lure更可能是用绑住的敌人起清酒,箱子作用的玩法


                IP属地:安徽来自Android客户端9楼2023-02-15 15:24
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                  2025-08-31 19:10:51
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                  IP属地:湖北来自Android客户端10楼2023-02-15 16:03
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                    请问可以注明出处转载到别的地方评论区吗?


                    IP属地:广东11楼2023-02-16 09:56
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                      4l有个错别字 比赏金奇兵3中还要大的地图
                      感谢搬运,可以死队友的话也许有更好的玩法,感觉会有不少惊喜


                      IP属地:浙江来自Android客户端12楼2023-02-16 17:52
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                        前几意思是有很多的地图复用?


                        IP属地:江苏来自Android客户端13楼2023-03-10 16:00
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