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游戏无法运行

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每次去创建人物就出现development console 然后就卡主了。
下面是复制过来的错误的字
Mono path[0] = 'D:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed'
Mono config path = 'D:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from D:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55010
Multi-casting "[IP] 192.168.0.103 [Port] 55010 [Flags] 2 [Guid] 2369894075 [EditorId] 3249587072 [Version] 1048832 [Id] WindowsPlayer(PC-20150105AGQZ) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55010]
PlayerConnection already initialized - listening to [0.0.0.0:55010]
Initialize engine version: 2018.4.23f1 (c9cf1a90e812)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 660 (ID=0x11c0)
Vendor:
VRAM: 1989 MB
Driver: 9.18.13.4709
Begin MonoManager ReloadAssembly
- Completed reload, in 0.156 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.500743 ms
[]Awake Singleton.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GLog:internal_log(String, String, String)
GLog:Log(String)
SingletonObject:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
SingletonObject:getInstance()
ResLoader:Load(String, Action`1, Action`1)
AudioKit.AudioInfos:Init()
AudioManager:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 5 Unused Serialized files (Serialized files now loaded: 170)
System memory in use before: 183.2 MB.
System memory in use after: 183.5 MB.
Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 4183.
Total: 38.715810 ms (FindLiveObjects: 0.589695 ms CreateObjectMapping: 0.299202 ms MarkObjects: 37.637191 ms DeleteObjects: 0.187856 ms)
Total 2 local mods found.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:ReadLocalMods()
ModManager:Init()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Total 0 mods loaded into the game.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
ReadInterProcessMessages thread started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
WriteInterProcessMessages thread started.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Outgoing message: Initialize
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessagesInitialize()
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Incoming message: GameModuleInitialized
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessageGameModuleInitialized(Int32)
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessage()
GameData.GameDataBridge.GameDataBridge:ReadInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[YC]2:UI_MainMenu
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GLog:internal_log(String, String, String)
GLog:TagLog(String, Object, Object[])
GLog:LogYC(Object, Object[])
UIManager:ChangeToUI(UIElement)
GameStateLogin:OnEnter(ArgumentBox)
StateMachine:TranslateState(Enum, ArgumentBox)
Game:ChangeGameState(EGameState, ArgumentBox)
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[YC]UI_Loading hide
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GLog:internal_log(String, String, String)
GLog:TagLog(String, Object, Object[])
GLog:LogYC(Object, Object[])
UI_Loading:NotifyUIHide()
UIElement:NotifyElementHide()
UIElementStateHiding:OnEnter(ArgumentBox)
StateMachine:TranslateState(Enum, ArgumentBox)
UIElementStateAnimateOut:OnHideAnimationComplete()
<>c__DisplayClass35_0:<PlayHideAnimation>b__0()
DG.Tweening.Tween:OnTweenCallback(TweenCallback)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[YC]6:UI_RecordSelect
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GLog:internal_log(String, String, String)
GLog:TagLog(String, Object, Object[])
GLog:LogYC(Object, Object[])
UIManager:ShowUI(UIElement)
UI_MainMenu:OnClick(CButton)
UIBase:HandleClick(CButton)
<>c__DisplayClass40_1:<PrepareRes>b__2()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108)
CButton:OnPointerClick(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs Line: 66)
WindowsVideoMedia error 0xc00d5212 while reading D:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/StreamingAssets/OPENING.mov
Context: Setting media type for first video stream
Error details: No suitable transform was found to encode or decode the content.
Track types:
Audio Track, type:
(Filename: C:\buildslave\unity\build\Modules/Video/Public/Media/WindowsMedia/WindowsVideoMedia.cpp Line: 2847)


1楼2022-09-22 19:32回复
    解决了吗,我也是


    IP属地:山西来自手机贴吧3楼2022-09-24 11:08
    回复
      我也


      IP属地:马来西亚来自Android客户端4楼2022-09-24 12:16
      收起回复
        楼主好人,解决了吗求求指导


        IP属地:安徽来自iPhone客户端5楼2022-09-26 00:39
        收起回复
          解决了吗?


          6楼2023-04-15 19:46
          收起回复