
如何把屠戮之刃改为太刀呀,这个版本居然是短剑 找了好久都没找到教程,代码明明是太刀
#PVF_File
[name]
`屠戮之刃`
[name2]
`name2_27712`
[basic explain]
`攻擊時,以5%%的機率使敵人進入出血狀態。
攻擊出血狀態下的敵人時 30%%附加傷害`
[detail explain]
`攻擊時以5%%的機率10秒內讓敵人呈現出血狀態,每0.5秒以44的攻擊力給予傷害。 (若敵人高於Lv60,則減少進入異常狀態的機率;反之,則增加機率)
對出血狀態下敵人的傷害增加30%%`
[flavor text]
` 我的刀會像切肉一樣把你切碎。`
[grade]
62
[rarity]
4
[usable job]
`[swordman]`
`[thief]`
[/usable job]
[attach type]
`[trade]`
[minimum level]
55
[physical attack]
42
[magical attack]
63
[attack speed]
80
[cast speed]
40
[stuck]
1
[price]
99200
[repair price]
83328
[value]
79360
[equipment physical attack]
543 498
[equipment magical attack]
601 550
[separate attack]
360 243
[physical critical hit]
2
[icon]
`Item/weapon/swordman/katana.img` 35
[field image]
`Item/FieldImage.img` 11
[equipment type]
`[weapon]` 23
[animation job]
`[swordman]`
[variation]
6 1
[layer variation]
2790
`katanac`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
650
`katanab`
[equipment ani script]
`equipment/character/swordman.lay`
[animation job]
`[thief]`
[variation]
6 1
[layer variation]
2790
`at_katanaa`
[equipment ani script]
`equipment/character/thief.lay`
[layer variation]
650
`at_katanab`
[equipment ani script]
`equipment/character/thief.lay`
[layer variation]
1350
`at_katanax`
[equipment ani script]
`equipment/character/thief.lay` 650
`at_lswdb`
[equipment ani script]
`equipment/character/thief.lay`
[layer variation]
1350
`at_lswdx`
[equipment ani script]
`equipment/character/thief.lay`
[sub type]
1
[move wav]
`KATANA_TOUCH`
[durability]
35
[weight]
2800
[item group name]
`katana`
[cool time]
10000
[if]
[cooltime]
18000
[attack success]
1
[/if]
[then]
[target]
`enemy` -1
[duration]
10000
[probability]
5
[active status]
`bleeding` 60 1150
[/then]
[if]
[target active status]
`bleeding`
[attack success]
1
[/if]
[then]
[target]
`enemy` -1
[add absolute damage]
`all`
`%` 30
[/then]
[routing priority]
`swordman` 1
`swordman` 2
`swordman` 3
`swordman` 4
`demonic swordman` 0
[/routing priority]
[possible kiri protect]