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有谁知道VAM2.0的消息,请提供,推出时间,听说支持G8模型,默默翻出收集300个G的资源,时刻准备着!







1楼2021-11-15 15:09回复
    VaM 2.X September and Early October Progress Update Video
    This video shows some of what has been worked on in the last couple of months. There is a lot more to report on beyond what is shown, so I'll be typing up a longer text-only progress update and get that out soon. I didn't want to delay any further, so the video is coming first this time. I apologize for this taking longer than I promised. I ran into some bugs and usability problems while making the video. I decided to fix these immediately to make it easier to make the video, but also to produce a video mostly free of awkward issues.
    The video highlights improvements and new features beyond what 1.X was capable of. Please note that nothing shown is in final form.
    Here are the caveats of this video you should be aware of:
    Physics realism will improve further from what is shown
    Rendering will improve further. Not all of the HDRP features are turned on or set to maximum quality, and the materials and textures and not final.
    The collision model here is very simple with just one simple collider per joint, which is far less accurate than 1.X. This is not the new planned skin-accurate collision and soft-body system. This simple collision system is just enough to make basic posing easier.
    The clothing and hair shown is a stand-in for the real thing coming later. Some of the delay in getting the video out was getting this type of skinned clothing working to sync up with the underlying model skin. The video could not go on Youtube without putting some clothing on the model.
    Fingers and toes are not yet rigged up to physics so are stiff in this video. The pin posing and muscle system shown in the video will make creating finger poses very easy and natural without fooling with individual joint controls. Coming soon!
    Here are the improvements from 1.X we are trying to show off:
    All of the 2.X character model work previously reported on along with some additional improvements since the last report. It shows a high-resolution Daz3d Genesis 8 model using dual quaternion skinning (DQS), high definition (HD) morphs, and joint controlled morphs (JCM) all actively working with low performance overhead and rendered in the new HDRP system from Unity. All of these are vast improvements over 1.X.
    Improved body physics and dynamics. The 1.X character body was quite bouncy and it took some wrangling to get it to react in a natural way. The new 2.X physics model is still a work in progress, but it has much better stability than the 1.X model, which will ultimately lead to better realism. The physics in 2.X is more easily tunable thanks to the physics rig tools that have been worked on. These tools are not shown in the video. More info coming on this in the text update.
    New pin posing system. This pin system allows grabbing the model in the exact spot touched rather than being limited to fixed controls at joint origins like 1.X had. Pins can be quickly added and removed as needed without the hassle of opening the UI. This makes posing orders of magnitude faster and easier than 1.X.
    New muscle joint drive and posing system. This system can have "muscles" try to hold joints in specific positions with adjustable muscle power. This will make it easier to reuse poses as the character tries to hold a shape and not just hold body parts to specific points in space. These muscle based poses also react in a more realistic and less glitch-prone manner when other objects collide with the model.


    IP属地:湖北2楼2021-11-15 15:18
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      VaM 2.X 9月和10月初进度更新视频
      这段视频展示了过去几个月的一些工作。除了显示的内容之外,还有很多内容需要报告,所以我将键入一个较长的纯文本进度更新,并很快发布。我不想再耽搁了,所以这次先看视频。很抱歉,这比我承诺的时间要长。我在制作视频时遇到了一些bug和可用性问题。我决定立即修复这些问题,以使制作视频更容易,同时也使制作的视频基本上没有尴尬的问题。
      视频突出了1.X所能提供的改进和新功能。请注意,最终表格中未显示任何内容。
      以下是您应该注意的本视频的注意事项:
      物理现实主义将比所展示的更进一步
      渲染将进一步改进。并非所有HDRP功能都已启用或设置为最高质量,并且材质和纹理不是最终的。
      这里的碰撞模型非常简单,每个关节只有一个简单的碰撞器,其精度远远低于1.X。这不是新计划的蒙皮精确碰撞和柔体系统。这个简单的碰撞系统足以使基本姿势更容易。
      所展示的衣服和头发是后来真实事物的替身。视频发布的一些延迟是为了让这种有皮肤的衣服与底层模特的皮肤同步。如果不在模特身上加上一些衣服,视频就无法在Youtube上播放。
      手指和脚趾还没有装备到物理上,所以在这段视频中它们是僵硬的。视频中显示的pin姿势和肌肉系统将使创建手指姿势变得非常简单和自然,而无需愚弄单独的关节控制。马上就来!
      下面是我们试图展示的1.X的改进:
      之前报告的所有2.X角色模型工作以及自上次报告以来的一些额外改进。它显示了使用双四元数蒙皮(DQS)、高清(HD)变形和关节控制变形(JCM)的高分辨率Daz3d Genesis 8模型,所有这些都以低性能开销积极工作,并在Unity的新HDRP系统中渲染。所有这些都是对1.X的巨大改进。
      改进身体物理和动力学。1.X角色的身体非常有弹性,需要一些争论才能让它以自然的方式反应。新的2.X物理模型仍在开发中,但它的稳定性比1.X模型要好得多,最终将带来更好的真实感。由于已经开发了physics rig工具,2.X中的物理更容易调整。视频中未显示这些工具。更多信息将在文本更新中显示。
      新的别针摆姿势系统。这种别针系统允许在精确的接触点抓取模型,而不是局限于关节原点(如1.X had)的固定控件。可以根据需要快速添加和删除PIN,而无需打开UI。这使得摆姿势比1.X更快、更容易。
      新的肌肉关节驱动和姿势系统。该系统可以让“肌肉”尝试用可调节的肌力将关节固定在特定位置。这将使角色更容易重用姿势,因为角色尝试保持形状,而不仅仅是将身体部位保持在空间中的特定点上。当其他对象与模型碰撞时,这些基于肌肉的姿势也会以更真实、更不容易出现故障的方式做出反应。


      5楼2021-11-15 16:09
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        视频链接被系统删掉了 ,不过按标题应该搜的到


        IP属地:湖北6楼2021-11-15 16:12
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          那视频就让你看看物理效果而已,而且确定1.x的资源不能用在2.x,出来以后1.x和2.x各玩各的,就看以后各位大佬更新了


          IP属地:上海来自iPhone客户端7楼2021-11-15 19:25
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            IP属地:安徽来自Android客户端8楼2021-11-15 20:30
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              IP属地:广东来自iPhone客户端9楼2021-11-15 20:52
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                估计再得等2年


                来自Android客户端10楼2021-11-16 11:09
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                  静静期待~~


                  IP属地:广东11楼2021-11-17 07:26
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                    不知道vr还能不能带的动了


                    IP属地:黑龙江13楼2021-11-28 12:05
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                      只有1.8谁有2.0能翻译下 买呗 价格合理就行


                      IP属地:上海来自iPhone客户端16楼2022-02-04 21:34
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                        magnet:?xt=urn:btih:DB9C237D9EDED813B9922B423CA479E282E98B10


                        IP属地:江西18楼2022-03-30 10:22
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                          近一两个月没有2.0的消息了


                          IP属地:重庆来自iPhone客户端19楼2022-05-06 12:57
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                            我已经闻到显卡烧焦的味道了


                            IP属地:广西来自Android客户端20楼2022-05-14 23:53
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                              2023年1月目前没有消息


                              IP属地:新疆21楼2023-01-09 09:57
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