我也不行,有大佬能指点下不!!!!!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Simulation error: Array index is out of range.
at AircraftAI.CalculateSegmentPosition (uint16,Vehicle&,PathUnit/Position,PathUnit/Position,uint,byte,PathUnit/Position,uint,byte,int,UnityEngine.Vector3&,UnityEngine.Vector3&,single&) <0x008b8>
at (wrapper delegate-invoke) TrafficManager.Patch._VehicleAI.Connection.CalculateSegmentPositionDelegate2.invoke_void__this___VehicleAI_uint16_Vehicle&_PathUnit/Position_PathUnit/Position_uint_byte_PathUnit/Position_uint_byte_int_Vector3&_Vector3&_single& (VehicleAI,uint16,Vehicle&,PathUnit/Position,PathUnit/Position,uint,byte,PathUnit/Position,uint,byte,int,UnityEngine.Vector3&,UnityEngine.Vector3&,single&) <0x000ee>
at TrafficManager.Patch._VehicleAI.UpdatePathTargetPositionsPatch.Prefix (VehicleAI,uint16,Vehicle&,UnityEngine.Vector3,int&,int,single,single) <0x02b8e>
at (wrapper dynamic-method) VehicleAI.VehicleAI.UpdatePathTargetPositions_Patch1 (VehicleAI,uint16,Vehicle&,UnityEngine.Vector3,int&,int,single,single) <0x001fc>
at AircraftAI.SimulationStep (uint16,Vehicle&,Vehicle/Frame&,uint16,Vehicle&,int) <0x007cd>
at PassengerPlaneAI.SimulationStep (uint16,Vehicle&,Vehicle/Frame&,uint16,Vehicle&,int) <0x00152>
at (wrapper dynamic-method) VehicleAI.VehicleAI.SimulationStep_Patch1 (VehicleAI,uint16,Vehicle&,uint16,Vehicle&,int) <0x0023b>
at AircraftAI.SimulationStep (uint16,Vehicle&,UnityEngine.Vector3) <0x00197>
at VehicleManager.SimulationStepImpl (int) <0x00511>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at VehicleManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
[Core]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
PopsApi: Shutdown complete