defines文档中的(我自己改了一些,逼近我是253年开局

)
NCulture = {
MINIMUM_INNOVATIONS_TO_NEXT_ERA = 0.55# Percentage of innovations to be able to go to the next era(到了革新年代需要革新多少个才能开始下一个革新年代)
ERA_PROGRESS_GAIN_BASE_MONTHLY = 0.1# Base percentage gain every month for era exposure
ERA_PROGRESS_GAIN_MONTHLY_PER_AVERAGE_DEVELOPMENT_LEVEL = 0.05# How much extra per average development level
FIRST_ERA_START_YEAR = 476# When did the first era start?
# Regional exposure will start with the minimum number of regions from any of the next percentages
INNOVATION_REGIONAL_PERCENTAGE = 0.1# Minimum percentage of region for regional innovations to get regional exposure
INNOVATION_CULTURE_PERCENTAGE_IN_REGION = 0.4# Minimum percentage for a culture in a region to be exposed to get regional exposure
# Chance (0..100) to advance with the innovation each month:
# base + from exposure + from fascination
INNOVATION_PROGRESS_CHANCE_BASE = 10 # 原来是5(所有文化革新的概率)重点
INNOVATION_PROGRESS_CHANCE_FROM_EXPOSURE = 30# if there is any exposure
# from fascination = base + max( 0, head learning skill - HEAD_LEARNING_BASE ) * PER_LEARNING_LEVEL
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_BASE = 30 # 文化革新概率基本20(文化偏好基础概率)重点
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_HEAD_LEARNING_BASE = 0
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_PER_LEARNING_LEVEL = 0.75 # 文化革新概率发展度加成(文化偏好革新学识概率加成)重点
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_NO_HEAD_LEARNING = 8# used as the skill value if there is no cultural head(没有领主的文化革新速率)
# If the random roll succeeds, the innovation will progress by:
# base + from development + from eras ahead
INNOVATION_PROGRESS_GAIN_BASE = 0.15 # 文化革新基数原来是0.3重点
INNOVATION_PROGRESS_GAIN_PER_AVERAGE_DEVELOPMENT_LEVEL = 0.015 # 文化革新依照平均发展度(原来0.02)重点
INNOVATION_PROGRESS_GAIN_PER_ERA_AHEAD = 0.2
}