看一下background里和passive里其他背景是怎么工作的就知道怎么编新背景了,很简单。 然后你要去spell_shout里 做一个新技能,我们追查哈尔辛的变身技能发现源头是德鲁伊的变狼技能。 复制原本变狼技能,改名字,作为新技能,然后把变得产物换上面提到的templateID,然后把新的技能加给新的背景就好了。 new entry "Shout_Shapechange_Wolf" type "SpellData" data "SpellType" "Shout" data "SpellProperties" "ApplyStatus(SHAPECHANGE_WOLF,100,-1)" data "TargetConditions" "Self()" data "Icon" "Action_Ranger_RangersCompanion_Bear" data "DisplayName" "Shapechange Bulette" data "Description" "Change into a Bulette" data "CastTextEvent" "Cast" data "UseCosts" "ActionPoint:1" data "CastSound" "Action_Cast_Surge" data "SpellAnimationArcaneMagic" "03496c4a-49e0-4132-b585-3e5ecd1ad8e5(SPL_Arcane_Buff_Combat_01_Prepare);;bcc3b0d9-f04f-4448-aab0-e0ad641167cc(SPL_Somatic_Self_Combat_01_Cast);bf924cc6-8b39-4c3b-b1c0-eda264cf6150(SPL_Somatic_Self_Combat_01_Recover);;" data "SpellAnimationDivineMagic" "03496c4a-49e0-4132-b585-3e5ecd1ad8e5(SPL_Arcane_Buff_Combat_01_Prepare);;bcc3b0d9-f04f-4448-aab0-e0ad641167cc(SPL_Somatic_Self_Combat_01_Cast);bf924cc6-8b39-4c3b-b1c0-eda264cf6150(SPL_Somatic_Self_Combat_01_Recover);;" data "SpellAnimationNoneMagic" "03496c4a-49e0-4132-b585-3e5ecd1ad8e5(SPL_Arcane_Buff_Combat_01_Prepare);;bcc3b0d9-f04f-4448-aab0-e0ad641167cc(SPL_Somatic_Self_Combat_01_Cast);bf924cc6-8b39-4c3b-b1c0-eda264cf6150(SPL_Somatic_Self_Combat_01_Recover);;" data "VerbalIntent" "" data "Cooldown" "OncePerCombat" data "SpellFlags" "" new entry "SHAPECHANGE_WOLF" type "StatusData" data "StatusType" "POLYMORPHED" using "WILDSHAPE_WOLF" data "Icon" "Action_Ranger_RangersCompanion_Bear" data "DisplayName" "Shapechange Bulette" data "TemplateID" "0ea356fc-7a6f-4c60-8017-86349e2777ab" data "StatusGroups" "SG_Polymorph" data "DisableInteractions" "Yes" data "Boosts" "BlockSpellCast();UnlockSpell(Shout_Shapechange_End)" data "OnRemoveFunctors" "RegainHitPoints(10)" new entry "Shout_Shapechange_End" type "SpellData" data "SpellType" "Shout" using "Shout_Shapechange_Wolf" data "SpellProperties" "RemoveStatus(SHAPECHANGE_WOLF);RemoveStatus(SHAPECHANGE_WEREWOLF)" data "Icon" "Action_Ranger_RangersCompanion_Bear" data "UseCosts" "BonusActionPoint:1" data "DisplayName" "End Shapechange" data "Description" "End Shapechange" data "Cooldown" "OncePerCombat" data "SpellFlags" "" 这个是新技能的代码,中间的templateID就是变的角色,只要改这个就可以变想要的角色了。