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【转载】游戏制作团队介绍

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【转载】游戏制作团队介绍


IP属地:江苏来自Android客户端1楼2020-04-04 21:56回复
    About the Team at Drydock Dreams Games
    Our Story
    Drydock Dreams Games was founded in 2019 by a handful of passionates. Together, we decided to contribute to a larger gaming project through our diversified skills and common love for history, simulations and wargames of all kinds.
    Drydock Dreams Games is made of seasoned international individuals who harbor the wish to recreate the magic of the command and combat simulations as we knew it from the golden era of the 1990s. Our first project, Task Force Admiral is a self-funded effort aimed at making World War 2-era naval command simulations a thing again through the use of innovative game-design choices, intuitive interface and up-to-date graphics. We instill love in each and every tidbit of our minutious work, and we sure hope that it shows. You are more than welcome to join us on this long journey of ours.
    Through its founding members, Drydock Dreams Games is based in France, China and Indonesia and as such operates around the clock to its own bewilderment… We can be contacted through our Facebook page or our Twitter account. Don’t hesitate to drop us a kind word from time to time, for at the end of the day, your appreciation is the fuel that keeps us going on!
    关于Drydock梦之队的游戏 我们的故事 Drydock Dreams Games成立于2019年,由几个发烧友创立。我们一起决定通过我们多样化的技能和对历史、模拟和各种战争游戏的共同热爱,为一个更大的游戏项目做出贡献。
    Drydock Dreams Games是一款由经验丰富的国际玩家组成的游戏,他们怀揣着重现90年代黄金时代的指挥和作战模拟魔法的愿望。我们的第一个项目,特混舰队指挥官是一项自筹资金的项目,旨在通过创新的游戏设计选择、直观的界面和最新的画面,使第二次世界大战时期的海军指挥官模拟再次成为现实。我们会把真情灌输到我们每一个细枝末节的工作中,我们当然希望它能展现出来。欢迎您加入我们的漫漫征途。 Drydock Dreams Games的创始成员遍布法国、中国和印度尼西亚,因此,我们可以通过我们的Facebook页面或Twitter帐户与我们取得联系。不要犹豫,不时地对我们支持一下,因为归根结底,你的支持是我们继续前进的动力!


    IP属地:江苏来自Android客户端2楼2020-04-04 22:05
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      2025-08-30 16:00:04
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      The Crew
      Amiral Crapaud
      Producer, Co-Founder
      Amiral Crapaud had a long history of simulation and wargame gaming, after playing and reviewing dozens of them over the years. Having learned the trade under the star of studios such as Microprose, SSI, SSG or Dynamix when they were at the apex of their glory, he kept from these days a taste for well-rounded, narrative-intensive games and looks forward to emulating their spark of magic in the eyes of the younger generation. He is also a self-proclaimed digital grognard and indulges in forbidden pleasures the likes of War in the Pacific, John Tiller’s series, The Operational Art of War and many more. Amiral Crapaud currently manages the production of Task Force Admiral and takes care of the communication surrounding the project.
      成员
      阿米拉·克拉波特
      制片人、联合创始人
      Amiral Crapaud在玩了几十年的模拟游戏和游戏之后,有着悠久的历史。在Microprose、SSI、SSG或Dynamix等工作室的鼎盛时期,他就在这些工作室的领导下学习了这一行业,从现在起,他就对全面、叙事性强的游戏保持着兴趣,并期待着在年轻一代的眼中仿效他们的魔法火花。他也自称数字怪人,沉溺于被禁止的乐趣,如太平洋战争,约翰·蒂勒的系列,作战艺术等等。目前负责特混舰队指挥官的制作,并与项目周围进行联系。


      IP属地:江苏来自Android客户端3楼2020-04-04 22:12
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        Jean-Baptiste
        Lead Developer, Co-Founder
        Jean-Baptiste is an experienced game developer who already took part in half a dozen game projects over the last few years, including the Moto Racer series and his very own indie project, BOMB. His experience in the game industry brings to our indie team the sort of maturity and standards it needed to achieve its goals in a timely and proficient fashion. Jean-Baptiste is a long-time lover of virtual flying machines, having played and loved immersive classics of the late 90s and early 2000s such as Falcon 4.0, Enemy Engaged, Crimson Skies or Combat Flight Simulator 2. His gaming tastes are not limited to the air though, as he still holds iconic game series such as Close Combat, Combat Mission and Operation Flashpoint close to his heart.
        让·巴普蒂斯特
        首席开发商、联合创始人
        Jean Baptiste是一位经验丰富的游戏开发商,他在过去几年中已经参与了六个游戏项目,包括Moto Racer系列和他自己的独立项目BOMB。他在游戏行业的经验为我们的独立团队带来了实现目标所需的经验和标准。Jean Baptiste是一个长期热爱模拟飞行的人,他曾尝试和喜爱90年代末和21世纪初的经典作品,如Falcon 4.0、敌军交战、深红色天空或战斗飞行模拟器2。不过,他的游戏品味并不局限于空中,因为他仍将近战、战斗任务和闪点行动等标志性的游戏系列放在心头。


        IP属地:江苏来自Android客户端4楼2020-04-04 22:17
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          Rizki
          Lead 3D Artist, Co-Founder
          Rizki is a young prodigy in the domain of 3D arts. As the lead 3D engineerand artist on the project, he is in charge of designing each and every ship modelthat will come into existence within Task Force Admiral. His admirable dedicationto the game is one of the main reasons why we are confident that it might verywell someday reach your computer in a finished state! His productivity is onlymatched by his attention to detail, as Rizki is also a self-taught expert on IJNand USN warships, bringing an amount of authenticity to the table like no othercould. With his set of skills expanding a little more every day and a bigpotential still to be unleashed, we are certain that his journey into game-makinghas only just begun.
          里兹基
          首席3D建模师,联合创始人
          里兹基是3D建模领域的天才。作为该项目的首席3D工程师和艺术家,他负责设计每一艘将在特混舰队指挥官中出现的船舶模型。他对游戏令人钦佩的献身精神是我们有信心有一天他很可能在游戏完工时被您收入囊中的主要原因之一!他的工作效率只与他对细节的关注程度相匹配,因为里兹基也是一位自学成才的国际海军和美国海军军舰专家,他把大量的真实性摆到了桌面上,这是其他人无法做到的。随着他的一系列技能每天都在扩展,还有很大的潜力有待释放,我们可以肯定的是,他的游戏制作之旅才刚刚开始。


          IP属地:江苏来自Android客户端5楼2020-04-04 22:23
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            Julien
            Lead 2D Artist, Co-Founder
            Julien is a well-known name in the French art circles dedicated to aeronautics. As a regular collaborator ofLe Fana de l’aviationand a comics illustrator, he has amassed over the years all the knowledge, the skill and the passion needed to cover the topics at hand. His talent is here to make sure that Task Force Admiral not only plays good, but looks good too! As the lead 2D artist, Julien is in charge of our general & promotional artwork (loading screens, branding…) and is learning with great diligence and effect the art of painting virtual planes and ships. A long-time experience with the Jane’s Combat Simulations games, the Silent Hunter series, the Combat Flight Simulator series and many more insures us that he played pretty much everything that ever flew or steamed over and under a virtual sea, which makes him the perfect art critique for the things to come. Do not hesitate to follow him on ook for more aviation-related eye-candy:
            朱利安
            首席二维艺术家,联合创始人 朱利安是法国艺术界一个著名的名字,致力于航空。作为Le Fana de l'aviation的定期合作者和漫画插画家,他多年来积累了涵盖手头主题所需的所有知识、技能和
            热情。他的天赋是为了确保特混舰队指挥官不仅表现出色,而且看起来也不错!作为领先的二维艺术家,朱利安负责我们的日常和宣传作品(加载画面,品牌…),并正在非常勤奋地学习和影响绘画虚拟飞机和船舶的技艺。他是有着长期的模拟游戏经验,比如简的战斗模拟游戏,沉默的猎人系列,战斗飞行模拟系列和更多,他曾在虚拟的世界中遨游,这使他能做出有极高评论的事情来。毫不犹豫地在ook上关注他,获取更多与航空相关的眼球糖果:Julien Lepelletier的艺术页面(ook


            IP属地:江苏来自Android客户端6楼2020-04-04 22:37
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              Our collaborators
              Steven
              Content Creator & Writer
              Steven Lohr is a retired naval officer who is a qualified in both surface warfare and intelligence. A graduate of the Naval War College, he has also umpired wargames there. A long-time amateur military historian and wargamer, he has previously worked as a researcher and writer for Buzz Aldrin’s Space Program Manager, and is currently a researcher for Burden of Command too. We are thrilled and delighted to count him among our close collaborators, as he will contribute his skills, knowledge and experience to our in-game encyclopedia and reference materials.
              Mark
              3D Plane Artist & Contributor
              Mark is a gifted British aircraft 3D maker that has crafted a wide and impressive selection of models with exemplary regularity and care. Mark contributed to our project by providing us with the original 3D meshes for the 40 odd planes featured in Task Force Admiral, from which we home-grew our own in-game variants using our tech and Rizki’s skills. We can’t wait to work again with him in the future – this time perhaps to give the FAA the proper facelift it deserves, thanks to the unique roster of planes he assembled over the years!
              Mark’s online shop can be found here.
              我们的合作方
              史蒂文
              资料提供(作)者
              史蒂文·洛尔是一名退役海军军官,他在水面战和情报方面都是合格的。他毕业于海军战争学院,也曾在那里担任过战争游戏裁判。作为一名长期的业余军事历史学家和战争游戏玩家,他以前曾为巴兹·奥尔德林的太空计划经理担任研究员和作家,现在也是负责指挥责任的研究员。我们很高兴能将他列为我们的亲密合作者,因为他将为我们的游戏百科全书和参考资料贡献他的技能、知识和经验。 作记号
              三维平面艺术家和贡献者
              马克是一位有天赋的英国飞机三维制造商,他精心制作了大量令人印象深刻的模型,具有典型的规律性和谨慎性。马克为我们的项目做出了贡献,他为美国海军上将特遣部队的40多架飞机提供了原始的3D网格,我们利用自己的技术和Rizki的技能在家里开发了自己的游戏内变体。我们迫不及待地想在未来与他再次合作——这次也许是为了给联邦航空局一个它应得的适当调整,感谢他多年来提供的独特飞机名单!


              IP属地:江苏来自Android客户端7楼2020-04-04 22:42
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                首次转载翻译,机翻+手动矫正,不妥的地方敬请指出


                IP属地:江苏来自Android客户端11楼2020-04-04 23:07
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                  2025-08-30 15:54:04
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                  这楼老是被吞



                  IP属地:江苏来自Android客户端12楼2020-04-04 23:12
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                    IP属地:上海来自Android客户端13楼2021-01-02 18:31
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