KNOWN ISSUES 1. The "hold F1 flag" can't be used together with advanced formations (jkl keys; like shielsdwall), otherwise selected soldiers MAY start to move backward to the edge of the map. With "advanced formations" use mini-map, "hold this position" and "advance/fall back ten paces" to move groups around. POP's default (build-in Warband's) formations work fine. 2. If during fight enemy stuck in inaccessible area (e.g. inside building structure) use CTRL+F4 (kill one enemy). It is not recognized as a cheat, there is no punishment, but overusing it will kill the fun pretty quickly. 3. If the game become too slow, restart it. Due to Warband memory leak a play session will slow down over time (many reloads accelerate this process). 4. Lords attack player during prisoners escape - restart current game session (Warband bug). 5. "Cows in the water" - remove TexturesHD folder found in the main Warband folder. 6. NPC party stuck on river bank or shore - try right mouse click on it. 7. Very rarely the new garrisons/prisoners hotkeys MAY produce unexplained errors due to improper usage by players (e.g. used "take all prisoners" hotkeys on the garrisoned soldiers). This feature is build on the top of inaccessible part of engine, so use it with care, accordingly to the provided instruction: - select troops/prisoner stack AND hold one of the keys combination listed below AND press give/hire/take/capture button -- capture all prisoners - LEFT CTRL + A -- take all prisoners from garrison - LEFT CTRL + A -- give all prisoners to garrison - LEFT CTRL + D -- hire all soldiers - LEFT CTRL + S -- give all soldiers to garrison - RIGHT CTRL + ARROW LEFT -- take all soldiers from garrison - RIGHT CTRL + ARROW RIGHT -- move stack one position up inside garrison - ARROW UP - (doesn't work if single soldier in the stack) -- move stack one position down inside garrison - ARROW DOWN - (doesn't work if single soldier in the stack) -- move stack to the top of garrison - PAGE UP - (doesn't work if single soldier in the stack) -- move stack to the bottom of garrison - PAGE DOWN - (doesn't work if single soldier in the stack) ———————————————————————————————————————————— 已知问题 1.“长按f1出现的旗帜”不能与高级队形(jkl键;如盾墙)一起使用,否则选定的士兵可能会开始向后移动到地图边缘。请使用迷你地图来操作高级队形,用“坚守此地”和“前进/后退十步”来移动小组。POP的默认队形(基于战团)没有出现问题 2.如果在战斗中敌人被困在不可接近的区域(例如建筑结构内部),使用ctrl+f4(杀死一个敌人)将不认为是作弊并且没有惩罚,但过度使用它会很快丧失游戏乐趣。 3.如果游戏太慢,请重新启动。由于Warband内存泄漏,游戏场景的运行速度将随着时间而变慢(存读档会加速此过程)。 4.领主在劫狱任务中攻击玩家-请重新开始当前游戏场景(战团bug)。 5。“水中存在牛”的问题—请删除战团主文件夹中的TexturesHD文件夹。 6.战场中NPC组卡在河岸或岸边-尝试鼠标右键点击它 7.在非常罕见情况下,由于玩家使用热键不当(例如在驻守士兵身上使用了“带走所有囚犯”),新的驻军/囚犯热键会产生未知错误。此错误建立在引擎顶部并且不可修复,因此请根据提供的说明小心使用 -选择部队/俘虏组并按住下面列出的组合键,然后按“给予/租用/接受/捕获”按钮 --捕获所有囚犯-左Ctrl+A --从驻军地带走所有囚犯-左Ctrl+A --将所有囚犯交给驻军地-左Ctrl+D --雇佣所有士兵-左Ctrl+S --把所有士兵都交给驻军地-右CTRL+键盘左键 --从驻军地带走所有士兵-右Ctrl+键盘右键 --在驻军界面将某组向上移动一个位置-键盘上键(如果在驻军地内只有一组士兵,则不起作用) --在驻军地内将某组向下移动一个位置-键盘下键-(如果在驻军地内只有一组士兵,则不起作用) --将某组移动到驻军顶部-PAGE UP键-(果在驻军地内只有一组士兵,则不起作用) --将某组移到驻军底部-PAGE DOWN键-(果在驻军地内只有一组士兵,则不起作用)
BUGS/ISSUES - added missing penalty for siege retreat when player uses edge of the scene ("Leave area") - Village Elder quest "rescue daughter": -- added check to make sure that targeted lord is not imprisoned at the moment when quest is given (as it may take him longer to escape and respawn than duration of the quest) -- on the rare occasions there was no dialog option to ask quest target lord for a prisoner - quest "rescue prisoner" - initial +1 relation boost for accepting quest transferred to the reward as may be exploitable: accept quest -> relations +1 -> "can't do it" -> no relation loss -> immediately accept quest again -> ... - conversation with companion "I'd like to ask you something." - added "go back" dialog option - added missing hair styles (not new) for woman and custom_woman skins - no more bald Fierdswain and Falcons females; player may easier add new hairstyles (no coding required, just replace placeholders with desired meshes) - added missing lods for native beard_j - terrain near Almerra Castle is passable - fixed glitch: ask Arandur/Quigfen for troops -> see their offer -> press on NPC's portrait -> select any lord -> go back -> different offer, thousands soldiers - exploit: player is a king -> ask marshal to take fief -> marshal conquers fief and leaves part of siege army (e.g. KO knights) as garrison -> player has unrestricted access to the garrison of the unassigned fief (and takes mentioned free KO knights) -- player can't take (only give) troops to an unassigned fief -- if player assigns an unassigned fief to him/herself/husband all garrisoned units >31 will be disbanded - with horse archers AI enabled: if horse is killed, raider may stuck in attack animation; thanks to Vetrogor - slider on the ally/enemy part of the troop ratio bar should be displayed properly (reverted changes) —————————————————————————————————————————————— 修复的BUGS/ISSUES -当玩家在攻城场景边缘按f离开区域时,将有和直接tab一样的惩罚。 -关于村长“救女儿”任务: --增加一个检查机制以确保目标领主在任务被给予时不在被囚禁(因为他可能需要比任务持续时间更长的时间才能逃脱和重新出现) --在罕见的情况下,询问任务目标的领主不出现对话选项。 -任务“拯救囚犯”—接任务时+1关系可以重复触发:接受任务->关系+1->“不能做到”->没有关系损失->立即再次接受任务->… -与同伴“我想问你一些事情。”交谈-添加了“返回”对话框选项 -为女人和漂亮的女人添加了缺失的头发(不是新发型)-不再有光头猎鹰骑士和女武神;玩家可以更容易地添加新的发型(no coding required, just replace placeholders with desired meshes)(这段专业术语太多直接抄原文了= =) -为native胡须添加了缺失的纹理细节 -阿美拉堡附近的地形现在可以通行了。 -修复故障:向阿兰杜尔/奎格芬询问部队->查看他们的提议->点击NPC的画像->选择任何领主->返回->选项将变为数千名士兵 -可利用机制:玩家是国王->要求元帅夺取封地->元帅攻占封地,并将部分围攻部队(如领主私兵和贵族骑士)留在守备区->玩家可以不受限制地进入这些未分配的城堡城镇(并获得这些领主私兵和贵族骑士)。 --玩家不能把部队交给未分配的采邑 --如果玩家给他/她/丈夫分配了一个未分配的封地,城堡里所有超过31组的士兵组将被解散。 -启用骑射AI时:如果马被杀死,骑手卡在攻击动画 感谢Vetrogor -现在双方部队人数比例条将会在打开后正确显示了(改回了以前版本)
GAMEPLAY - rune weapons: -- Large Pouch of Diamonds for mine location (was Qualis Gem) -- one Qualis Gem and one Gold Bar for "strange" item -- one Qualis Gem and Large Pouch of Diamonds for enhanced item (were 2 Qualis Gems) - garrison left by NPCs (only if they don't belong to the faction of which player is the king) in a just taken fief is configurable in CAMP -> POP OPTIONS; NOTE: the world balance was NOT tested with values different than DEFAULT - Eyegrim the Devourer - every 25 hours: -- if he is not with his army ("dead"), he will be summoned back -- he will convert 100% alive party members and 25% prisoners from each stack in to his undead roster (remaining alive prisoners will be kept for the next time); unit level: --- > 30 become Fallen Warrior --- > 26-30 - Fallen Veteran --- > 15-25 - Fallen Footman --- < 15 - Fallen - all bandits lairs - larger variety of enemy units will spawn (2 -> 5 types; e.g. chance that 15 Snake Cult Armsmen spawn at the same moment was greatly reduced); soldiers that have a chance to spawn (high tier ones have much less chance; leaders not listed): -- sea_raider_lair: Vanskerry Marauder, Vanskerry Raider, Vanskerry Warrior, Vanskerry Jarl -- forest_bandit_lair: Brigand, Heretic Minion, Heretic Worshiper, Heretic Magnus -- mountain_bandit_lair: Mystmountain Raider, Mystmountain Warrior, Mystmountain Shaman, Bearclaw Berserker -- snake_bandit_lair: Snake Cult Follower, Snake Cult Armsman, Cobra Warrior, Anaconda Knight -- steppe_bandit_lair: D'Shar Bandit, D'Shar Outlaw Chieftain, D'Shar Deathwind Savaran, Omen Seeker -- looter_lair: Robber, Bandit, Highwayman, Rogue Blackheart Knight -- treasure_lair: Red Brotherhood Thief, Red Brotherhood Guildsman, Outlaw Knight of the Boar, Rogue Blackheart Knight - changed skill "Tracking" to "Tracking and Hunting" - additional bonus: each 3 points reduce food consumption by 15% - added new quests: -- "The Old Tale (part 1)" - no time limit, no level limit, can be started by talking to a peculiar scholar -- optional "The Old Tale (part 2)" - no time limit, no level limit (will yield immense and useful rewards by the conclusion of everything) -- "Barding" - no time limit, no level limit, started by talking to a newly hired blacksmith (you will know) —————————————————————————————————————————————— GAMEPLAY -符印武器: --盐矿用大袋钻石开了(原为龙泪宝石) --奇怪物品指的是一颗龙泪和一个金条 --一个龙泪宝石和一大袋钻石用于附魔(原为2个龙泪宝石) -在一个刚刚取得的封地中,NPC留下的部队(只有当他们不属于玩家是国王的派系时),可以在camp->pop选项中进行配置;注意:世界平衡没有用不同于默认值的值进行测试。 -每25小时对吞噬者艾格雷姆大军进行以下操作: --如果他不在大军里,他将重生。(眼珠子坐镇掉自己能复活了 = =) --他将把自己部队中100%的非亡灵部队和25%的俘虏转化为他的亡灵战士 (剩下的活着的俘虏将被留到下一次进行转化); 转化判定机制(根据被转化的部队原等级): >30级成为堕落者战士 26-30级-堕落者资深步兵 15-25级-堕落者步兵 15级-堕落者 (懒得上游戏查都是什么兵种了= = ) -所有土匪巢穴将产生更多种类敌人(2->5种类型;例如,15个拜蛇教武士同时出现机会大大减少);有几率出现的敌人(高阶部队出现的几率要小很多;未列出领袖): --凡斯凯瑞巢穴:凡斯凯瑞掠夺者,凡斯凯瑞巢袭击者,凡斯凯瑞战士,凡斯凯瑞贵族(可能是凡斯凯瑞首领吧= =) --森林土匪巢穴:土匪、异端追随者、异端崇拜者、异端巨力战士 -迷雾山巢穴:迷雾山勇士,迷雾山战士,迷雾山萨满,熊爪狂战士 --拜蛇教圣殿:拜蛇教追随者,拜蛇教武士,眼镜蛇战士,巨蟒骑士 --草原土匪巢穴:达夏加齐土匪,达夏不法酋长,萨瓦兰死亡之风,预兆搜寻者 --抢劫犯:盗贼、强盗、土匪、拦路强盗、黑心无赖骑士 --宝藏巢穴:红色兄弟会窃贼,红色兄弟会会员,非法野猪骑士,黑心无赖骑士 -将技能“跟踪”改为“跟踪和狩猎”-额外奖励:每3点减少15%的食物消耗 -新增任务: --“The Old Tale(上)”——没有时间限制和等级限制,可以从一个特殊的学者说起。 --可选的“The Old Tale(下)”——没有时间限制和等级限制(通过所有任务将获得巨大的回报) --“Barding”—没有时间限制和等级限制,从和一个新雇的铁匠谈话开始(你会知道的)
SCENES - fixed arena -> town passage (doors): Laria, Cez and Janos - added door to arena room: Senderfall and Valonbray - adjusted positions of spectators on all training grounds - fixed castle guards positions: Tuldar Fortress, Oregar Castle, Maras Castle (rebuild it a bit) - improved AI pathfinding in the forest bandit lair scene - Order Stronghold - moved all NPCs closer to the entrance - Clovindarn village - changed to grassland type (thanks to UndeadDuke) ———————————————————————————————————————————————— -修正竞技场场景->城镇的路(门):拉里亚(长河镇)、塞茨(帝临港)和雅诺斯(思源城) -增加了竞技场房间的门:申德弗(使坠湾)和瓦雷布隆(光啸湾) -各训练场观众调整位置 -修改城堡守卫位置:图尔达要塞、奥莱加堡、马拉斯堡(稍微重建一下) -森林土匪巢穴士兵寻路AI改进 -骑士团要塞-将所有NPC移至入口附近 -克拉文达尔改为草地类型(感谢Undeadduke)
TROOPS - Knight of the Radiant Cross: Black Greaves -> Heavy Iron Greaves (to match new armor) - Singalian Temptress and D'Shar Raider - Southern Glaive (can't be used by cavalry) -> Long Hafted Blade - Squire Gorgrim and Headman Orik (D'Shar village elders) received more culture fitting cloths - Fallen Sickle -> Black Sword - Fallen Fighter Short Steel Sword -> Black Sword - Fallen Veteran -- ranged weapon set to not guaranteed -- guaranteed Fallen Horse -- Vanskerry Sword -> Black Sword - Fallen_Warrior -- ranged weapon set to not guaranteed -- not guaranteed Fallen Horse -- Fierdsvain Leaf Sword -> Black Sword - Fallen Revenant added Black Sword - The Three Seers: rearranged order in which units appear on the battlefield (cavalry and medium archers protected by strong infantry, then the rest); buffed overall strength - faces of undead type soldiers are less extreme - Snakes Anaconda Knight, Devoured and Dread Legion Infantry received unique skin ——————————————————————————————————————————- TROOPS -光辉十字骑士:黑灰色手套->重铁灰色手套(与新盔甲匹配 -辛加尔妖妇和达夏袭击者:南部宽刀刃(不能马上使用)->长柄刀 -乡绅戈格林和奥里克村长(达夏的村长):得到了更多和文化相配的服装。 -堕落者: 镰刀->黑剑(一种新添加的剑) - 堕落者步兵 短钢剑->黑剑 -堕落者资深步兵 --不保证远程武器 --保证Fallen Horse(一种新添加的马) --凡斯凯瑞剑->黑剑 -堕落者战士 --不保证远程武器 --不保证Fallen Horse -菲尔兹威叶形剑->黑剑 -堕落者幽灵添加黑剑 -三先知:重新安排部队在战场上的出现顺序(骑兵和中阶弓箭手由强大的步兵保护,然后是其余部队);增强整体力量 -不死族士兵的脸不那么极端 -巨蟒骑士,吞噬者和恐惧军团步兵获得独特的皮肤。
OTHER - up to date Chinese translation thanks to: Tiberivs, Mario, S1 and Latis - changed pre_battle lords' pictures (POP used Warband's ones) - typos ————————————————————————————————-———————————— 其他 -感谢最新的中文翻译:Tiberivs,Mario,S1和Latis -更改了战前领主的肖像(POP使用了战团的) -一些错字