由于翻译之前和同学去喝酒,翻译后也没进行校对,所以大家就勉强看看
Hello everyone and welcome to another development diary for Imperator. Today you are sadly stuck with me, as Trin Tragula has the day off for New Years Eve. We’re busy working towards the beta milestone, improving interfaces, fixing bugs and teaching the AI new tricks.
欢迎大家来到新一期的开发日志,可悲的是今天只有我发日志,而Trin Tragula在新年前夜已经开始休假,我们忙于提升游戏质量使其达到BETA版,包括改进面板,修正BUG和提升AI
In todays diary we’ll take a look at some interface & mechanics changes that have happened in the last month, before we get back to our regularly scheduled diaries when Trin Tragula will talk about Mercenaries and delve into the Ethiopia and Arabia.
今天的日志将涉及部分面板、机制的改动,不过在上个月就已经进行了,Trin Tragula回来后将涉及游戏机制和埃塞俄比亚及阿拉伯等常规内容的日志
Regional Governors 区域总督
With the evolvement of the game design, the fact of having one governor per province turned to be less fun than expected. The management and interaction with a large amount of governors in a medium-sized empire forced them to become too irrelevant.
随着游戏设计的改进,比以前所设想每个省份拥有一名总督变得毫无乐趣,对中等规模的帝国互动与管理也与他们毫无相关
Now the map is divided into regions, where each region have 7-8 different provinces in them, and each province have 10-12 cities in them.
如今的地图划分成若干区域,每个区域有7-8个省份,每个省有10-12座城市组成
Each region, unless its your home capital region will have a governor assigned to them, while each province have its own possible governor policy.
每个区域,除了是你首都所在区域都会有一名总督被指派,但是每个省份拥有其各自的管理政策
Changing policies no longer impact the loyalty of the governor, as it turned it into a non-choice in most cases, but instead have a oratory power cost that is the same whether its a governor or your rulers directly controlled provinces.
改变政策将不再影响总督忠诚度,因为政策在大多数的时候是不可随意改变的,相反需要演讲点数的花费,无论是总督还是统治者所直辖的省份
Units can now be assigned to cover an entire region by giving control over to the local governor, reducing unrest in the cities, and helping the loyalty of the governor.
通过权力移交给当地总督,命令部队分布在整个区域来降低叛乱,同时恢复总督的忠诚度

Hello everyone and welcome to another development diary for Imperator. Today you are sadly stuck with me, as Trin Tragula has the day off for New Years Eve. We’re busy working towards the beta milestone, improving interfaces, fixing bugs and teaching the AI new tricks.
欢迎大家来到新一期的开发日志,可悲的是今天只有我发日志,而Trin Tragula在新年前夜已经开始休假,我们忙于提升游戏质量使其达到BETA版,包括改进面板,修正BUG和提升AI
In todays diary we’ll take a look at some interface & mechanics changes that have happened in the last month, before we get back to our regularly scheduled diaries when Trin Tragula will talk about Mercenaries and delve into the Ethiopia and Arabia.
今天的日志将涉及部分面板、机制的改动,不过在上个月就已经进行了,Trin Tragula回来后将涉及游戏机制和埃塞俄比亚及阿拉伯等常规内容的日志
Regional Governors 区域总督
With the evolvement of the game design, the fact of having one governor per province turned to be less fun than expected. The management and interaction with a large amount of governors in a medium-sized empire forced them to become too irrelevant.
随着游戏设计的改进,比以前所设想每个省份拥有一名总督变得毫无乐趣,对中等规模的帝国互动与管理也与他们毫无相关
Now the map is divided into regions, where each region have 7-8 different provinces in them, and each province have 10-12 cities in them.
如今的地图划分成若干区域,每个区域有7-8个省份,每个省有10-12座城市组成
Each region, unless its your home capital region will have a governor assigned to them, while each province have its own possible governor policy.
每个区域,除了是你首都所在区域都会有一名总督被指派,但是每个省份拥有其各自的管理政策
Changing policies no longer impact the loyalty of the governor, as it turned it into a non-choice in most cases, but instead have a oratory power cost that is the same whether its a governor or your rulers directly controlled provinces.
改变政策将不再影响总督忠诚度,因为政策在大多数的时候是不可随意改变的,相反需要演讲点数的花费,无论是总督还是统治者所直辖的省份
Units can now be assigned to cover an entire region by giving control over to the local governor, reducing unrest in the cities, and helping the loyalty of the governor.
通过权力移交给当地总督,命令部队分布在整个区域来降低叛乱,同时恢复总督的忠诚度
