新特性: -Added bridges. You can build bridges over rivers and non-deep lake/ocean water. Bridges support all but the heaviest structures, and can burn. Also added "Soaking wet" which leaves a mood debuff for moving through water. Counter this with bridges -Improved raids: --New group kinds (e.g. snipers only) --New arrival modes: Multiple groups attacking at once and enemy pods landing scattered all over the map --Balanced raid points to ensure smooth progression --Split mechanoid scyther into scyther (close combat specialist) and lancer (fast sniper) -增加了桥梁,你可以在河面和不深的水面建造桥梁。桥梁可以支撑起不太重的建筑。它还可以被点燃。同时增加了“湿透”的心情debuff,从水面穿过的时候会获得,使用桥梁来避免它吧。 -袭击改进: --新的袭击团体(例如,只有狙击手) --新的抵达方式:一次有多股敌人来袭,敌人的空投仓会分散在地图上。 --平衡袭击点数曲线,使袭击强度更平滑。 --将机械飞螳分离成飞螳(近战专家)和枪兵(快速狙击手)
-Improved faction relations system: --New faction relation type: Ally --Maintaining good faction relations is now more important than before --Offer gifts to improve faction relations (either by using transport pods, sending caravans, or giving gifts to their traders) --Visitors of allied factions will now occasionally leave gifts before leaving -派系关系系统改进: --新的派系关系类型:同盟 --保持派系关系的良好比以前更加重要了 --提供礼物可以改进派系关系(无论是使用空投仓,派遣远征队,或者给他们的商人礼物) --其他派系的访客在离开之前偶尔会留下礼物
-New scenario: Naked Brutality - start naked with no items -New traits: --Tunneler - Don't mind never seeing the sky --Great memory - slower skill decay --Tough - take less damage --Gourmand - eat a lot, random eating binges, cooking skill bonus --Sickly - get sick often --Quick sleeper - take less time to sleep -New incident: "Wild man wanders in" -New terrain: Soft sand - doesn't allow building medium or heavy structures -新的剧本:野蛮人 - 不穿衣服并且不携带物品的开局 -新特性: --穴居人:不会介意不见天日的生活。 --过目不忘:技能的劣化更慢 --坚韧:受到更少的伤害 --贪食:吃得很多,容易暴饮暴食,烹饪技能有加成 --虚弱:经常生病 --快速睡眠:需要的睡眠时间更短 -新事件:“游荡的野人”(一个野人从地图外走进来) -新地形:细沙 - 不允许轻型以外的建筑在上面建造
-New designators: Mass-forbid and unforbid -New main tab: Wildlife. Allows easy counting, finding, and designating of wild animals -New type of attack: Kick sand/water in eyes -You can now smooth natural rough rock walls into high-quality walls -Trained animal skills and tameness now decay over time. Animals can revert to the wild, depending on their natural wildness -Workbench bills can now be assigned to specific colonists -Added "Show what will buy" window which shows all items a trader will buy -Trees color now depends on the current season -新的命令:大量禁用和解除禁用 -新的主菜单按钮:野生动物,能够很容易对野生动物进行计数,寻找或者指定 -新的攻技类型:将沙子或者水踢进敌人眼睛 -你现在可以将粗糙岩壁直接打磨成光滑岩壁了 -驯服的动物持有的技能和训练度现在会随着时间推移慢慢劣化,动物会回归野性,这个速度取决于动物的自然野性 -工作台清单现在可以指定为特定殖民者进行工作了 -在进行贸易的时候添加“购物车”窗口以预览你将会买到些什么 -树木的颜色现在会根据当前季节自动变化了
-Added toggleable auto-rebuild functionality: automatically place blueprints whenever a building is destroyed -Added an animal disease incident that mirrors the human disease incident -Added tainted-apparel thing filter -Animals can now be renamed -Added "Save translation report" button for translators. It generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and lots of other useful information. -Checkboxes are now "paintable": you can mass-select all checkboxes by clicking and dragging the mouse over them -Workbench bills can now be copied and pasted -添加可切换的“自动重建”功能:在建筑受损被毁时自动放置蓝图 -添加动物疾病事件,就像人类疾病一样 -添加“战利品衣物”物品筛选器 -动物现在可以重新命名了 -为翻译者添加“保存翻译报告”选项,它可以生成一个当前读取语言文件状态信息的报告,记录了哪些翻译丢失,或者重复,以及其他一些有用的信息 -这个不知道在说啥 -工作台清单现在可以被复制和粘贴了
Adjustments -Joy need is renamed to 'recreation' -Battles in the Combat tab are now named -Totally reworked how plants grow. Wild plants after several in-game years should now look more or less as good as at the beginning -Items of the same type in the Items tab are now grouped together -Items in the Items tab can now be sorted by mass, market value, etc. -Instead of shooting them, hunters now execute downed creatures with a neck cut (except explosive creatures) -Removed tornado incident -Blunt weapons now have a chance to stun the target 调整: -娱乐需求更名为“娱乐”(中文是一个意思,英语意思更准确了吧) -战斗日志现在记录名字了 -全面重做植物生长方式,野生植物在游戏进行几年后看起来应该多少和最初不太一样。 -物品标签里相同类型的物品现在被归类到一起 -物品标签里现在可以根据重量、市场价或者别的条件来排序(远征队界面或者贸易清单之类的地方) -猎人在猎物倒地之后不是靠近补枪,而是直接扭断猎物的脖子来杀死猎物(除了会爆炸的猎物) -移除龙卷风事件 -钝器现在有几率能击晕目标
-Split tribal warrior into warrior (mid-range melee) and penitent (poverty melee, similar to drifter) -Changed deep moving water to chest-deep moving water: walkable but slower than shallow water -Turrets now require "barrel change" after firing a lot. This consumes steel -Misc interface tweaks: colonists forming a caravan now have a special icon in the colonist bar, hovering over stats in the stat window now shows their details, added copy to clipboard button in the Combat tab -Downed colonists in hostile maps are now automatically kidnapped by the enemy (if there are no more healthy colonists nearby) -Caravan members can now tend to themselves if self-tend is on -Insects will no longer attack the colony when harmed by raiders -Hives will no longer spawn close to enemy bases -Changed "Beds" research to "Complex furniture" which is now required to build things like end tables and dining chairs -将部落战士分离成战士(中程近战)和罪犯(贫穷的近战,就像流浪者) -流动的深水改成齐胸深的水流:比流动潜水里的移动速度更慢 -炮塔在多次射击之后需要“更换炮管”,这需要消耗钢铁 -杂项界面调整,殖民者现在进行远征队打包过程中会有一个特殊的标记在头像上,鼠标悬停在状态窗口会显示详细信息,为战斗信息面板添加复制到剪贴板按钮 -在敌人地图倒地的殖民者会自动被敌人绑架(如果附近没有健康的殖民者) -远征队成员现在可以自己进行治疗,如果开启了自我医疗 -虫子在殖民地遭受攻击的时候不再会进攻殖民地了 -虫巢不会生成在离敌人基地太近的地方 -将“床”科技改为“复杂家具”,建造类似桌子椅子之类的家具时需要这项技术