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[1.0公测版]更新日志

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大量的更新,1.0版本终于迎来公共测试了,主要方面是平衡了袭击算法,吸收了不少实用mod。同时调整了各种各样的制造业盈利和艺术品盈利。动物训练也有较大调整,还有娱乐的数值平衡。


IP属地:湖北1楼2018-06-17 14:06回复
    以及添加了众多bug...以及更加负面的优化


    2楼2018-06-17 14:12
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      2026-01-17 18:18:19
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      新特性:
      -Added bridges. You can build bridges over rivers and non-deep lake/ocean water. Bridges support all but the heaviest structures, and can burn. Also added "Soaking wet" which leaves a mood debuff for moving through water. Counter this with bridges
      -Improved raids:
      --New group kinds (e.g. snipers only)
      --New arrival modes: Multiple groups attacking at once and enemy pods landing scattered all over the map
      --Balanced raid points to ensure smooth progression
      --Split mechanoid scyther into scyther (close combat specialist) and lancer (fast sniper)
      -增加了桥梁,你可以在河面和不深的水面建造桥梁。桥梁可以支撑起不太重的建筑。它还可以被点燃。同时增加了“湿透”的心情debuff,从水面穿过的时候会获得,使用桥梁来避免它吧。
      -袭击改进:
      --新的袭击团体(例如,只有狙击手)
      --新的抵达方式:一次有多股敌人来袭,敌人的空投仓会分散在地图上。
      --平衡袭击点数曲线,使袭击强度更平滑。
      --将机械飞螳分离成飞螳(近战专家)和枪兵(快速狙击手)


      IP属地:湖北3楼2018-06-17 14:12
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        -Improved faction relations system:
        --New faction relation type: Ally
        --Maintaining good faction relations is now more important than before
        --Offer gifts to improve faction relations (either by using transport pods, sending caravans, or giving gifts to their traders)
        --Visitors of allied factions will now occasionally leave gifts before leaving
        -派系关系系统改进:
        --新的派系关系类型:同盟
        --保持派系关系的良好比以前更加重要了
        --提供礼物可以改进派系关系(无论是使用空投仓,派遣远征队,或者给他们的商人礼物)
        --其他派系的访客在离开之前偶尔会留下礼物


        IP属地:湖北5楼2018-06-17 14:19
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          -New buildings:
          --Watermill generator
          --Autocannon turret
          --Waterproof conduit
          --Butcher spot
          --Double sleeping spot
          -新的建筑:
          --水磨发电机
          --自动加农炮炮塔
          --防水电缆
          --屠宰点
          --双人睡眠点


          IP属地:湖北6楼2018-06-17 14:20
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            -New scenario: Naked Brutality - start naked with no items
            -New traits:
            --Tunneler - Don't mind never seeing the sky
            --Great memory - slower skill decay
            --Tough - take less damage
            --Gourmand - eat a lot, random eating binges, cooking skill bonus
            --Sickly - get sick often
            --Quick sleeper - take less time to sleep
            -New incident: "Wild man wanders in"
            -New terrain: Soft sand - doesn't allow building medium or heavy structures
            -新的剧本:野蛮人 - 不穿衣服并且不携带物品的开局
            -新特性:
            --穴居人:不会介意不见天日的生活。
            --过目不忘:技能的劣化更慢
            --坚韧:受到更少的伤害
            --贪食:吃得很多,容易暴饮暴食,烹饪技能有加成
            --虚弱:经常生病
            --快速睡眠:需要的睡眠时间更短
            -新事件:“游荡的野人”(一个野人从地图外走进来)
            -新地形:细沙 - 不允许轻型以外的建筑在上面建造


            IP属地:湖北7楼2018-06-17 14:25
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              -New items:
              --Flak pants
              --Prosthetic heart
              --Bionic spine
              --Bionic heart
              --Bionic stomach
              --Archotech eye
              --Archotech arm
              --Archotech leg
              --Tornado generator
              --Patchleather - poor-quality leather made from any combination of other leather
              -新物品:
              --防弹裤
              --人工心脏
              --仿生脊椎
              --仿生心脏
              --仿生胃
              --古代科技 眼
              --古代科技 臂
              --古代科技 腿
              --龙卷风发生器
              --缝补皮革 - 用任意其他皮革随意混合缝补的低劣品质皮革


              IP属地:湖北8楼2018-06-17 14:27
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                -New designators: Mass-forbid and unforbid
                -New main tab: Wildlife. Allows easy counting, finding, and designating of wild animals
                -New type of attack: Kick sand/water in eyes
                -You can now smooth natural rough rock walls into high-quality walls
                -Trained animal skills and tameness now decay over time. Animals can revert to the wild, depending on their natural wildness
                -Workbench bills can now be assigned to specific colonists
                -Added "Show what will buy" window which shows all items a trader will buy
                -Trees color now depends on the current season
                -新的命令:大量禁用和解除禁用
                -新的主菜单按钮:野生动物,能够很容易对野生动物进行计数,寻找或者指定
                -新的攻技类型:将沙子或者水踢进敌人眼睛
                -你现在可以将粗糙岩壁直接打磨成光滑岩壁了
                -驯服的动物持有的技能和训练度现在会随着时间推移慢慢劣化,动物会回归野性,这个速度取决于动物的自然野性
                -工作台清单现在可以指定为特定殖民者进行工作了
                -在进行贸易的时候添加“购物车”窗口以预览你将会买到些什么
                -树木的颜色现在会根据当前季节自动变化了


                IP属地:湖北9楼2018-06-17 14:32
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                  2026-01-17 18:12:19
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                  IP属地:山东来自Android客户端10楼2018-06-17 14:36
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                    -Added toggleable auto-rebuild functionality: automatically place blueprints whenever a building is destroyed
                    -Added an animal disease incident that mirrors the human disease incident
                    -Added tainted-apparel thing filter
                    -Animals can now be renamed
                    -Added "Save translation report" button for translators. It generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and lots of other useful information.
                    -Checkboxes are now "paintable": you can mass-select all checkboxes by clicking and dragging the mouse over them
                    -Workbench bills can now be copied and pasted
                    -添加可切换的“自动重建”功能:在建筑受损被毁时自动放置蓝图
                    -添加动物疾病事件,就像人类疾病一样
                    -添加“战利品衣物”物品筛选器
                    -动物现在可以重新命名了
                    -为翻译者添加“保存翻译报告”选项,它可以生成一个当前读取语言文件状态信息的报告,记录了哪些翻译丢失,或者重复,以及其他一些有用的信息
                    -这个不知道在说啥
                    -工作台清单现在可以被复制和粘贴了


                    IP属地:湖北11楼2018-06-17 14:37
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                      nb桥梁,EPOE,更好工作台管理,访客招募,一键禁止,自动重建,来自一个总游戏时间低于100小时萌新认出的mod


                      来自Android客户端13楼2018-06-17 14:51
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                        Adjustments
                        -Joy need is renamed to 'recreation'
                        -Battles in the Combat tab are now named
                        -Totally reworked how plants grow. Wild plants after several in-game years should now look more or less as good as at the beginning
                        -Items of the same type in the Items tab are now grouped together
                        -Items in the Items tab can now be sorted by mass, market value, etc.
                        -Instead of shooting them, hunters now execute downed creatures with a neck cut (except explosive creatures)
                        -Removed tornado incident
                        -Blunt weapons now have a chance to stun the target
                        调整:
                        -娱乐需求更名为“娱乐”(中文是一个意思,英语意思更准确了吧)
                        -战斗日志现在记录名字了
                        -全面重做植物生长方式,野生植物在游戏进行几年后看起来应该多少和最初不太一样。
                        -物品标签里相同类型的物品现在被归类到一起
                        -物品标签里现在可以根据重量、市场价或者别的条件来排序(远征队界面或者贸易清单之类的地方)
                        -猎人在猎物倒地之后不是靠近补枪,而是直接扭断猎物的脖子来杀死猎物(除了会爆炸的猎物)
                        -移除龙卷风事件
                        -钝器现在有几率能击晕目标


                        IP属地:湖北14楼2018-06-17 14:55
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                          完了吗?不错不错,可以少加很多mod了。很多都是必备功能


                          IP属地:四川来自Android客户端15楼2018-06-17 15:01
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                            -Split tribal warrior into warrior (mid-range melee) and penitent (poverty melee, similar to drifter)
                            -Changed deep moving water to chest-deep moving water: walkable but slower than shallow water
                            -Turrets now require "barrel change" after firing a lot. This consumes steel
                            -Misc interface tweaks: colonists forming a caravan now have a special icon in the colonist bar, hovering over stats in the stat window now shows their details, added copy to clipboard button in the Combat tab
                            -Downed colonists in hostile maps are now automatically kidnapped by the enemy (if there are no more healthy colonists nearby)
                            -Caravan members can now tend to themselves if self-tend is on
                            -Insects will no longer attack the colony when harmed by raiders
                            -Hives will no longer spawn close to enemy bases
                            -Changed "Beds" research to "Complex furniture" which is now required to build things like end tables and dining chairs
                            -将部落战士分离成战士(中程近战)和罪犯(贫穷的近战,就像流浪者)
                            -流动的深水改成齐胸深的水流:比流动潜水里的移动速度更慢
                            -炮塔在多次射击之后需要“更换炮管”,这需要消耗钢铁
                            -杂项界面调整,殖民者现在进行远征队打包过程中会有一个特殊的标记在头像上,鼠标悬停在状态窗口会显示详细信息,为战斗信息面板添加复制到剪贴板按钮
                            -在敌人地图倒地的殖民者会自动被敌人绑架(如果附近没有健康的殖民者)
                            -远征队成员现在可以自己进行治疗,如果开启了自我医疗
                            -虫子在殖民地遭受攻击的时候不再会进攻殖民地了
                            -虫巢不会生成在离敌人基地太近的地方
                            -将“床”科技改为“复杂家具”,建造类似桌子椅子之类的家具时需要这项技术


                            IP属地:湖北16楼2018-06-17 15:03
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                              2026-01-17 18:06:19
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                              先休息一下 过一会再继续更


                              IP属地:湖北17楼2018-06-17 15:04
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