终极版会调整、优化大量内容
这里选择了单位、科技、种族的调整
Units and technologies:
- As you know, balance in the original game is quite bad (especially if compared to AOE2 for example) - several civilizations and units are overused, while others are practically unused. The Rise of Rome Expansion improved some aspects, but not enough. UPatch HD tries to address the remaining problems in a subtle way that preserves the original gameplay. This is what a major official patch would have done, if such was ever released. Most base unit stats (attack, armor, HP, price, etc) are the same, units available for different civilizations are also unaltered (except for Hittites). And most importantly - balance was adjusted according to user feedback and votes from surveys gathered for 2 years.
- Farm upgrades give you +75/+100/+125 Food (instead of +75/+75/+75).
- Hunters work 15% faster than before.
Comment: previously they were as slow as Foragers, which made them far less useful.
- Gold and stone miners work 15% faster (to compensate bug fixes to technologies).
- Jihad: villager carry capacity penalty reduced and now more consistent for different villager types; villager speed bonus to +10%.
- Short Sword directly available in Bronze Age without any researches; Broad swordsmen have +10 HP, Long Swordsmen have +20 HP.
- Heavy Cavalry +1 armor.
- Cataphract now stronger (+20 HP, +1 armor/pierce armor, +1 attack vs infantry); upgrade cost reduced.
Comment: Cataphracts were previously too expensive and weak when compared to other super units.
- Elephant Archers cost 180F, 45G (previously 180F, 60G).
- Slingers have higher bonus attack vs mounted archers (bonus vs foot archers unchanged).
- Camels have bonus against all mounted units (missing bonus vs elephants added).
- Changes in attack reload speed (fire rate) of units: Chariot Archers: 7% slower; towers (except Ballista Tower): 7% faster (= same fire rate as foot archers).
- Changes in train/build time of units: swordsmen (including Legion): 8% faster; all archers (except the Bowman) and all elephant units: 10% slower; Camels 6% slower (were too fast to train compared to Cavalry); Farms: 20% faster; towers: 10% faster.
- Catapult Triremes and Juggernaughts move 10% faster (previously they were too slow). Catapult Triremes have 135 HP.
- Juggernaughts can no longer destroy trees (especially problematic on island maps). Upgrade cost reduced.
- Siege weapon projectiles (stones and bolts) are more realistic - travel faster (they were very slow), but are also slightly slower to reload to compensate that.
- Improved damage area of Catapult (unit), Heavy Catapult and Juggernaught - reduced to 2x that of Stone Thrower (previously it was 3x - huge and unrealistic). This also means less of your own units killed by friendly fire, especially when attacking buildings.
Comment: Previously these units had larger damage area than that of AOE2 catapults, which fire multiple stones in large area.
- Helepolis has slower fire rate, but also +10 attack to compensate that.
Comment: Helepolis (a siege weapon) had the same fire rate as archers (and twice faster than Ballista), which was unrealistic and looked ridiculous.
- The previously hidden hero unit "Hero12", now renamed to "Hero" and unhidden. Unit class is fixed; some stats are increased.
Civilizations:
----- Updated technology trees for all civilizations are available here (please do not mirror, use a link to this page instead).
- Assyrians: Get Engineering and Chain Mail armor.
- Babylonians: Towers have +75% HP, walls have +50% HP; get Metallurgy.
- Choson: Get Nobility.
- Egyptians: Priest range to +2 (previously +3).
- Greeks: New bonus: Academy units cost 20% less; Ships are 25% faster (previously only warships were 17% faster).
- Hittites: catapults have +40% hitpoints; War ships (except Fire Galley) +1 range in Tool Age, +2 in Bronze Age, +3 in Iron Age (+3 total); Centurion, Architecture, Irrigation and Coinage removed.
Comment: Hittites were ridiculously overpowered: best Catapults in the game, best Heavy Horse Archers and Elephant Archers + fully upgraded: Armored Elephants, Scythe Chariots, Centurions and Ballista Tower + all Market, Government Center, Storage Pit and Granary upgrades. No other civilization was even remotely close to that.
- Minoan: the small farming bonus (+60 Food) was removed; Ship cost to -20% (previously -30%).
- Palmyrans: Start the game with +100 Food (because their villagers cost 75 F); Villagers work 25% faster for all tasks.
- Persians: Elephants move 40% faster; Get Wheel, Artisanship and Coinage.
Comment: Having no Market technologies in both Bronze and Iron Age was a huge and illogical penalty for the Persians.
- Shang: Get Ballistics; Walls have +50% HP.
- Sumerians: Get Craftsmanship; Farms have +125 Food.
- Yamato: ships have +20% HP (previously +30%).
这里选择了单位、科技、种族的调整
Units and technologies:
- As you know, balance in the original game is quite bad (especially if compared to AOE2 for example) - several civilizations and units are overused, while others are practically unused. The Rise of Rome Expansion improved some aspects, but not enough. UPatch HD tries to address the remaining problems in a subtle way that preserves the original gameplay. This is what a major official patch would have done, if such was ever released. Most base unit stats (attack, armor, HP, price, etc) are the same, units available for different civilizations are also unaltered (except for Hittites). And most importantly - balance was adjusted according to user feedback and votes from surveys gathered for 2 years.
- Farm upgrades give you +75/+100/+125 Food (instead of +75/+75/+75).
- Hunters work 15% faster than before.
Comment: previously they were as slow as Foragers, which made them far less useful.
- Gold and stone miners work 15% faster (to compensate bug fixes to technologies).
- Jihad: villager carry capacity penalty reduced and now more consistent for different villager types; villager speed bonus to +10%.
- Short Sword directly available in Bronze Age without any researches; Broad swordsmen have +10 HP, Long Swordsmen have +20 HP.
- Heavy Cavalry +1 armor.
- Cataphract now stronger (+20 HP, +1 armor/pierce armor, +1 attack vs infantry); upgrade cost reduced.
Comment: Cataphracts were previously too expensive and weak when compared to other super units.
- Elephant Archers cost 180F, 45G (previously 180F, 60G).
- Slingers have higher bonus attack vs mounted archers (bonus vs foot archers unchanged).
- Camels have bonus against all mounted units (missing bonus vs elephants added).
- Changes in attack reload speed (fire rate) of units: Chariot Archers: 7% slower; towers (except Ballista Tower): 7% faster (= same fire rate as foot archers).
- Changes in train/build time of units: swordsmen (including Legion): 8% faster; all archers (except the Bowman) and all elephant units: 10% slower; Camels 6% slower (were too fast to train compared to Cavalry); Farms: 20% faster; towers: 10% faster.
- Catapult Triremes and Juggernaughts move 10% faster (previously they were too slow). Catapult Triremes have 135 HP.
- Juggernaughts can no longer destroy trees (especially problematic on island maps). Upgrade cost reduced.
- Siege weapon projectiles (stones and bolts) are more realistic - travel faster (they were very slow), but are also slightly slower to reload to compensate that.
- Improved damage area of Catapult (unit), Heavy Catapult and Juggernaught - reduced to 2x that of Stone Thrower (previously it was 3x - huge and unrealistic). This also means less of your own units killed by friendly fire, especially when attacking buildings.
Comment: Previously these units had larger damage area than that of AOE2 catapults, which fire multiple stones in large area.
- Helepolis has slower fire rate, but also +10 attack to compensate that.
Comment: Helepolis (a siege weapon) had the same fire rate as archers (and twice faster than Ballista), which was unrealistic and looked ridiculous.
- The previously hidden hero unit "Hero12", now renamed to "Hero" and unhidden. Unit class is fixed; some stats are increased.
Civilizations:
----- Updated technology trees for all civilizations are available here (please do not mirror, use a link to this page instead).
- Assyrians: Get Engineering and Chain Mail armor.
- Babylonians: Towers have +75% HP, walls have +50% HP; get Metallurgy.
- Choson: Get Nobility.
- Egyptians: Priest range to +2 (previously +3).
- Greeks: New bonus: Academy units cost 20% less; Ships are 25% faster (previously only warships were 17% faster).
- Hittites: catapults have +40% hitpoints; War ships (except Fire Galley) +1 range in Tool Age, +2 in Bronze Age, +3 in Iron Age (+3 total); Centurion, Architecture, Irrigation and Coinage removed.
Comment: Hittites were ridiculously overpowered: best Catapults in the game, best Heavy Horse Archers and Elephant Archers + fully upgraded: Armored Elephants, Scythe Chariots, Centurions and Ballista Tower + all Market, Government Center, Storage Pit and Granary upgrades. No other civilization was even remotely close to that.
- Minoan: the small farming bonus (+60 Food) was removed; Ship cost to -20% (previously -30%).
- Palmyrans: Start the game with +100 Food (because their villagers cost 75 F); Villagers work 25% faster for all tasks.
- Persians: Elephants move 40% faster; Get Wheel, Artisanship and Coinage.
Comment: Having no Market technologies in both Bronze and Iron Age was a huge and illogical penalty for the Persians.
- Shang: Get Ballistics; Walls have +50% HP.
- Sumerians: Get Craftsmanship; Farms have +125 Food.
- Yamato: ships have +20% HP (previously +30%).