谷歌机翻 看了眼意思没什么问题
我们计划在Content Update 2.6.0中添加一个系统来正式记录独奏自我找到的玩家的进度。这份宣言文章描述了我们目前的计划。我们欢迎您的反馈。
什么是独奏自我找到?
独奏自找(SSF)是常见的自我执行的游戏风格,其中不允许交易和聚会。这意味着你的角色的进步完全基于你自己的努力,不能受其他玩家的影响。你不能收到强大的物品或帮助困难的老板从其他玩家。许多玩家选择以这种模式玩的挑战或吹牛的权利。当你必须自己找到或制作每一个物品升级,而不是被诱惑为了快速功率增益交易,通过游戏的进展是很慢的(和许多感觉,更有价值)。
到目前为止,SSF是一个荣誉制度。玩家可以声称他们在没有帮助的情况下达到某些水平,但是没有办法确定。在内容更新2.6.0中,我们计划正式化这个功能,玩家可以选择加入并自动执行规则。他们的进步被跟踪在梯子上,他们可以选择一个人出来,每当他们想玩或与其他玩家交易。
重要的是强调,期望是大多数SSF字符最终变成常规字符。有些玩家在决定参加聚会或交易之前,比他人持续时间更长。例如,你可以在决定交易一个三倍于你的速度的稀有物品之前玩20级。在她想开始交易之前,你的朋友可能会一直玩低地图。这些20分和70分的分数将记录在SSF梯级上。
实施目标:
干净地执行SSF规则集。
玩家可以随时选择退出角色或他们的整个联赛进度(大师,地图集等),他们想要开始交易或派对。
成为可选模式。现在除了额外的挑战和吹牛的权利,没有奖励。
我们不希望新玩家选择SSF,除非他们知道他们在做什么。尽管增加了这种模式,流亡之路仍然是设计和旨在多方与派对和交易。
实施计划:
将存在现有联赛的SSF版本,这是字符创建屏幕上的复选框。此选项可能会被隐藏,直到玩家救出了Scion或类似东西。
在这些SSF联赛中,你不能与其他玩家进行交易或聚会。这些联赛有自己的隐藏,主进度,Atlas进展等。您的帐户中同一SSF联赛中的多个字符可以通过隐藏分享项目。这是你独自获得的进步,没有其他球员的帮助。
联盟有梯子,跟踪你的最高级别,然后把角色移回常规联盟。
在字符选择屏幕上,有一个按钮,执行一个字符到等效的非SSF联赛的单向传输。在这样做之后,角色出现在该联盟的正常梯子上,可以像任何其他人一样进行交易和聚会。通过创建您传输的临时骡子字符,可以将单个项目移动到常规联赛。
还有一个按钮,可以迁移所有的角色以及你的联赛帐户进度,如大师,藏匿标签,地图集等。你将能够迁移所有,然后决定玩更多的SSF字符,如果你想要的。
挑战在所有四个挑战联赛之间共享(例如,违约,违约SSF,硬核违约,硬核违约SSF)。
没有人知道你是否在SSF联赛中完成了挑战,但这是重要的,所以SSF模式不觉得是强制性的。如果你不想在它玩,只是忽略它,玩普通的!如果你喜欢玩SSF,那么这种模式将让你能够以无可争议的方式展示你的进步。
有了这个建议,SSF字符和常规字符在技术上在不同的联赛,并将无法在聊天中看到对方。我们可能必须实现组合的全球聊天频道。
虽然看起来这个功能的新联盟的添加会打破经济,值得注意的是,现有的SSF角色已经不参加经济。
这篇文章适用于PC版本。尚未对是否将该系统带到Xbox One版本进行讨论。
如果您对此系统有任何反馈,请告诉我们!
We plan to add a system to officially record the progress of Solo Self-Found players in Content Update 2.6.0. This manifesto post describes our current plan. We welcome your feedback.
What is Solo Self-Found?
Solo Self-Found (SSF) is common self-enforced playstyle where trading and partying are not allowed. This means that your character's progress is entirely based on your own efforts and cannot be influenced by other players. You can't receive powerful items or help with difficult bosses from other players. Many players choose to play in this mode for the challenge or the bragging rights. Progress through the game is a lot slower (and many feel, more rewarding) when you have to find or craft every item upgrade yourself rather than being tempted to trade for quick power gains.
Until now, SSF was an honour system. Players could claim they got to certain levels without help, but there was no way to know for sure. In Content Update 2.6.0, we plan to formalise this feature that players can opt-in and have the rules enforced automatically. Their progress is tracked on a ladder and they can opt a character out whenever they want to play or trade with other players.
It's important to stress that the expectation is that most SSF characters do turn into regular characters eventually. Some players just last longer than others before they decide to party up or trade. For example, you might play to level 20 before you decide to trade for a rare item that triples your killspeed. Your friend might play all the way to low maps before she wants to start trading. These scores of level 20 and 70 respectively would be recorded on the SSF ladder.
Goals For Implementation:
To cleanly enforce the SSF ruleset.
Players can easily opt-out characters or their entire league progress (masters, atlas, etc) at any time that they want to start trading or partying.
To be an optional mode. For now there are no incentives for playing other than additional challenge and bragging rights.
We do not want new players to choose SSF unless they know what they're doing. Despite the addition of this mode, Path of Exile is still designed and intended to be multiplayer with partying and trading.
Implementation Plan:
SSF versions of the existing leagues would exist, which are a checkbox on the character creation screen. This option may be hidden until the player has rescued the Scion or something like that.
In these SSF leagues, you can't trade or party with other players. These leagues have their own stashes, master progression, Atlas progress, etc. Multiple characters in the same SSF league on your account can share items via the stash. This is progress that you have earned alone, without help from other players.
The leagues have ladders that track the highest level you got to before moving the character back to regular leagues.
On the character selection screen, there's a button that performs a one-way transfer of a character to the equivalent non-SSF league. After doing this, the character appears on the regular ladder for that league and can trade and party like anyone else. Individual items can be moved over to the regular leagues by creating a temporary mule character that you transfer.
There's also a button that migrates all characters as well as your league-account progress like masters, stash tabs, the atlas, etc. You would be able to migrate it all and then later decide to play more SSF characters if you want.
Challenges are shared between all four challenge leagues (for example, Breach, Breach SSF, Hardcore Breach, Hardcore Breach SSF).
No one knows if you completed the challenges in an SSF league or not, but this is important so that the SSF mode doesn't feel mandatory. If you don't want to play in it, just ignore it and play the regular one! If you do like playing SSF, then this mode will give you the ability to demonstrate your progress in an indisputable way.
With this proposal, SSF characters and regular characters are technically in different leagues and wouldn't be able to see each other in chat. We may have to implement combined global chat channels.
While it may seem that the addition of new leagues for this feature would fracture the economy, it is worth noting that existing SSF characters were already not taking part in the economy.
This post applies to the PC version. No discussion has yet taken place regarding whether this system is being brought to the Xbox One version.
Please let us know if you have any feedback on this system!
我们计划在Content Update 2.6.0中添加一个系统来正式记录独奏自我找到的玩家的进度。这份宣言文章描述了我们目前的计划。我们欢迎您的反馈。
什么是独奏自我找到?
独奏自找(SSF)是常见的自我执行的游戏风格,其中不允许交易和聚会。这意味着你的角色的进步完全基于你自己的努力,不能受其他玩家的影响。你不能收到强大的物品或帮助困难的老板从其他玩家。许多玩家选择以这种模式玩的挑战或吹牛的权利。当你必须自己找到或制作每一个物品升级,而不是被诱惑为了快速功率增益交易,通过游戏的进展是很慢的(和许多感觉,更有价值)。
到目前为止,SSF是一个荣誉制度。玩家可以声称他们在没有帮助的情况下达到某些水平,但是没有办法确定。在内容更新2.6.0中,我们计划正式化这个功能,玩家可以选择加入并自动执行规则。他们的进步被跟踪在梯子上,他们可以选择一个人出来,每当他们想玩或与其他玩家交易。
重要的是强调,期望是大多数SSF字符最终变成常规字符。有些玩家在决定参加聚会或交易之前,比他人持续时间更长。例如,你可以在决定交易一个三倍于你的速度的稀有物品之前玩20级。在她想开始交易之前,你的朋友可能会一直玩低地图。这些20分和70分的分数将记录在SSF梯级上。
实施目标:
干净地执行SSF规则集。
玩家可以随时选择退出角色或他们的整个联赛进度(大师,地图集等),他们想要开始交易或派对。
成为可选模式。现在除了额外的挑战和吹牛的权利,没有奖励。
我们不希望新玩家选择SSF,除非他们知道他们在做什么。尽管增加了这种模式,流亡之路仍然是设计和旨在多方与派对和交易。
实施计划:
将存在现有联赛的SSF版本,这是字符创建屏幕上的复选框。此选项可能会被隐藏,直到玩家救出了Scion或类似东西。
在这些SSF联赛中,你不能与其他玩家进行交易或聚会。这些联赛有自己的隐藏,主进度,Atlas进展等。您的帐户中同一SSF联赛中的多个字符可以通过隐藏分享项目。这是你独自获得的进步,没有其他球员的帮助。
联盟有梯子,跟踪你的最高级别,然后把角色移回常规联盟。
在字符选择屏幕上,有一个按钮,执行一个字符到等效的非SSF联赛的单向传输。在这样做之后,角色出现在该联盟的正常梯子上,可以像任何其他人一样进行交易和聚会。通过创建您传输的临时骡子字符,可以将单个项目移动到常规联赛。
还有一个按钮,可以迁移所有的角色以及你的联赛帐户进度,如大师,藏匿标签,地图集等。你将能够迁移所有,然后决定玩更多的SSF字符,如果你想要的。
挑战在所有四个挑战联赛之间共享(例如,违约,违约SSF,硬核违约,硬核违约SSF)。
没有人知道你是否在SSF联赛中完成了挑战,但这是重要的,所以SSF模式不觉得是强制性的。如果你不想在它玩,只是忽略它,玩普通的!如果你喜欢玩SSF,那么这种模式将让你能够以无可争议的方式展示你的进步。
有了这个建议,SSF字符和常规字符在技术上在不同的联赛,并将无法在聊天中看到对方。我们可能必须实现组合的全球聊天频道。
虽然看起来这个功能的新联盟的添加会打破经济,值得注意的是,现有的SSF角色已经不参加经济。
这篇文章适用于PC版本。尚未对是否将该系统带到Xbox One版本进行讨论。
如果您对此系统有任何反馈,请告诉我们!
We plan to add a system to officially record the progress of Solo Self-Found players in Content Update 2.6.0. This manifesto post describes our current plan. We welcome your feedback.
What is Solo Self-Found?
Solo Self-Found (SSF) is common self-enforced playstyle where trading and partying are not allowed. This means that your character's progress is entirely based on your own efforts and cannot be influenced by other players. You can't receive powerful items or help with difficult bosses from other players. Many players choose to play in this mode for the challenge or the bragging rights. Progress through the game is a lot slower (and many feel, more rewarding) when you have to find or craft every item upgrade yourself rather than being tempted to trade for quick power gains.
Until now, SSF was an honour system. Players could claim they got to certain levels without help, but there was no way to know for sure. In Content Update 2.6.0, we plan to formalise this feature that players can opt-in and have the rules enforced automatically. Their progress is tracked on a ladder and they can opt a character out whenever they want to play or trade with other players.
It's important to stress that the expectation is that most SSF characters do turn into regular characters eventually. Some players just last longer than others before they decide to party up or trade. For example, you might play to level 20 before you decide to trade for a rare item that triples your killspeed. Your friend might play all the way to low maps before she wants to start trading. These scores of level 20 and 70 respectively would be recorded on the SSF ladder.
Goals For Implementation:
To cleanly enforce the SSF ruleset.
Players can easily opt-out characters or their entire league progress (masters, atlas, etc) at any time that they want to start trading or partying.
To be an optional mode. For now there are no incentives for playing other than additional challenge and bragging rights.
We do not want new players to choose SSF unless they know what they're doing. Despite the addition of this mode, Path of Exile is still designed and intended to be multiplayer with partying and trading.
Implementation Plan:
SSF versions of the existing leagues would exist, which are a checkbox on the character creation screen. This option may be hidden until the player has rescued the Scion or something like that.
In these SSF leagues, you can't trade or party with other players. These leagues have their own stashes, master progression, Atlas progress, etc. Multiple characters in the same SSF league on your account can share items via the stash. This is progress that you have earned alone, without help from other players.
The leagues have ladders that track the highest level you got to before moving the character back to regular leagues.
On the character selection screen, there's a button that performs a one-way transfer of a character to the equivalent non-SSF league. After doing this, the character appears on the regular ladder for that league and can trade and party like anyone else. Individual items can be moved over to the regular leagues by creating a temporary mule character that you transfer.
There's also a button that migrates all characters as well as your league-account progress like masters, stash tabs, the atlas, etc. You would be able to migrate it all and then later decide to play more SSF characters if you want.
Challenges are shared between all four challenge leagues (for example, Breach, Breach SSF, Hardcore Breach, Hardcore Breach SSF).
No one knows if you completed the challenges in an SSF league or not, but this is important so that the SSF mode doesn't feel mandatory. If you don't want to play in it, just ignore it and play the regular one! If you do like playing SSF, then this mode will give you the ability to demonstrate your progress in an indisputable way.
With this proposal, SSF characters and regular characters are technically in different leagues and wouldn't be able to see each other in chat. We may have to implement combined global chat channels.
While it may seem that the addition of new leagues for this feature would fracture the economy, it is worth noting that existing SSF characters were already not taking part in the economy.
This post applies to the PC version. No discussion has yet taken place regarding whether this system is being brought to the Xbox One version.
Please let us know if you have any feedback on this system!
