手头只有原版的领军者,不过步骤都一样,估计内容应该差不多,就拿原版说一下吧
首先打开汉化文件 game_menus.csv
找到这一句
menu_start_character_1|当 你 很 多 年 前 出 生 在 一 片 遥 远 的 大 陆 时, 你 的 父 亲 是……
然后打开 module_game_menus.py
搜索刚才汉化文件里找到的 start_character_1
应该能找到类似下面的这些内容
(
"start_character_1",mnf_disable_all_keys,
"You were born years ago, in a land far away. Your father was...",
"none",
[
(str_clear,s10),
(str_clear,s11),
(str_clear,s12),
(str_clear,s13),
(str_clear,s14),
(str_clear,s15),
],
[
("start_noble",[],"An impoverished noble.",[
(assign,"$background_type",cb_noble),
(assign, reg3, "$character_gender"),
(str_store_string,s10,"
@You came into the world a {reg3?daughter:son} of declining nobility,\
owning only the house in which they lived. However, despite your family's hardships,\
they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court."),
(jump_to_menu,"mnu_start_character_2"),
]),
像这些大段对白直接无视,往下拉就好(对白的段落很长很长

),直到找到大段对话结束后赋予物品的代码
## (troop_add_item, "trp_player","itm_dress",imod_sturdy),
## (troop_add_item, "trp_player","itm_dagger",imod_watered_steel),
## (troop_add_item, "trp_player","itm_woolen_hose",0),
## (troop_add_item, "trp_player","itm_hunting_crossbow",0),
## (troop_add_item, "trp_player","itm_bolts",0),
## (troop_add_item, "trp_player","itm_smoked_fish",0),
## (troop_add_item, "trp_player","itm_courser",imod_spirited),
差不多就是这样的,原版领军者里,这些获得物品的代码被注释掉换成r大自己写的物品获得函数了,似乎是为了给物品加前缀