# pokeloot
精灵奖励箱
#--------------------------------------------------------------------------------------------------------#
# Settings for controlling pokeloot chestspawns and behavior
控制精灵奖励箱生成的设置
##########################################################################################################
pokeloot {
精灵奖励箱
# Sets thefrequency of chests spawning in world (to disable completely use the '-Enabled' config settings)
设置精灵奖励箱在游戏世界出现的频率(想完全禁止出现,则设置Enabled)
# Minimal ~ 1per 64 chunks, Normal ~ 1 per 32 chunks, More ~ 1 per 18 chunks, Extreme ~ 1per 10 chunks
Minimal~每64个方块出现一个,Normal~每32个方块出现一个,More~每18个方块出现一个,Extreme~每10个方块出现一个
I:"ChestSpawn Rate (Minimal=0,Normal=1,More=2,Extreme=3)"=1
精灵奖励箱出现几率(Minimal=0,Normal=1,More=2,Extreme=3)=1(可以自由设定为0,1,2,3)
#Sets the Mode of all randomly spawned pokeloot chests
设置所有精灵奖励箱随意刷新的模式
# FCFS = FirstCome First Serve, only one player can loot chest, then chests vanishes
FCFS=先到先得,只有一个玩家可以获得此箱子,然后箱子会消失
# PL1D = Player1 Drop, chest gives one drop per person, chest remains for others to use onceeach
PL1D=每个玩家仅获得一次,当一个玩家获取后,箱子不会消失,所有玩家都可以在里面获得一次且仅一次道具
# PUD = PlayerUnlimited Drops, chests can be used infinitely by all players
PUD=玩家可以无限获取,箱子可以被所有玩家无限打开
# TIMED = Eachplayer allowed to loot again after specified time interval (individual timers),chest remains after looting
TIMED=在特定的时间区间后,每个玩家可以再次获得此箱子(计时),箱子在被开启后依然存在
I:"DefaultSpawn Mode (FCFS=0, PL1D=1, PUD=2, TIMED=3)"=0
奖励箱默认生成模式(FCFS=0,PL1D=1,PUD=2,TIMED=3)=0(可以自由设定为0,1,2,3)
# Allow HiddenGrottos to spawn in the world
允许树屋在游戏世界生成
B:"HiddenGrotto - Enabled"=true
允许树屋生成=生效(若是要改成无效,则删除true,改成false)
# Allowsinvisible pokechests to spawn around the world randomly
允许隐形奖励箱随意的在游戏世界生成
B:"HiddenPokeChest - Enabled"=true
允许隐形奖励箱生成=生效(若是要改成无效,则删除true,改成false)
# Allows normalvisible pokechests to spawn around the world randomly
允许正常可见的奖励箱随意的在游戏世界生成
B:"NormalPokeChest - Enabled"=true
允许正常奖励箱生成=生效(若是要改成无效,则删除true,改成false)
# Sets Frequencythat a player can reuse a timed loot chest (both placed in creative andnaturally spawned, if set to TIMED
设置玩家重新使用定时奖励箱的频率(包括人造的和自然的生成,如果设置为定时的话)
# TimeConversions: One Hour = 3600 seconds, One Day = 86400 seconds, One Week =604800 seconds
时间转换:一个小时=3600秒,一天=86400秒,一星期=604800秒
I:"TimedLoot (seconds)"=86400
定时奖励箱(精确到秒)=86400(秒)(可以自由设定定时时间)
}
##########################################################################################################