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最近重玩vic2发几个修改的例子

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用的美妖,pdm
修改下面几个文档就能基本满足大部分修改需求的
mod\PDM\common\event_modifiers.txt(各种buff)
mod\PDM\decisions\xxx.txt(决议,任意文件即可,新建文件也行)
mod\PDM\events\xxx.txt(事件,任意文件即可,新建文件也行)
mod\PDM\history\countries\(修改初始政体科技的)
mod\PDM\common\countries\(修改政党的)
一般修改决议方面,事件辅助用的
1
统一民族,吸收移民,加研究点buff(新建个"cheats.txt"在mod\PDM\events\文件夹下面,然后修改)
country_event = {
id = 900001 #事件编号
title = "god bless you" #事件名称
desc = "god bless you" #事件描述
is_triggered_only = yes #唯一性,只能通过控制台调出来
option = {
name = "god_bless_you" #选项名称
add_country_modifier = { #给国家加个buff
name = god_bless_you #buff名称
duration = -1 #buff有效时间,-1为永久有效
}
}
option = {
name = "remove god_bless_you"
remove_country_modifier = god_bless_you #去掉buff,注意做事件的时候最好做个能取消的选项
}
}
好的,接下来就是修改event_modifiers.txt加个“god_bless_you”的buff
添加在最下面
god_bless_you = {
global_assimilation_rate = 1000 #同化速度,调成1000 1个月同化
global_immigrant_attract = 1000 #移民速度,调成1000 只有你吸收得到移民
research_points = 30 #研究点,30就够了
icon = 9 #图标
}
2
决议,统一北美,继承所有北美国家,去除美国分裂事件,去除别国核心,修改国家value(新建个"cheats.txt"在mod\PDM\decisions\文件夹下面,然后修改)
political_decisions = {
usa_rise1 = {
potential = { #决议出现条件
tag = USA #只出现在USA
ai = no #ai不会出现
not = {
has_country_flag = usa_rise1 #没有"usa_rise1"的flag,为了避免再次出现此决议
}
}
allow = {
war = no #执行条件,没有战争
}
effect = { #决议效果
set_country_flag = usa_rise1 #set了这个flag加上上面那个出现条件执行了以后就不会再出现这决议的
set_global_flag = american_civil_war_has_happened #这个是添加世界flag,添加了这决议以后就不会出现南北分裂的
any_country = { #接下来是统一北美,any_country是所有的国家
limit = { NOT = { tag = USA } } #limit就是限定,NOT tag USA 就是所有的国家但除了USA,注意要和上面空出4格空格
any_owned = { #所有的国家的所有的领地
limit = { #空4格
continent = north_america #限制在北美大陆,就是所有的国家的所有在北美大陆的领地,空4格
}
secede_province = USA #割让给USA
}
}
USA_129 = { secede_province = USA } #上面那个是只能得到有国家的领土,但不能得到没国家占领的空着的殖民地
USA_106 = { secede_province = USA } #所以还给加类似“USA_106”这样的state省份号码,省份号码可以去查"PDM\map\region.txt"
USA_91 = { secede_province = USA }
USA_81 = { secede_province = USA }
USA_78 = { secede_province = USA }
ENG_36 = { secede_province = USA }
CAN_19 = { secede_province = USA }
ENG_30 = { secede_province = USA }
ENG_22 = { secede_province = USA }
USA_1 = { secede_province = USA }
ENG_6 = { secede_province = USA }
ENG_9 = { secede_province = USA }
CAN_13 = { secede_province = USA }
HAW_658 = { secede_province = USA }
USA = { #这个是限定USA的,其实一般不需要加,因为上面已经有了tag = USA,不过有时候effect要发生在多个国家为了容易区分还是加个好
inherit = TEX #继承国家,如果不继承会发生割让了所有领地但是国家icon还是会出现在外交界面的bug
inherit = MEX
inherit = UCA
inherit = HAI
inherit = HAW
any_owned = {
add_core = USA remove_core = LSK remove_core = CAL remove_core = CAN remove_core = CHE remove_core = CHP remove_core = COL remove_core = COS remove_core = CUB remove_core = DOM remove_core = ELS remove_core = GUA remove_core = HAI remove_core = HAW remove_core = HON remove_core = JAM remove_core = LOS remove_core = MRU remove_core = MEX remove_core = NEN remove_core = NEW remove_core = NIC remove_core = PNM remove_core = PRI remove_core = QUE remove_core = RGR remove_core = RPL remove_core = TEX remove_core = UCA remove_core = TTB remove_core = YUC remove_core = RUS remove_core = CLM remove_core = ENG remove_core = MTC } #这个是去除别国核心和添加别国核心,any_owned就是所有领地
prestige = 20 #添加威望
nationalvalue = nv_productivity #修改国家价值,国家价值代码可以去查"PDM\common\nationalvalues.txt"
add_country_modifier = { #添加国家价值的buff
name = nv_productivity_modifier
duration = 1
}
}
}
}
} #注意这个“}”,如果有多个决议的话那么只在最后一个决议的下面加上即可,如果每个决议都加这个“}”那么除了第一个决议下面的决议都不会起作用
3
决议,统一西班牙在亚洲和大西洋的殖民地,获得所有太平洋和大洋洲岛屿,把历史上属于英国的岛屿还给英国
usa_rise2 = {
potential = {
tag = USA
ai = no
has_country_flag = usa_rise1 #只有执行了第一个决议才会执行这个决议
not = {
has_country_flag = usa_rise2
}
}
allow = {
war = no
}
effect = {
ENG_1979 = { secede_province = USA } #所有太平洋和大洋洲岛屿
SPA_1455 = { secede_province = USA }
SPA_1459 = { secede_province = USA }
SPA_1463 = { secede_province = USA }
SPA_610 = { secede_province = USA }
SPA_2517 = { secede_province = USA }
GER_2530 = { secede_province = USA }
TON_2540 = { secede_province = USA }
USA_2543 = { secede_province = USA }
FRA_801 = { secede_province = USA }
AST_2244 = { secede_province = USA }
AST_2454 = { secede_province = USA }
AST_2528 = { secede_province = USA }
AST_2534 = { secede_province = USA }
AST_1097 = { secede_province = USA }
SPA = { #西班牙
any_owned = {
limit = { #所有领土非核心
NOT = { is_core = SPA }
OR = { #OR是或的意思,亚洲或者大洋洲
continent = asia
continent = oceania
}
}
secede_province = USA #割让给USA,注意secede_province必须关联决议的执行国,如果是第三方的领土割让给第三方,那么secede_province是不会起作用的,也就是说如果不先割让给USA直接割让给ENG的话那么是没有效果的
}
}
USA = {
set_country_flag = usa_rise2
any_owned = { remove_core = FIJ remove_core = TGA } #去除太平洋某些地块的他国核心,这里也可以加个“add_core = USA”
AST_2244 = { secede_province = ENG } #历史上属于英国的领土割让给英国
AST_2454 = { secede_province = ENG }
AST_2528 = { secede_province = ENG }
AST_2534 = { secede_province = ENG }
AST_1097 = { secede_province = ENG }
GER_2530 = { secede_province = ENG }
}
}
}
3
随着游戏发展会添加切洛基美国黑人文化和他国核心,去除这些文化和核心的决议
usa_rise3 = {
potential = {
tag = USA
ai = no
not = {
has_country_flag = usa_rise3
}
}
allow = {
war = no
year = 1845 #在1845年以后才可执行
accepted_culture = cherokee #有切洛基和美国黑人文化才可执行
accepted_culture = afro_american
}
effect = {
set_country_flag = usa_rise3
remove_accepted_culture = cherokee #去除切洛基和美国黑人文化
remove_accepted_culture = afro_american
inherit = MEX #某些美墨战争的历史事件会把墨西哥加在你的势力范围内,继承MEX就可以去除本bug
}
}
usa_rise4 = {
potential = {
tag = USA
ai = no
not = {
has_country_flag = usa_rise4
}
}
allow = {
war = no
year = 1855
}
effect = {
USA = {
any_owned = { remove_core = ENG remove_core = COL remove_core = DES } #去掉英国殖民加拿大的历史事件和加利福尼亚的事件加的他国核心
set_country_flag = usa_rise4
}
}
}
4
接下来是事件的修改
减bb,调整觉醒度,抗争度
country_event = {
id = 900000
title = "god bless you"
desc = "god bless you"
is_triggered_only = yes
option = {
name = "badboy"
badboy = -10 #bb
}
option = {
name = "militancy"
any_pop = { militancy = -10 } #抗争度,数值可以调,这里是10
}
option = {
name = "consciousness"
any_pop = { consciousness = -10 } #觉醒度
}
option = {
name = "consciousness plus"
any_pop = { consciousness = 10 }
}
option = { #关于option,就是选项,每个事件似乎最后5个还是6个,再加就显示不出来的
name = "militancy plus"
any_pop = { militancy = 10 }
}
}


1楼2014-07-17 06:47回复
    调整地块的产品
    country_event = {
    id = 900002
    title = "trade goods"
    desc = "trade goods"
    is_triggered_only = yes
    option = {
    name = "fish change to cotton or coal" #把产鱼地块改成产棉花或碳
    any_owned = { #执行事件国家的所有的地块
    limit = {
    trade_goods = fish #执行事件国家的所有的产鱼的地块
    is_core = THIS #执行事件国家的所有的核心的产鱼的地块,这个THIS代表执行事件国家的tag
    NOT = { #这个是限定不在以下地形的地块,就是说下面地形的地块是不会改变
    terrain = arctic #这些地形都是农作物减成大,矿物减成小的地形
    terrain = mountain_farmland
    terrain = hills
    terrain = mountain
    terrain = hilly_grassland
    terrain = mountain_grassland
    terrain = semi_desert
    terrain = semi_desert_hills
    terrain = semi_desert_mountains
    terrain = desert
    terrain = desert_hills
    terrain = desert_mountains
    terrain = dry_forest_hills
    terrain = dry_forest_mountains
    terrain = deciduous_forest_hills
    terrain = deciduous_forest_mountains
    terrain = conifer_forest
    terrain = conifer_forest_hills
    terrain = conifer_forest_mountains
    terrain = boreal_forest
    terrain = boreal_forest_hills
    terrain = boreal_forest_mountains
    terrain = jungle
    terrain = jungle_hills
    terrain = jungle_mountains
    terrain = seasonal_jungle
    terrain = seasonal_jungle_hills
    terrain = seasonal_jungle_mountains
    terrain = cold_desert
    terrain = cold_desert_hills
    terrain = cold_desert_mountains
    terrain = tundra
    terrain = tundra_hills
    terrain = tundra_mountains
    terrain = marsh
    terrain = boreal_marsh
    terrain = swamp_jungle
    }
    }
    trade_goods = cotton #产品改成棉花
    }
    any_owned = {
    limit = { #执行事件国家的所有的核心的产鱼的地块,所有以下的地形都会改变
    trade_goods = fish
    is_core = THIS
    OR = {


    2楼2014-07-17 06:50
    回复
      2025-08-30 16:11:27
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      terrain = arctic
      terrain = mountain_farmland
      terrain = hills
      terrain = mountain
      terrain = hilly_grassland
      terrain = mountain_grassland
      terrain = semi_desert
      terrain = semi_desert_hills
      terrain = semi_desert_mountains
      terrain = desert
      terrain = desert_hills
      terrain = desert_mountains
      terrain = dry_forest_hills
      terrain = dry_forest_mountains
      terrain = deciduous_forest_hills
      terrain = deciduous_forest_mountains
      terrain = conifer_forest
      terrain = conifer_forest_hills
      terrain = conifer_forest_mountains
      terrain = boreal_forest
      terrain = boreal_forest_hills
      terrain = boreal_forest_mountains
      terrain = jungle
      terrain = jungle_hills
      terrain = jungle_mountains
      terrain = seasonal_jungle
      terrain = seasonal_jungle_hills
      terrain = seasonal_jungle_mountains
      terrain = cold_desert
      terrain = cold_desert_hills
      terrain = cold_desert_mountains
      terrain = tundra
      terrain = tundra_hills
      terrain = tundra_mountains
      terrain = marsh
      terrain = boreal_marsh
      terrain = swamp_jungle
      }
      }
      trade_goods = coal #产品改成碳
      }
      }
      option = {
      name = "horses" #把马改成鉄
      any_owned = {
      limit = {
      trade_goods = horses
      is_core = THIS
      }
      trade_goods = iron
      }
      }
      option = {
      name = "wool dye" #把羊毛和染料改成棉花
      any_owned = {
      limit = {
      OR = {
      trade_goods = wool
      trade_goods = dye
      }
      is_core = THIS
      }
      trade_goods = cotton
      }
      }
      option = {
      name = "sugar coffee" #把糖和咖啡改成水果
      any_owned = {
      limit = {
      OR = {
      trade_goods = sugar
      trade_goods = coffee
      }
      is_core = THIS
      }
      trade_goods = fruit
      }
      }
      }


      3楼2014-07-17 06:50
      回复
        给铁路能率高的省份的地块加人口移民buff的事件
        country_event = {
        id = 900003
        title = "immigrant attract"
        desc = "immigrant attract"
        is_triggered_only = yes
        option = {
        name = "immigrant attract"
        THIS = {
        any_state = { #这个是指所有的省份
        limit = {
        any_owned_province = { #这个是限定所有的省份拥有的所有的地块
        OR = {
        province_id = 243 #Massachusets #243就是只要有这个地块编号的省份就会起作用,地块编号可以去查省份编号
        province_id = 231 #New Jersey #顺便这个"#",#之后的文字游戏都是不会读出来的,所以一般可以用作备注,像这里是用来备注省份名称,不过一般不建议用中文的
        province_id = 188 #Tennessee
        province_id = 220 #Maryland
        province_id = 195 #Alabama
        province_id = 169 #Indiana
        province_id = 163 #Illinois
        province_id = 205 #South Carolina
        province_id = 201 #Georgia
        province_id = 151 #Iowa
        province_id = 178 #Ohio
        province_id = 184 #Kentucky
        province_id = 46 #Upper Canada #Southern Ontario
        province_id = 194 #Mississippi
        province_id = 211 #Virginia
        province_id = 123 #Nebraska
        province_id = 117 #North Dakota
        province_id = 209 #North Carolina
        province_id = 232 #New York
        province_id = 223 #Pennsylvania
        province_id = 139 #Louisiana
        province_id = 2235 #Leeward Antilles
        province_id = 2209 #Cuba
        province_id = 2197 #Nicaragua
        province_id = 129 #Oklahoma
        province_id = 143 #Arkansas
        province_id = 126 #Kansas
        province_id = 120 #South Dakota
        province_id = 84 #California
        province_id = 132 #Texas
        province_id = 58 #Lower Canada #Southern Quebec
        }
        }
        }


        4楼2014-07-17 06:51
        回复
          any_owned = { #给地块加地块buff"american_negative_population_growth"
          add_province_modifier = {
          name = american_negative_population_growth
          duration = -1
          }
          }
          }
          any_owned = { #这个是只要地块人口达到100k就会移除"american_negative_population_growth"改成加"american_negative_population_growth_less"buff
          limit = {
          has_province_modifier = american_negative_population_growth
          total_pops = 100000
          }
          remove_province_modifier = american_negative_population_growth
          add_province_modifier = {
          name = american_negative_population_growth_less
          duration = -1
          }
          }
          any_owned = { #只要地块人口达到300k就会移除"american_negative_population_growth_less"buff
          limit = {
          has_province_modifier = american_negative_population_growth_less
          total_pops = 300000
          }
          remove_province_modifier = american_negative_population_growth_less
          }
          }
          }
          option = {
          name = "remove immigrant attract" #移除所有的地块buff
          THIS = {
          any_owned = {
          remove_province_modifier = american_negative_population_growth
          }
          }
          }
          }
          接下来就是制作"american_negative_population_growth"和"american_negative_population_growth_less"这2个buff
          修改event_modifiers.txt
          american_negative_population_growth = {
          population_growth = 0.01 #基本就是参照金矿buff写的,人口增长率这个0.01已经是很大的数字了,再增加就bug了
          global_immigrant_attract = 0.5 #全球移民吸引率
          immigrant_attract = 10 #这个是吸引国内移民的
          life_rating = 0.5 #增加地块环境
          icon = 11
          }
          american_negative_population_growth_less = {
          population_growth = 0.005 #这个less版本去除了移民吸引减小了人口增长率
          life_rating = 0.5
          icon = 11
          }


          5楼2014-07-17 06:52
          回复
            娱乐用的事件
            重新划分南美国家,大哥伦比亚,巴西,智利,LPL,SPU
            country_event = {
            id = 900100
            title = "South America"
            desc = "South America"
            is_triggered_only = yes
            option = {
            name = "South America"
            ENG_1979 = { secede_province = USA remove_core = VNZ }
            VNZ_2234 = { secede_province = USA }
            VNZ_2265 = { secede_province = USA }
            VNZ_2278 = { secede_province = USA }
            CLM_2251 = { secede_province = USA }
            CLM_2262 = { secede_province = USA }
            CLM_2247 = { secede_province = USA }
            CLM_2259 = { secede_province = USA }
            ECU_2279 = { secede_province = USA }
            PEU_2289 = { secede_province = USA remove_core = ECU }
            PEU_2291 = { secede_province = USA }
            PEU_2297 = { secede_province = USA }
            PEU_2300 = { secede_province = USA }
            PEU_2303 = { secede_province = USA }
            BOL_2305 = { secede_province = USA }
            BOL_2309 = { secede_province = USA remove_core = BOL remove_core = PEU }
            BOL_2317 = { secede_province = USA }
            BOL_2321 = { secede_province = USA }
            PRG_2338 = { secede_province = USA remove_core = BOL }
            PRG_2343 = { secede_province = USA remove_core = ARG add_core = PRG }
            URU_2344 = { secede_province = USA }
            BRZ_2306 = { secede_province = USA }
            BRZ_2401 = { secede_province = USA add_core = BRZ remove_core = BOL remove_core = PEU }
            BRZ_2408 = { secede_province = USA }
            BRZ_2410 = { secede_province = USA }
            BRZ_2416 = { secede_province = USA add_core = BRZ remove_core = PRG }
            BRZ_2421 = { secede_province = USA }
            BRZ_2428 = { secede_province = USA }
            BRZ_2439 = { secede_province = USA }
            BRZ_2446 = { secede_province = USA }
            BRZ_2447 = { secede_province = USA }
            BRZ_2461 = { secede_province = USA }
            BRZ_2462 = { secede_province = USA }
            BRZ_2467 = { secede_province = USA }
            ENG_2132 = { secede_province = USA }
            CHL_2322 = { secede_province = USA }
            CHL_2327 = { secede_province = USA }
            CHL_2332 = { secede_province = USA add_core = CHL }
            ARG_2355 = { secede_province = USA }
            ARG_2363 = { secede_province = USA }
            ARG_2360 = { secede_province = USA }
            ARG_2368 = { secede_province = USA remove_core = BOL }
            ARG_2374 = { secede_province = USA }
            ARG_2377 = { secede_province = USA remove_core = PRG }
            ARG_2384 = { secede_province = USA }
            ARG_2387 = { secede_province = USA }
            ARG_2391 = { secede_province = USA add_core = ARG }
            ARG_2393 = { secede_province = USA }
            ARG_2398 = { secede_province = USA add_core = ARG }


            6楼2014-07-17 06:53
            回复
              USA = {
              inherit = RGS
              inherit = VNZ
              inherit = GUY
              inherit = CLM
              inherit = ECU
              inherit = PBC
              inherit = BOL
              inherit = PEU
              inherit = SPU
              inherit = CHL
              inherit = ARG
              inherit = PRG
              inherit = ENT
              inherit = RGR
              inherit = BRZ
              inherit = URU
              inherit = PTG
              inherit = GCO
              inherit = LPL
              ENG_2132 = { secede_province = ENG }
              any_owned = { remove_core = RGS remove_core = ENT remove_core = SPU remove_core = PTG remove_core = PBC remove_core = GCO remove_core = LPL }
              any_owned = {
              limit = {
              OR = {
              is_core = VNZ
              is_core = CLM
              is_core = ECU
              is_core = GUY
              }
              }
              add_core = GCO
              }
              any_owned = {
              limit = {
              OR = {
              is_core = PEU
              is_core = BOL
              }
              }
              add_core = PBC
              }
              any_owned = {
              limit = {
              OR = {
              is_core = ARG
              is_core = PRG
              is_core = URU
              }
              }
              add_core = LPL
              }
              release = GCO
              release = PBC
              release = LPL
              release = BRZ
              release = CHL
              }
              }
              }


              7楼2014-07-17 06:53
              回复
                荷兰东南亚殖民地
                country_event = {
                id = 900200
                title = "Dutch Empire"
                desc = "Dutch Empire"
                is_triggered_only = yes
                option = {
                name = "Dutch Empire"
                NET_1446 = { secede_province = USA }
                NET = {
                inherit = BAL
                inherit = SLW
                inherit = KLM
                inherit = LAN
                inherit = SWK
                inherit = BRU
                inherit = SUL
                inherit = SAK
                inherit = ATJ
                inherit = KTI
                NET_1446 = { secede_province = NET }
                prestige = 100
                }
                }
                }
                俄罗斯吞并中亚几个小国和占领空着的地块
                country_event = {
                id = 900201
                title = "Russian Empire"
                desc = "Russian Empire"
                is_triggered_only = yes
                option = {
                name = "Russian Empire"
                RUS_2590 = { secede_province = USA }
                RUS_2621 = { secede_province = USA }
                RUS_2618 = { secede_province = USA }
                RUS_2668 = { secede_province = USA }
                RUS_1071 = { secede_province = USA }
                RUS_2653 = { secede_province = USA }
                RUS_2615 = { secede_province = USA }
                RUS_1196 = { secede_province = USA }
                RUS_1182 = { secede_province = USA }
                RUS_1184 = { secede_province = USA }
                RUS_1185 = { secede_province = USA }
                AFG_1214 = { secede_province = USA }
                AFG_1214 = { secede_province = AFG }
                RUS = {
                inherit = KOK
                inherit = BUK
                inherit = KHI
                inherit = URA
                inherit = TAR
                RUS_2590 = { secede_province = RUS add_core =RUS }
                RUS_2621 = { secede_province = RUS add_core =RUS }
                RUS_2618 = { secede_province = RUS add_core =RUS }
                RUS_2668 = { secede_province = RUS add_core =RUS }
                RUS_1071 = { secede_province = RUS add_core =RUS }
                RUS_2653 = { secede_province = RUS add_core =RUS }
                RUS_2615 = { secede_province = RUS add_core =RUS }
                RUS_1196 = { secede_province = RUS add_core =RUS }
                RUS_1182 = { secede_province = RUS add_core =RUS }
                RUS_1184 = { secede_province = RUS add_core =RUS }
                RUS_1185 = { secede_province = RUS add_core =RUS }
                KOK_1190 = { secede_province = RUS add_core =RUS }
                KHI_1191 = { secede_province = RUS add_core =RUS }
                KOK_1210 = { secede_province = RUS add_core =RUS }
                prestige = 100
                }
                }
                }


                8楼2014-07-17 06:54
                回复
                  2025-08-30 16:05:27
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                  日本明治维新,占领bonin等岛屿去除他国核心,改成普鲁士政体etc(注意要在1868等出现维新提示后才能用)
                  country_event = {
                  id = 900202
                  title = "Japanese Empire"
                  desc = "Japanese Empire"
                  is_triggered_only = yes
                  option = {
                  name = "Japanese Empire"
                  JAP_1086 = { secede_province = USA add_core = JAP }
                  JAP_1654 = { secede_province = USA add_core = JAP }
                  set_global_flag = ryukyu_inherited
                  JAP = {
                  inherit = RYU
                  JAP_1086 = { secede_province = JAP }
                  JAP_1654 = { secede_province = JAP }
                  any_owned = { remove_core = SAT remove_core = CHO remove_core = TOS remove_core = KAG remove_core = SEN remove_core = YZW remove_core = AIN remove_core = RYU }
                  civilized = yes
                  prestige = 100
                  plurality = 20
                  set_country_flag = enacted_meiji_constitution
                  political_reform = wealth_weighted_voting
                  random_owned = {
                  limit = {
                  owner = { political_parties = underground_parties }
                  }
                  owner = {
                  political_reform = harassment
                  }
                  }
                  government = prussian_constitutionalism
                  any_pop = {
                  militancy = -2
                  }
                  }
                  }
                  }
                  印度独立开化
                  country_event = {
                  id = 900203
                  title = "India independence"
                  desc = "India independence"
                  is_triggered_only = yes
                  option = {
                  name = "India independence"
                  ENG_1297 = { secede_province = THIS }
                  ENG_1304 = { secede_province = THIS }
                  ENG = {
                  ENG_1297 = { secede_province = ENG }
                  ENG_1304 = { secede_province = ENG }
                  inherit = HND
                  inherit = AWA
                  inherit = BAS
                  inherit = BER
                  inherit = BHO
                  inherit = BIK
                  inherit = BUN
                  inherit = GWA
                  inherit = HYD
                  inherit = IND
                  inherit = JAI
                  inherit = JAS
                  inherit = JOD
                  inherit = KAL
                  inherit = KAS
                  inherit = KUT
                  inherit = LAD
                  inherit = MAK
                  inherit = MEW
                  inherit = MYS
                  inherit = NAG
                  inherit = ORI
                  inherit = PNJ
                  inherit = SHI
                  inherit = SIK
                  inherit = SIN
                  inherit = TRA
                  release = HND
                  }
                  HND = {
                  civilized = yes
                  }
                  }
                  }


                  9楼2014-07-17 06:54
                  回复
                    欧洲粮食危机,就是把主要大国非主要文化的地块的人都移民去USA
                    country_event = {
                    id = 901000
                    title = "Europe potato blight"
                    desc = "Europe potato blight"
                    is_triggered_only = yes
                    option = {
                    name = "Europe potato blight"
                    RUS = {
                    any_owned = {
                    limit = {
                    is_primary_culture = no #地块非主要文化,非可接受文化,非殖民度,核心地块,地块限定在欧洲
                    is_accepted_culture = no
                    is_colonial = no
                    is_core = RUS
                    continent = europe
                    }
                    add_province_modifier = {
                    name = world_potato_blight
                    duration = 365
                    }
                    }
                    }
                    PRU = {
                    any_owned = {
                    limit = {
                    is_primary_culture = no
                    is_accepted_culture = no
                    is_colonial = no
                    is_core = PRU
                    }
                    add_province_modifier = {
                    name = world_potato_blight
                    duration = 365
                    }
                    }
                    }
                    NGF = {
                    any_owned = {
                    limit = {
                    is_primary_culture = no
                    is_accepted_culture = no
                    is_colonial = no
                    is_core = NGF
                    }
                    add_province_modifier = {
                    name = world_potato_blight
                    duration = 365
                    }
                    }
                    }
                    GER = {
                    any_owned = {
                    limit = {
                    is_primary_culture = no
                    is_accepted_culture = no
                    is_colonial = no
                    is_core = GER
                    }
                    add_province_modifier = {
                    name = world_potato_blight
                    duration = 365
                    }
                    }
                    }
                    AUS = {
                    any_owned = {
                    limit = {
                    is_primary_culture = no
                    is_accepted_culture = no
                    is_colonial = no
                    OR = {
                    is_core = AUS
                    is_core = HUN
                    }
                    }
                    add_province_modifier = {
                    name = world_potato_blight
                    duration = 365
                    }
                    }
                    }


                    10楼2014-07-17 06:54
                    收起回复
                      KUK = {
                      any_owned = {
                      limit = {
                      is_primary_culture = no
                      is_accepted_culture = no
                      is_colonial = no
                      is_core = KUK
                      }
                      add_province_modifier = {
                      name = world_potato_blight
                      duration = 365
                      }
                      }
                      }
                      FRA = {
                      any_owned = {
                      limit = {
                      is_primary_culture = no
                      is_colonial = no
                      is_core = FRA
                      }
                      add_province_modifier = {
                      name = world_potato_blight
                      duration = 365
                      }
                      }
                      }
                      ENG = {
                      any_owned = {
                      limit = {
                      is_primary_culture = no
                      is_colonial = no
                      is_core = ENG
                      }
                      add_province_modifier = {
                      name = world_potato_blight
                      duration = 365
                      }
                      }
                      }
                      SPA = {
                      any_owned = {
                      limit = {
                      is_primary_culture = no
                      is_colonial = no
                      is_core = SPA
                      }
                      add_province_modifier = {
                      name = world_potato_blight
                      duration = 365
                      }
                      }
                      }


                      11楼2014-07-17 06:55
                      回复
                        SPC = {
                        any_owned = {
                        limit = {
                        is_primary_culture = no
                        is_colonial = no
                        is_core = SPC
                        }
                        add_province_modifier = {
                        name = world_potato_blight
                        duration = 365
                        }
                        }
                        }
                        ITA = {
                        any_owned = {
                        limit = {
                        is_primary_culture = no
                        is_accepted_culture = no
                        is_colonial = no
                        is_core = SPC
                        }
                        add_province_modifier = {
                        name = world_potato_blight
                        duration = 365
                        }
                        }
                        }
                        TUR = {
                        any_owned = {
                        limit = {
                        is_primary_culture = no
                        is_colonial = no
                        is_core = TUR
                        continent = asia
                        }
                        add_province_modifier = {
                        name = world_potato_blight
                        duration = 365
                        }
                        }
                        }
                        }
                        option = {
                        name = "remove Europe potato blight"
                        any_country = {
                        any_owned = {
                        remove_province_modifier = world_potato_blight
                        }
                        }
                        }
                        }
                        地块的buff添加
                        world_potato_blight = {
                        local_RGO_output = -0.9 #参照爱尔兰大饥荒buff做的
                        local_factory_output = -0.5
                        immigrant_attract = -1.00
                        immigrant_push = 2.00
                        icon = 4
                        }


                        12楼2014-07-17 06:55
                        回复
                          减少印度和中国人口的,顺便中国的还附加南方人北方人移动到其他少民地块的效果
                          country_event = {
                          id = 901001
                          title = "negative population growth"
                          desc = "negative population growth"
                          is_triggered_only = yes
                          option = {
                          name = "negative population growth"
                          ENG = {
                          any_owned = {
                          limit = {
                          is_core = HND
                          }
                          add_province_modifier = {
                          name = negative_population_growth
                          duration = 365
                          }
                          }
                          }
                          any_country = {
                          limit = {
                          OR = {
                          tag = AWA
                          tag = BAS
                          tag = BER
                          tag = BHO
                          tag = BIK
                          tag = BUN
                          tag = GWA
                          tag = HYD
                          tag = IND
                          tag = JAI
                          tag = JAS
                          tag = JOD
                          tag = KAL
                          tag = KAS
                          tag = KUT
                          tag = LAD
                          tag = MAK
                          tag = MEW
                          tag = MYS
                          tag = NAG
                          tag = ORI
                          tag = PNJ
                          tag = SHI
                          tag = SIK
                          tag = SIN
                          tag = TRA
                          tag = HND
                          }
                          }
                          any_owned = {
                          limit = {
                          is_core = HND
                          }
                          add_province_modifier = {
                          name = negative_population_growth
                          duration = 365
                          }
                          }
                          }


                          13楼2014-07-17 06:56
                          回复
                            QNG = {
                            any_owned = {
                            limit = {
                            is_colonial = no
                            NOT = {
                            culture = beifaren
                            culture = nanfaren
                            }
                            }
                            add_province_modifier = {
                            name = chinese_negative_population_growth_1
                            duration = 365
                            }
                            }
                            any_owned = {
                            limit = {
                            is_colonial = no
                            OR = {
                            culture = beifaren
                            culture = nanfaren
                            }
                            }
                            add_province_modifier = {
                            name = chinese_negative_population_growth_2
                            duration = 365
                            }
                            }
                            }
                            }
                            option = {
                            name = "remove negative population growth"
                            any_country = {
                            any_owned = {
                            remove_province_modifier = negative_population_growth
                            remove_province_modifier = chinese_negative_population_growth_1
                            remove_province_modifier = chinese_negative_population_growth_2
                            }
                            }
                            }
                            }
                            几个buff
                            negative_population_growth = {
                            population_growth = -0.01
                            icon = 4
                            }
                            chinese_negative_population_growth_1 = {
                            population_growth = -0.01
                            immigrant_attract = 10
                            icon = 4
                            }
                            chinese_negative_population_growth_2 = {
                            immigrant_push = 2.00
                            population_growth = -0.01
                            icon = 4
                            }


                            14楼2014-07-17 06:56
                            回复
                              2025-08-30 15:59:27
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                              修改政体
                              美妖的
                              capital = 220
                              primary_culture = yankee
                              religion = protestant
                              government = democracy
                              plurality = 50.0
                              nationalvalue = nv_liberty
                              literacy = 0.80 #识字率
                              civilized = yes #加这个就能开化
                              #GreaterPowers = prestige
                              prestige = 30
                              # Political reforms
                              slavery = no_slavery #最先进政治体制,这个难改,所以有必要改一下
                              upper_house_composition = population_equal_weight
                              vote_franschise = universal_voting
                              public_meetings = yes_meeting
                              press_rights = free_press
                              trade_unions = all_trade_unions
                              voting_system = proportional_representation
                              political_parties = secret_ballots
                              minorities_reform = protected
                              immigration_policy = naturalization
                              conscription=no_draft
                              修改政党
                              graphical_culture = UsGC
                              color = { 0 130 255 }
                              party = {
                              name = "USA_liberal" #共和党和民主党都改成pro_military的,一个计划经济一个投资经济
                              start_date = 1854.1.1
                              end_date = 2000.1.1
                              ideology = liberal
                              economic_policy = interventionism
                              trade_policy = protectionism
                              religious_policy = pluralism
                              citizenship_policy = full_citizenship
                              war_policy = pro_military
                              }
                              party = {
                              name = "USA_conservative"
                              start_date = 1820.1.1
                              end_date = 2000.1.1
                              ideology = conservative
                              economic_policy = planned_economy
                              trade_policy = free_trade
                              religious_policy = moralism
                              citizenship_policy = limited_citizenship
                              war_policy = pro_military
                              }


                              15楼2014-07-17 06:56
                              回复