
[Statedef -2]
[State -2]
type = nothitby
triggerall=!ishelper
Trigger1 = 1
value = SCA,AA,AP,AT
value2 = SCA,AA,AP,AT
ignorehitpause = 1
[State 0, Helper]
type = Helper
Trigger1 = !numhelper(20000)
helpertype = normal ;player
name = "hit"
ID = 20000
stateno = 20000
pos = 0,0
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
size.xscale = .6
size.yscale = .6
[State 0];倾乕当乕懱椡憹尭
type = Lifeset
trigger1 = Helper(20000),GetHitVar(damage) >= 800
value = lifemax
absolute = 1
ignorehitpause = 1
[State 0];倾乕当乕懱椡憹尭
type = LifeAdd
trigger1 = Helper(20000),GetHitVar(damage) < 800
trigger1 = stateno != [120,155]
value = -Helper(20000),GetHitVar(damage)
kill = 1
absolute = 0
[Statedef 20000]
ctrl = 0
velset = 0,0
sprpriority = 99
[State 0, HitOverride]
type = HitOverride
trigger1 = 1
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
slot = 0
stateno = 20000
time = -1
forceair = 0
ignorehitpause = 1
;persistent =
[State 0, NotHitBy]
type = NotHitBy
trigger1 = ishelper(20000)
trigger1 = time = 0
value = SCA,AA,AP,AT
time = 3
ignorehitpause = 1
[State 0, NotHitBy]
type = NotHitBy
trigger1 = ishelper(20000)
value2 = ,NT,ST,HT
time = -1
ignorehitpause = 1
;persistent =
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = ishelper(20000)
trigger1 = anim != root,anim
value = root,anim
ignorehitpause = 1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = ishelper(20000)
flag = invisible
flag2 = noshadow
[State 0]
type = BindToParent
trigger1 = 1
time = -1
pos = 0, 0
[State 0, Turn]
type = Turn
trigger1 = facing != root,facing
ignorehitpause = 1
;persistent =
[State 0, LifeSet]
type = LifeSet
trigger1 = ishelper(20000)
value = 1
ignorehitpause = 1
没什么好说的wwww有问题随便问吧www
[State -2]
type = nothitby
triggerall=!ishelper
Trigger1 = 1
value = SCA,AA,AP,AT
value2 = SCA,AA,AP,AT
ignorehitpause = 1
[State 0, Helper]
type = Helper
Trigger1 = !numhelper(20000)
helpertype = normal ;player
name = "hit"
ID = 20000
stateno = 20000
pos = 0,0
postype = p1 ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
size.xscale = .6
size.yscale = .6
[State 0];倾乕当乕懱椡憹尭
type = Lifeset
trigger1 = Helper(20000),GetHitVar(damage) >= 800
value = lifemax
absolute = 1
ignorehitpause = 1
[State 0];倾乕当乕懱椡憹尭
type = LifeAdd
trigger1 = Helper(20000),GetHitVar(damage) < 800
trigger1 = stateno != [120,155]
value = -Helper(20000),GetHitVar(damage)
kill = 1
absolute = 0
[Statedef 20000]
ctrl = 0
velset = 0,0
sprpriority = 99
[State 0, HitOverride]
type = HitOverride
trigger1 = 1
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
slot = 0
stateno = 20000
time = -1
forceair = 0
ignorehitpause = 1
;persistent =
[State 0, NotHitBy]
type = NotHitBy
trigger1 = ishelper(20000)
trigger1 = time = 0
value = SCA,AA,AP,AT
time = 3
ignorehitpause = 1
[State 0, NotHitBy]
type = NotHitBy
trigger1 = ishelper(20000)
value2 = ,NT,ST,HT
time = -1
ignorehitpause = 1
;persistent =
[State 0, ChangeAnim]
type = ChangeAnim
trigger1 = ishelper(20000)
trigger1 = anim != root,anim
value = root,anim
ignorehitpause = 1
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = ishelper(20000)
flag = invisible
flag2 = noshadow
[State 0]
type = BindToParent
trigger1 = 1
time = -1
pos = 0, 0
[State 0, Turn]
type = Turn
trigger1 = facing != root,facing
ignorehitpause = 1
;persistent =
[State 0, LifeSet]
type = LifeSet
trigger1 = ishelper(20000)
value = 1
ignorehitpause = 1
没什么好说的wwww有问题随便问吧www













