http://www.battle.net/war3/orc/units/blademaster.shtml
暴雪官网
里面疾风步的资料:
Wind Walk
Allows the Blademaster to become invisible, and move faster for a set amount of time. When the Blademaster attacks a unit to break invisibility, he will deal bonus damage.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 20 sec. 5 sec. 75 N/A Personal Self Invisible, +10% movement speed, 40 bonus damage 1
2 40 sec. 5 sec. 75 N/A Personal Self Invisible, +40% movement speed, 70 bonus damage 3
3 60 sec. 5 sec. 75 N/A Personal Self Invisible, Max Movement Speed, 100 bonus damage 5
Wind Walk Information
Use Wind Walk to get away when the Blademaster is about to die. Use Wind Walk to scout the map without being attacked. You can walk into an enemy town, look around, then leave.
Use Wind Walk to sneak into an enemy town or upon stopped collections of enemy units and do a Bladestorm.
Wind Walk can be used for soloing Creeps at the start of the game. A cool trick is to run into a group of Creeps, kill the leader to get the best items, grab the items, then go invisible using Wind Walk.
The Blademaster can use Wind Walk early in the game to use Fountains of Health, Fountains of Mana, or other Neutral buildings while they are still being defended by Creeps.
The Blademaster can wake up a bunch of Creeps, and then lead them to the enemy. The Blademaster can then use Wind Walk to become invisible giving the Creeps a new target, that enemy player.
Because Hero Speed is capped at 400, the Blademaster is not able to advance beyond 400 speed. 400 is reached with Level 2 Wind Walk. The Blademaster's speed does not increase after level 2. The main benefit of reaching level 3 is for the longer duration.
Wind Walk can be used to walk through units.
暴雪官网
里面疾风步的资料:
Wind Walk
Allows the Blademaster to become invisible, and move faster for a set amount of time. When the Blademaster attacks a unit to break invisibility, he will deal bonus damage.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 20 sec. 5 sec. 75 N/A Personal Self Invisible, +10% movement speed, 40 bonus damage 1
2 40 sec. 5 sec. 75 N/A Personal Self Invisible, +40% movement speed, 70 bonus damage 3
3 60 sec. 5 sec. 75 N/A Personal Self Invisible, Max Movement Speed, 100 bonus damage 5
Wind Walk Information
Use Wind Walk to get away when the Blademaster is about to die. Use Wind Walk to scout the map without being attacked. You can walk into an enemy town, look around, then leave.
Use Wind Walk to sneak into an enemy town or upon stopped collections of enemy units and do a Bladestorm.
Wind Walk can be used for soloing Creeps at the start of the game. A cool trick is to run into a group of Creeps, kill the leader to get the best items, grab the items, then go invisible using Wind Walk.
The Blademaster can use Wind Walk early in the game to use Fountains of Health, Fountains of Mana, or other Neutral buildings while they are still being defended by Creeps.
The Blademaster can wake up a bunch of Creeps, and then lead them to the enemy. The Blademaster can then use Wind Walk to become invisible giving the Creeps a new target, that enemy player.
Because Hero Speed is capped at 400, the Blademaster is not able to advance beyond 400 speed. 400 is reached with Level 2 Wind Walk. The Blademaster's speed does not increase after level 2. The main benefit of reaching level 3 is for the longer duration.
Wind Walk can be used to walk through units.