PLA
Removed PLA Type 81 MLRS vehicle (for now).
Removed PHZ89 lockdown requirement. Slightly decreased damage of rockets and increased suppression.
Reduced number of MLRS barrage rockets fired and decreased recharge from 105 seconds to 90 seconds.
Standardised MLRS damage vs. bridges.
Fixed the PHZ89′s rocket compartment not elevating properly whilst firing.
Removed the minimal range requirement from the RPG (will stop troops running into tanks).
Reduced Type 59D accuracy against infantry by 66% and decreased AoE radius from 3m to 1m. Added Type 54 (DHSK) gunner upgrade and gave it the new ATGM ability.
Reduced Type 74 flamethrower DPS by almost 50% (was unintentionally high).
Nerfed Militia T81 stats. The T81 now gives Militia +50% DPS at long range, +20% at medium range and -5% at short range.
Changed the PLA booby trap to use the anti-personnel mine weapon, with one explosion. Changed the trigger time from 2-5 to 3-4 seconds. Now trigger a kicker message.
Adjusted PLA AT weapons to have better overall penetration against the M1A2, notably the dedicated Tank Destroyer and AT gun.
Decreased ZBD-05 damage modifier against the Humvee from 1 to 0.8 (-20%) and increased accuracy modifier against the Humvee from 0.5 to 1 (+50).
Decreased T86 damage modifier against the Humvee from 1.5 to 1 (-33.33%) and increased accuracy modifier against the Humvee from 0.5 to 0.65 (+30%).
Increased PF-98 long range accuracy by 25% and gave it the same criticals/penetration as the tripod version (so 100% rear pen against the Abrams). Also fixed it not breaking camouflage to fire at vehicles.
Upgrading the ZSD89 with repair capabilities no longer removes the gunner.
Added Fantaan Q5 Marine texture selecter.
Hardcore
Reduced sniper team upgrade times.
Gave US spotter an ACOG scope.
Increased Force Recon M110′s accuracy and reduced its damage.
Reduced cost of HC spotter upgrade from 125 munitions to 25 munitions and reduced reinforcement time.
Fixed HC snipers not being able to cap while abilities are active. Also reduced ability penalties.
Made HC emplacements twice as durable.
Hardcore sprint ability now applies to squads and not individuals (can also transfer to weapon capture squads).
Model and Effects
Set up props for the SMAW, QBB-95 and M27 IAR.
Cleaned out and reorganised all unit ABPs and the commonmeshes ABP. Also added several new specialised ABPs to reduce overall number of redundant meshes and weapons being loaded per model.
Adjusted T81 textures (diffuse, nrm, spc and gls) to have 4 rows of rocket tubes, now the actual model just needs to be adjusted. Tried to improve tube assembly section of the normal.
New small arm skins (R870, M240b, M4, M82, M14 and M24).
Updated inverted MP5 & SAW normal maps.
Added 4 new Mortar projectiles (60mm, 81mm, 107mm and 120mm) put ingame.
Fixed engineer2 normal map, this had the green channel/vertical channel as both the vertical & horizontal channel (alpha).
Rebuilt Aidas’s Humvee, the main mesh, turret & interior are now on the same RGM.
Added new AT4 model.
New Victory\Defeat Screens for PLA and US Army/Marines.
Deleted HD terrain textures.
Updated some nrm’s & dif’s for PLA.
Fixed many textures that were corrupted from the SVN crash.
Updated all US Soldier normal maps.
Both PF-98 models re-smoothed and re-compiled. Shoulder scope UV-mapped correctly.
The QBZ-95 now has an improved tracer that doesn’t disappear after ~20m.
Translations
English updated.
French updated.
Chinese updated.
Polish updated.
Czech updated.
German updated.
Italian updated.
Spanish updated.