傲逍遥吧 关注:32贴子:985
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咋罐子宏,锤子需要放在第一行第二格

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/script
bZiDongZa = bZiDongZa or false
bZiDongZa2 = bZiDongZa2 or false
if not bZiDongZa then
Output("自动砸开启")
bZiDongZa = true
else
Output("自动砸关闭")
bZiDongZa = false
end
if not bZiDongZa2 then
RegisterEvent("NPC_ENTER_SCENE", function()
if not bZiDongZa then return end
bZiDongZa2 = true
if GetNpc(arg0).szName == "年兽陶罐" and GetCharacterDistance(GetClientPlayer().dwID,arg0) / 64 <= 4 then
SetTarget(3,arg0)
OnUseItem(1,1)
end
frame_CloseMessageBox()
end)
end
RegisterEvent("RENDER_FRAME_UPDATE",function() if bZiDongZa then if GetLogicFrameCount() % 2 == 0 then frame_CloseMessageBox() end end end) function frame_CloseMessageBox(szName)
local frame = Station.Lookup("Topmost/MB_PlayerMessageBoxCommon")
if frame then
local btn = frame:Lookup("Wnd_All/Btn_Option1")
if btn and btn:IsEnabled() then
btn.fnAction(1)
CloseMessageBox("PlayerMessageBoxCommon")
end
end
end


IP属地:湖北1楼2013-02-02 17:25回复
    IP属地:湖北3楼2013-02-02 17:29
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