以下是项目主负责人mystixior原文:
We have come a long way with ReXGlue, NG2 is looking and playing pretty well now,. I have implemented some nice extra features like a simple mod loader, some options for skipping the Team Ninja intro before the game, fixed the infamous audio bug we have had on Xenia ever since, and implemented a bunch of native C runtime hooks which boost performance a bit. But there are still some annoying bugs/glitches left that I want to solve before a first release:- cutscenes are mostly black screen (on some devices?) except when subtitles are on-screen- after finishing a mission or a chapter, the game can softlock- probably one or two more things that I can't think of right now or which I haven't noticed yet
懒得总结转述了,直接让豆包翻译一下:
我们在 ReXGlue 项目上已经取得了长足进展,《忍者龙剑传2》(NG2)现在的画面表现与游玩体验都相当不错。我还加入了一些实用的额外功能,比如简易模组加载器、可跳过 Team Ninja 开场动画的选项,修复了 Xenia 模拟器上一直存在的那个知名音频 bug,并实现了一批原生 C 运行时挂钩,一定程度上提升了运行性能。不过在首次公开发布前,仍有一些烦人的 bug 与异常问题需要解决:
- 过场动画大多为黑屏(部分设备上?),仅在显示字幕时画面正常
- 完成任务或章节后,游戏可能出现卡死无响应(软锁)
- 可能还有一两处问题暂时没想起来,或是尚未发现的
术语说明
1. ReXGlue:项目代号,保留原名
2. NG2:Ninja Gaiden 2,即《忍者龙剑传2》
3. Xenia:知名 Xbox 360 电脑模拟器,通用译名
4. mod loader:模组/修改器加载器
5. softlock:软锁,游戏卡死但未崩溃,无法继续操作
6. C runtime hooks:C 运行时挂钩,程序底层性能优化技术
We have come a long way with ReXGlue, NG2 is looking and playing pretty well now,. I have implemented some nice extra features like a simple mod loader, some options for skipping the Team Ninja intro before the game, fixed the infamous audio bug we have had on Xenia ever since, and implemented a bunch of native C runtime hooks which boost performance a bit. But there are still some annoying bugs/glitches left that I want to solve before a first release:- cutscenes are mostly black screen (on some devices?) except when subtitles are on-screen- after finishing a mission or a chapter, the game can softlock- probably one or two more things that I can't think of right now or which I haven't noticed yet
懒得总结转述了,直接让豆包翻译一下:
我们在 ReXGlue 项目上已经取得了长足进展,《忍者龙剑传2》(NG2)现在的画面表现与游玩体验都相当不错。我还加入了一些实用的额外功能,比如简易模组加载器、可跳过 Team Ninja 开场动画的选项,修复了 Xenia 模拟器上一直存在的那个知名音频 bug,并实现了一批原生 C 运行时挂钩,一定程度上提升了运行性能。不过在首次公开发布前,仍有一些烦人的 bug 与异常问题需要解决:
- 过场动画大多为黑屏(部分设备上?),仅在显示字幕时画面正常
- 完成任务或章节后,游戏可能出现卡死无响应(软锁)
- 可能还有一两处问题暂时没想起来,或是尚未发现的
术语说明
1. ReXGlue:项目代号,保留原名
2. NG2:Ninja Gaiden 2,即《忍者龙剑传2》
3. Xenia:知名 Xbox 360 电脑模拟器,通用译名
4. mod loader:模组/修改器加载器
5. softlock:软锁,游戏卡死但未崩溃,无法继续操作
6. C runtime hooks:C 运行时挂钩,程序底层性能优化技术

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