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236早就想总结一下这个,可是海军经验机制一直很迷没搞懂,昨天终于搞明白了,都记下来等1.4来了看看有变化没
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87原文链接: forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-bits-bobs.1027774/ 为了更好的观看体验,请选择 http://www.zybuluo.com/fa93hws/note/778615 ——————————————————————————————————————— Hi everyone, sorry for the late diary. It was a little crazy at the office today coming back from the long weekend... But all is well that ends well, so here we go with our last real diary before release (next week is full patchlog etc). We will be talking about new subject levels, achivements, music, a
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116嗯, 最近52的钢四版主发了个国策与事件编写器教程 广大改派新手兴高采烈地下好软件后 傻了眼 MD是英文 于是他们不得不看着版主的说明 一步步摸鱼。。。。。。 现在,国策与事件编写器教程出炉,下了这个软件的可以看看
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128Hi everyone and welcome to another dev diary on Death or Dishonor and the 1.4 Oak Update. Today's country highlight is Yugoslavia! 大家好,欢迎收看本周的DoD以及1.4更新的开发日志。今天的主角是南斯拉夫。 When we envisioned Death or Dishonor, we wanted to put the player into a position where they had to make hard choices and decisions that they knew may come back to haunt them. Yugoslavia is in many ways made for that kind of gameplay. 当我们给DoD这个DLC立项的时候,我们最起初的设想就是想让玩家挣扎在艰难的决定上,做一些哪
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4B站地址:http://www.bilibili.com/video/av10689103/
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98https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev- Hi everyone, time for this weeks Death or Dishonor and Oak Update dev diary. Today will be all about the improvements to the air warfare coming in the update. Some of you who were at PDXCON this weekend might have had a sneakpeek, but here are the details :) Speaking of PDXCON, I had a lot of fun meeting fans (but yikes my feet after 3 days), and look forward to next years! 大家好,这周依旧是DoD和Oak的更新日志。今天来讲讲下次更新的空战改进。周末来PDXCON的人可能已经知道了一点消息,
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165主要内容 1.基本坦克和升级之后的坦克可以进行转化,部分飞机也可以 2. 优化了战争信息界面 ————————————————————分割线———————————————————————— Hi everyone and welcome to today's dev diary. I’m home with a nasty cold, but lets power through and check out some more stuff coming in Death or Dishonor and the Oak update. Today’s main topic is Equipment Conversion, or how to choose the StuG Life. 哈喽大家好,又到了今天的开发日志了。现在我快冻僵
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167看吧里没人翻译。。那我来把。。 原帖链接 http://steamcommunity.com/games/394360/announcements/detail/1291 —————————————————————— Welcome to the third dev diary on Death or Dishonor and 1.4 Oak update! I hope you are hungry for more info because today we will be talking about... Hungary (ugh that joke didnt really work now did it?) (开篇废话+谐音梗,不翻译了) A landlocked Kingdom run by an Admiral, Hungary had without a doubt one of the more unusual political systems of the interwar period. At the end of the Great War
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801. 添加匈牙利、南斯拉夫、罗马尼亚、捷克斯洛伐克国家焦点 2. 重做空军系统:通过新的空军机制或提高生活质量(???)来加强空军力量(免费) Revamp of Air Gameplay: Take to the skies with new mechanics and quality of life updates that make it easier to bring your airpower to bear. (Part of the Oak Update - FREE) 3. 装备更新换代:通过给单位更新装备或利用被俘敌军的装甲、车辆来升级军工 Equipment Conversion: Update your arsenal by converting older units -- or make use of captured enemy vehicles and gear. 4
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89Hi everyone! I hope you had a nice Easter break Today we continue showing stuff for the unannounced DLC and the Oak (1.4) update. For those who haven't been following, the main points of the Oak patch is to get some big difficult changes through for the AI, helping us with things that have long been problems, as well as make air warfare a much more pleasurable experience (more info on these in later diaries as they are still in progress right now). The main topics are License Production and changes to the map. Enjoy! License Production As we mentioned in the previous dev diary, nations wil
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72挖坑很久不填了。。 不过今天也晚了,先占个坑放个卫星,明天填。。。
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231、建筑各加成之间如何工作? 每一级基建加成10%建筑速度,而基建等级修正和建筑速度修正(如法案、科技)是乘法,举个例子,开局民用经济(-30%)专注出口(+10%)的5级基建区域(150%)的加成是(1-0.3+0.1)*1.5=120%,而切换到部分动员(+10%)并具有2级建筑(+20%)的h军工加成是(1+0.1+0.1+0.2)*1.5=210%,3级建筑科技,专注出口,总动员,集体主义苏联的在50%地块上的军工建设速度则达到(1+0.3+0.1+0.3+0.1)*1.5=270%,更极端的话换成工业转移后的莫斯科(8基建区
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133Hi everyone! Sorry about the late diary as we had to scramble for some alternative content due to originally planned authors being cut off by an enemy encirclement and suffering terrible attrition (a.k.a being sick). That means that instead of talking about optimization and AI we will be focusing on balance stuff we have been working on for the 1.3.3 patch which is nearing completion. Industry - Infrastructure effects Infrastructure will now affect the cost of building factories in a state. At the highest level of infrastructure, the cost for each factory is the same as before, with a few min
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101Hi everyone, As mentioned in last weeks diary, I wanted to go a little more into detail with a few of the changes modders can look forward to in 1.3.3. Tech trees A part of HOI4 we've often seen modded are the technology trees, specifically adding trees that are unique to one nation. This has so far been achieved with a clever little trick, where the first technology in a tree only is available to a certain nation. This does achieve the goal, but it also means all trees are visible, even though the player can never research them. In 1.3.3 we've added dynamic technology folders, which
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193= =我好像迟到了半个月!!由于钢四1.32版本对于海战的更改实在过于过大,并且我原本的电脑电源爆炸,所以我就先给大家道个歉.....接下来说下我个人还有天使还有lip对于钢四海战的经验。@瓦良吉小队长 二楼:海战的一些基础加成和科技给予的加成 。 三楼:关于一些钢四海战的小技巧和BUG。 四楼:关于当前版本贸易袭击学说与其他学说的袭击运输船效率对比。 当前版本小国海军建议少量轻巡加上超重级战列舰,贸易封锁学说,比较容易获得制海
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27Hi everyone! The team is now back from holidays, rested and fresh and ready to jump to it. In fact we already have done a couple of things that we will be releasing this week if all goes well. Release of Together for Victory went well and we saw more people than ever play HOI4 during Christmas. It was also really nice to hear that people feel like AI has taken a good step in the right direction with 1.3 Torch and we will continue working with this. So as I said we had time to fix a couple of things during the holidays and after getting back, so here is our changelog for a 1.3.2 hotfix: - Fixe
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84回头入坑,发现钢4版本更新了。于是快速来一局本命太祖,感觉AI的确强化了不少,战略意识也有加强,特别是空战和海域控制,AI都会机智的拆分编制,对已有资源全面利用。 太祖怼本子的探路视频已经录制完毕,现在正在转码中,请各位稍作等待。
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5561.3已经更新了,目前新增了加拿大,澳大利亚,新西兰,印度的国策树,由于之前的帖子有朋友认为解释过于简陋,这次重开一贴,详细测试各种可能性之下的焦点状况,由于焦点本身比较多,更新会比较慢。另外注意,此贴只讨论有专属焦点的国家国策。
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473辣鸡配置,毁我青春
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1190.前言 p社4萌中,只有钢4没有金钱的概念。在钢4中,没有太多经济的概念,而是军事为王。然而,这并不代表我们在战前没有运营的空间。 笔者玩过钢3和钢4,并深刻感受到工业在钢4中的重要性。钢3中的工业被称为IC,是固定值,和胜利点一样零星分布在各处,并没有什么好操作的,多占地就对了。并且钢3中除了IC外,领导力和人力也极大影响着部队质量和数量。 然而在钢4中,没有了领导力影响军官数量进而影响组织度的设定(相对应的引入了部
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58大家好!从马耳他度过了愉快的几天后,我们动力满满地在这篇日志中向大家介绍“together for victory”和免费的1.3补丁中的新元素。首先是新西兰的国策树。 新西兰 在1936年,第一劳动党刚刚在新西兰,这个英联邦最小的国家,掌握了它的权利。新政府推行了一系列社会改革并且创造了世界上将来的第一个福利国家。实际在游戏中,这给你带来你最急需的可用人力的增长,并且给你的工厂提供更多的劳动力,这在游戏里体现为所需日常消费品数量的减
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1391、速翻错误在所难免,欢迎勘误,为后继阅读人员方便请在同一层楼回复 2、讨论,扔番茄鸡蛋,对喷什么的最好跟帖回复,如果觉得影响阅读我会删楼处理 3、翻译完成前请勿插楼 4、如果度娘对某些英文词汇过敏我只能哔——处理掉
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224想必很多人都知道钢4在Steam上有个评分比较高的MOD,Toastland-Hearts of Anime,这个MOD基本上是全动漫MOD,也就是全部领袖和将领(包括主要国家和非主要国家)全部动漫化,目前完成的进度目测在60%-70%左右。 因为开发者Toastland还在不断更新,后续版本的将领和原来版本可能会有所偏差,请诸位谅解,二楼开始发布。
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