回复:9命!老哥们帮我看看这是啥问题啊
xception filling tab RimWorld.ITab_Storage: System.ArgumentNullException: Value cannot be null.Parameter name: type[Ref E153A535] at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00003] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Activator.CreateInstance (System.Type type) [0x00025] in <eae584ce26bc40229c1b1aa476bfa589>:0 - PREFIX bs.performance: Boolean PerformanceFish.System.ReflectionCaching+ActivatorPatches+CreateInstance_Type:Prefix(Type type, Object& __result) at Verse.SpecialThingFilterDef.get_Worker () [0x00008] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 at Verse.Listing_TreeThingFilter.CalculateHiddenSpecialFilters (Verse.TreeNode_ThingCategory node, Verse.ThingFilter parentFilter) [0x0007e] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 at Verse.Listing_TreeThingFilter.GetCachedHiddenSpecialFilters (Verse.TreeNode_ThingCategory node, Verse.ThingFilter parentFilter) [0x00018] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 at Verse.Listing_TreeThingFilter.CalculateHiddenSpecialFilters (Verse.TreeNode_ThingCategory node) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 at Verse.Listing_TreeThingFilter.Visible (Verse.SpecialThingFilterDef filterDef, Verse.TreeNode_ThingCategory node) [0x0002f] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 at Verse.Listing_TreeThingFilter.DoCategoryChildren (Verse.TreeNode_ThingCategory node, System.Int32 indentLevel, System.Int32 openMask, Verse.Map map, System.Boolean subtreeMatchedSearch) [0x00029] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 at Verse.Listing_TreeThingFilter.ListCategoryChildren (Verse.TreeNode_ThingCategory node, System.Int32 openMask, Verse.Map map, UnityEngine.Rect visibleRect) [0x0004a] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 at Verse.ThingFilterUI.DoThingFilterConfigWindow (UnityEngine.Rect rect, Verse.ThingFilterUI+UIState state, Verse.ThingFilter filter, Verse.ThingFilter parentFilter, System.Int32 openMask, System.Collections.Generic.IEnumerable`1[T] forceHiddenDefs, System.Collections.Generic.IEnumerable`1[T] forceHiddenFilters, System.Boolean forceHideHitPointsConfig, System.Boolean forceHideQualityConfig, System.Boolean showMentalBreakChanceRange, System.Collections.Generic.List`1[T] suppressSmallVolumeTags, Verse.Map map) [0x002a5] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 at RimWorld.ITab_Storage.FillTab () [0x0020d] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 at Verse.InspectTabBase+<>c__DisplayClass19_0.<DoTabGUI>b__0 () [0x00039] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 UnityEngine.StackTraceUtility:ExtractStackTrace ()(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)Verse.Log:ErrorOnce (string,int)Verse.InspectTabBase/<>c__DisplayClass19_0:<DoTabGUI>b__0 ()Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)Verse.Window:InnerWindowOnGUI (int)UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
这个是我找到有stroage字眼的详细内容
贴吧:rimworld作者:赤色粉尘 2024-09-18 20:54
回复:每日签到贴,勿扰
https://tieba.baidu.com/mo/q/literature/rankList?forum_id=18294502&cuid=9ED914B5DDD1DE09809F082F2E6E9F46|VHDAOTDV7&cuid_galaxy2=9ED914B5DDD1DE09809F082F2E6E9F46|VHDAOTDV7&cuid_gid=&timestamp=1726492817318&_client_version=12.68.5.0&_client_type=2&nohead=1&skin=default
贴吧:牧神记作者:Liyuwangnan 2024-09-16 21:22
【信息板769】24年9月16日阿森纳资讯
枪迷朋友们,喜欢关注阿森纳信息的可以关注我,每天都会更新阿森纳资讯。 评论区期待与您的互动,您的支持就是我更新的动力,谢谢大家。 机翻,附带了英文原文。 0.如果您有枪迷群,欢迎邀我进群,我会每天搬运信息,感谢。 阿森纳黑龙江球迷会和阿森纳海南球迷会以及枪迷聊天群邀请您的加入: 绿色应用添加:Arsenalwenger22 1.阿森纳凭借加布里埃尔的进球,客场1-0击败热刺,取得北伦敦德比客场3连胜! 阿森纳首发:拉亚,本·怀特,萨利巴
贴吧:阿森纳作者:海布里的阿尔塞纳 2024-09-16 08:15
超声炮品牌:peninsula超声炮,半岛超声炮前后对比图看过来~
(超声炮品牌:peninsula超声炮,半岛超声炮前后对比图看过来~)在当今美容科技日新月异的时代,peninsula超声炮作为一种先进的美容治.疗手段,已经逐渐走进人们的视野。而与之相配套的专 用营养ACME-TEA(细胞能量蛋白)更是受到了广大消费者的关注。本文将详细介绍这款专为半岛超声炮设计的细胞营养。peninsula超声炮=半岛超声炮,是目前国内唯 一一台有证的超声设备,是Peninsula半岛公司研发推出的一款全新超声类治-疗仪器,(超声炮品牌:peninsu
贴吧:三线提升作者:extreme粥 2024-09-06 22:13
回复:看了眼更新,很离谱
有新皮肤,但是木有泳装Added Hailey to the list of standard Descendants in the shop.
- Added "Hailey's Sniper Squad Full-Dress Uniform" premium skin package.
- Added Hailey's "Typical Army Beret" premium head skin.
- Added Hailey's "Hair & Makeup 1” and "Hair & Makeup 2" packages which include her head skin.
- Added Hailey's "Southern Front" and "Color from the Unknown" body skins.
- Added Hailey's "Milk Tea" makeup.
- Added "Lepic's Infectious Agent Survivor" premium skin package.
- Added "Yujin's Nightmare on Med Street" premium skin package.
- Added Ajax's "Mk. Dominator 02 Set" evolving skin.
- Added “Twisted Worship” female event skin.
- Added "Colossus: Dead Bride Skin Set" female event skin.
- Added "Colossus: Executioner Skin Set" male event skin.
- Added "Albion Fire Brigade Set" unisex event skin.
- Added "Gentlemanly" male event skin.
贴吧:第一后裔作者:我做我喜欢OYE 2024-08-29 13:27
回复:每隔10分钟就闪退一次这是什么原因导致的?
这是崩溃日志:
crash-2024-08-27-12-15-12.log -> AUTOSCAN REPORT GENERATED BY CLASSIC v7.20
# FOR BEST VIEWING EXPERIENCE OPEN THIS FILE IN NOTEPAD++ OR SIMILAR #
# PLEASE READ EVERYTHING CAREFULLY AND BEWARE OF FALSE POSITIVES #
====================================================
Main Error: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF66A3E1D7B Fallout4.exe+1B41D7B
Detected Buffout 4 Version: Buffout 4 v1.28.6
* You have the latest version of Buffout 4! *
====================================================
CHECKING IF LOG MATCHES ANY KNOWN CRASH SUSPECTS...
====================================================
# Checking for Mesh (NIF) Crash.............. SUSPECT FOUND! > Severity : 4 #
-----
# Checking for Body Physics Crash............ SUSPECT FOUND! > Severity : 4 #
-----
# Checking for Player Character Crash........ SUSPECT FOUND! > Severity : 3 #
-----
* FOR DETAILED DESCRIPTIONS AND POSSIBLE SOLUTIONS TO ANY ABOVE DETECTED CRASH SUSPECTS *
* SEE: https://docs.google.com/document/d/17FzeIMJ256xE85XdjoPvv_Zi3C5uHeSTQh6wOZugs4c *
====================================================
CHECKING IF NECESSARY FILES/SETTINGS ARE CORRECT...
====================================================
* NOTICE: FCX MODE IS DISABLED. YOU CAN ENABLE IT TO DETECT PROBLEMS IN YOUR MOD & GAME FILES *
[ FCX Mode can be enabled in the exe or CLASSIC Settings.yaml located in your CLASSIC folder. ]
?? F4EE (Looks Menu) parameter is correctly configured in your Buffout 4 settings!
-----
?? Achievements parameter is correctly configured in your Buffout 4 settings!
-----
?? Memory Manager parameter is correctly configured in your Buffout 4 settings!
-----
? FCX Mode is disabled, skipping game files check...
-----
====================================================
CHECKING FOR MODS THAT CAN CAUSE FREQUENT CRASHES...
====================================================
[!] FOUND : [37] Tactical Tablet
- Can cause flickering with certain scopes or crashes while browsing workbenches, most commonly with ECO.
-----
# [!] CAUTION : ANY ABOVE DETECTED MODS HAVE A MUCH HIGHER CHANCE TO CRASH YOUR GAME! #
* YOU CAN DISABLE ANY / ALL OF THEM TEMPORARILY TO CONFIRM THEY CAUSED THIS CRASH. *
====================================================
CHECKING FOR MODS THAT CONFLICT WITH OTHER MODS...
====================================================
[!] CAUTION : Extended Weapon Systems ? CONFLICTS WITH : Tactical Reload
Using both mods can frequently crash the game.
Use only one of these mods, not both at the same time.
-----
# [!] CAUTION : FOUND MODS THAT ARE INCOMPATIBLE OR CONFLICT WITH YOUR OTHER MODS #
* YOU SHOULD CHOOSE WHICH MOD TO KEEP AND DISABLE OR COMPLETELY REMOVE THE OTHER MOD *
====================================================
CHECKING FOR MODS WITH SOLUTIONS & COMMUNITY PATCHES
====================================================
[!] FOUND : [FE009] Advanced Animation Framework
- Latest AAF version only available on Moddingham | AAF Tech Support: https://discord.gg/gWZuhMC
Latest AAF Link (register / login to download): https://www.moddingham.com/viewtopic.php?t=2
-----
- Looks Menu versions 1.6.20 & 1.6.19 can frequently break adult mod related (erection) morphs.
If you notice AAF related problems, remove latest version of Looks Menu and switch to 1.6.18.
-----
[!] FOUND : [8E] Natural And Atmospheric Commonwealth
- If you notice weird looking skin tones with either NAC or NACX, install this patch.
Patch Link: https://www.nexusmods.com/fallout4/mods/57052?tab=files
-----
[!] FOUND : [0A] Tactical Reload
- Can cause weapon and combat related crashes. TR Expansion For ECO is highly recommended.
TR Expansion For ECO Link: https://www.nexusmods.com/fallout4/mods/67716?tab=files
-----
# [!] CAUTION : FOUND PROBLEMATIC MODS WITH SOLUTIONS AND COMMUNITY PATCHES #
[Due to limitations, CLASSIC will show warnings for some mods even if fixes or patches are already installed.]
[To hide these warnings, you can add their plugin names to the CLASSIC Ignore.yaml file. ONE PLUGIN PER LINE.]
====================================================
CHECKING FOR MODS PATCHED THROUGH OPC INSTALLER...
====================================================
# FOUND NO PROBLEMATIC MODS THAT ARE ALREADY PATCHED THROUGH THE OPC INSTALLER #
====================================================
CHECKING IF IMPORTANT PATCHES & FIXES ARE INSTALLED
====================================================
? Canary Save File Monitor is not installed!
This is a highly recommended mod that can detect save file corruption.
Link: https://www.nexusmods.com/fallout4/mods/44949?tab=files
?? High FPS Physics Fix is installed!
?? Previs Repair Pack (PRP) is installed!
?? Unofficial Fallout 4 Patch is installed!
?? Nvidia Weapon Debris Fix is installed!
?? Nvidia Reflex Support is installed!
====================================================
SCANNING THE LOG FOR SPECIFIC (POSSIBLE) SUSPECTS...
====================================================
# LIST OF (POSSIBLE) PLUGIN SUSPECTS #
* COULDN'T FIND ANY PLUGIN SUSPECTS *
# LIST OF (POSSIBLE) FORM ID SUSPECTS #
* COULDN'T FIND ANY FORM ID SUSPECTS *
# LIST OF DETECTED (NAMED) RECORDS #
- Name: "BSFaceGenNiNodeSkinned" | 5
- Name: "Data\Textures\dlc04\lod\dlc04nukabottleorange01lod_n.dds" | 1
- Name: "RBackLegThigh" | 1
- Name: "skeleton.nif" | 5
- Name: "skeletonExport" | 1
[Last number counts how many times each Named Record shows up in the crash log.]
These records were caught by Buffout 4 and some of them might be related to this crash.
Named records should give extra info on involved game objects, record types or mod files.
FOR FULL LIST OF MODS THAT CAUSE PROBLEMS, THEIR ALTERNATIVES AND DETAILED SOLUTIONS
VISIT THE BUFFOUT 4 CRASH ARTICLE: https://www.nexusmods.com/fallout4/articles/3115
===============================================================================
Author/Made By: Poet (guidance.of.grace) | https://discord.gg/DfFYJtt8p4
CONTRIBUTORS | evildarkarchon | kittivelae | AtomicFallout757
FO4 CLASSIC | https://www.nexusmods.com/fallout4/mods/56255
CLASSIC v7.20 | 23.09.29 | END OF AUTOSCAN
贴吧:辐射4作者:命定的随机 2024-08-27 20:37
ARM系列主板安装moOde等数播系统
ARM系列主板安装moOde等数播系统 Androidnews 2024.08.11 说明: 本安装教程不保证所有arm主板都能安装成功; 本安装教程虽然劲量简单,但是还是需要一定的Linux功底; 本安装教程以Debian的bookworm为基底实现,如果想使用其它版本,请结合教程自己摸索; 本安装教程都以root账户执行; 本安装教程使用Xshell_Plus_v6.0.0095.zip作为SSH和SCP工具,解压,绿化; 其它未经事宜请大家自己摸索:) 测试安装通过硬件: RK3399系列 aml s905系列 全志Hx系列 推荐固件包下载网
贴吧:乐之邦作者:tomosak 2024-08-12 21:15
回复:【1.4 MOD】失能機關 - The Dead Man's Switch
机械组装平台复活机械体的时候会报bug,复活之后的机械体也不能动
概率触发
不知道是不是和我哪个mod冲突了
Message logging is now once again on.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.ResetMessageCount_Patch1 ()
Verse.Log:Clear ()
LudeonTK.EditWindow_Log/<>c:<DoWindowContents>b__33_0 ()
LudeonTK.EditWindow:DoRowButton (single&,single,string,string,System.Action)
LudeonTK.EditWindow_Log:DoWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9F861948]
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00028] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.SignalManager:SendSignal (RimWorld.Signal)
RealRuins.RuinedBaseComp:CompTick ()
RimWorld.Planet.WorldObject:Tick ()
RimWorld.Planet.MapParent:Tick ()
RimWorld.Planet.WorldObjectsHolder:WorldObjectsHolderTick ()
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9F861948] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.SignalManager:SendSignal (RimWorld.Signal)
RealRuins.RuinedBaseComp:CompTick ()
RimWorld.Planet.WorldObject:Tick ()
RimWorld.Planet.MapParent:Tick ()
RimWorld.Planet.WorldObjectsHolder:WorldObjectsHolderTick ()
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
Patch
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Motorization.Harmony_BillUtility/MakeNewBill_PostFix:PostFix (Verse.RecipeDef,RimWorld.Bill&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.BillUtility.MakeNewBill_Patch3 (Verse.RecipeDef,RimWorld.Precept_ThingStyle)
ImprovedWorkbenches.BillCopyPaste:DoPasteInto (RimWorld.Building_WorkTable,bool)
ImprovedWorkbenches.BillStack_DoListing_Detour:Prefix ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.BillStack.DoListing_Patch3 (RimWorld.BillStack,UnityEngine.Rect,System.Func`1<System.Collections.Generic.List`1<Verse.FloatMenuOption>>,UnityEngine.Vector2&,single&)
RimWorld.ITab_Bills:FillTab ()
Verse.InspectTabBase/<>c__DisplayClass19_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
贴吧:rimworld作者:823106807 2024-08-11 03:48
回复:有没有大佬可以帮忙看一下
Exception filling window for RuntimeGC.UserInterface: System.NullReferenceException: Object reference not set to an instance of an object[lbk]Ref F98C42A7[rbk]at Verse.PlayLog.Notify_PawnDiscarded (p, silentlyRemoveReferences) [lbk]0x0001c[rbk] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0at (silentlyRemoveReferences) [lbk]0x0010e[rbk] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 - POSTFIX VFEEmpire.Mod: Void VFEEmpire.HarmonyPatches.Patch_HonorsMisc:Discard_Postfix(Pawn __instance)at(verbose) [lbk]0x00827[rbk] in <d0dd89aa475044c99d6e8993750f10ab>:0at RuntimeGC.UserInterface.GC_wrapped (verbose) [lbk]0x00014[rbk] in <d0dd89aa475044c99d6e8993750f10ab>:0at RuntimeGC.UserInterface.<DoComponents>b__10_0 () [lbk]0x00001[rbk] in <d0dd89aa475044c99d6e8993750f10ab>:0at (UnityEngine.Vector2 pos, width) [lbk]0x00049[rbk] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0at (rect, System.Collections.Generic.List`1[lbk]T[rbk] optList) [lbk]0x00037[rbk] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0at (rect) [lbk]0x0016e[rbk] in <d0dd89aa475044c99d6e8993750f10ab>:0at (canvas) [lbk]0x00104[rbk] in <d0dd89aa475044c99d6e8993750f10ab>:0at 网页链接 (System.Int32 x) [lbk]0x001a6[rbk] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0UnityEngine.StackTraceUtility:ExtractStackTrace ()(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)Verse.Window:InnerWindowOnGUI (int)UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
贴吧:rimworld作者:homehuan77 2024-08-10 21:23
求助,有没有大佬帮忙看看
点了清理pawns之后deadpawns不能清理掉,还会爆红Exception filling window for RuntimeGC.UserInterface: System.NullReferenceException: Object reference not set to an instance of an object[lbk]lbk[rbk]Ref F98C42A7[lbk]rbk[rbk]at Verse.PlayLog.Notify_PawnDiscarded (Verse.Pawn p, System.Boolean silentlyRemoveReferences) [lbk]lbk[rbk]0x0001c[lbk]rbk[rbk] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0at Verse.Pawn.Discard (System.Boolean silentlyRemoveReferences) [lbk]lbk[rbk]0x0010e[lbk]rbk[rbk] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 - POSTFIX VFEEmpire.Mod: Void VFEEmpire.Harmon
贴吧:rimworld作者:homehuan77 2024-08-10 21:20

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