气球塔防6吧 关注:26,839贴子:315,877
  • 7回复贴,共1

V48更新日志

只看楼主收藏回复

New Paragon - the Mega Massive Munitions Factory
The only way to nerf Permaspike has been found - making a more Mega, more Massive, more Munitions Factory!
Be it the permanent Carpet of Spikes, explosive Spike Storming Mines or the devastating Spikeageddon Mines, this SPACTORY fortress is near impassable for any Bloons
New Map - Spa Pits
A never before seen and highly relaxing location in the monkey world! A great place to let off some steam…
New Quests
Projectile-Go-Round - This originally started life as a Rogue Legends artifact but was deemed too fundamentally broken to fix for all possible edge-case situations. It was far too fun to leave entirely on the cutting room floor, though, so enjoy the chaos!
She-Ra Quest - Try out the new She-Ra Adora skin & She-Ra’s Sword of Protection power, plus learn more about this awesome convergence!
New Achievements
Nope, nothing to see here (Delete this from final notes)
New Trophy Store Items
Heroes: Rosalia Border Collie pet
Bloons: Magpie DDT Skin
Game & UI: Avatar - Spike Factory paragon
New Limited Time trophy items (Note: Will not be available until the seasonal event begins!)
Banner - Spring Time Rosalia
New CT Team Store items
Base Props: Base Prop - Picnic Basket
Game Changes / Additions
New ‘MOAB Test Bloon’ in Sandbox
[Boss] Boss & Race Event leaderboard brackets have been updated
Top 1% changed to Top 100
Boss scores will now record on leaderboards after defeating tier 1, not tier 5!
Higher tier victories will ranked higher on the leaderboard than lower tier victories
[Boss] Co-op Boss games will now always default to Free For All placement
[Boss] Boss Challenge co-op games now allow for co-op map split selection
[Maps] Polyphemus annoyed me in Rogue one time too many; so now Bloons will loop once around The Eye before exiting the track. This is purely to give them more time to think about what they have done and does not mean they are forgiven.
Patch will now explain the Continue system after an account’s first loss
Rogue Legends
Our first DLC, Rogue Legends, received an amazing response from you all, and following the fantastic feedback we received we have decided to slow down our initial Legends plans and make each one as epic as Rogue was - or more so. The 2 important takeaways from this are that v48.0 is including a significant update for Rogue Legends, and we have changed our plans to only do one more Legend this year rather than try to squeeze two in.
More detail for these upcoming Rogue Legends changes listed at the end but here are some bullet points:
New Features
Rogue XP & Shop: While playing through your Rogue adventures you will now earn Marshmallows (at the end of each run) that can be spent to unlock and level up permanent upgrades that grant benefits to all future runs
CHIMPS: Baseline difficulty completely reworked - CHIMPS has been completely taken apart, and you can put it back together however you like with Curses
Curses: CHIMPS campaigns now allow for extra negative modifiers to be chosen to add more of a challenge, many CHIMPS rules have been moved here as optional modifiers
Tile Modifiers: Added new challenge modifiers for Standard Bloon Encounters
Monkey Money: Can be purchased at Merchants for tokens from Stages 2-5
New Artifacts: 35 new artifacts to find and play with!
Changes
For more detail stick around until after the general Balance Changes
QoL improvements: Many QoL improvements
Powers: More powers have been made available as Boost options
Artifacts: Many downsides changed or entirely removed, fire rate lowered across the board, Artifacts will mostly list value for faster attacks rather than attack cooldown reduction
Balance: Better scaling for most Goals & Tiles, much stronger Boss freeplay scaling
She-Ra Crossover
Continuing our Masters of the Universe crossover with a gorgeous new Adora skin that can be obtained through the She-Ra Prestige Pack where available. This pack also includes the new She-Ra Power, Sword of Protection! The Sword of Protection Power fires out many automatic beams of light to pop Bloons and has a long duration.
She-Ra Prestige Pack
Adora Hero Unlock
She-Ra Skin Unlock
30x She-Ra Powers
Super Monkey 300, 400 and 500 Instas
Exclusive Avatar
Exclusive Banner
She-Ra Booster Pack
30 She-Ra Powers
5x Tier 3 Super Monkey Instas
Bug Fixes & General Changes
A number of localization fixes
Resolved an edge case crash that could occur when setting music for Custom Maps
Resolved an issue where changing game language could reset Hero Names stats
Due to long term issues with modded tower/skin data corrupting accounts, if modded tower data is detected on an unmodded client the game will now attempt to ignore or remove the modded tower data before becoming corrupted. This may initially cause problems with some mods, but the drain on our team's time dealing with support requests around these issues is too big to continue ignoring. We do encourage people to swap to a secondary account if you wish to play with Mods to protect your account data.
Unlocking a new hero skin now also selects that new skin
[Boss Challenge] Resolved a specific case in which the Change Hero option would display an incorrect list of heroes
Resolved a case in which upgrade restriction in challenges displayed incorrectly when only paragon tier is restricted
Double Cash will no longer apply within Sandbox mode
[Map Editor] Resolved grouped prop variant display issues when collapsing
Towers should now always be selectable in Review Mode, even if covered by map mechanics like on Covered Garden or Glacial Trail
When entering Review Map, towers selected should not show upgrades as purchasable
Team Banners are again usable on player profiles for banners owned by the team
The default Hero skin should now always display at the top
When previewing an unpurchased hero skin, pressing back will default to your chosen hero rather than the one you were just looking at
Event fixes
[Boss] Blastapopoulos heat gauge should display correctly in Boss Rush
[Race] Upgrading to Paragon or Sun Temple should no longer give a time penalty
[CT] Empowered Heroes should correctly work on Least Tiers tiles
[CT] While playing a tile owned by another player, when the score decays before you finish this score should now be updated in the victory screen UI
Map Specific fixes
[Workshop] Retry Round should no longer increase interactable cost in specific cases
[Polyphemus] Resolved a crash that could occur when building a 5xx Mermonkey in the eye along with a sub paragon, waiting for the eye to close, and then buying another paragon
[Erosion] Resolved some projectile clipping issues
Rogue Legend Bug Fixes
Placing Instas then exiting from and reloading back into a tile should no longer leave those instas still on cooldown from the previous attempt
Resolved audio issues that could occur on swapping between Rogue & Base Game
Resolved an issue where the ‘Tower Spread’ boost effect wasn’t working correctly
[Feats] Diverse Skillset should now work correctly
Endurance race tiles should no longer break after round 140
Resolved a number of conflicts between Starting Strong and Slow and Steady Artifacts
Intelligence Agent now works correctly with Obyn & Geraldo
Playing a Time Attack tile in CT should no longer reset current tile save in Rogue
Beast Handlers should no longer double dip on Artifact bonuses
Corrected a number of cases where the Sticky Situation artifact did not work
Tower Specific Fixes
Tack Shooter
Tack Paragon should not grant full map range to Intel Subs
Monkey Sub
x3x Ballistic Missile should no longer fire at the map-center if its target is destroyed
Super Monkey
TSG vengeful sun avatars should no longer attack through walls
Alchemist
Towers transformed by x5x Alchemists should play the sell sound effect when sold
Druid
Disabling Druid Christmas projectiles should now disable correctly
x5x Spirit of the Forest should now correctly deal damage to children of targets broken by track vine damage zone
Mermonkey
4xx/5xx Mermonkey trident attack no longer ignore Lead Bloons if they have been buffed to damage them
Engineer
Resolved an issue where Sentry Paragon explosions would forget their Support categorization after loading a save
Hero Specific Fixes
Pat Fusty
Slapafizing a Bloon as it is pushed back should no longer slap the Bloon silly & cause it to become slapped forward
Fusty the Snowman should no longer use default voice lines at Lv20
Admiral Brickell
Brickell should now use the correct voicelines when seeing MOAB Class targets
Psi
Should now benefit from specific Bloon debuffs that allow Purple/Lead popping
Rosalia
Will fire both charged attacks during flight boost regardless of what weapon was selected prior
Platform Specific fixes
[Netflix] Netflix Profile button should no longer disappear from the main menu screen when you switch profiles.
Netflix][iOS] Resolved a crash when switching into a new gamer profile which has not been setup previously.


IP属地:浙江1楼2025-04-02 10:22回复
    Balance Changes
    Tower Balance
    Dart Monkey
    Bottom path Dart Monkey has trouble with missing targets and tier 4 in particular seems to be a poor stepping stone for Crosspath Master, so Sharpshooter will now grant a large projectile speed boost and has greater of an attack speed increase
    xx4 Sharpshooter projectile speed 450 > 600
    xx4 Sharpshooter attack cooldown 0.6s > 0.475s
    xx5 Crossbow Master attack cooldown 0.24s > 0.2375s
    Boomerang Monkey
    MOAR Glaives is shifting into a lower price point, and Glaive Lord is seeing a general shift around increasing rate and pierce but lowering bonuses as a simplification. Faster Rangs has had some inconsistency resolved for an overall crosspathing improvement
    4xx MOAR Glaives pierce reduced 80 > 60
    4xx MOAR Glaives price reduced $3000 > $2000
    5xx Glaive Lord glaive damage reduced 8 > 6
    5xx Glaive Lord glaive Ceramic bonus increased 8 > 10
    502 Glaive Lord glaive damage 9 > 8
    5xx Glaive Lord Orbit damage 2 > 4
    5xx Glaive Lord Orbit attack cooldown 0.08 > 0.05
    5xx Glaive Lord Orbit pierce 80 > 200
    5xx Glaive Lord Orbit no longer soaks damage
    5xx Glaive Lord Orbit MOAB Bonus 5 > 0
    5xx Glaive Lord Orbit Ceramic Bonus 8 > 4
    020 Faster Rangs attack cooldown 0.675s > 0.6s
    014 MOAB Press attack cooldown 7.5s > 8s
    024 MOAB Press attack cooldown 5s > 6s
    205 Moab domination no longer increases speed of press attack
    xx5 Moab domination press attack cooldown 5s > 4s
    015 Moab domination press attack cooldown 3.75s > 3.2s
    025 Moab domination press attack cooldown 2.8125s > 2.4s
    Tack Shooter
    Range fits well for this path, so we’re working this more into the main attack of middle path
    x3x Blade Shooter range 31 > 46
    x3x Blade Shooter projectile range 49.24 > 64
    Ice Monkey
    Cryo Cannon’s damage has lowered to more effectively stall, while Icicles damage stays the same and increases for the Icicle projectiles to help it be a stronger damage focus upgrade. Arctic Wind’s price is shifting up into Snowstorm to allow for cheaper utility use.
    xx3 Cryo Cannon damage 2 > 1
    xx4 Icicles damage remains 2
    xx4 Icicles shards damage 2 > 3
    x3x Arctic Wind price $2800 > $2500
    x4x Snowstorm price $3800 > $4000
    x5x Absolute Zero passive Moab slow 20% > 30%
    Glue Gunner
    Bloon Solver performs a little too strong still so the MOAB Bonus is being reduced. There’s currently little reason to take top crosspath for middle glue gunners due to Stickier Glue working for the debuffing effects on this path, so Corrosive Glue will now increase the damage taken debuff for a shorter but more powerful burst of damage. We’re trying out a funny crosspathing change for 205 glue to give greater potential for chain reactions to quickly wipe out lower layers.
    5xx Bloon Solver MOAB bonus 5 > 4
    240 Glue Strike glued Bloons bonus damage 2 > 3
    005 Super Glue DOT tic rate 2.3s > 2s
    205 Super Glue DoT no longer changes tic rate
    205 Super Glue ‘splat on pop’ now deals damage 1
    Sniper Monkey
    Supply Drop is a weak stepping stone without considering the cash generation, but is also not a preferred cash generation option either so improvements are being made to higher tiers of this path. While Maim MOAB is reasonably powerful, Deadly Precision is niche in application so price is shifting up here.
    x4x Supply Drop bounce pierce 4 > 5
    x5x Elite Sniper price $14,500 > $14,000
    3xx Deadly Precision price $3000 > $2500
    4xx Maim MOAB price $5650 > $6000
    Monkey Buccaneer
    Small nerf to Pirate Lord, as we do want it to be a strong T5 but it’s overperforming currently.
    x5x Pirate Lord cannon explosion MOAB bonus 10 > 8
    x5x Pirate Lord frags MOAB bonus 4 > 3
    Monkey Ace
    Tsar Bomba’s last bomb change appeared to be an over-buff and is being reeled back on. Neva-Miss darts max speed and homing acceleration is being increased so the projectiles are less likely to expire before meeting their target unless placement is terrible.
    x5x Tsar Bomba bombing run damage 30 > 25
    xx3 Neva-Miss projectile max speed 180 > 350
    xx3 Neva-Miss projectile acceleration 20 > 50
    Heli Pilot
    Some price is moving out from base Heli into the T3s to make progression up through low heli tiers easier, however Downdraft is retaining the current price as a small buff. Support Chinook is receiving improvement to utility to increase value for people generally wanting this upgrade for other reasons.
    000 Heli Pilot price $1600 > $1500
    3xx Razor Rotors price $1750 > $1850
    xx3 MOAB Shove price $3000 > $3100
    040 Support Chinook speed 70 > 80
    040 Support Chinook minimum blow back distance 32 > 64
    Dartling Gunner
    Hydra Rockets fall off greatly in single target power so it’s receiving more damage, & Ray of Doom’s damage is also being increased to give more value for the save up.
    x3x Hydra Rocket Pods explosion damage 1 > 2
    5xx Ray of Doom damage 25 > 30
    Wizard Monkey
    Base Wizard mostly struggles to compare to base Dart Monkey anyway, so we’re cutting it down to one of the cheapest starter placement towers and adding that small cost back across the top path. Arcane Spike is now seeing some of the crosspathing benefits that Archmage recently received, although Archmage’s Wall of Fire is being reduced in power. Magus’ strict ability timings currently struggle to line up well with Boss Skulls & immunity periods which makes it an undesirable paragon for Boss events, so the Metamorphosis cooldown is being reduced.
    000 Wizard price $325 > $250
    1xx Guided Magic price $150 > $175
    3xx Arcane Mastery price $1400 > $1450
    4xx Arcane Spike's Fireball deals MOAB bonus +6
    4xx Arcane Spike's Wall of Fire deals MOAB bonus +2
    5xx Archmage wall of fire MOAB bonus 8 > 6
    Magus Metamorphosis cooldown 120 > 90
    Super Monkey
    Tech Terror is a menace, and some of the random range on bottom path is being shifted down into more affordable tiers.
    x4x Tech Terror pierce reduced from 8 > 7
    xx4 Dark Champion range increased 53 > 57
    xx5 Legend of the Night no longer gains range (57)
    Alchemist
    People thought the last Rubber to Gold changes sounded cool, but were not particularly reliable so we’re improving the reliability of this attack with much faster attack rate and radius and also adding back some of the potion duration that was previously taken away.
    xx4 Rubber to Gold potion attack rate 5s > 2s
    xx4 Rubber to Gold potion splash radius 14 > 21
    104 Larger Radius benefits the Rubber to Gold potion
    xx4 Rubber to Gold potion duration increased from 7 > 14


    IP属地:浙江2楼2025-04-02 10:24
    回复
      2025-08-25 05:31:12
      广告
      不感兴趣
      开通SVIP免广告
      Druid
      Druid’s Jungle Vine crush time formula has been modified, time taken to crush will now scale up slower but increase more when crushing Lead or Ceramic targets. Spirit of the Forest’s baseline cash generation has been improved to give a later game goal to aim for with Druid farming strategies. Druid projectile lifespans are being shifted from many base weapons into the xx1 range crosspath, this is a nerf to top path lifespan when not taking the crosspath and a buff to 031 druids
      x3x Druid of the Jungle crushes non Ceramic/Lead targets faster
      Spirit of the Forest base cash generation 320 > 1280
      000 Druid projectile range 136 > 102
      xx1 Druidic Reach projectile range remains 136
      031 Druid of the Jungle vine duration 4.5s > 6s
      041 Jungle's Bounty vine duration 9s > 12s
      3xx Druid of the Storm tornado projectile range reduced from 100 > 75
      301 Druid of the Storm tornado projectile range remains 100
      4xx Ball Lightning projectile range reduced from 120 > 90
      4xx Ball Lightning projectile range remains 120
      5xx Super Storm projectile range reduced from 200 > 150
      501 Super Storm projectile range remains 200
      Mermonkey
      Abyss Dweller is far too inconsistent before it gains the T4 ink attack, so a lot of price is being shifted up out of this update. Middle path is seeing a consistency improvement for Freeze Duration & White Bloons, and Popseidon’s ability is being improved to damage & slow DDTs (if it can see them) and destroy all non-fortified Ceramics. Symphonic Resonance is too expensive to be considered as a de-camo choice so this effect is moving into Alluring Melody, Symphonic Resonance itself is far too powerful right now so the ability to grab BFBs is being removed.
      3xx Abyss Dweller price $2100 > $1300
      4xx Abyssal Warrior price $3600 > $4200
      x3x freeze duration 0.3s > 0.8s
      x4x Arctic Knight ignores White unless it can damage
      x5x Popseidon ability wave damage 9 > 70
      x5x Popseidon ability wave damage type Shatter > Frigid
      051 Popseidon fire arc 45° > 60°
      xx3 Alluring Melody de-camo moved from xx4 > xx3
      013 Alluring Melody pierce increased 5 > 6
      xx4 Symphonic Resonance can no longer grab BFBs
      xx5 The Final Harmonic no longer reduces orbit radius
      Spike Factory
      Spike Storm’s price is being increased with Carpet of Spikes remaining the same total cost, and Deadly Spikes is seeing a damage increase to better lead up into Permaspike. The long awaited Permaspike nerf! Well from the Bloons perspective, since it’s less powerful of a Spike Factory compared to the Spike Paragon it has been effectively ‘nerfed’ by comparison so we have decided to leave everything else about it completely unchanged
      x4x Spike Storm price $6000 > $7000
      x5x Carpet of Spikes price $42,000 > $41,000
      xx4 Deadly Spikes damage 2 > 3
      xx5 Permaspike unchanged
      Monkey Village
      The cooldown buff for top village is being improved as many Primary abilities you would use with it are already quite fast to cool down so the % increase feels minimal.
      4xx Primary Mentoring primary ability cooldown buff 10% > 15%
      5xx Primary Expertise primary ability cooldown buff 20% > 25%
      Engineer
      Really only one major change here; a rebalancing to how the 2xx Crosspath applies across various engineer upgrades, and some base stats being changed to accommodate fitting this.
      Faster Engineering Bloontrap/Sentry/Foam rate buff 40% > 50%
      4xx Sentry Expert crushing sentry rate 1.1s > 1.2s
      4xx Sentry Expert boom sentry rate 0.9s > 1s
      204 Trap replacement delay reduced from 2.8s > 2.1s
      xx5 Trap replacement delay reduced from 2.8s > 2.1s
      205 Trap replacement delay reduced from 2.8s > 1.4s
      xx1 Oversize Nails to most secondary attacks now applies +50%
      4xx Sentry Expert cold sentry pierce 25 > 24
      501 Sentry Champion pierce 7 > 10
      501 Sentry Champion sentry explosion pierce 70 > 75
      x4x Cleansing Foam pierce 15 > 14
      x5x Cleansing Foam pierce 30 > 24
      Beast Handler
      As Great White still has problematic consistency the thrash radius is increasing. T-Rex is generally powerful in a lot of ways, and as the ability cooldown is quite short, we are increasing the cooldown.
      3xx Great White thrash radius 10 > 15
      3xx Great White Instakill RBE cap 500k > 1 million
      x4x Tyrannosaurus Rex ability cooldown 35 > 40s


      IP属地:浙江3楼2025-04-02 10:24
      回复
        Hero Balance
        Gwendolin
        Gwendolin’s Lv10 Firestorm has been power-crept past by newer heroes and feels very lacking at this level for a fast XP curve hero.
        Lv10 Firestorm burn damage 1 > 2
        Lv16 Firestorm burn damage unchanged
        Striker Jones
        Striker’s main attack has never contributed a great deal to his value, so we are increasing its damage across the board for cleanup purposes and giving it a slight Bloon pushback. At the same time, Concussive Shell’s stun duration is being lowered at higher levels.
        Lv1 Bazooka pushes non-MOAB Bloons back 5 units
        Lv1 Bazooka damage 1 > 2
        Lv7 Bazooka damage 2 > 4
        Lv12 Bazooka damage 3 > 6
        Lv17 Bazooka damage 4 > 8
        Lv9 Concussive shell stun duration 5s > 4s
        Lv14 Concussive shell stun duration 7.5s > 6s
        Obyn Greenfoot
        As Obyn continues to prove himself as a powerful hero we are again lowering his buff to Druid Storm attack rate, while his buff for Jungle Druid cash generation is being increased as we wish to nurture his potential as an alternate farming setup.
        Lv9 Druid Storm rate buff 25% > 15%
        Lv5 Cash buff for jungle druids 20% > 35%
        Captain Churchill
        Churchill has some trouble dealing with fast DDTs in late game, so his Lv15 Fortified bonus will now also apply to Lead Bloons.
        Lv15 Cannon bonus also grants Lead bonus +3
        Lv15 Machine gun also grants Lead bonus +2
        Admiral Brickell
        As one of the best heroes, Brickell is seeing a slight reduction to her Navel Tactics buff.
        Level 3 Naval Tactics duration 9s > 8s
        Level 14 Naval Tactics duration 12s > 10s
        Etienne
        We don't have a general large range buff focus hero, and this really feels like it fits Etienne’s character well, so it sounded fun.
        Lv2 Also increases range for towers in Radius +10%
        Lv16 Also increases range for towers in Radius +20%
        Sauda
        Sauda is generally too powerful & capable of being an easy hard carry for single lanes so her attack rate is being reduced across most levels.
        Lv1 Attack cooldown increased from 0.4s > 0.45s
        Lv5 Attack cooldown increased from 0.32s > 0.36s
        Lv8 Attack cooldown increased from 0.25s > 0.27s
        Lv14 Attack cooldown increased from 0.16s > 0.18s
        Lv18 Attack cooldown unchanged (0.1s)
        Corvus
        Corvus’ early game is too powerful for the full map coverage that it provides, so his placement cost is increasing and Spirit Pierce is being reduced as he has many spell options for covering pierce in the later game to make up for this. Frostbound & Repel can chain together for a powerful stall so Frostbound’s duration is being reduced.
        Corvus price $1025 > $1325
        Lv1 Spirit pierce reduced 5 > 4
        Lv2 Spirit pierce reduced 8 > 6
        Lv5 Frostbound duration 10s > 8s
        Rogue Legend
        Quality of Life
        Search Field for Starter Artifact Selection
        Rich Presence support for Rogue Legends
        Better Goal Display for all Minigame & Mini Boss tiles
        Boss rebalancing; faster fights with separate scaling for each Boss
        Monkey Money can be purchased at Merchants for tokens from Stages 2-5
        Queue Boosts option, when enabled Boosts will be stored in the Artifact Menu
        Team Information is now visible on Hero Skins unlock preview when within Rogue
        Starting Artifacts now filter towards the bottom if remaining power can’t support them
        Rest Tile recruitment re-roll for Tokens (Free Rerolls moved to the Marshmallow Shop)
        Updated map difficulty variety per stage (stages 4+ is final), you will start to see much few beginner maps and much more difficult maps each stage


        IP属地:浙江4楼2025-04-02 10:25
        回复
          Rogue Balance
          Campaign runs are limited to 50 artifacts at any one time before choosing what to keep
          More powers can appear as Boost options; Thrive, Super Monkey Storm, Monkey Boost, Time Stop, Glue Trap, Camo Trap & Battle Cat
          Map Border rebounds now allows projectiles outside of map bounds to pass back in
          Boss Essence artifact starting power increased to 18 (the new max starting power)
          Brickell team starting artifact Portability Rare > Common
          Joan of Arc Adora team starting artifact Critical Impact > Heroic Edge
          Biker Bones team starting artifact One Shot > Pops Fired
          Octojones team starting artifact Portability > Fish Nova
          Galaxili team starting artifact Slower is Harder > BB Gatling Gun
          Looking Forward
          As game developers, we’ve really enjoyed the start to this year - watching the release and reactions to Rogue Legends, discussing further what we want to do with each Legends release, continuing to work on awesome new Monkey Towers and Heroes as core elements of the game, and pushing ourselves to improve the social and multiplayer features and tech. As you can see, we’ve added heaps to Rogue Legends, and we still have more great ideas, so that has fundamentally changed our approach versus what was written in the 47.0 Looking Forward notes. Not surprisingly, that lines up with many of the questions and concerns that our More Awesomer players and community had about our approach to Legends - leaning too frequently into paid content, the sustainability of doing two additional Legends drops in a year, and the impact on the team and other new content, especially Paragons. We greatly appreciate that feedback and how it balances our instincts, so let’s look at what we’re now thinking in a few key areas previously discussed.


          IP属地:浙江5楼2025-04-02 10:26
          回复
            Legends
            The team absolutely loved being able to put together more content for Rogue Legends, so allowing time to have that interaction across one or more updates after a Legends drop is something we’re now planning
            That ability to expand scope in updates also requires highly flexible pipelines and frameworks as well as months of interaction on those systems
            The team did not want to have timeframe be the main driver of scope for future Legends drops, and while we had all agreed at the end of 2024 that we would try a one-small/one-large approach to 2025, we didn’t hold onto that for long after Rogue Legends released
            We are now moving forward with only one large Legends drop this year - Frontier Legends, which we’re planning to release in early December 2025
            Rogue Legends will likely have minor additions and balance changes until then, but most of our Legends work is now on Frontier
            Monkey Focus
            The Desperado Monkey Tower, while thematically aligned with Frontier Legends, will still drop in June. Desperado is just too cool to hold back, with three very distinct paths, weapons, and play styles, so we are super excited to get them into play this northern hemisphere summer, currently planned for mid-June. Of course, Desperado will have a fun role to play in Frontier Legends, but there will be a new sheriff in town when that drops.
            We heard the community's concerns about the slow progress on Paragons if we only do one this year, so we have penciled in one additional Paragon by the end of the year. This must remain a flexible stretch goal for us, but we had so much fun with Mega Munitions and we really want to make good on a second Paragon, so wish us luck. It is a bit of a problem for us—we want to do everything!
            Game Editor
            Great progress on Game Editor, which continues to both morph and get more defined. We are going through a testing phase that allows us to make Quests using the new system and, in so doing, test the ability to manipulate maps, objects, Monkeys, and victory conditions. A huge focus is on usability, as the point of being in-game is to make it accessible to as many people as possible. At this point, we are not planning for Game Editor to be in update 49 - we still have lots of testing and UI development to do. Once we pass the internal milestone where at least one team member has built something that makes us all stop what we’re doing and play, we’ll know we’re ready to release.
            Console
            We were excited to substantially fix the Xbox login issues, launch the Xbox content update, and bring it to parity with PlayStation. However, we are aware that some DNS-related issues are still affecting some players, and we are working on a fix.
            The console onto main branch work has moved forward significantly. We’re not ready to give a timeline for that update as we still have significant UI and controls work alongside a framework that will make future updates faster to bring to consoles. Switch development is dependent on this merge to the main branch, so Switch will launch in the same window as Xbox and PlayStation getting all of the deferred content, so all 3 platforms will have the full BTD6 content, including Contested Territories, Boss Rush, and Rogue Legends. We’ll continue to give updates via these Looking Forward notes.
            Thanks so much for reading, and thanks in advance for your future feedback and support!


            IP属地:浙江6楼2025-04-02 10:26
            回复
              牢科出门喜提300元涨价,科爷,这很冤种


              IP属地:广东来自Android客户端7楼2025-04-02 12:35
              回复
                希腊奶


                IP属地:陕西来自Android客户端8楼2025-04-02 13:31
                回复