New Paragon - the Mega Massive Munitions Factory
The only way to nerf Permaspike has been found - making a more Mega, more Massive, more Munitions Factory!
Be it the permanent Carpet of Spikes, explosive Spike Storming Mines or the devastating Spikeageddon Mines, this SPACTORY fortress is near impassable for any Bloons
New Map - Spa Pits
A never before seen and highly relaxing location in the monkey world! A great place to let off some steam…
New Quests
Projectile-Go-Round - This originally started life as a Rogue Legends artifact but was deemed too fundamentally broken to fix for all possible edge-case situations. It was far too fun to leave entirely on the cutting room floor, though, so enjoy the chaos!
She-Ra Quest - Try out the new She-Ra Adora skin & She-Ra’s Sword of Protection power, plus learn more about this awesome convergence!
New Achievements
Nope, nothing to see here (Delete this from final notes)
New Trophy Store Items
Heroes: Rosalia Border Collie pet
Bloons: Magpie DDT Skin
Game & UI: Avatar - Spike Factory paragon
New Limited Time trophy items (Note: Will not be available until the seasonal event begins!)
Banner - Spring Time Rosalia
New CT Team Store items
Base Props: Base Prop - Picnic Basket
Game Changes / Additions
New ‘MOAB Test Bloon’ in Sandbox
[Boss] Boss & Race Event leaderboard brackets have been updated
Top 1% changed to Top 100
Boss scores will now record on leaderboards after defeating tier 1, not tier 5!
Higher tier victories will ranked higher on the leaderboard than lower tier victories
[Boss] Co-op Boss games will now always default to Free For All placement
[Boss] Boss Challenge co-op games now allow for co-op map split selection
[Maps] Polyphemus annoyed me in Rogue one time too many; so now Bloons will loop once around The Eye before exiting the track. This is purely to give them more time to think about what they have done and does not mean they are forgiven.
Patch will now explain the Continue system after an account’s first loss
Rogue Legends
Our first DLC, Rogue Legends, received an amazing response from you all, and following the fantastic feedback we received we have decided to slow down our initial Legends plans and make each one as epic as Rogue was - or more so. The 2 important takeaways from this are that v48.0 is including a significant update for Rogue Legends, and we have changed our plans to only do one more Legend this year rather than try to squeeze two in.
More detail for these upcoming Rogue Legends changes listed at the end but here are some bullet points:
New Features
Rogue XP & Shop: While playing through your Rogue adventures you will now earn Marshmallows (at the end of each run) that can be spent to unlock and level up permanent upgrades that grant benefits to all future runs
CHIMPS: Baseline difficulty completely reworked - CHIMPS has been completely taken apart, and you can put it back together however you like with Curses
Curses: CHIMPS campaigns now allow for extra negative modifiers to be chosen to add more of a challenge, many CHIMPS rules have been moved here as optional modifiers
Tile Modifiers: Added new challenge modifiers for Standard Bloon Encounters
Monkey Money: Can be purchased at Merchants for tokens from Stages 2-5
New Artifacts: 35 new artifacts to find and play with!
Changes
For more detail stick around until after the general Balance Changes
QoL improvements: Many QoL improvements
Powers: More powers have been made available as Boost options
Artifacts: Many downsides changed or entirely removed, fire rate lowered across the board, Artifacts will mostly list value for faster attacks rather than attack cooldown reduction
Balance: Better scaling for most Goals & Tiles, much stronger Boss freeplay scaling
She-Ra Crossover
Continuing our Masters of the Universe crossover with a gorgeous new Adora skin that can be obtained through the She-Ra Prestige Pack where available. This pack also includes the new She-Ra Power, Sword of Protection! The Sword of Protection Power fires out many automatic beams of light to pop Bloons and has a long duration.
She-Ra Prestige Pack
Adora Hero Unlock
She-Ra Skin Unlock
30x She-Ra Powers
Super Monkey 300, 400 and 500 Instas
Exclusive Avatar
Exclusive Banner
She-Ra Booster Pack
30 She-Ra Powers
5x Tier 3 Super Monkey Instas
Bug Fixes & General Changes
A number of localization fixes
Resolved an edge case crash that could occur when setting music for Custom Maps
Resolved an issue where changing game language could reset Hero Names stats
Due to long term issues with modded tower/skin data corrupting accounts, if modded tower data is detected on an unmodded client the game will now attempt to ignore or remove the modded tower data before becoming corrupted. This may initially cause problems with some mods, but the drain on our team's time dealing with support requests around these issues is too big to continue ignoring. We do encourage people to swap to a secondary account if you wish to play with Mods to protect your account data.
Unlocking a new hero skin now also selects that new skin
[Boss Challenge] Resolved a specific case in which the Change Hero option would display an incorrect list of heroes
Resolved a case in which upgrade restriction in challenges displayed incorrectly when only paragon tier is restricted
Double Cash will no longer apply within Sandbox mode
[Map Editor] Resolved grouped prop variant display issues when collapsing
Towers should now always be selectable in Review Mode, even if covered by map mechanics like on Covered Garden or Glacial Trail
When entering Review Map, towers selected should not show upgrades as purchasable
Team Banners are again usable on player profiles for banners owned by the team
The default Hero skin should now always display at the top
When previewing an unpurchased hero skin, pressing back will default to your chosen hero rather than the one you were just looking at
Event fixes
[Boss] Blastapopoulos heat gauge should display correctly in Boss Rush
[Race] Upgrading to Paragon or Sun Temple should no longer give a time penalty
[CT] Empowered Heroes should correctly work on Least Tiers tiles
[CT] While playing a tile owned by another player, when the score decays before you finish this score should now be updated in the victory screen UI
Map Specific fixes
[Workshop] Retry Round should no longer increase interactable cost in specific cases
[Polyphemus] Resolved a crash that could occur when building a 5xx Mermonkey in the eye along with a sub paragon, waiting for the eye to close, and then buying another paragon
[Erosion] Resolved some projectile clipping issues
Rogue Legend Bug Fixes
Placing Instas then exiting from and reloading back into a tile should no longer leave those instas still on cooldown from the previous attempt
Resolved audio issues that could occur on swapping between Rogue & Base Game
Resolved an issue where the ‘Tower Spread’ boost effect wasn’t working correctly
[Feats] Diverse Skillset should now work correctly
Endurance race tiles should no longer break after round 140
Resolved a number of conflicts between Starting Strong and Slow and Steady Artifacts
Intelligence Agent now works correctly with Obyn & Geraldo
Playing a Time Attack tile in CT should no longer reset current tile save in Rogue
Beast Handlers should no longer double dip on Artifact bonuses
Corrected a number of cases where the Sticky Situation artifact did not work
Tower Specific Fixes
Tack Shooter
Tack Paragon should not grant full map range to Intel Subs
Monkey Sub
x3x Ballistic Missile should no longer fire at the map-center if its target is destroyed
Super Monkey
TSG vengeful sun avatars should no longer attack through walls
Alchemist
Towers transformed by x5x Alchemists should play the sell sound effect when sold
Druid
Disabling Druid Christmas projectiles should now disable correctly
x5x Spirit of the Forest should now correctly deal damage to children of targets broken by track vine damage zone
Mermonkey
4xx/5xx Mermonkey trident attack no longer ignore Lead Bloons if they have been buffed to damage them
Engineer
Resolved an issue where Sentry Paragon explosions would forget their Support categorization after loading a save
Hero Specific Fixes
Pat Fusty
Slapafizing a Bloon as it is pushed back should no longer slap the Bloon silly & cause it to become slapped forward
Fusty the Snowman should no longer use default voice lines at Lv20
Admiral Brickell
Brickell should now use the correct voicelines when seeing MOAB Class targets
Psi
Should now benefit from specific Bloon debuffs that allow Purple/Lead popping
Rosalia
Will fire both charged attacks during flight boost regardless of what weapon was selected prior
Platform Specific fixes
[Netflix] Netflix Profile button should no longer disappear from the main menu screen when you switch profiles.
Netflix][iOS] Resolved a crash when switching into a new gamer profile which has not been setup previously.
The only way to nerf Permaspike has been found - making a more Mega, more Massive, more Munitions Factory!
Be it the permanent Carpet of Spikes, explosive Spike Storming Mines or the devastating Spikeageddon Mines, this SPACTORY fortress is near impassable for any Bloons
New Map - Spa Pits
A never before seen and highly relaxing location in the monkey world! A great place to let off some steam…
New Quests
Projectile-Go-Round - This originally started life as a Rogue Legends artifact but was deemed too fundamentally broken to fix for all possible edge-case situations. It was far too fun to leave entirely on the cutting room floor, though, so enjoy the chaos!
She-Ra Quest - Try out the new She-Ra Adora skin & She-Ra’s Sword of Protection power, plus learn more about this awesome convergence!
New Achievements
Nope, nothing to see here (Delete this from final notes)
New Trophy Store Items
Heroes: Rosalia Border Collie pet
Bloons: Magpie DDT Skin
Game & UI: Avatar - Spike Factory paragon
New Limited Time trophy items (Note: Will not be available until the seasonal event begins!)
Banner - Spring Time Rosalia
New CT Team Store items
Base Props: Base Prop - Picnic Basket
Game Changes / Additions
New ‘MOAB Test Bloon’ in Sandbox
[Boss] Boss & Race Event leaderboard brackets have been updated
Top 1% changed to Top 100
Boss scores will now record on leaderboards after defeating tier 1, not tier 5!
Higher tier victories will ranked higher on the leaderboard than lower tier victories
[Boss] Co-op Boss games will now always default to Free For All placement
[Boss] Boss Challenge co-op games now allow for co-op map split selection
[Maps] Polyphemus annoyed me in Rogue one time too many; so now Bloons will loop once around The Eye before exiting the track. This is purely to give them more time to think about what they have done and does not mean they are forgiven.
Patch will now explain the Continue system after an account’s first loss
Rogue Legends
Our first DLC, Rogue Legends, received an amazing response from you all, and following the fantastic feedback we received we have decided to slow down our initial Legends plans and make each one as epic as Rogue was - or more so. The 2 important takeaways from this are that v48.0 is including a significant update for Rogue Legends, and we have changed our plans to only do one more Legend this year rather than try to squeeze two in.
More detail for these upcoming Rogue Legends changes listed at the end but here are some bullet points:
New Features
Rogue XP & Shop: While playing through your Rogue adventures you will now earn Marshmallows (at the end of each run) that can be spent to unlock and level up permanent upgrades that grant benefits to all future runs
CHIMPS: Baseline difficulty completely reworked - CHIMPS has been completely taken apart, and you can put it back together however you like with Curses
Curses: CHIMPS campaigns now allow for extra negative modifiers to be chosen to add more of a challenge, many CHIMPS rules have been moved here as optional modifiers
Tile Modifiers: Added new challenge modifiers for Standard Bloon Encounters
Monkey Money: Can be purchased at Merchants for tokens from Stages 2-5
New Artifacts: 35 new artifacts to find and play with!
Changes
For more detail stick around until after the general Balance Changes
QoL improvements: Many QoL improvements
Powers: More powers have been made available as Boost options
Artifacts: Many downsides changed or entirely removed, fire rate lowered across the board, Artifacts will mostly list value for faster attacks rather than attack cooldown reduction
Balance: Better scaling for most Goals & Tiles, much stronger Boss freeplay scaling
She-Ra Crossover
Continuing our Masters of the Universe crossover with a gorgeous new Adora skin that can be obtained through the She-Ra Prestige Pack where available. This pack also includes the new She-Ra Power, Sword of Protection! The Sword of Protection Power fires out many automatic beams of light to pop Bloons and has a long duration.
She-Ra Prestige Pack
Adora Hero Unlock
She-Ra Skin Unlock
30x She-Ra Powers
Super Monkey 300, 400 and 500 Instas
Exclusive Avatar
Exclusive Banner
She-Ra Booster Pack
30 She-Ra Powers
5x Tier 3 Super Monkey Instas
Bug Fixes & General Changes
A number of localization fixes
Resolved an edge case crash that could occur when setting music for Custom Maps
Resolved an issue where changing game language could reset Hero Names stats
Due to long term issues with modded tower/skin data corrupting accounts, if modded tower data is detected on an unmodded client the game will now attempt to ignore or remove the modded tower data before becoming corrupted. This may initially cause problems with some mods, but the drain on our team's time dealing with support requests around these issues is too big to continue ignoring. We do encourage people to swap to a secondary account if you wish to play with Mods to protect your account data.
Unlocking a new hero skin now also selects that new skin
[Boss Challenge] Resolved a specific case in which the Change Hero option would display an incorrect list of heroes
Resolved a case in which upgrade restriction in challenges displayed incorrectly when only paragon tier is restricted
Double Cash will no longer apply within Sandbox mode
[Map Editor] Resolved grouped prop variant display issues when collapsing
Towers should now always be selectable in Review Mode, even if covered by map mechanics like on Covered Garden or Glacial Trail
When entering Review Map, towers selected should not show upgrades as purchasable
Team Banners are again usable on player profiles for banners owned by the team
The default Hero skin should now always display at the top
When previewing an unpurchased hero skin, pressing back will default to your chosen hero rather than the one you were just looking at
Event fixes
[Boss] Blastapopoulos heat gauge should display correctly in Boss Rush
[Race] Upgrading to Paragon or Sun Temple should no longer give a time penalty
[CT] Empowered Heroes should correctly work on Least Tiers tiles
[CT] While playing a tile owned by another player, when the score decays before you finish this score should now be updated in the victory screen UI
Map Specific fixes
[Workshop] Retry Round should no longer increase interactable cost in specific cases
[Polyphemus] Resolved a crash that could occur when building a 5xx Mermonkey in the eye along with a sub paragon, waiting for the eye to close, and then buying another paragon
[Erosion] Resolved some projectile clipping issues
Rogue Legend Bug Fixes
Placing Instas then exiting from and reloading back into a tile should no longer leave those instas still on cooldown from the previous attempt
Resolved audio issues that could occur on swapping between Rogue & Base Game
Resolved an issue where the ‘Tower Spread’ boost effect wasn’t working correctly
[Feats] Diverse Skillset should now work correctly
Endurance race tiles should no longer break after round 140
Resolved a number of conflicts between Starting Strong and Slow and Steady Artifacts
Intelligence Agent now works correctly with Obyn & Geraldo
Playing a Time Attack tile in CT should no longer reset current tile save in Rogue
Beast Handlers should no longer double dip on Artifact bonuses
Corrected a number of cases where the Sticky Situation artifact did not work
Tower Specific Fixes
Tack Shooter
Tack Paragon should not grant full map range to Intel Subs
Monkey Sub
x3x Ballistic Missile should no longer fire at the map-center if its target is destroyed
Super Monkey
TSG vengeful sun avatars should no longer attack through walls
Alchemist
Towers transformed by x5x Alchemists should play the sell sound effect when sold
Druid
Disabling Druid Christmas projectiles should now disable correctly
x5x Spirit of the Forest should now correctly deal damage to children of targets broken by track vine damage zone
Mermonkey
4xx/5xx Mermonkey trident attack no longer ignore Lead Bloons if they have been buffed to damage them
Engineer
Resolved an issue where Sentry Paragon explosions would forget their Support categorization after loading a save
Hero Specific Fixes
Pat Fusty
Slapafizing a Bloon as it is pushed back should no longer slap the Bloon silly & cause it to become slapped forward
Fusty the Snowman should no longer use default voice lines at Lv20
Admiral Brickell
Brickell should now use the correct voicelines when seeing MOAB Class targets
Psi
Should now benefit from specific Bloon debuffs that allow Purple/Lead popping
Rosalia
Will fire both charged attacks during flight boost regardless of what weapon was selected prior
Platform Specific fixes
[Netflix] Netflix Profile button should no longer disappear from the main menu screen when you switch profiles.
Netflix][iOS] Resolved a crash when switching into a new gamer profile which has not been setup previously.