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亚洲王朝修改心得——进阶篇

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作为一个单机党,你是不是想看到下面这些场景:
强悍的印度战象在奔放的苏族酋长身后冲锋陷阵……勇敢的易洛魁酋长带领一名旗本武士只身挑战整队胸甲骑兵……中国的帝国火箭、帝国加农炮、帝国火炮的轰鸣声响彻战场,谈笑间,樯橹灰飞烟灭……
而你也许会说,老兄还没睡醒是吧,这怎么可能发生?告诉你,只要你愿意,它就会发生。你所需要的,就是看我给你一一解释。


1楼2010-06-23 13:05回复
    我们来看一个简单的添加兵种修改例子。
    嗯,大家都知道奥斯曼有一种强大的重骑兵,可惜这种骑兵只能通过卡片从主城运输而不能自己训练。
    遗憾吗?别急,接下来我会让你的马厩训练这种强大的骑兵。
    我们先用记事本(用写字板也可以)打开protoy.xml,用搜索功能寻找stable一词,于是你可以找到如下命令:
         <Unit id ='298' name ='Stable'>
             <DBID>25</DBID>
             <DisplayNameID>22919</DisplayNameID>
             <ObstructionRadiusX>3.0000</ObstructionRadiusX>
             <ObstructionRadiusZ>5.0000</ObstructionRadiusZ>
             <MaxVelocity>0.0000</MaxVelocity>
             <MovementType>land</MovementType>
             <AnimFile>buildings\stables\stables.xml</AnimFile>
             <DeadReplacement>BuildingRubble5x3</DeadReplacement>
             <DeadReplacementLifespan>15</DeadReplacementLifespan>
             <ImpactType>Wood</ImpactType>
             <PhysicsInfo>stable</PhysicsInfo>
             <PlacementFile>buildinglarge.xml</PlacementFile>
             <Icon>buildings\stables\stables_icon</Icon>
             <PortraitIcon>buildings\stables\stables_portrait</PortraitIcon>
             <RolloverTextID>22918</RolloverTextID>
             <ShortRolloverTextID>25727</ShortRolloverTextID>
             <InitialHitpoints>2500.0000</InitialHitpoints>
             <MaxHitpoints>2500.0000</MaxHitpoints>
             <LOS>14.0000</LOS>
             <BuildPoints>30.0000</BuildPoints>
             <Bounty>40.0000</Bounty>
             <BuildBounty>20.0000</BuildBounty>
             <Cost resourcetype ='Wood'>200.0000</Cost>
             <BuildingWorkRate>1.0000</BuildingWorkRate>
             <AllowedAge>1</AllowedAge>
             <Armor type ='Siege' value ='0.0000'></Armor>
    


    3楼2010-06-23 13:18
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               <BuilderLimit>8</BuilderLimit>
               <UnitType>LogicalTypeValidSabotage</UnitType>
               <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
               <UnitType>LogicalTypeBuildingsNotWalls</UnitType>
               <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
               <UnitType>LogicalTypeVillagersAttack</UnitType>
               <UnitType>LogicalTypeHandUnitsAttack</UnitType>
               <UnitType>LogicalTypeShipsAndBuildings</UnitType>
               <UnitType>LogicalTypeRangedUnitsAttack</UnitType>
               <UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType>
               <UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
               <UnitType>ConvertsHerds</UnitType>
               <UnitType>AbstractStables</UnitType>
               <UnitType>CountsTowardMilitaryScore</UnitType>
               <UnitType>HasBountyValue</UnitType>
               <UnitType>Building</UnitType>
               <UnitType>BuildingClass</UnitType>
               <UnitType>MilitaryBuilding</UnitType>
               <Train row ='0' page ='0' column ='0'>Uhlan</Train>
               <Train row ='0' page ='0' column ='1'>Oprichnik</Train>
               <Train row ='0' page ='0' column ='2'>CavalryArcher</Train>
               <Train row ='0' page ='0' column ='0'>Hussar</Train>
               <Train row ='0' page ='0' column ='1'>WarWagon</Train>
               <Train row ='0' page ='0' column ='1'>Ruyter</Train>
               <Train row ='0' page ='0' column ='2'>Dragoon</Train>
               <Train row ='0' page ='0' column ='1'>Lancer</Train>
               <Train row ='0' page ='0' column ='1'>Cuirassier</Train>
               <Train row ='0' page ='0' column ='0'>Cossack</Train>
      


      4楼2010-06-23 13:18
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                 <Tech row ='0' page ='1' column ='1'>ImperialOprichniks</Tech>
                 <Tech row ='0' page ='1' column ='1'>ImperialCarabineer</Tech>
                 <Tech row ='0' page ='1' column ='0'>ImperialCossack</Tech>
                 <Tech row ='0' page ='1' column ='2'>ImperialCavalryArchers</Tech>
                 <Tech row ='0' page ='1' column ='2'>ImperialDragoons</Tech>
                 <Tech row ='0' page ='1' column ='0'>ImperialHussars</Tech>
                 <Tech row ='0' page ='1' column ='2'>ImperialJinetes</Tech>
                 <Tech row ='0' page ='1' column ='0'>ImperialCzapkaUhlans</Tech>
                 <Tech row ='0' page ='1' column ='0'>RGCzapkaUhlans</Tech>
                 <Tech row ='0' page ='1' column ='2'>RGTartarLoyalists</Tech>
                 <Tech row ='0' page ='1' column ='1'>RGGarrochista</Tech>
                 <Tech row ='0' page ='1' column ='1'>GuardRuyters</Tech>
                 <Tech row ='0' page ='1' column ='0'>RGGardener</Tech>
                 <Tech row ='0' page ='1' column ='0'>GuardCossacks</Tech>
                 <Tech row ='0' page ='1' column ='0'>VeteranCossacks</Tech>
                 <Tech row ='0' page ='1' column ='1'>GuardWarWagons</Tech>
                 <Tech row ='0' page ='1' column ='2'>GuardCavalryArchers</Tech>
                 <Tech row ='0' page ='1' column ='1'>RGGendarmes</Tech>
                 <Tech row ='0' page ='1' column ='1'>RGCarabineer</Tech>
                 <Tech row ='0' page ='1' column ='0'>VeteranUhlans</Tech>
                 <Tech row ='0' page ='1' column ='2'>GuardDragoons</Tech>
                 <Tech row ='0' page ='1' column ='0'>GuardHussars</Tech>
                 <Tech row ='0' page ='1' column ='0'>VeteranHussars</Tech>
                 <Tech row ='0' page ='1' column ='0'>RGLifeGuardHussars</Tech>
                 <Tech row ='0' page ='1' column ='1'>ImperialGarrochistas</Tech>
        


        5楼2010-06-23 13:18
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                   <Tech row ='0' page ='1' column ='2'>ImperialTartarLoyalist</Tech>
                   <Tech row ='0' page ='1' column ='0'>GuardUhlans</Tech>
                   <Tech row ='0' page ='1' column ='0'>ImperialGardener</Tech>
                   <Tech row ='0' page ='1' column ='0'>ImperialLifeGuard</Tech>
                   <Tech row ='0' page ='1' column ='2'>RGJinetes</Tech>
                   <Tech row ='0' page ='1' column ='1'>GuardOprichniks</Tech>
                   <Tech row ='0' page ='1' column ='1'>ImperialGendarme</Tech>
                   <Tech row ='0' page ='1' column ='1'>ImperialWarWagons</Tech>
                   <Flag>CollidesWithProjectiles</Flag>
                   <Flag>StartsAtFullEfficiency</Flag>
                   <Flag>Immoveable</Flag>
                   <Flag>NoBloodOnDeath</Flag>
                   <Flag>ObscuresUnits</Flag>
                   <Flag>NoIdleActions</Flag>
                   <Flag>NonAutoFormedUnit</Flag>
                   <Flag>Doppled</Flag>
                   <Flag>SelectWithObstruction</Flag>
                   <Flag>PaintTextureWhenPlacing</Flag>
                   <Flag>FlattenGround</Flag>
                   <Flag>HasGatherPoint</Flag>
                   <Flag>InitialGarrisonOnly</Flag>
                   <Flag>Tracked</Flag>
                   <Command page ='10' column ='0'>SetGatherPointMilitary</Command>
                   <Command page ='10' column ='1'>Delete</Command>
               </Unit>


          6楼2010-06-23 13:18
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            顶一下


            7楼2010-06-23 13:29
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              继续啊


              8楼2010-06-23 13:29
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                看晕了对吧?别急,我来慢慢和你解释——
                      <Unit id ='298' name ='Stable'>
                这个是游戏中欧洲马厩的内部调用名,你可以在《单位手册》里查到。
                之后的一系列命令我们都可以不考虑,我们需要注意的是这个:
                          <Train row ='0' page ='0' column ='0'>Uhlan</Train>
                          <Train row ='0' page ='0' column ='1'>Oprichnik</Train>
                          <Train row ='0' page ='0' column ='2'>CavalryArcher</Train>
                          <Train row ='0' page ='0' column ='0'>Hussar</Train>
                          <Train row ='0' page ='0' column ='1'>WarWagon</Train>
                          <Train row ='0' page ='0' column ='1'>Ruyter</Train>
                          <Train row ='0' page ='0' column ='2'>Dragoon</Train>
                          <Train row ='0' page ='0' column ='1'>Lancer</Train>
                          <Train row ='0' page ='0' column ='1'>Cuirassier</Train>
                          <Train row ='0' page ='0' column ='0'>Cossack</Train>
                以上几行,代表马厩可以训练的单位,比如德国骑兵(Uhlan)、哥萨克(Cossack)、胸甲骑兵(Cuirassier)等。
                你瞧,这里面并没有奥斯曼重骑兵(Spahi)的名字,也就是说任何国家的马厩都没有训练奥斯曼重骑兵这一功能。
                于是,我们只要再加上一个
                          <Train row ='0' page ='0' column ='0'>Spahi</Train>
                就行了。
                不过你可能回想调整一下排列的顺序。比如,轻骑兵、奥斯曼重骑兵、骑射手。我们回头看上面的命令行:
                          <Train row ='0' page ='0' column ='0'>Hussar</Train>
                          <Train row ='0' page ='0' column ='2'>CavalryArcher</Train>
                轻骑兵(Hussar)是第一个,在马厩的第一列—— column = '0';而骑射手(CavalryArcher)是第二个—— column = '2'。
                要注意,电脑默认将0放在第一位,也就是说先后顺序应该是01234……这样一来,轻骑兵和骑射手之间正好有一列多余—— column ='1'。
                于是你可以将之前的命令改成:
                          <Train row ='0' page ='0' column ='1'>Spahi</Train>
                这样顺序也排好了。
                现在你可以照我说的去做,然后进入游戏,看看奥斯曼的马厩里是不是增加了奥斯曼重骑兵这个单位呢?


                9楼2010-06-23 13:35
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                  精品贴果断留名


                  IP属地:河北10楼2010-06-23 13:39
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                    总结,添加一个训练××功能的命令:
                               <Train row ='0' page ='0' column ='数字'>内部调用名</Train>
                    row = 和 page = 后面的数字建议不要随便修改,但是column就可以放心,记住顺序是从0开始(不是从1)。
                    这条命令对可以训练单位的建筑物都有作用,比如兵营(Barracks)、枪炮铸造厂(ArtilleryDepot)、城镇中心(TownCenter)都可以。
                    也就是说,只要你愿意,你还可以把奥斯曼重骑兵添加到兵营里去。


                    11楼2010-06-23 13:42
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                      tips:所有单位(军事单位、建筑物等)的内部调用名,都可以在『单位手册』里找到。


                      12楼2010-06-23 13:44
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                        嗯,继续。上次我们说到,如何将奥斯曼重骑兵添加进奥斯曼的马厩里。
                        有人可能想弱弱地问,我能否将奥斯曼重骑兵添加到苏族驯马场里呢?这么好点子,就要大声说地出来,为啥要弱弱地问捏?
                        废话不说,我们开始。
                        首先我们在protoy.xml里找到corral:
                             <Unit id ='715' name ='Corral'>
                        忽略掉N排命令我们直接看下面的训练栏:
                                 <Train row ='0' page ='0' column ='0'>xpHorseman</Train>
                                 <Train row ='0' page ='0' column ='1'>xpMusketRider</Train>
                                 <Train row ='0' page ='0' column ='0'>xpAxeRider</Train>
                                 <Train row ='0' page ='0' column ='0'>Hussar</Train>
                                 <Train row ='0' page ='0' column ='1'>Dragoon</Train>
                                 <Train row ='0' page ='0' column ='1'>xpBowRider</Train>
                                 <Train row ='0' page ='0' column ='3'>xpCoupRider</Train>
                                 <Train row ='0' page ='0' column ='2'>xpRifleRider</Train>
                        由于苏族是土著国家,我们都知道土著国家的每栋建筑物都存在『大按钮』这一功能,也就是说,欧洲马厩每排有六个空位,但是苏族驯马场每排只有四个(『大按钮』占据了两个)。
                        因此,你不得不用奥斯曼重骑兵替换掉驯马场中的一种单位,就换掉那个塔斯云坎徘徊者好了,哥从接触游戏到现在都没用过你,你还是去休息把。
                                 <Train row ='0' page ='0' column ='3'>xpCoupRider</Train>
                        这是塔斯云坎徘徊者的训练命令。我们只要将xpCoupRider替换成Spahi即可——
                                 <Train row ='0' page ='0' column ='3'>Spahi</Train>


                        13楼2010-06-23 14:36
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                          现在先别忙着进入游戏。因为,就算你修改了protoy.xml,游戏里你依旧不能在驯马场中训练奥斯曼重骑兵,而且塔斯云坎徘徊者也不能训练了。
                          这个问题解释起来有些纠结,只能这么说——
                          游戏的默认设置是,每个民族的建筑物都只能训练本族科技树里的单位。
                          比如,胸甲骑兵并不存在与英国的科技树里面,尽管马厩有训练胸甲骑兵的功能(你可以在9L的命令栏里找到训练胸甲骑兵的命令),但是英国的马厩还是不能训练胸甲骑兵。
                          而奥斯曼重骑兵的情况则正好相反,奥斯曼重骑兵存在于奥斯曼的科技树里,只是没有任何的建筑物有训练它的功能,所以你只需要在protoy.xml里添加相应的功能即可。


                          14楼2010-06-23 14:42
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                            申请加精


                            15楼2010-06-23 14:45
                            回复
                              所以,我们现在把目光放到techtreey.xml上面。
                              techtreey.xml里面包含了个个民族的所有科技(包括卡片),如果你想修改卡片也需要用到它。
                              用同样的方法打开techtreey.xml,搜索age0xpsioux,找到下面这个标题:
                                   <Tech name ='Age0XPSioux' type ='Normal'>
                              这个表示发现时代的苏族科技,下面的等等命令我们暂时不看。我们在
                                       <Effects>
                              下面另起一行,输入
                                           <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
                                               <Target type ='ProtoUnit'>Spahi</Target></Effect>
                              注意对齐,即可(其实游戏里有很多类似的命令,你只需复制粘贴一下就行了,无需亲手输入)。
                              这样,奥斯曼重骑兵就加入了苏族的科技树里面,而你也可以在苏族的驯马场中训练奥斯曼重骑兵了。


                              16楼2010-06-23 14:51
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