每个士兵携带的danyao数量
; Weapon type = melee, thrown, missile, or siege_missile
wuqi类型:格斗、投掷、发射、攻城
; Tech type = simple, other, blade, archery or siege
科技类型:简单、其他、刀刃、弓箭、攻城
; Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)
shanghai类型:穿刺、钝器、砍杀、fashe(我想这些属性不再被使用了……)
; Sound type when weapon hits = none, knife, mace, axe, sword, or spear
wuqi打击时的声音:没有、刀、锤子、斧头、剑、矛
; Optional. Name of effect to play when weapon fires
当wuqi发射时的声音,可选
; Min delay between attacks (in 1/10th of a second)
攻击最小延迟(1/10 秒)
; Skeleton compensation factor in melee. Should be 1