//这些代码是系统自动生成的,请不要修改这些代码
//获取地图图块的方法:.map[地图id].data[第几层][x坐标][y坐标] package RXData
{
public class MapInfos
{
public var size:int=2; //地图总数
public var start_pos:Array=[2,4,3]; //角色开始位置
public var map:Array=new Array();
public function MapInfos()
{
map[1]=new Array();
map[1].name="测试地图";
map[1].tileset_id=1;
map[1].width=25;
map[1].height=19;
map[1].data=new Array();
map[1].data[0]=[384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384,384];
map[1].data[1]=[0,0,406,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,407,424,425,426,427,391,403,0,404,0,404,0,0,0,0,0,0,0,0,0,0,0,0,0,396,0,432,433,434,435,0,0,0,0,0,400,401,402,0,0,0,0,0,0,0,0,0,0,0,0,390,440,441,442,443,0,0,0,0,0,408,409,410,0,0,0,0,0,0,0,0,0,0,0,388,0,448,449,450,451,0,0,0,0,0,416,417,418,0,0,0,0,0,0,0,0,0,0,0,0,0,456,457,458,459,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];