摘要:UV的展开是游戏制作的一个重要环节。它是模型和贴图之间的纽带。[UnwrapUVW]修改器的主要功能是对模型的面进行展开。[Edit UVWs]视窗是对展开的UV进行进一步的调整。二者结合,可以顺利完成UV的展开操作。针对不同的模型,3ds Max提供了相应的UV展开方法。分析模型的结构,采用有针对性的操作,可以加快游戏制作中UV展开的速度,提升工作效率。
关键词:棋盘格;UV贴图;展开贴图修改器;编辑UVWs
中图分类号:TP391文献标识码:A文章编号:1009-3044(2012)11-2617-02
The Methods of Unwrapping UV in 3ds Max
LIU Na
(The First Professional School of the Occupation Technique in Fushun, Fushun 113001, China)
Abstract: Unwrapping UV is an important stage in games making. It is the link between the model and the map. The major function of[UnwrapUVW] modifier is to unwrap all the faces of the model, while [Edit UVWs]view can make further adjustments to the UV coordinate. The operation of unwrapping UV can be done well through using [UnwrapUVW]modifier and [Edit UVWs]view together. According to different models, 3ds Max provide proper methods of unwrapping UV. The speed of unwrapping UV in games making can be increased by analysing the structure of model and adopting targeted operation in order to improve working efficiency.
Key words: checker; UV Map;Unwrap UVW;edit UVWs
随着时代的发展,3ds Max在各个领域的应用越来越多。在游戏和动漫领域,它有着其它软件不可取代的地位和作用。通过3ds Max进行建模后的模型,想在视觉空间上有一个较高的提升,就取决于贴图的质量。所谓:三分建模,七分贴图。那么想把贴图高质量地应用在模型的表面,合适的贴图坐标是必须的。三维空间的坐标是X、Y、Z,对应三维空间的贴图坐标是U、V、W,所以3ds Max的贴图坐标被称为UV坐标。针对于UV坐标的调整也就成为了联系着模型和贴图的一个重要的环节。这个环节决定了所绘制的贴图和模型之间的切合程度。不然再好的贴图也无法完美地应用到模型之上,从而在三维空间中表现出来,而且UV贴图的编辑决定了绘制贴图的比例,尺寸等因素。
关键词:棋盘格;UV贴图;展开贴图修改器;编辑UVWs
中图分类号:TP391文献标识码:A文章编号:1009-3044(2012)11-2617-02
The Methods of Unwrapping UV in 3ds Max
LIU Na
(The First Professional School of the Occupation Technique in Fushun, Fushun 113001, China)
Abstract: Unwrapping UV is an important stage in games making. It is the link between the model and the map. The major function of[UnwrapUVW] modifier is to unwrap all the faces of the model, while [Edit UVWs]view can make further adjustments to the UV coordinate. The operation of unwrapping UV can be done well through using [UnwrapUVW]modifier and [Edit UVWs]view together. According to different models, 3ds Max provide proper methods of unwrapping UV. The speed of unwrapping UV in games making can be increased by analysing the structure of model and adopting targeted operation in order to improve working efficiency.
Key words: checker; UV Map;Unwrap UVW;edit UVWs
随着时代的发展,3ds Max在各个领域的应用越来越多。在游戏和动漫领域,它有着其它软件不可取代的地位和作用。通过3ds Max进行建模后的模型,想在视觉空间上有一个较高的提升,就取决于贴图的质量。所谓:三分建模,七分贴图。那么想把贴图高质量地应用在模型的表面,合适的贴图坐标是必须的。三维空间的坐标是X、Y、Z,对应三维空间的贴图坐标是U、V、W,所以3ds Max的贴图坐标被称为UV坐标。针对于UV坐标的调整也就成为了联系着模型和贴图的一个重要的环节。这个环节决定了所绘制的贴图和模型之间的切合程度。不然再好的贴图也无法完美地应用到模型之上,从而在三维空间中表现出来,而且UV贴图的编辑决定了绘制贴图的比例,尺寸等因素。