-
-
10网上别的贴子都不用看了,一个有用的都没有,大多语焉不详,或者就是自己都不求甚解,把别人的贴子一转,自己都没测试过, 爬坑了两天,一定搞定Andriod,接下来因为自己犯了二,又花了一天搞定iOS,其实iOS和Andriod的原理都差不多
-
1setparent() 这里首先对这个函数进行分析。这个函数有两个重载: public void SetParent(Transform parent);public void SetParent(Transform parent, bool worldPositionStays);第一个是我们常用的只有一个参数的函数,第二个是加了一个是否保持世界坐标系的布尔型变量。API中对于第二个参数的定义如下: worldPositionStays If true, the parent-relative position, scale and rotation are modified such that the object keeps the same world space position, rotation and scale as before. 官方解释大意是:如果为真,那么就保持之
-
1
-
8那要不我来?
-
0//==========求圆心========== private void circleCenter() { Vector2 p1 = new Vector2(1, 1); Vector2 p2 = new Vector2(2, 2); Vector2 p3 = new Vector2(3, 1); Vector2[] line1 = VerticalLine(new Vector2[2] { p1, p2}); Vector2[] line2 = VerticalLine(new Vector2[2] { p1, p3}); Vector2 pos = Intersection(line1, line2); } //========================== //==========求中垂线========== private Vector2[] VerticalLine(Vector2[] line) {//求中垂线 /* Vector2 p1 = new Vector2(5, 5); Vector2 p2 = new Vector2(1, 3); Vector2 p3 = (p1 + p2) / 2; Vector2 p4 = Rotate90(p3 - p2) + p3; */ Vector2 p1 = (line[0
-
0private void VerticalLine() {//求中垂线 Vector2 p1 = new Vector2(5, 5); Vector2 p2 = new Vector2(1, 3); Vector2 p3 = (p1 + p2) / 2; Vector2 p4 = Rotate90(p3 - p2) + p3; } private Vector2 Rotate90(Vector2 p) { return new Vector2(p.y, -p.x); }
-
0private void Intersection() {//求两直线交点 Vector2 p1 = new Vector2(0, 0); Vector2 p2 = new Vector2(3, 3); Vector2 p3 = new Vector2(0, 1); Vector2 p4 = new Vector2(1, 1); Vector2 pos = Inter(p1, p2, p3, p4); Debug.Log(pos.ToString()); } private float Cross(Vector2 p1,Vector2 p2,Vector2 p3,Vector2 p4) { return (p2.x-p1.x)*(p4.y-p3.y) - (p2.y-p1.y)*(p4.x-p3.x); } private float Area(Vector2 p1, Vector2 p2, Vector2 p3) { return Cross(p1, p2, p1, p3); } private float fArea(Vector2 p1, Vector2 p2, Vector2 p3) { return Mathf.Abs(Area(p1, p2, p3)); } private Vector2 Inter(Vector2 p1, Vector2 p2
-
0相当的强大,当数据被static后,然后被赋值给任何类型的数据,都将变成引用,除非原数据被销毁,那样别处的引用会变成复制的实例
-
2也没个理由
-
1有人来说个话呀
-
3
-
15
-
1亲爱的各位吧友:欢迎来到我的银河