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14
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11四个种族各有特色 人类和海狸发力早、前期好养活不容易走的;蜥蜴肉食厨师专业户,前期就有可能提供声望;鸟人中后期声望的来源 人类、蜥蜴、鸟人都喜欢肉干,属于最早能提供的精致食品了,配方简单,更是能进一步加工成烤肉串节约材料 而海狸专精的木工、工程在发展阶段提供助力更超其他3个种族 ====================================================================================== 但海狸的精致食品太偏了。馅饼、腌制食物、饼干都属于再加工食品,海狸独
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9昨天看更新玩了一把好家伙开局第二个暴风雨雨季时间还没过半。腐烂度直接爆炸。瞬间杀了10个农民。我人都惊呆了。连住的房子都长触须了。游戏直接G,声望20难度开局死10个。最主要是的是我只有一个建筑用了雨水,而且我旁边还有个3人防疫站在工作。我非常不能理解为什么会这样。
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9诅咒森林开,最初指令有个限时开空地的,奖励挺好就贪了,然后开的第一个空地超级离谱,开出个黑暗之门。 第一次见到这玩意傻了,10分钟10条人命,处理事件直接掉10好感和加300敌意 第一年直接回家
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55在不sl的情况下,前期的食物短缺和森林事件带来的高离场度,怎么解决?
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9
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3尼玛还分种类运气不好开好几块地都没合适的 强行增加难度
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13游戏还真是玩起来上头,受众很少吗?贴吧不热闹,现在打到声望5,感觉强中强还是基石,有些基石选了就基本通关了,比如来空地+15满意度下5分钟那个,真是强到飞起
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5
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0今天卡死误操作把存档给删了
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9
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12本来就没啥热度,不让新人参与讨论,这贴吧不是凉凉?
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7一楼祭天 原文 转载加上机翻
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10我目前就会搓工具开箱卖石碑和看贸易路线里随出来的订单。
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1这两天连着两把都挺欢乐的,第一把温室打包流已经大赚,结果一个服务建筑都没刷到,有钱都买不到快乐,女王急躁17的时候的时候赌一把叫了一波商人,刷出87块任选图纸的基石,赶紧拍行业工会,乖乖直接加了18点满意度,一波带走女王,第二把运气还行,刷出两个和谐祭坛,拍了5个服务设施,加上细雨季满意声望加倍,每分钟2.6的神声望直接整了8点声望。这游戏感觉前期要运营好,后期看准时机直接一波。
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4申请人:@寂寞是首长相思 申请感言:我要吧主解除四级墙,有四级发言限制就影响发言,影响发言就没法活跃,怎么能按活跃考核我吧主要求呢
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0风暴之城本地存档文件位置C:\Users\你的电脑用户名\AppData\LocalLow\Eremite Games\Against the Storm
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7Greetings, Viceroys!The Camps Update (Part 2) is coming tomorrow sometime between 2:00 pm and 4:00 pm UTC. Normally, we’d show you some of the upcoming changes during the livestream but - as expected this time of year - the majority of the team is either on sick leave or started their holidays. We did, however, secure some previews for you! Here’s a fresh new look at some of the Camps: The rest of the Camps will come in a similar carriage-like design to emphasize their mobility. There are more than just the Camp’s updated visuals that will take some adjusting to. We’re also introducing
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6急躁+2,居民死亡2-4人,商人延迟50%,个别商人不会再来,琥珀价值贬值
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15比一比哪天的女王比较开心
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2Greetings, Viceroys!We're back with another Experimental Branch Update. Before you start playing... HOLD UP! Make sure you know what you're signing up for. This update is different. Think rough programmer art and very basic UX. Consider skipping it, if you don't enjoy beta testing. With this experimental update, we want to invite you to the development process in its very early stages. Earlier than we ever did before. Heck, you'll be playing it earlier than our graphic designer! Yes, this means there's no art other than Telhurin's programmer art. You can say a lot of go
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5Greetings, Viceroys!In case you were wondering what we’ve been doing since yesterday’s Camps Update, we’ll give you a hint: it involves some caffeine, heavy reading of your feedback, and watching the Game Awards. Oh and also some actual work on Against the Storm. Thank you for your prompt reports and spot-on suggestions. Here’s what we changed in today’s hotfix: ⚡ Rebalanced the bonus yields in multiple nodes. Flax Field (Small) - Decreased the chances of getting Clay from 40% to 25% Flax Field (Large) - Increased the chances of getting Clay from 20% to 50%, increased the chances o
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2十五字十五字十五字十五字十五字~ --我就是我,我为自[喂]己代[袋]言[盐]~
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18包括游戏机制,玩法,获胜方式,建筑,基石的推荐,一些小技巧和小经验
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7游戏每一年分为三个季节:细雨,晴朗,风暴 开局暂停时显示的森林之谜会在对应的季节生效,正面的是在细雨季,负面的是在风暴季且是否生效与敌意等级有关。 如果忘记了也可以在顶部中间靠右的地方看到,森林之谜非常关键,如果你发现自己有时候崩得不明不白的那你大概率就是被森林之谜gank到了。 森林之谜的位置 比如有个森林之谜叫大暴雨,它在敌意等级3时触发,每个村民需要从仓库中拿取1件衣服,否则总体满意度会-10并且持续3分钟。 (敌意等级
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3求服务器,顺便问下7.3能用服务器么,为什么我进去一堆英文,找不到,,,求教,,,, ——来自小白就是我,我就是小白,我是极度小白落雨客户端
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2Greetings, Viceroys!We’re happy to reveal that we’re working on new essential versions of gathering camps. What’s more, you can already test them on the Experimental Branch! Why do we approach CampsIt’s more than two years since we introduced the concept of nodes and unique camps to the game. Since then, the game evolved and we feel this old system could use some iterations. Going through your feedback we’ve noticed the inability to gather resources from the glades caused a lot of frustration and felt very rigid compared to the flexibility the other production buildings present. What
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5
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4贴吧发图片版,大家想要电子版可以进群拿,在群共享里635838582
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1Greetings, Viceroys!We just released a hotfix that addresses some of the issues you’ve reported since yesterday’s update. Thank you all for playing and sharing your feedback - please keep it coming! We're especially interested in your impressions of the Scarlet Orchard's new mechanic as such big features may often require some fine-tuning based on your suggestions. Changelog Fixed a bug with the Farm Range Upgrade in the Citadel not applying correctly. Fixed an issue with the Cursed Royal Woodlands not spawning ghosts if the Dangerous Lands or Forbidden Lands modifier was active. F
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3原文 转载加上机翻