如图,这个还有救吗
IndexOutOfRangeException: Index was outside the bounds of the array.
at (wrapper dynamic-method) HomeBuilding.UpdateBuilding_Patch2(object)
at HomeSystemWindow.UpdateHomePlace (System.Int32 partId, System.Int32 placeId, System.Int32 buildingIndex) [0x00028] in <6068e5dc01254a4c91e9145997aeaea5>:0
at UIDate+<TrunChange>d__48.MoveNext () [0x01ad8] in <6068e5dc01254a4c91e9145997aeaea5>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9303bffab2a846279b5cf0de0da4f2b6>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
YieldHelper:StartYield(IEnumerator)
<DoChangeTrun>d__46:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: <6068e5dc01254a4c91e9145997aeaea5> Line: 0)[MoveBuilding] Active.