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回复:[1.0公测版]更新日志

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哇头皮发麻


IP属地:山东来自Android客户端18楼2018-06-17 15:07
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    新版本好卡啊,种子生成随机不了,来个袭击一发子弹一卡


    IP属地:四川来自Android客户端19楼2018-06-17 15:16
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      -Growing trees now requires research and you can now only grow trees which grow naturally in the local biome
      -Kind and Psychopath traits will no longer appear together
      -Alphabeavers incident now only occurs in biomes with sparse plants
      -Plant cut/harvest time now depends on the plant's growth
      -Removed scyther blade
      -Mechanoids now always die on downed
      -Nutrient paste dispensers are now orange when they can be used by prisoners
      -Doing passionate work now affects mood instead of recreation
      -Deep drills now yield stone chunks if no resource is below
      -Drills which run out of valuable resources are now automatically forbidden
      -种树现在需要研究,并且只能种植适合当前生态系统的树木
      -善良和心理变态特性不再同时出现
      -阿尔法海狸事件现在只发生在树木稀少的生态系统中
      -植物割除和收获时间现在取决于植物生长进度
      -移除飞螳镰刃
      -机械现在倒地就会直接死亡
      -营养膏制作机可被囚犯使用时会变成橙色(就像囚犯床一样)
      -进行有技能兴趣的工作时,现在会影响心情而不是娱乐了
      -如果地下没有资源,深井钻会开采出石块
      -开采出贵重资源后,深井钻会被自动禁用


      IP属地:湖北21楼2018-06-17 15:23
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        -Alerts now also look at caravan members where appropriate
        -The permadeath savefile is now also renamed when the colony is given a name
        -Improved sapper AI somewhat
        -"autostart.rws" is now automatically loaded on start in dev mode, for faster testing
        -Combined ribs into rib cage
        -Animals' melee damage now scales with life stage
        -Plants in the plant selection menu are now sorted by category and name
        -Reworked the "advanced map options" dialog layout, extreme game-breaking map sizes are now disabled by default and must be enabled in the options
        -Minerals and ancient dangers will no longer appear on encounter maps
        -Graves now show the person's date of death
        -警报现在也可以直接指向适合的远征队
        -永久死亡的存档文件现在也可以在指定殖民地名字之后重命名
        -稍微改进了一点工兵的AI
        -"autostart.rws"现在会在开启开发者模式里快速加载以方便更快速测试。
        -将12根肋骨整合到胸腔
        -动物近战伤害现在与年龄阶段挂钩
        -这个没发现在哪
        -这个不太懂
        -矿物和远古威胁现在不会出现在遭遇战地图上
        -坟墓现在会显示死者的死亡日期


        IP属地:湖北24楼2018-06-17 15:44
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          -"Vest plate" is now called "Flak vest"
          -Tribal factions can now do sapper raids
          -Added medical care column to the Assign tab
          -Removed Shoddy and Superior item qualities
          -Adjusted quality impact on various stats to be less extreme and more steady in most cases
          -Rebalanced and refactored quality generation. Masterwork/legendary level items never generate on enemies, traders, bases. Masterwork/legendary items are extra hard to craft - generally you can now only get them by inspiration or from quests
          -Generalized "Inspired art" inspiration to "Inspired creativity" which now applies to all crafted items
          -Removed the distinction between allowed areas and animal areas
          -Wearing new apparel now takes time. Colonists now take off the colliding apparel first (which takes time) before wearing the new one
          -Inspiration expiration time is now shown on the inspect pane
          -防弹衣更名为防弹衣(一个意思)
          -部落派系现在可以进行工兵袭击了
          -移除较差和优秀品质
          -调整品质对各种统计数据的影响,让它们更稳定
          -重新品更物品的质量生成,大师和传奇级物品永远不会在敌人、商人和基地生成,这两种等级的物品应该是非常难以生产的,通常你只能在灵感或者任务里获取这种品质
          -推广“艺术灵感”到“制作灵感”,应用于制作所有类型的物品
          -去掉活动区和动物活动区之间的区别
          -穿衣服现在需要时间,殖民者在换衣服时会先脱下身上的衣服再穿上新的衣服
          -灵感持续时间现在会显示出来


          IP属地:湖北25楼2018-06-17 15:51
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            -"Improvised turret" is now called "Mini-turret"
            -Added minimum crafting skill to various weapon and apparel crafting recipes
            -Removed the requirement to pay fee to initiate the item stash quest
            -Caravans now get name based on their best negotiator
            -Colonists can now wear armor vests with tribalwear
            -Minor starvation (below 25% severity) no longer causes miscarriages
            -Pets and bonded animals no longer disturb sleep
            -When reforming a caravan, we now list colonists' inventory separately so the player can choose what to take and what to leave
            -Enemies no longer use single use rocket launchers during caravan ambushes
            -Some letters now show information about the related faction relations in the bottom right corner
            -“简易无人机枪塔”改名为“迷你机枪塔”(暂定)
            -增加各种武器和服装的最低制作技能需求
            -移除缴费后告知物品藏匿点的任务
            -远征队现在以最好的谈判者为基础命名
            -殖民者现在可以同时穿防弹背心和部落装
            -轻度营养不良(25%以下)不再会导致流产
            -动物和羁绊动物不再会打扰睡眠
            -当重新组建远征队的时候,会列出殖民者的货物清单,这样玩家就可以选择带走什么和留下什么
            -敌人在伏击商队期间不再会使用一次性武器
            -一些信件将会在窗口右下角显示派系关系信息


            IP属地:湖北26楼2018-06-17 15:56
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              问下怎么更新到1.0啊 steam上的


              IP属地:天津31楼2018-06-17 18:47
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                等mod们都更新了再更新


                IP属地:安徽来自Android客户端33楼2018-06-17 19:21
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                  不愧是头牌,写得很详细


                  IP属地:广西34楼2018-06-17 19:28
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                    吓了我一跳,还以为rimworld出正式版了呢。


                    IP属地:瑞典35楼2018-06-17 19:28
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                      不过才经历一个beta版内容直接进正式版,这跨度有点大。


                      IP属地:瑞典36楼2018-06-17 19:32
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                        我咋感觉是抄了好几个mod


                        IP属地:四川来自Android客户端37楼2018-06-17 20:10
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                          1.0版本真么更新啊???


                          IP属地:辽宁38楼2018-06-17 20:19
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                            b18还没玩热就更新了


                            IP属地:江苏39楼2018-06-17 21:16
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                              创建地图红色,把语言换成英文的就没事了,


                              IP属地:四川40楼2018-06-17 21:30
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