-"Vest plate" is now called "Flak vest"
-Tribal factions can now do sapper raids
-Added medical care column to the Assign tab
-Removed Shoddy and Superior item qualities
-Adjusted quality impact on various stats to be less extreme and more steady in most cases
-Rebalanced and refactored quality generation. Masterwork/legendary level items never generate on enemies, traders, bases. Masterwork/legendary items are extra hard to craft - generally you can now only get them by inspiration or from quests
-Generalized "Inspired art" inspiration to "Inspired creativity" which now applies to all crafted items
-Removed the distinction between allowed areas and animal areas
-Wearing new apparel now takes time. Colonists now take off the colliding apparel first (which takes time) before wearing the new one
-Inspiration expiration time is now shown on the inspect pane
-防弹衣更名为防弹衣(一个意思)
-部落派系现在可以进行工兵袭击了
-移除较差和优秀品质
-调整品质对各种统计数据的影响,让它们更稳定
-重新品更物品的质量生成,大师和传奇级物品永远不会在敌人、商人和基地生成,这两种等级的物品应该是非常难以生产的,通常你只能在灵感或者任务里获取这种品质
-推广“艺术灵感”到“制作灵感”,应用于制作所有类型的物品
-去掉活动区和动物活动区之间的区别
-穿衣服现在需要时间,殖民者在换衣服时会先脱下身上的衣服再穿上新的衣服
-灵感持续时间现在会显示出来