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荣誉骑士1.05版本修改教程和秘籍(2018-4-12)

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1楼2018-04-12 19:03
    游戏过程中按下Enter键之后就输入作弊码,输完之后再按一下enter就行了。


    bskinti +10,0000 金币(+1000神性+1000书籍)


    bsdestroyer 增加建筑伤害


    bsnofog 移除战争迷雾


    bsrai 无钱模式


    bsnoai 关闭所有王国


    AIbsai 开启AI(包括玩家一方亦由电脑操控)


    bsswitch 改变立场(与选定国家成为相同阵营)


    showspies 发现敌方间谍


    bsnorebels 无叛军模式


    bsadvantages 开启所有的王国优势


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    2楼2018-04-12 19:04
      defs\knights下skills.in2=将军技能文件
      defs\Misc下econst.in2是游戏的基础设定文件
      defs\Units下Military\Units.txt=兵种文件
      defs\economy下buildings.in2是建筑数据文件
      defs\religion下modifiers.in2是宗教数据


      修改方法首先: 打开PakMan 点击右上角的“open”钮 并打开 游戏根目录/packs/defs.pak,打开之后右击units.txt后 点击第二个的第二个 导出到一个比较容易找到的地方 因为我们等一下要修改导出后的文件 所以 放的位置越简单越好 选好位置后会出现第三张图的弹窗 点:“是”, 找到导出后的文件的位置 即 上一步骤你所导出的位置 并打开,
      打开之后应该是如图所示 左上角的是units.txt 右上角是units.xls 可以对照着改
      一定要注意:units.txt里的数据竖行并没有对齐 所以改得时候一定要注意顺序 此时对照着改就有一定好处了--不易改错
      一些吧友也说 可以在units.xls中修改 然后全部复制进units.txt,切回PakMan 右键点击 units.txt 点击第四个的第一个 这个步骤与“导出文件”相对 同样 导入你刚才导出 并修改完毕的units.txt,最后一步:即简单又重要 点击右下角的“Save changes”保存你修改的内容 这步要是漏了 你的劳动成果就灰飞烟灭了。。或者在Knights of Honor 文件夹里面创建defs文件夹,里面放Units文件夹,放Military文件夹,放Units.txt文件也可以,其他文件也是一样修改




      将军技能修改:
      用PakMan解开packs文件夹里面的defs.pak

      defs\Knights\skills.in2里面是将军技能


      [common]
      fame = 2,6,12
      governor = 100,300,500


      [leadership_m] 指挥能力
      ; Friendy morale up 特技作用说明,增加友军士气
      params = 1, 2, 3 特技1-3级的加值为+1+2+3士气


      [dread_m] 制造恐怖 敌人军队士气-3
      ; Enemy morale down in battle
      params = -1, -2, -3


      [swordsman_m] 高级剑术 步兵单位经验+200%
      ; Sword units learn faster
      ; XP bonus to swordsmen
      params = 50, 100, 200


      [archer_m] 高级箭术 远程单位经验+200%,箭只+50%,3级附加不会误伤己方单位。
      ; Archers learn faster
      ; Experience penalty when refilling decreased
      ; More arrows
      ; At 3rd level, archers do not harm friendly units
      ; XP bonus to archers, # of arrows bonus in %
      params = 50, 100, 200, 20,30,50


      [spearman_m] 高级枪兵 枪兵单位经验+200%
      ; Spear units learn faster
      ; Experience penalty when refilling decreased
      ; XP bonus to spearman
      params = 50, 100, 200


      [cavalry_m] 高级骑术 骑兵单位经验+200%
      ; Cavalry learns faster
      ; Experience penalty when refilling decreased
      ; XP bonus to cavalry
      params = 50, 100, 200


      [learning_m] 学习能力 将军获得能经验加快+100%
      ; Faster gaining experience for the knight
      ; XP bonus in %,
      params = 20,50,100


      [ballistics_m] 远射能力 攻城武器和箭只伤害+40%
      ; Siege machines damege up
      ; Fire particles
      ; Fire Arrows
      params = 10,20,40


      [strategist_m] 全局战略 军队行进速度加快+50%
      ; Marching 10,20,50% faster in WV
      params = 10,20,50


      [healer_m] 医疗能力 军队弥补损失+70%
      ; Percent of the units lost during battle are recovered if victorious
      params = 20, 40, 70


      [conqueror_m] 征服能力 在外国领土士气+3
      ; Morale bonus on enemy territory
      params = 1,2,3


      [admiral_m] 舰队指挥 海战时攻击奖励+100%,士气上升+4
      ; Morale bonus when in sea
      ; Speed up in sea (params taken from strategist skill)
      ; Sea Battles bonus damage, morale bonus in sea
      params = 25,50,100, 2, 3, 4


      [enforcer_m] 掠夺能力 劫掠速度+100%,战利品+2000金
      ; More gold plindered
      ; Plunder Speed, Plunder gold per skill level (0-3)
      params = 20, 50, 100, 300, 700, 1000, 2000


      [tactics_m] 战术能力 攻防奖励+200%
      ; Can fortify
      ; Attack / defence bonuses for camp assault, forified camp assault, landing and river cross battles
      params = 50, 100, 200


      [logistics_m] 后勤能力 粮食消耗减少-50%
      ; Siege speedup / slowdown
      ; Eat less food
      params = 10,20,50


      [siegecraft_m] 围攻能力 围攻敌城消耗-50%
      ; Reduces siege attrition damage
      params = 10,20,50


      [engineering_m] 工程机械 将军可以使用1/2/3级攻城武器
      ; Can carry siege mashinery


      [joustling_m] 决斗能力 骑士编队攻击奖励上升+50%
      ; Attack Bonus for the Knight squad
      params = 10,30,50


      [endurance_m] 持久能力 部队耐力+30%
      ; 10,20,30% more stamina for all squads
      params = 10,20,30


      [stalker_m] 夜战能力 夜战中攻击能力+30%
      ; Attack bonus during night
      params = 10,30,50


      [ironfist_m] 镇压能力 对叛乱分子攻击奖励+50%
      ; Attack bonus vs. rebels
      params = 10,30,50


      [manuvers_m] 机动能力 战斗地图编队速度+12%
      ; +5,8,12 pix/sec CV
      params = 5,8,12


      [fanatic_m] 宗教狂热 对付异教徒军队士气+6
      ; +1,3,6 morale when fight against differnet religion
      params = 1,3,6




      游戏的一些基础设定修改


      defs\Misc下econst.in2是游戏的一些基础设定


      从 farmer governor 到 cleric governor, adds books 是领主建筑官等职业加成


      各职业作用如下…………:


      ; farmer governor 领主,所有等级的效果是累加的,就是说5级官员拥有0~5级所有的效果

      ;0 +1 base
      ;1 +1 base
      ;2 +1 base
      ;3 +1 all farms, population birth * 200%
      ;4 +2 all farms, max population * 150% (i.e. if MAX pop = 36 will be -> 48)
      ;5 siege * 200% (twice longer to take city with governor farmer)
      Farmer0Base = 1 0级:+1粮食
      Farmer1Base = 1 1级:+1粮食
      Farmer2Base = 1 2级:+1粮食
      Farmer3Farms = 1 3级:所有农庄+1粮食,
      Farmer3Birth = 200 3级:人口出生率200%
      Farmer4Farms = 2 4级:所有农庄+2粮食,
      Farmer4MaxPop = 150 4级:最大人口150%
      Farmer5SiegeTime = 200 5级:围城坚持时间200%


      ; builder governor 建设官:


      0级:+1工人
      1级:+1工人
      2级:+1工人,区域升级速度120%,2级建筑官能让地区小建筑(农场,村庄等)的升级速度增加20%,也能同样加速被敌人劫掠的建筑恢复
      3级:所有乡村+1工人,区域升级速度150%
      4级:+1工人
      5级:所有乡村+2工人
      评价:建设官用在多乡村的城市可以说恐怖了吧,理论上,如果4乡村的话,5级建设官一共+16的劳动力啊!!而且全设施升级加速哦,这里的设施不是城市里的设施而是周围的乡村、农庄、修道院之类的哦,换而言之,对于粮食、金钱、虔诚等等都有潜在加成!




      ; trader governer 商人:


      0级:+1金钱
      1级:+1金钱
      2级:+1金钱
      3级:所有乡村+1金钱
      4级:+1金钱
      5级:所有区域+1金钱,每项特产+3金钱
      评价:垃圾!绝对垃圾!就算5级商人管理城市都不如0级商人做生意的,完全不考虑的类型!




      ; cleric governor, adds books 传教士:


      0级:+1虔诚,+1知识
      1级:+1虔诚
      2级:+1虔诚,+3知识
      3级:所有修道院+1虔诚
      4级:+1虔诚,快乐+20
      5级:所有修道院+1虔诚,大学+10知识
      评价:总体还是蛮值得的,尤其是4级+20快乐的,很不错哦,5级要有大学才有奇效,迅速累积高级官员啊



      ; governor install/deinstall
      GovernorInstall = 0
      GovernorInstallUpkeep = 0
      GovernorInstallForce = 0
      GovernorDeinstall = 0
      GovernorDeinstallUpkeep = 100
      GovernorDeinstallForce = 800 =1的话派遣到城市的执政官就能快速招回了




      pkeepMarshal1 = 10
      UpkeepMarshal2 = 30
      UpkeepMarshal3 = 50
      UpkeepMarshal4 = 100
      UpkeepMarshal5 = 150
      UpkeepMarshal6 = 300
      UpkeepMarshal7 = 500
      UpkeepMarshal8 = 1000
      UpkeepMarshal9 = 2000
      这些是官员的维持费
      UpkeepMarshal9 = 2000是指9个将军的话耗费2000金来维持


      UpkeepSpy1 = 10
      UpkeepSpy2 = 30
      UpkeepSpy3 = 50
      UpkeepSpy4 = 100
      UpkeepSpy5 = 150
      UpkeepSpy6 = 300
      UpkeepSpy7 = 500
      UpkeepSpy8 = 1000
      UpkeepSpy9 = 2000 是指9个间谍的话耗费2000金来维持


      marshal experience needed per level
      MXPBase = 500
      MXPInc = 250
      是将军升级经验,该小了战斗后升级就快了,电脑也一样。


      ; tax rates (per 100 population)
      Tax0 = 0
      Tax1 = 5
      Tax2 = 0
      Tax3 = 0
      Tax4 = 10
      WarTaxesPerVillager = 50
      WarTaxesRecoveryTime = 300000
      这是税收,普通税Tax1 = 5,重税Tax4 = 10,战争税WarTaxesPerVillager = 50


      ;cathedral convert realm
      ccTimeMin = 600000
      ccTimeMax = 1800000
      这是大教堂的特殊能力,能自动把每个省宗教都转化到国教的时间。


      ;Exotics upkeep
      ExoticUpkeep1 = 10
      ExoticUpkeep2 = 30
      ExoticUpkeep3 = 50
      ExoticUpkeep4 = 150
      ExoticUpkeep5 = 300
      ExoticUpkeep6 = 500
      ExoticUpkeep7Plus = 1000
      奢侈品的维持费用




      建筑的修改.....................


      efs\economy下buildings.in2是建筑数据文件


      打开,找到[cathedral],这就是大教堂的数据了


      [cathedral]
      req = church, wax maker, dyes workshop, sculptors guild 需要的建筑
      override = church
      cost = 3000s, 8000g 需要3000劳工建造 8000金钱
      monasteries_bonus = 3a, 3g 生产3虔诚在城市,3知识
      base_bonus = 2a 生产3虔诚在修道院
      happiness = 10 加城市快乐10
      siegedefencebonus = 20 我军被围城损耗防御+20




      defs\religion下modifiers.in2是宗教数据修改
      我现在把它改成


      [orthodox_dependent] 东正教加成 士气+6
      params = 0, 0, 0, 6
      [/orthodox_dependent]


      [orthodox_independent] 驱逐出东正教加成 士气+6
      params = 0, 0, 0, 6
      [/orthodox_independent]


      [catholic] 基督教加成 士气+9
      params = 0, 0, 0, 9
      [/catholic]


      [catholic_excommunicated] 驱逐出基督教加成 士气+12
      params = -30, 0, 0, 12
      [/catholic_excommunicated]


      [muslim] 穆斯林加成 金钱+30% 士气+6
      params = 30, 0, 0, 6
      [/muslim]


      [pagan] 驱逐出穆斯林加成 金钱-30% 士气+9
      params = -30, 0, 0, 9


      回复
      3楼2018-04-12 19:21
        defs\Units下Military\Units.txt=兵种修改
        兵种名字 攻城武器耐久 防御力 近战格杀几率 远射格杀几率 近战攻城武器所造成的伤害 远射攻城所造成的武器伤害 作用未知 部队规模 所需金额 粮食 地方特色额外费用 不能修改 远程射程 移动速度 冲刺速度 作用未知 士气加成 所需建筑 攻城武器技能要求等级 附加部队特性(建议不要修改) 不能修改

        农夫 0 20 0 10 0 10 50 60 20 100% 100 30 60 -2 auxilary units
        剑士 5 60 0 15 0 20 40 300 50 100% 200 30 60 swordsmith attack_hi_in_forest melee sword
        重剑士 15 70 0 15 0 20 40 500 50 100% 300 25 60 chain mail,swordsmith melee sword 2
        圣堂武士 30 160 0 15 0 50 40 1000 50 200% 700 30 60 +5 church,chain mail,swords master require_catholic norman & templar
        高地武士 0 80 0 15 0 20 40 300 50 200% 300 40 70 swordsmith attack_hi_in_forest highlander
        诺曼武士 15 70 0 15 0 20 50 600 50 200% 400 30 60 +3 chain mail,swordsmith norman & templar
        条顿武士 40 140 0 40 0 50 35 1000 50 200% 700 30 60 +3 church,plate armor,swords master require_catholic teutonic champion
        维京人 10 70 0 40 0 20 40 300 70 200% 300 30 60 +3 axes master attack_hi_in_forest melee special
        萨拉森人 5 60 0 15 0 20 40 200 50 200% 300 30 60 swordsmith require_muslim akyndjia
        矛兵 5 45 0 20 0 20 40 300 50 100% 200 30 60 spear master melee polearm
        戟兵 40 55 0 20 0 50 40 500 50 200% 600 30 60 halberd master,plate armor melee polearm
        射手 5 30 50 15 5 200,100 40 500 50 100% 400 250,700 30 60 fletcher ranged bow
        弩手 10 35 70 15 5 300,150 30 800 50 200% 600 200,600 30 60 fletcher,armory ranged crossbow
        长弓手 5 30 60 15 5 500,300 30 1000 50 200% 700 300,800 30 60 fletcher longbowman
        近卫军 5 80 50 20 5 300,200 40 400 50 200% 500 250,700 40 60 fletcher,swordsmith janissary
        轻骑兵 5 120 0 20 0 10 25 800 100 100% 700 70 120 stable,horses,swordsmith defence_low_in_forest,attack_low_in_forest mounted regular
        游骑兵 5 140 0 20 0 10 25 800 70 200% 800 70 120 stable,horses,spear master defence_low_in_forest,attack_low_in_forest hobilar
        蒙古骑兵 5 100 65 20 10 200,80 30 600 100 200% 800 300,700 70 140 stable,horses,fletcher,swordsmith defence_low_in_forest,attack_low_in_forest desert cavalry
        骑射手 5 80 50 15 5 100,40 25 900 100 100% 600 300,700 70 120 stable,fletcher,horses defence_low_in_forest,attack_low_in_forest mounted ranged units
        重骑兵 35 240 0 30 0 20 20 1500 200 200% 1000 60 110 stable,scale armor,swords master,horses,spear master defence_low_in_forest,attack_low_in_forest mounted elite 2
        封建骑士 50 230 0 30 0 50 20 1800 150 200% 1000 70 120 +3 plate armor,swords master,horses,stable autocharge,defence_low_in_forest,attack_low_in_forest mounted elite 1
        贵族骑兵 30 170 0 30 0 30 25 1200 100 200% 800 70 120 stable,scale armor,armory,spear master,horses defence_low_in_forest,attack_low_in_forest mounted elite 2
        骆驼骑兵 5 80 0 20 0 10 25 700 70 200% 600 60 110 swordsmith,armory,stable defence_low_in_forest,attack_low_in_forest desert cavalry
        云梯 80 0 0 0 0 0 10 800 50 100% 100 30 50 siege workshop 0 laddermen
        城市守卫 25 120 0 20 0 0 35 0 0 100% 30 60 melee elite
        守卫骑士 40 250 0 30 0 0 15 0 0 100% 70 120 knight
        骑士 40 250 0 40 0 0 15 0 0 100% 70 120 +5 knight
        弩炮 600 0 700 0 40 100,80 1 1200 0 100% 500 300,700 siege workshop 1 siege units
        投石车 1000 0 400 0 20 200,300 1 2000 0 100% 500 400,850 siege workshop 2 siege units
        投石机 2000 0 200 0 50 500,800 1 5000 0 100% 800 400,1100 siege workshop 3 siege units
        投石塔 2000 0 800 0 70 0 1 0 0 100%
        冲城车 4000 0 0 500 0 0 1 1000 0 100% 300 siege workshop 1 battering ram
        弩炮塔 0 600 0 20 0 1 0 0 100% 300,900
        塔楼 0 600 0 50 0 1 0 0 100% 300,700
        沙漠射手 5 30 50 15 5 200,150 40 500 50 100% 300 250,700 30 60 fletcher arabic ranged bow
        沙漠骑兵 10 120 0 20 0 30 35 700 100 100% 500 70 140 stable,horses,spear master,armory defence_low_in_forest,attack_low_in_forest desert cavalry
        瓦兰吉人 35 100 0 40 0 20 35 800 100 200% 700 30 60 town watch,chain mail,axes master melee sword
        巴尔干骑兵 30 150 0 20 0 40 25 900 70 200% 800 70 120 stable,horses,scale armor,spear master defence_low_in_forest,attack_low_in_forest mounted elite 1
        草原骑兵 20 120 60 20 10 200,120 30 800 100 200% 900 250,700 70 140 stable,horses,fletcher,swordsmith,chain mail defence_low_in_forest,attack_low_in_forest mounted regular
        古拉姆骑兵 20 200 0 30 5 20 20 1000 200 200% 800 70 120 stable,scale armor,halberd master,horses defence_low_in_forest,attack_low_in_forest desert cavalry
        沙漠矛兵 5 45 0 20 0 20 40 300 50 100% 200 30 60 spear master desert spearman
        斯拉夫射手 0 30 30 15 5 200,200 45 80 20 100% 100 250,600 30 60 -2 fletcher defence_hi_in_forest ranged bow
        斯拉夫斧兵 0 50 0 30 0 30 50 100 20 100% 100 30 60 -2 axes master attack_hi_in_forest,defence_hi_in_forest auxilary units
        罗马步兵 20 60 0 15 0 20 55 800 70 200% 500 30 60 chain mail,swordsmith melee special
        重弩手 20 35 70 20 10 400,100 25 800 50 200% 800 200,600 30 60 fletcher,plate armor ranged crossbow
        西班牙骑兵 10 140 0 20 0 20 25 900 70 200% 700 70 120 stable,horses,spear master,armory defence_low_in_forest,attack_low_in_forest jinete
        重射手 5 30 60 15 5 400,300 30 700 50 150% 500 250,700 30 60 fletcher,chain mail ranged bow
        重型剑士 20 65 0 15 0 20 40 500 50 150% 500 30 60 chain mail,swordsmith melee sword 2
        外籍骑兵 20 160 0 30 5 20 25 800 200 200% 700 70 120 stable,chain mail,spear master,horses defence_low_in_forest,attack_low_in_forest mounted regular
        土耳其矛兵 5 30 0 20 0 20 40 300 50 100% 200 30 60 spear master akyndjia
        弓兵 0 30 30 15 5 200,200 45 80 20 100% 100 250,600 30 60 -2 fletcher defence_hi_in_forest ranged bow
        斧兵 0 50 0 30 0 30 50 100 20 100% 100 30 60 -2 axes master attack_hi_in_forest,defence_hi_in_forest auxilary units
        十字军骑士 40 210 0 30 0 60 25 2000 150 200% 1000 70 120 +3 plate armor,swords master,horses,stable defence_low_in_forest,attack_low_in_forest mounted elite 2
        十字军步兵 20 120 0 15 0 80 35 1000 50 200% 800 30 60 +3 church,chain mail,swords master melee elite
        十字军弩手 20 35 80 20 10 500,400 35 800 50 200% 1000 200,700 30 60 +3 fletcher,chain mail ranged crossbow
        马穆鲁克 20 140 0 15 0 60 25 500 50 100% 700 70 120 stable,chain mail,horses,swords master defence_low_in_forest,attack_low_in_forest desert cavalry


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        4楼2018-04-12 19:25