具体我就不翻译了,大概格式是这样:
"caliberToArmor"代表口径是装甲厚度的多少倍
"slopeEffectXdeg": [X,Y]中括号内的数对前一个数X代表入射角是多少,后一个数Y代表这块装甲的等效厚度要乘以Y来获得当前倾角下需要穿透的厚度
注意:这里的入射角和上面的相反,在这里0度是炮弹与装甲水平,90度才是炮弹垂直入射的最理想状态
"ap": { AP 穿甲弹
"t_0_5": {
"caliberToArmor": 0.5,
"slopeEffect0deg": [0.0,20.0],
"slopeEffect5deg": [5.0,20.0],
"slopeEffect10deg": [10.0,20.0],
"slopeEffect15deg": [15.0,20.0],
"slopeEffect20deg": [20.0,9.6],
"slopeEffect25deg": [25.0,7.5],
"slopeEffect30deg": [30.0,4.5],
"slopeEffect35deg": [35.0,3.0],
"slopeEffect40deg": [40.0,2.3],
"slopeEffect45deg": [45.0,1.85],
"slopeEffect50deg": [50.0,1.75],
"slopeEffect55deg": [55.0,1.62],
"slopeEffect60deg": [60.0,1.4],
"slopeEffect65deg": [65.0,1.3],
"slopeEffect70deg": [70.0,1.19],
"slopeEffect75deg": [75.0,1.05],
"slopeEffect80deg": [80.0,1.03],
"slopeEffect85deg": [85.0,1.0],
"slopeEffect90deg": [90.0,1.0]
},
"t_1_0": {
"caliberToArmor": 1.0,
"slopeEffect0deg": [0.0,20.0],
"slopeEffect5deg": [5.0,20.0],
"slopeEffect10deg": [10.0,20.0],
"slopeEffect15deg": [15.0,7.5],
"slopeEffect20deg": [20.0,5.58],
"slopeEffect25deg": [25.0,4.8],
"slopeEffect30deg": [30.0,3.2],
"slopeEffect35deg": [35.0,2.7],
"slopeEffect40deg": [40.0,2.16],
"slopeEffect45deg": [45.0,1.8],
"slopeEffect50deg": [50.0,1.63],
"slopeEffect55deg": [55.0,1.44],
"slopeEffect60deg": [60.0,1.32],
"slopeEffect65deg": [65.0,1.21],
"slopeEffect70deg": [70.0,1.15],
"slopeEffect75deg": [75.0,1.05],
"slopeEffect80deg": [80.0,1.03],
"slopeEffect85deg": [85.0,1.0],
"slopeEffect90deg": [90.0,1.0]
},
"t_1_33": {
"caliberToArmor": 1.33,
"slopeEffect0deg": [0.0,20.0],
"slopeEffect5deg": [5.0,20.0],
"slopeEffect10deg": [10.0,20.0],
"slopeEffect15deg": [15.0,7.2],
"slopeEffect20deg": [20.0,5.28],
"slopeEffect25deg": [25.0,3.84],
"slopeEffect30deg": [30.0,2.64],
"slopeEffect35deg": [35.0,2.16],
"slopeEffect40deg": [40.0,1.84],
"slopeEffect45deg": [45.0,1.7],
"slopeEffect50deg": [50.0,1.61],
"slopeEffect55deg": [55.0,1.41],
"slopeEffect60deg": [60.0,1.3],
"slopeEffect65deg": [65.0,1.19],
"slopeEffect70deg": [70.0,1.13],
"slopeEffect75deg": [75.0,1.05],
"slopeEffect80deg": [80.0,1.03],
"slopeEffect85deg": [85.0,1.0],
"slopeEffect90deg": [90.0,1.0]
},
"t_1_5": {
"caliberToArmor": 1.5,
"slopeEffect0deg": [0.0,20.0],
"slopeEffect5deg": [5.0,15.0],
"slopeEffect10deg": [10.0,13.0],
"slopeEffect15deg": [15.0,8.5],
"slopeEffect20deg": [20.0,4.64],
"slopeEffect25deg": [25.0,3.52],
"slopeEffect30deg": [30.0,2.32],
"slopeEffect35deg": [35.0,1.96],
"slopeEffect40deg": [40.0,1.78],
"slopeEffect45deg": [45.0,1.65],
"slopeEffect50deg": [50.0,1.59],
"slopeEffect55deg": [55.0,1.38],
"slopeEffect60deg": [60.0,1.28],
"slopeEffect65deg": [65.0,1.17],
"slopeEffect70deg": [70.0,1.11],
"slopeEffect75deg": [75.0,1.05],
"slopeEffect80deg": [80.0,1.03],
"slopeEffect85deg": [85.0,1.0],
"slopeEffect90deg": [90.0,1.0]
},
"t_2": {
"caliberToArmor": 2.0,
"slopeEffect0deg": [0.0,20.0],
"slopeEffect5deg": [5.0,13.0],
"slopeEffect10deg": [10.0,9.8],
"slopeEffect15deg": [15.0,5.28],
"slopeEffect20deg": [20.0,3.52],
"slopeEffect25deg": [25.0,2.72],
"slopeEffect30deg": [30.0,2.0],
"slopeEffect35deg": [35.0,1.73],
"slopeEffect40deg": [40.0,1.68],
"slopeEffect45deg": [45.0,1.58],
"slopeEffect50deg": [50.0,1.51],
"slopeEffect55deg": [55.0,1.33],
"slopeEffect60deg": [60.0,1.25],
"slopeEffect65deg": [65.0,1.15],
"slopeEffect70deg": [70.0,1.09],
"slopeEffect75deg": [75.0,1.05],
"slopeEffect80deg": [80.0,1.03],
"slopeEffect85deg": [85.0,1.0],
"slopeEffect90deg": [90.0,1.0]
},
"t_2_5": {
"caliberToArmor": 2.5,
"slopeEffect0deg": [0.0,20.0],
"slopeEffect5deg": [5.0,13.0],
"slopeEffect10deg": [10.0,6.0],
"slopeEffect15deg": [15.0,4.16],
"slopeEffect20deg": [20.0,2.96],
"slopeEffect25deg": [25.0,2.4],
"slopeEffect30deg": [30.0,1.96],
"slopeEffect35deg": [35.0,1.68],
"slopeEffect40deg": [40.0,1.4],
"slopeEffect45deg": [45.0,1.224],
"slopeEffect50deg": [50.0,1.12],
"slopeEffect55deg": [55.0,1.0],
"slopeEffect60deg": [60.0,1.0],
"slopeEffect65deg": [65.0,1.0],
"slopeEffect70deg": [70.0,1.0],
"slopeEffect75deg": [75.0,1.0],
"slopeEffect80deg": [80.0,1.0],
"slopeEffect85deg": [85.0,1.0],
"slopeEffect90deg": [90.0,1.0]
}
},