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COH2 12月19日 “社区”更新日志

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手翻手打较慢,勿急


IP属地:江苏1楼2017-12-20 09:19回复
    IP属地:江苏2楼2017-12-20 09:20
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      The December Update comes with a multitude of changes from commanders and core faction balance to new maps and map balance changes. As stated in the December Update blog post, none of these changes would have been possible without the dedication, commitment and support of COH2's core community. This might be a Relic post and Relic might be releasing the update, but make no mistake, today's patch is by the community, from the community, and for the community.
      Due to the magnitude of the changes and content included with today's update, the patch notes have been split into three parts. For a detailed overview of all the Commander Changes in today's update, please check out the post Commander Revamp - Final in the December Commander Revamp Changelog thread. For all information regarding the new maps and map balance changes, please go to December Update - Map Revamp Preview thread. For all other changes including new content and core faction changes, please read the notes below.
      NEW CONTENT
      Five new "Art of War" faceplates (one for each faction) curated from the Steam Workshop are now available in the in-game store. Faceplates created by community member RitaRush and 40% of all proceeds go back to the community.
      Five new "King of the Hill" faceplates (one for each faction) curated from the Steam Workshop. Created by community member RitaRush, 40% of all proceeds from the sale of these faceplates goes towards supporting Stormless' King of the Hill tournaments.
      Grand Championships Decal - To be gifted to backers of the GCS Kickstarter campaign
      Grand Championships Faceplate - To be gifted to backers of the GCS Kickstarter campaign
      4 New 2v2 Maps - See the December Update - Map Revamp Preview thread for more info


      IP属地:江苏4楼2017-12-20 09:21
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        占个楼先,楼主辛苦!!好人一生美女相伴


        IP属地:内蒙古5楼2017-12-20 09:22
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          除了东德总体上已经看过了,西德vg后期大砍,海sp反甲出现几率大增,西德山炮变成手推迫击炮,西德的压制火力从短板变成特点


          IP属地:广东来自Android客户端6楼2017-12-20 09:23
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            要做精品哦!更完之后我转发到微信公众号,就等你咯!


            IP属地:江苏7楼2017-12-20 09:25
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              前面是一些废话,主要是说更新由社区完成,而且服务于社区玩家
              新内容:
              -5个新的“战争艺术”边框,5个新的“山丘之王”(前两天官方的1V1擂台赛)边框,每个阵营各一个(从工坊引入官方)
              -锦标赛图案和边框——GCS大奖赛的奖励
              -4张全新的2V2地图


              IP属地:江苏8楼2017-12-20 09:25
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                GENERAL CHANGES
                Model 24 Stun Grenades (Elite Troops/Sturmpioneer Grenade)
                We are fixing several issues with the German Stun Grenades while maintaining their current functionality.
                Stunned squad members are unable to move for the duration of the 5 second stun.
                Fixed an issue where stun nades would permanently break team weapons (this affects both OKW stun nades and OST stun nades)
                Target Weak Point/Treadshot
                These abilities have been modified to allow the user to fire on the move. Previously vehicles would need to halt and could lose track of their target when firing these abilities.
                Target Weak Point now lasts for 10 seconds or until the unit fires its first shot while under this ability. Activating the * ability forces the unit to reload before being able to fire
                The similar-to-operate AEC treadshot ability behaves in a similar way (2 shots within 15 seconds)
                Trenches (All variants)
                * All trenches revert to neutral control when they are no longer garrisoned
                * Can only be built in friendly, secured territory
                * Target size from 2 to 20 when neutral (to allow AT guns and tanks to clear them from the battlefield)
                Blitzkrieg/Overdrive/War Speed/Step On It
                * These movement boost abilities will now cease when the vehicle receives an engine critical.
                Forward Retreat Points
                Forward Retreat Point timings are being adjusted to arrive in the mid to late game for all factions; reinforcement time has also been adjusted to reduce the power of forward positions.
                UKF FRP requires Company Command Post; affects both Forward Assembly and Vanguard Logistics Glider
                OKW FRP requires either a Mechanized or Schwerer Panzer Headquarters established.
                OKW Battlegroup unable to reinforce if cut-off from friendly territory.
                Reinforcement time increased by 75% while FRP ability is active
                2 minute cooldown when FRP ability is deactivated
                Sandbags
                * All sandbags standardized to 240 health and 35 armor.
                * Wehrmacht sandbags build-time from 60 to 45
                Repair Speeds
                Western Front Armies' repair speeds are being brought in line with the Eastern Front armies.
                USF Rear Echelon & British Royal Engineers:
                Repair Speed reduced from 2 to 1.6
                Veterancy 2 repair bonus from 1 to 0.5
                Heavy Sapper upgrade repair bonus from 2 to 0.525
                Sturmpioneers
                Repair speed from 3 to 2
                Veterancy 2 repair speed reduced from 1 to 0.75
                Minesweeper upgrade repair bonus from +1 to +25%
                Squad Behaviour
                A squad AI behaviour has been added where individual models in squads assume varying postures while fighting the enemy (without changing their position) - i.e. Elite squads will prefer a crouching animation for some of their members, whereas non-elite squads will also drop prone to the ground.
                Fixed a disparity where low-member squads also suffered from the most densely-packed formations (making them even more vulnerable to AoE weapons)
                Assists each squad in their role (e.g., the new reinforced wedge formation will make paratrooper squads always have their thompsons at the front line) - Make each squad feel more unique
                Squad formations are now, once again, more fluid while the squad is moving. In addition to improving immersion, this will also help the individual squads spread out better to make a better use of their formations.
                Allied squads once again, assign support weapons -such as bazookaks- to flanks rather than the core of the formation
                Smoke Barrages
                Activating smoke barrages will now only order one unit at a time. Previously if multiple mortars were selected, all units would fire smoke at the target position
                Fuel and Munition Caches
                * Manpower cost from 200 to 250
                **Garrisoning **
                The lack of delay entering and leaving garrisons made indirect-fire and grenades difficult to perform their anti-garrison role as squads could quickly jump in and out of buildings to dodge these attacks. We found This was particularly problematic for non-EFA factions who lacked flamethrowers on their engineer units.
                Load time for buildings increased to 0.75 per model
                Max load time increased to 2 for the entire squad
                Unload time for buildings increased to 0.375 per model
                Grenade damage adjusted against ambient structures
                Demo Charges
                Demo charges have been modified to be more focused on being used to demolish obstacles rather than as high explosive anti-personnel devices meant to wipe out squads in the open.
                Demo charges now detectable by all units at a 13 range radius
                Can no longer be planted near capture points
                Cost reduced from 90MU to 65MU
                Hold Fire
                We are changing the hold fire button for all units in the game for consistency and reachability. Your fingers will thank you.
                All Hold Fire hotkeys moved to Q and at grid position 22
                Applies to all units


                IP属地:江苏9楼2017-12-20 09:26
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                  坐等


                  IP属地:浙江来自iPhone客户端10楼2017-12-20 09:33
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                    其实我也挺希望isu152能有更强的表现,不知道现在有没有


                    IP属地:广东来自Android客户端11楼2017-12-20 09:34
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                      IP属地:湖北12楼2017-12-20 09:37
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                        前排


                        IP属地:山东来自iPhone客户端13楼2017-12-20 09:41
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                          终于更新了,研究新打法


                          IP属地:广东来自Android客户端15楼2017-12-20 09:44
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                            总体更改
                            -24型眩晕雷(黄金虎和SP的手雷)
                            被眩晕的小队成员在5s内无法移动
                            修正眩晕雷永久使班组武器失效的问题
                            -弱点射击/轮胎射击技能
                            现在改为10s的持续性技能,对持续时间内的第一发炮弹产生效果(AEC是两发,15s)。开启技能强制进行一次装填
                            -所有战壕
                            所有战壕现在在没人时都是中立单位
                            只能在相连领土内建造
                            没人时体积从2增加到20(方便AT和坦克拆)
                            -闪电战等一系列加速技能
                            如果引擎坏了则技能立即打断
                            -前线撤退点
                            英军撤退点要求三本升级,包括前线兵站和滑翔机
                            西德撤退点要求三本或四本建立
                            西德二本在被切断领土内无法补人
                            当前线撤退点启动时,补人时间增加75%
                            取消撤退点后有2min冷却
                            -沙包
                            所有沙包统一为240HP35装甲
                            东德沙包建造时间从60s减到45s
                            -维修速度
                            美帝后勤和英军工兵:
                            基础维修速度从2减到1.6
                            2星老练维修速度加成从1减到0.5
                            重工兵的维修速度加成从2减到0.525
                            西德SP:
                            基础维修速度从3减到2
                            2星老练维修速度加成从1减到0.75
                            扫雷器维修速度加成从+1改为+25%
                            -小队行为
                            修正低人数的小队过分聚集的问题
                            帮助每个人履行自己的角色(例如伞兵会让拿汤姆逊的队员站在前排)
                            小队成员在移动时流动性更强,散的更开
                            盟军小队会倾向于让他们的支援武器(例如筒子)位于侧翼而不是班组中心
                            -烟雾弹
                            激活烟雾弹指令现在只会对一个单位有效,以前框一堆迫击炮的时候他们会一起发射
                            -油盖子和弹药盖子
                            价格从200人力涨到250人力
                            -驻守建筑
                            进房时间增加到每人0.75s
                            最大进房时间为每班2s
                            出房时间增加到0.375s每人,无上限
                            调整了手雷对中立建筑的伤害
                            -定时炸弹(TNT)
                            现在可以被所有单位在13m范围内发现
                            无法被埋在据点中
                            价格从90弹药减到65弹药
                            -禁火
                            按钮快捷键改为Q,位置变到22
                            应用于所有单位


                            IP属地:江苏16楼2017-12-20 09:44
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                              为什么贴吧推荐表情里面会有黄图


                              IP属地:广东来自Android客户端17楼2017-12-20 09:45
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