BUILD 38
Over to France for the latest on the workings of our next IWBUMS beta release…
Hello RJ! So what’s up with this ‘corpse management’ stuff we mentioned last week?
“Essentially, having piles of rotting corpses around your safehouse could now make you sick. It will be a slow process that’s dependent on the amount of bodies near you, but the longer you stay near them, the more your survivor will feel queasy.
To avoid this, you should get rid of the corpses near your main base by burning them or burying them in our new graves. I’m also including a new sandbox option to let you determine just how much rotting corpses will repulse you and make you feel ill.”
We’re not going full ‘wash your hands, folks!’ but in general we’re going to add some hygienic sensibilities when it comes to zombies too. Could you explain a little?
“This is a system that will come into its own with the new a***tions/models when they appear, but it will be clear enough in-game currently that things like getting zed blood on clothing through melee combat and leaving it there will be a bad idea. If you have any open wounds the chances of it getting infected will be higher.
To a lesser extent clothing will get dirty and more ragged over (a long period of) time, with a similar system. This will have a super-gradual impact on wound infection, and will essentially mean that you won’t want to be wearing the same outfit for months on end as you currently do. This, again, will be built on once the new models are in but will work fine in the mean-time – and you’ll be able to switch it off in Sandbox options should you wish.”
You also mentioned some new sandbox options for when people start up new games?
“Yeah, here are some of the fun ones. This is not a full list! I’m still adding them!
* Zombie Construction Damage: Governs whether or not zombies can destroy player constructions and defences.
* Multi-speed Shambling: Zombies can now have a “random speed” setting.
* Day/Night Active Zombies: Governs whether zombies are more active during the day, or whether they act more nocturnally. Inactive zombies will be slower, and tend not to give chase. [If you fancy checking out something similar in the meantime then Nolan’s Nocturnal Zombies mod(
https://steamcommunity.com/sharedfiles/filedetails/?id=730679898) is great.]
* Injury Severity: Increase and decrease the impact injuries have on your body, and their healing time.
* Bone Fracture: Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls.
* Darker Nights: A slider that will let you make nights darker. We’d like SP Survival to have darker nights, and this is a step towards it, though there’s still a lot of work with shaders to be done in the future to get it perfect.
So with all this you could, say, get a better I Am Legend feeling with a pitch black night and zombies sprinters only active during the night. I tried it, and it’s pretty scary.
If the community would like me to put any other Sandbox options, toggles or sliders into the game for them then please just let me know on the TIS forum(
https://theindiestone.com/forums/)!”