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【情报组】热修复和开发者对话

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IP属地:河北1楼2016-05-25 13:13回复
    MAINTENANCE - HOTFIX 0.15.2152
    系统热修复0.15.2152
    Daily Mission Changes
    · The"Concealed Killer" and "Stealth Kills" challenges wereoverly ambiguous. As a result, we've taken the Concealed Killer challenge outand revised Stealth Killer to count kills when you have not been spotted for atleast 1 second before getting a kill
    · 因为隐蔽杀敌这两个挑战(就是那个一个hidden kill 一个concealed kill非常恶心,很容易混淆)就是括号的原因,我们干掉了concealed kill,同时改变了隐蔽杀敌的计数方式,只要杀敌前一秒你是隐蔽状态就算(因为有时候打出最后一炮的时候敌人死了而你被死后的敌人点亮了,之前这种杀敌是不算数的)
    · Based onplayer feedback, we've changed the challenge "Rolling Death" to be anAFV and LT only challenge
    · 根据玩家反馈情况,“Rolling Death”会只成为AFV和LT的挑战
    · Reduced thedifficulty of Medium and Hard challenges by 10%
    · 中等和困难难度减少百分之10
    · Removed thechallenge to destroy TDs until we actually add more Tank Destroyers in PvE forplayers to blow up
    · 去掉打TD的日常任务直到我们放更多的TD在PVE的AI里面
    · Removed the"Picking on Lower Tiers" challenge. After evaluating the challenge,we felt it promoted bad play and a poor gaming experience - especially forthose at lower tiers
    · 去掉“Picking on Lower Tiers”挑战,因为我们觉得这挑战不利于我们的游戏体验,特别是那些低级车(没什么卵用)



    IP属地:河北本楼含有高级字体3楼2016-05-25 13:18
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      IP属地:河北5楼2016-05-25 13:22
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        开发者对话 PT.1
        I prefer PvE, but I cansometimes see that many players aren't giving any attention to secondaryobjectives. Are there any plans to improve that situation?
        We plan on making some changes to basically award those who complete portionsof a secondary. So if you complete 1/5 secondaries you will get 1/5 of theoverall potential individual rewards. Of course, completing all of them willstill give the entire team a bonus like before. We are also looking at addingdifferent types of secondaries which do more than just give you extra rewards.They may also extend the primary objective timer or provide some other form oftangible in-match benefit.
        我喜欢玩PVE但是我发现很多人不怎么关注第二任务,有计划改变这一现状吗?
        我们计划给完成第二任务的人加一些基础收益,如果你完成了五分之一的第二任务那你会得到整个潜在的个人奖励的五分之一,当然完成他们的团队收益是不变的,我们当然在着手改进第二任务,让更多不同的任务加入进来,总之做的越多得到的收益越多,当然有些完成后还能延长PVE的一局的时间,使玩家在游戏中收益
        I am concerned about"kill stealing" during the Daily Challenges.
        We plan to adjust kill challenges to also count assists as well.
        我对日常任务带来的让大家各种抢人头的情况而有点担心
        我们计划让人头挑战会计算进助攻数的


        IP属地:河北本楼含有高级字体7楼2016-05-25 13:26
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          What about the Main BattleTank power creep?
          We are generally planning to address the issue of MBT power creep from Tier 7onwards due to their thick armor. One of the ideas how to solve this situationincludes changes to Matchmaking.
          你们对MBT的高级车风格和低级车风格一点儿都不搭边儿的事儿呢?
          我们发现这个问题的起因是从7级车开始大家的装甲都开始厚实起来了,我们一个改变这一现状的主意是改变匹配系统
          Is the Crew systemoverhaul still planned?
          Yes, it is in our plans.
          成员系统真要重做?
          是的
          What about the premiumMerkava armor? The sides still seem a bit thin.
          The vehicle traditionally has not had very armored sides in real life. Ourarmor buff targeted the lower front plate weakness and should make it yellow(where it used to be green) to same-tiered vehicles.
          梅卡瓦的装甲为啥还是这么薄?
          其实它本来就不咋地,我们会加强首下的装甲,让同级车瞄上去变成黄的,之前是绿的


          IP属地:河北本楼含有高级字体11楼2016-05-25 13:35
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            IP属地:河北13楼2016-05-25 13:36
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              开发者对话 PT.2
              Is thereanything new regarding the implementation of MLRS vehicles such as the M270 orGRAD?
              There are currently no plans to introduce this class of vehicles. MLRS vehiclesare cool, but they don't fit the current game concept. But this is not a finalanswer and it might change in the future.
              有没有计划弄点火箭炮比如M270或者GARD?
              目前没有,多管火箭炮确实很666但是和目前的游戏理念还是不太一样的。不过并不是一个定论,所以没准哪天脑子一抽我们就弄两台玩玩
              Are there anyplans to change the Dossier so that any player can see another player'sstatistics at any point?
              No, displaying player statistics from the Dossier to the public will remainoptional.
              有没有计划改变个人战绩系统,让别人都能看你的战绩呢?
              没有,是否公开自己的战绩系统仍旧是可选的



              IP属地:河北本楼含有高级字体14楼2016-05-25 13:36
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                What aboutintroducing realistic object destruction?
                We are working on improving the object destruction model, but it's acomplicated task and it will take some time.
                有没有计划加入更真实的击毁效果?
                我们正在研究提高目标的击毁效果模型,不过这是一个复杂的任务,所以需要花点儿时间
                Will AIopponents be able to fire ATGMs?
                Yes, we are planning to add that feature.
                AI大爷以后会不会射导弹?
                当然,我们正在计划加入这个机制


                IP属地:河北本楼含有高级字体18楼2016-05-25 13:46
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                  ADDITIONAL DEVELOPER INFO
                  额外的一些卫星
                  · There are plans to rebalance the AFVs that do not traditionallyserve as scouts (the BMP line and the Terminators), but the developers are notready to disclose any details for now
                  · 有计划重新对(BMP和终结者)这种非传统AFV类车辆进行平衡,但是还不能透露
                  · There are plans for a mode where players will have more than one"life"
                  · 有计划加入一个新模式,在这模式里玩家可以重生
                  · Update 0.16 will bring a shell normalization overhaul, which willfix a number of "strange" penetrations. MBT armor will be furtherevaluated after these changes take effect
                  · 0.16版本会对炮弹的穿深标准重制一下,这是为了修复一些“奇怪”的击穿,MBT的装甲会根据这个机制重新计算


                  IP属地:河北本楼含有高级字体20楼2016-05-25 13:47
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                    好了,今天就到这啦


                    IP属地:河北22楼2016-05-25 13:52
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                      t80还是三无


                      IP属地:四川来自Android客户端23楼2016-05-25 15:40
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                        主战不砍该怎么玩,我的m113都堆灰了,说好的正面机枪无脑穿主战呢?


                        IP属地:山东来自Android客户端24楼2016-05-25 15:48
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                          修复时间呢?几点到几点?


                          IP属地:新疆25楼2016-05-25 16:54
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                            我要炫酷的击毁效果~


                            IP属地:北京来自Android客户端26楼2016-05-25 20:49
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                              奇怪。为啥我从没看过有人提到夜视仪或者热成像啊? 这明明是个好东西。很有用的啊@wo_ailishuang @zhuyicm @ak47m124


                              IP属地:四川来自Android客户端27楼2016-05-25 22:04
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