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回复:【2015_09_06】Don’t Starve Tog

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自己的本本 i5 win7 8g内存 上传还没测试 在steam平台上搭服务器会流畅吗 最多8个人 另外 楼楼方便留个qq


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举报|来自iPhone客户端155楼2015-12-24 01:29
    楼主 请问这个怎么办啊


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    举报|156楼2015-12-25 00:10

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      无法强制攻击,按Ctrl f也没有用,键位看了也没改,不知道怎么办为好,每次被队友调戏完转移一下仇恨就不能再战了


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      举报|来自Android客户端157楼2015-12-25 15:51
        楼主,请问一下,开的服务器无法看见,但可以搜到,ping值是???,无法加入房间的问题在哪,如果有时间可以帮帮我么?


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        举报|来自iPhone客户端158楼2015-12-29 17:11
          我想问一下 怎么重置地图就是重新开始


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          举报|159楼2015-12-30 16:58
            找不到配置mod的文件啊


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            举报|160楼2016-01-02 12:12
              正版的服务器存档在那里?俺找不到


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              举报|161楼2016-01-03 15:42
                看完了楼主的帖子~学习了~赞一下~


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                举报|162楼2016-01-03 18:05
                  按照楼主的方法弄了 建好了服务器 怎么安服务器mod 始终不能成功啊 是哪儿出问题了呢 下面是相关的代码
                  [00:00:00]: loaded modindex
                  [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.


                  [00:00:00]: DownloadMods(1)
                  [00:00:00]: Download server mod 347079953
                  [00:00:01]: FMOD Error: An invalid object handle was used.
                  [00:00:02]: LOADING LUA SUCCESS
                  [00:00:02]: PlayerDeaths loaded morgue 5244


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                  举报|163楼2016-01-03 23:17
                    楼主你好,搭在搭载完成后,在游戏中如果退出服务器再进去,先前探索的地图就变黑了但物品什么的都在,请问有解决方案吗?先谢过了!


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                    举报|来自Android客户端164楼2016-01-04 03:15
                      楼主,私聊给我qq我想具体问下正版用电脑开服怎么设置世界,另外怎么设置管理员,看贴吧教程还是不怎么清楚,楼主好人,谢谢谢谢


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                      举报|来自Android客户端165楼2016-01-05 02:30

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                        楼主 我是新人 我在阿里云上弄了个服务器 搭建好了 搜到 也能进去,但是有时候就明明昨天晚上都在玩 今天白天就突然进不去了这种情况 搜也搜不到 服务器重启也搜不到,然后我重置一切,删存档就好了这样,这是什么问题?我服务器设置什么的都没改过


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                        举报|167楼2016-01-08 13:44
                          有时候服务器一直这样然后也搜不到


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                          举报|168楼2016-01-08 13:50
                            表示根据楼主方法弄完之后,搜不到我的房间


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                            举报|169楼2016-01-08 18:36
                              楼主知道怎么设置mod吗 像地上洞穴这个mod默认是关闭的 怎么设置开启啊


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                              举报|来自iPhone客户端170楼2016-01-09 11:34
                                steam上的具体下了服务器后怎么操作啊,原谅我看不太懂 




                                   ——玲珑骰子安红豆,入骨相思知不知。


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                                举报|来自Android客户端171楼2016-01-10 10:44
                                  楼主,我按照你的方法,结果成功了。但是又出现一个文件夹,好像是地下洞穴的。现在是开了就会自动创建一个地下洞穴的文件吗?


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                                  举报|172楼2016-01-11 14:57
                                    楼主知道怎么设置mod吗 像地上洞穴这个mod默认是关闭的 怎么设置开启啊


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                                    举报|173楼2016-01-13 15:13
                                      楼主,我的服务器启动不了,DigitalOcean的VPS。帮我看看什么情况,下面是部分运行的提示,跪谢!
                                      Starting Up
                                      Version: 162028
                                      Current time: Wed Jan 13 02:59:47 2016


                                      System Name: Linux
                                      Host Name: steam
                                      Release(Kernel) Version: 4.2.0-16-generic
                                      Kernel Build Timestamp: #19-Ubuntu SMP Thu Oct 8 14:46:51 UTC 2015
                                      Machine Arch: i686
                                      Don't Starve Together: 162028 LINUX
                                      NNN Build Date: 2016-01-08_17-15-11
                                      Parsing command line
                                      Command Line Arguments: -console
                                      THREAD - started 'GAClient' (3059510080)
                                      CurlRequestManager::ClientThread::Main()
                                      ProfileIndex:6.42
                                      [CONNECT] PendingConnection::Reset(true)
                                      Network tick rate: U=15(2), D=0
                                      Network tick rate: U=30(1), D=0
                                      OnLoadPermissionList: /root/.klei/DoNotStarveTogether/save/blocklist.txt (Failure)
                                      OnLoadPermissionList: /root/.klei/DoNotStarveTogether/save/adminlist.txt (Failure)
                                      OnLoadUserIdList: /root/.klei/DoNotStarveTogether/save/whitelist.txt (Failure)
                                      THREAD - started 'ConsoleInput' (3052403520)
                                      Server token retrieved from: server_token.txt
                                      cGame::InitializeOnMainThread
                                      Renderer initialize: Okay
                                      AnimManager initialize: Okay
                                      Buffers initialize: Okay
                                      cDontStarveGame::DoGameSpecificInitialize()
                                      FMOD Error: An invalid object handle was used.
                                      GameSpecific initialize: Okay
                                      cGame::StartPlaying
                                      LOADING LUA
                                      DoLuaFile scripts/main.lua
                                      DoLuaFile loading buffer scripts/main.lua
                                      scripts/main.lua(166,1) running main.lua


                                      ...

                                      ...
                                      ...
                                      #######
                                      #
                                      # Generating Normal Mode Together Forever Level SURVIVAL_TOGETHER
                                      #
                                      #######


                                      ChessSpot1 added to The hunters
                                      Maxwell5 added to Badlands
                                      ChessSpot1 added to Befriend the pigs
                                      Chessy_5 added to The hunters
                                      Chessy_5 added to Badlands
                                      scripts/worldgen_main.lua(525,1) *****************************
                                      scripts/worldgen_main.lua(526,1) Final Worldgen Choices:
                                      K: preset V: SURVIVAL_TOGETHER
                                      K: level_id V: 1
                                      K: finaltweak V table: 0xa22b5c0
                                      scripts/worldgen_main.lua(528,1) *****************************
                                      Creating story...
                                      LinkNodesByKeys
                                      Finding valid start task...
                                      ...picked Make a pick
                                      Has start node Clearing
                                      Baking map... 350
                                      [WorldSimActual::GenerateVoronoiMap]
                                      GenerateVoronoiMap [1]:
                                      [=]
                                      ...Done.
                                      [AddEmptyNodes]
                                      GenerateVoronoiMap [100]:
                                      [====================================================================================================]
                                      ...Done.
                                      [WorldSimActual::GenerateVoronoiMap] complete [success]
                                      [WorldSimActual::ConvertToTileMap]
                                      [ConvertToTileMap]
                                      [WorldSimActual::ConvertToTileMap] complete
                                      [WorldSimActual::SeparateIslands]
                                      [SeparateIslands]
                                      [WorldSimActual::SeparateIslands] complete
                                      Map Baked!
                                      [WorldSimActual::ForceConnectivity]
                                      [GenerateLandmasses]
                                      [MergeConnectedLandmasses] true
                                      [WorldSimActual::ForceConnectivity] complete
                                      [GetWormholesExtra] connected 0 unconnected 1
                                      [GetWormholesExtra] after: connected 1 unconnected 0
                                      [GetWormholesExtra] pushed 0 wormholes
                                      [WorldSimActual::DrawRoads]
                                      [DrawRoads]
                                      [WorldSimActual::DrawRoads] complete
                                      Encoding...
                                      Encoding... DONE
                                      Checking Tags
                                      Populating voronoi...
                                      Warning! Could not find a spot for LivingTree in node Forest hunters:3:DeepForest
                                      disconnected tiles... 0
                                      Done forest map gen!
                                      scripts/worldgen_main.lua(248,1) Checking map...
                                      scripts/worldgen_main.lua(604,1) Generation complete
                                      WorldSim::SimThread::Main() complete
                                      Serializing world: session/5CD3E14B8E253ACE/0000000002
                                      Unload FE
                                      Unload FE done
                                      LOAD BE
                                      LOAD BE: done
                                      Begin Session: 5CD3E14B8E253ACE
                                      saving to server_temp/server_save
                                      MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
                                      Could not preload undefined prefab 0x1872ccf0 (FROMNUM)
                                      Loading Nav Grid
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Can't find prefab spawnpoint
                                      SpawnSaveRecord [nil, spawnpoint] FAILED
                                      K: preset V: SURVIVAL_TOGETHER
                                      K: level_id V: 1
                                      K: finaltweak V table: 0xa22b5c0
                                      scripts/worldgen_main.lua(528,1) *****************************
                                      Creating story...
                                      LinkNodesByKeys
                                      Finding valid start task...
                                      ...picked Make a pick
                                      Has start node Clearing
                                      Baking map... 350
                                      [WorldSimActual::GenerateVoronoiMap]
                                      GenerateVoronoiMap [1]:
                                      [=]
                                      ...Done.
                                      [AddEmptyNodes]
                                      GenerateVoronoiMap [100]:
                                      [====================================================================================================]
                                      ...Done.
                                      [WorldSimActual::GenerateVoronoiMap] complete [success]
                                      [WorldSimActual::ConvertToTileMap]
                                      [ConvertToTileMap]
                                      [WorldSimActual::ConvertToTileMap] complete
                                      [WorldSimActual::SeparateIslands]
                                      [SeparateIslands]
                                      [WorldSimActual::SeparateIslands] complete
                                      Map Baked!
                                      [WorldSimActual::ForceConnectivity]
                                      [GenerateLandmasses]
                                      [MergeConnectedLandmasses] true
                                      [WorldSimActual::ForceConnectivity] complete
                                      [GetWormholesExtra] connected 0 unconnected 1
                                      [GetWormholesExtra] after: connected 1 unconnected 0
                                      [GetWormholesExtra] pushed 0 wormholes
                                      [WorldSimActual::DrawRoads]
                                      [DrawRoads]
                                      [WorldSimActual::DrawRoads] complete
                                      Encoding...
                                      Encoding... DONE
                                      Checking Tags
                                      Populating voronoi...
                                      Warning! Could not find a spot for LivingTree in node Forest hunters:3:DeepForest
                                      disconnected tiles... 0
                                      Done forest map gen!
                                      scripts/worldgen_main.lua(248,1) Checking map...
                                      scripts/worldgen_main.lua(604,1) Generation complete
                                      WorldSim::SimThread::Main() complete
                                      Serializing world: session/5CD3E14B8E253ACE/0000000002
                                      Unload FE
                                      Unload FE done
                                      LOAD BE
                                      LOAD BE: done
                                      Begin Session: 5CD3E14B8E253ACE
                                      saving to server_temp/server_save
                                      MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
                                      Could not preload undefined prefab 0x1872ccf0 (FROMNUM)
                                      Loading Nav Grid
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Validating ID -1: world: <nil> (auto) available: false receives: -1 status: inactive (disabled by prefab)
                                      Can't find prefab spawnpoint
                                      SpawnSaveRecord [nil, spawnpoint] FAILED
                                      Killed


                                      [screen is terminating]


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                                      举报|174楼2016-01-13 16:11
                                        楼主,启动时出现这个是什么状况?


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                                        举报|175楼2016-01-15 18:25
                                          版本旧了怎么更新?


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                                          举报|176楼2016-01-15 19:53
                                            打不了字怎么破。。


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                                            举报|177楼2016-01-17 13:34
                                              服务器启用不了,这个代码错误什么情况?英文不好求解释~跪谢
                                              Worldgen had an error, displaying...
                                              #scripts/worldgen_main.lua:429: attempt to perform arithmetic on field '?' (a nil value)
                                              #LUA ERROR stack traceback:
                                              @scripts/worldgen_main.lua:429 in (upvalue) AddSetPeices (Lua) <370-434>
                                              level = table: 0xaadf1b18
                                              gen_params = table: 0xaadd4b78
                                              boons_override = most
                                              touchstone_override = default
                                              traps_override = default
                                              poi_override = default
                                              protected_override = default
                                              multiply = table: 0xaa870bf0
                                              @scripts/worldgen_main.lua:500 in () ? (Lua) <436-608>
                                              debug = false
                                              parameters = table: 0xaadd4b50
                                              Gen = table: 0xaadfe168
                                              levels = table: 0xaaa13488
                                              level = table: 0xaadf1b18
                                              level_area_triggers = nil
                                              @=(tail call):-1 in () (tail) <-1--1>
                                              @=(tail call):-1 in () (tail) <-1--1>


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                                              举报|178楼2016-01-18 10:12
                                                求帮助阿,服务器已经架构好了,连不上,QQ58362282答案邱


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                                                举报|179楼2016-01-18 19:04
                                                  求教啊。楼主,报错了!


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                                                  举报|180楼2016-01-18 23:17
                                                    楼主,cave和overworld里面的配置文件端口也要相同吗?其余的东西也都要相同吗?


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                                                    举报|181楼2016-01-18 23:18
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                                                      举报|183楼2016-01-20 00:06
                                                        小妖给看一下什么问题,我是161659 游侠下载的


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                                                        举报|186楼2016-01-20 15:33
                                                          有个新问题 就是世界设置修改过后不生效 怎么办啊 删除存档 然后修改世界配置文件 重新开服务端 进客户端 不生效


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                                                          举报|来自Android客户端187楼2016-01-20 17:41