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[长期外翻]SC的更新日志及视频,与官方同步!

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2013.2.27,16:34(官方时间)

1.21 Progress

Thank you for all the details on the signs bug! It’s great to have many testers.

With so much information I was easily able to reproduce and fix it, so from 1.21 on, the signs text input should work properly without need to restart the game.

I also reproduced and fixed the bug with getting stuck on stairs. This one was more subtle and I am not 100% confident the fix covers all possibilities. I’m not able to reproduce it any more with the fix in, so I’ll assume it’s gone until proven otherwise.

But the bugs work has only taken less than 10% of my time over the past couple of days. The rest I spent working on a new game mechanic to do with new animals, which you haven’t seen yet. It’s about 50% ready, and will be the highlight feature of 1.21.

I’ll leave you to guess what it is for now, but it’s been requested many times and ticks all boxes on my list :-)

This entry was written by Kaalus, posted on February 27, 2013 at 16:34, filed under Uncategorized. Bookmark the permalink. Follow any comments here with the RSS feed for this post. Post a comment or leave a trackback: Trackback URL.


2013.2.27,16:34(官方时间)
标题:1.21 Progress
正文:Thank you for all the details on the signs bug! It’s great to have many testers.
With so much information I was easily able to reproduce and fix it, so from 1.21 on, the signs text input should work properly without need to restart the game.
I also reproduced and fixed the bug with getting stuck on stairs. This one was more subtle and I am not 100% confident the fix covers all possibilities. I’m not able to reproduce it any more with the fix in, so I’ll assume it’s gone until proven otherwise.
But the bugs work has only taken less than 10% of my time over the past couple of days. The rest I spent working on a new game mechanic to do with new animals, which you haven’t seen yet. It’s about 50% ready, and will be the highlight feature of 1.21.
I’ll leave you to guess what it is for now, but it’s been requested many times and ticks all boxes on my list :-)


翻译:
标题:1.21的进展
正文:谢谢你们提供bug的细节!很高兴有这么多测试人员。
利用这些细节,我轻而易举地修复了它们,所以从1.21开始,文本输入将正常工作而不再需重新启动游戏。
我还修复了卡进楼梯的bug。但我无法确定它被完全解决了。我不知道还有什么地方需要再修改,所以我暂且认为它被修复了,直到有人再次遇到这个bug。
之前几天我只用了10%的时间来修复bug。其余的时间我都在筹备全新的机械(或译为游戏玩法,此处不确定)和动物,目前已经完成50%了,它们将成为1.21的亮点。
现在我要开工了,但新的版本还需要很长时间来完成。(最后一段太复杂,大概意思应该是这样,如果不对欢迎指出~)


I know that having pistons (or the equivalent) would be a big boost, but they are a complicated thing to make. So I can’t add them overnight.
这是kaalus在另一篇帖子里说的。。。
翻译:我知道加入活塞之类的物件将是一个大飞跃,但这是一个复杂的工作,所以我无法短时间内完成。
这么看的话,kaalus很可能已经开始尝试开发活塞的功能了,但不会在最近的几个版本里出现。大家一起期待吧~


活塞能产生动力?


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举报|来自手机贴吧12楼2013-02-28 07:21
    这倒是挺好,但估计出活塞之日就是老狼退出sc之时了。。。


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    举报|来自手机贴吧14楼2013-02-28 11:59
      活塞


      2013.2.28,15:11(官方时间)
      标题:Rant On Mobile Performance

      正文:This post is a bit off-topic, because it doesn’t have anything to do with the game (btw. I added one more new creature today), but I just wanted to stack some hard facts against one particularly annoying myth that seems to be flooding the internet.

      The myth is that mobile CPUs will soon catch up with desktop processors, and that with all the new quad-core ARM chips out there, they are not too far from pulling that off. After all, high end desktop CPUs also have quad-core CPUs, so how much difference can there be?

      Somehow, by evil force of marketing, number of cores has become the sole measuring stick for CPU “goodness”. A quad must be better than a dual, and dual better than single. Desktops have quad cores, mobiles have quad cores, they must be close in performance.

      This is so wrong I don’t even know where to start. Mobile CPUs performance is far behind desktop CPUs.

      When I was recently doing an optimization pass on some math code in Survivalcraft, I actually benchmarked stuff both on my PC and several different mobile devices. Including a Nexus 7, which has a marketing-friendly quad core Tegra 3 chip.

      For instance, let’s take a matrix decomposition operation (any other would do). Here’s the “shocking” result:

      Time to do 100,000 matrix decompositions (single threaded):

      Nexus 7: 422ms
      Intel i5 3570: 13ms
      My PC is 32 times faster.

      (Actually, it’s a couple of times faster than this, because my x86 code does not use SSE, but let’s ignore that)

      We don’t need to compare Nexus to the newest desktop processor. Let’s take a Pentium 4, which is a really prehistoric CPU that was first released some 12 years ago, around when Windows 98 ruled the desktops and dinosaurs were still roaming the young Earth.

      According to www.cpu-world.com, Pentium 4 is about 4 times slower clock for clock than my i5, and its clock speed was half of the i5. So, all together it’s roughly 8 times slower when single threaded. That means it would still decompose matrices full 4 times faster than Nexus 7 (again, ignoring SSE that would make it even faster).

      Would you want to make your Nexus 7 four times faster? The desktops were there 12 years ago.

      You may point out that Nexus has 4 cores, while Pentium had only one. So their performance would actually be quite close.

      This is a fallacy. Perhaps an artificial benchmark could be made that fully loaded all 4 Tegra cores with matrix operations, but I am sure the bottleneck would move from CPU to caches and memory, power throttling  would kick in, and as a result the performance would be nowhere near 4 times singlethreaded.

      But anyway, artificial benchmarks is not what counts. It’s the real life performance that does. And there, single thread oomph rules. It’s very difficult to parallelize a non-trivial, real-life application to efficiently use many threads. It’s even more difficult on mobile platforms, where apps are simpler and can’t rely on always running on efficient multicore hardware.

      So, the old Pentium 4 would eat Nexus 7 for breakfast. Actually, probably even Pentium 3 would do. That was released 14 years ago.

      So much for anyone who thinks that mobile chips will soon catch up with desktops.

      Yes, in 14 years there may be a mobile phone that runs as fast as todays i5. By then desktops will be lightyears ahead.

      Rant end.


      。。。期待


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      举报|来自手机贴吧22楼2013-03-01 00:53
        更新了记的@我。。。。。。。。。


        标题: Coal Block Bug
        发布时间(当地时间): 2013年3月1日 5:16:47
        Ok, here’s another bug I want to fix in 1.21, but I can’t reproduce it. It’s the coal block fire going out when it’s supposed to burn forever. Several people have reported it, but I can’t get it to happen.
        `
        With the great success of fixing 2 last bugs (signs and stairs) with your help, understandably I’m willing to try it again :-)
        `
        Can anyone get me a reproducible case for this bug?
        `
        What I am after is what to do in step 3:
        `
        ①Place a coal block
        ②Set it on fire
        ③Now what?  <— that’s what I need (what to do to get the fire out)
        ④Aha, coal block fire is out!
        If you know what to do in step 3 to get the fire out when it should still be burning, please email me or add a comment to this post.
        `
        Thank you!


        翻译:
        2013.2.28,15:11(官方时间)
        2013.2.28,23:11(北京时间)
        标题:对移动处理器性能的吐槽
        正文:这篇文章有点偏离主题,因为它和游戏无关(顺便说一下,我今天又增加了一个新生物),我只想客观地谈谈一个充斥着互联网的神话——移动处理器将很快赶上桌面处理器,新的ARM架构四核处理器和桌面处理器相差并不多。毕竟高端桌面处理器也有四核的,那它们会有很大差距么?
        由于某些猥琐厂商的邪恶营销手段,不少人都认为核心数才是衡量CPU好坏的标准。四核一定优于双核,双核又一定秒杀单核。桌面处理器和移动处理器都拥有四颗核心,所以它们的性能一定相差无几。
        这显然是完全错误的,我甚至不知该从何说起。
        最近我在对SC的代码进行优化,测试平台则包括了我的PC和其他几台移动设备,其中就包括搭载了宣传地天花乱坠的T3四核处理器的Nexus 7。
        例如,让我们来做一个矩阵分解的操作,下面是令人震精的结果:
        完成100,000次矩阵分解的用时(单线程):
        Nexus 7:422毫秒
        Intel i5 3570:13毫秒
        我的电脑是n7的32倍!
        (事实上我的电脑应该再快几倍,因为我的x86没有使用SSE,但没关系,忽略它吧)
        我们没必要拿t3和最新的桌面处理器作比较。让我们用12年前发布的古董CPU——奔4做对比。那时的地球还被Win 98统治,恐龙也还没灭绝。
        根据www.cpu-world.com的信息,奔4同频性能是我的i5的4分之1,同时其频率又是我的i5的一半,所以奔4单线程性能应该是我的i5的8分之1。这意味着,奔4进行矩阵分解的性能仍比t3高出整整4倍(当然,算上SSE的话会更夸张)。
        你也许会说,t3拥有四颗核心而奔四只有一颗,就算t3不能秒杀奔4,也至少能打个平手吧。
        这显然是个谬论。也许矩阵分解会使t3的四颗核心满载运行,但CPU的缓存、内存和核心电压都将成为其瓶颈,最终导致其性能远不如四次单线程运算。
        但无论如何,人为的测试结果并不重要,重要的是日常使用的体验。而对于日常的使用,单核处理器也足够应付了。桌面系统上一个普通的软件都难以调用到多颗核心,移动平台上简单的软件更是如此,它们完全不需要运行在高性能的多核平台下。
        综上,奔4可以秒杀t3。事实上,甚至14年前发布的奔3都可能会秒杀t3。
        即便如此,还是会有相当一批人认为移动处理器将赶超桌面处理器。
        是的,也许在14年后会有一台手机性能直逼今天的i5,但届时,PC将会以光速运行。
        吐槽完毕。


        标题:
        Coal Block Bug
        时间:
        2013.3.1,01:23(官方时间)
        2013.3.1,09:23(北京时间)
        特别鸣谢@a6809936 率先搬运本文,同时感谢各位热心吧友对本贴的支持!!
        正文:
        Ok, here’s another bug I want to fix in 1.21, but I can’t reproduce it. It’s the coal block fire going out when it’s supposed to burn forever. Several people have reported it, but I can’t get it to happen.

        With the great success of fixing 2 last bugs (signs and stairs) with your help, understandably I’m willing to try it again :-)

        Can anyone get me a reproducible case for this bug?

        What I am after is what to do in step 3:

        Place a coal block
        Set it on fire
        Now what?  <— that’s what I need (what to do to get the fire out)
        Aha, coal block fire is out!
        If you know what to do in step 3 to get the fire out when it should still be burning, please email me or add a comment to this post.

        Thank you!


        翻译:
        标题:
        煤块的bug
        时间:
        2013.3.1,01:23(官方时间)
        2013.3.1,09:23(北京时间)
        正文:
        好吧,我想在1.21中修复另一个bug,但我无法重新制作。有几个人报告了这个bug,称本应永远燃烧的煤块中途熄灭了,但我从没遇到过这情况。

        之前在大家的帮助下,我成功地修复了两个bug(写字板和楼梯),所以这次我也很愿意尝试修复这个bug。

        不过我需要有人帮我重现这个bug,谁可以帮帮我?

        我需要知道的是第三步:

        1.放置一个煤块
        2.点燃它
        3.现在怎么做会让它熄灭?< — 这就是我想知道的
        4.哈哈,问题解决了!

        如果你知道怎么在第三步让火熄灭,请给我发电子邮件,或在下面跟帖!

        谢谢!

        顺便说一下,kaalus的电邮:candyrufusgames@gmail.com

        如果有哪位吧友知道,请联系kaalus!!谢谢!!


        嗯嗯……翻译大大好人……期待联机……目前处于和几个同学默默探索中


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        举报|来自Android客户端32楼2013-03-02 18:36
          大哥你的美化包哪里弄的?急求地址


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          举报|来自手机贴吧33楼2013-03-02 19:44
            标题: What Lurks Under The Surface?
            时间(当地): March 5, 2013 at 11:06(也就是刚才,不过本人在。。。)
            内容:
            I am still adding new stuff to 1.21.

            In one of the earlier posts I posted a screenshot where you could glimpse a ray underwater. Here’s a full video showing how they behave:

            http://youtu.be/zBH2pb4uAKo

            Big thanks for all the reproduction reports on the forever burning coal block. I’ve got it nailed down and fixed. This time it was more difficult, took me two days to get to the bottom of it.

            While doing it, I discovered a whole host of bugs to do with terrain updating, and coal block issue was really only a tip of the iceberg. Another aspect of the same problem were fences that would not join:
            ‘〔图片!〕
            Yet another aspect would manifest itself as broken lighting, where you could see a sharp edge between lit and unlit areas. It’s all fixed in 1.21!

            The bug was so destructive I am quite amazed that 1.20 even works while it’s still in :-)

            There’s a big new mechanics coming to the game in the next release, but i haven’t made much progress on it in the last couple of days, mostly due to this bug. I’ll restart the work on it today.

            The rays video is not the only one you can watch today. Jriot made a short tutorial on how to download and upload worlds and Dave published another episode of Let’s Play Survivalcraft.
            图片在这里↓↓↓↓


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            举报|来自Android客户端37楼2013-03-05 20:18
              标题:
              What Lurks Under The Surface?
              时间:
              2013.3.5,11:06(官方时间);2013.3.5,19:06(北京时间)
              正文:
              I am still adding new stuff to 1.21.

              In one of the earlier posts there was a screenshot where you could glimpse a ray underwater. Here’s a full video showing how they behave:

              此处为视频,由于撸猪学校偏僻,上传速度捉鸡,暂时先忽略它。。。@a6809936 乃可不可以帮我上传一下?

              Big thanks for all the reproduction reports on the forever burning coal block. I’ve got it nailed down and fixed. This time it was more difficult, took me two days to get to the bottom of it.

              While doing it, I discovered a whole host of bugs to do with terrain updating, and the coal block issue was really only a tip of the iceberg. Another aspect of the same problem were fences that would not join:



              Yet another aspect would manifest itself as broken lighting, where you could see a sharp edge between lit and unlit areas. It’s all fixed in 1.21!

              The bug was so destructive I am quite amazed that 1.20 even works while it’s still in :-)

              There’s a big new mechanics coming to the game in the next release, but I haven’t made much progress on it in the last couple of days, mostly due to this bug. I’ll restart the work on it today.

              The rays video is not the only one you can watch today. Jriot made a short tutorial on how to download and upload worlds and Dave published another episode of Let’s Play Survivalcraft.


              标题: What Lurks Under The Surface?时间:2013.3.5,11:06(官方时间);2013.3.5,19:06(北京时间)正文:I am still adding new stuff to 1.21.In one of the earlier posts there was a screenshot where you could glimpse a ray underwater. Here’s a full video showing how they behave:此处为视频,由于撸猪学校偏僻,上传速度捉鸡,暂时先忽略它。。。@a6809936 乃可不可以帮我上传一下?Big thanks for all the reproduction reports on the forever burning coal block. I’ve got it nailed down and fixed. This time it was more difficult, took me two days to get to the bottom of it.While doing it, I discovered a whole host of bugs to do with terrain updating, and the coal block issue was really only a tip of the iceberg. Another aspect of the same problem were fences that would not join:


              Yet another aspect would manifest itself as broken lighting, where you could see a sharp edge between lit and unlit areas. It’s all fixed in 1.21!The bug was so destructive I am quite amazed that 1.20 even works while it’s still in :-)There’s a big new mechanics coming to the game in the next release, but I haven’t made much progress on it in the last couple of days, mostly due to this bug. I’ll restart the work on it today.The rays video is not the only one you can watch today. Jriot made a short tutorial on how to download and upload worlds and Dave published another episode of Let’s Play Survivalcraft.【图片】


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              举报|42楼2013-03-05 23:13
                标题:
                What Lurks Under The Surface?
                时间:
                2013.3.5,11:06(官方时间);2013.3.5,19:06(北京时间)
                正文:
                I am still adding new stuff to 1.21.
                In one of the earlier posts there was a screenshot where you could glimpse a ray underwater. Here’s a full video showing how they behave:
                此处为视频,由于撸猪学校偏僻,上传速度捉鸡,暂时先忽略它。。。@a6809936 乃可不可以帮我上传一下?
                Big thanks for all the reproduction reports on the forever burning coal block. I’ve got it nailed down and fixed. This time it was more difficult, took me two days to get to the bottom of it.
                While doing it, I discovered a whole host of bugs to do with terrain updating, and the coal block issue was really only a tip of the iceberg. Another aspect of the same problem were fences that would not join:
                此处为图片(在下面)
                Yet another aspect would manifest itself as broken lighting, where you could see a sharp edge between lit and unlit areas. It’s all fixed in 1.21!
                The bug was so destructive I am quite amazed that 1.20 even works while it’s still in :-)
                There’s a big new mechanics coming to the game in the next release, but I haven’t made much progress on it in the last couple of days, mostly due to this bug. I’ll restart the work on it today.
                The rays video is not the only one you can watch today. Jriot made a short tutorial on how to download and upload worlds and Dave published another episode of Let’s Play Survivalcraft.


                标题:潜伏在水下的是什么?
                时间:2013.3.5,11:06(官方时间),2013.3.5,19:06(北京时间)
                正文:我仍在向1.21添加新的元素。
                在我之前的文章里有一张水下生物(电鳐)的截图,下面的视频将带你们详细地了解它:
                此处为视频,暂时无法上传,我会尽快添加,望谅解!

                非常感谢报告了煤块bug的玩家。我已经修复了这个bug。这次的修复比之前更困难,我用了整整两天时间才搞明白它是怎么回事。

                在修复这个bug的同时,我还发现了更多bug,煤块的问题只是冰山一角。比如,我发现了栅栏有时会显示不完整,如图:
                此处为图片,由于贴吧客户端捉鸡,图片被移至最下方。
                同时我还发现了明暗断层的bug:在亮与暗的交界处能看见很明显的交界线。而这些都将在1.21中被修复!

                这些bug实在是恶劣,我很惊讶1.20竟然仍能正常使用:-)
                在1.21中将会诞生一个伟大的新游戏元素,但过去几天里由于忙于修复bug,我还没有在新元素上取得多少进展,今天我终于可以开始全力开发它了!
                除了电鳐的视频,你还可以看看Jriot制作的如何上传和下载存档的教学短片以及Dave的新一集“一起来玩SC”系列视频。



                在上传视频之前,我先大体说一下视频的内容吧。
                整部视频3分30秒,全部在介绍电鳐。已知电鳐分为黄色和棕色两种,分别生活在以泥土和沙子为底的水域里,而且它们分别可以钻进泥土和沙子块里,一旦玩家踩上去就会受到电击。视频里说它们钻起来后仍然是可见的,不过在我看来,它们是极难被发现的。
                他们俩的威力不一样,黄色的会更强,据说被黄色电鳐电到会费一半生命。
                但他们只有在钻起来时才具有攻击力,平常还是很和蔼的。。。
                另外视频结尾还提到,1.21将添加至少5种创造物,不过不知道是添加至少5种生物还是新元素。。。敬请期待吧。。。。。。


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                举报|来自Android客户端45楼2013-03-06 00:24
                  标题: What Lurks Under The Surface? - YouTube
                  地址先上:http://pan.baidu.com/share/link?shareid=348241&uk=2298983328
                  视频作者:Kaalus
                  介绍:参考楼上


                  汉化组看起来又有活干了


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                  举报|来自贴吧神器47楼2013-03-06 02:22
                    还是期待活塞,我要做抽水泵!!!不知可不可以捏。。。。


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                    举报|48楼2013-03-07 00:23
                      标题:Meet the new hero!时间:2013.3.9,03:09(官方时间);2013.3.9,11:09(北京时间)
                      正文:
                      Work on the new mechanic to appear in 1.21 is going well. I am still struggling with one aspect, but hopefully I will nail it down eventually.

                      This will keep you guessing: because of this new mechanic I had to change the hero model, for the first time since 1.0! I was reluctant, I grew to like the old one, but now that it’s done I have no regrets.

                      And here’s a video where you can see him:

                      Apart from that, 1.21 will also have one more aquatic species. A really nasty one. Will let you know in the next post.

                      Now time to sleep, two evenings in a row working until 3 am is too much :-)


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                      举报|53楼2013-03-09 22:32
                        插入!


                        补上2013.3.5的视频What Lurks Under The Surface?


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                        举报|55楼2013-03-09 22:34