本人英文捉急啊。。。。。。有没有人来翻译一下,别机器翻译好么 页面有点长,但是如下是重点 "_mask1" is a 32-bit texture and every channel is used. Red is the detail map mask. Green is the diffuse and fresnel warp mask. Blue is the metalness mask which controls where the Color and Fresnel are suppressed. Works best in combination with mask 2 blue channel "tint specular by base color" which brings the color back through specular. Alpha is the self-illumination mask, where the color is drawn from Color texture. Even if you are not using this, fill it with b