FROM: High Command
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Game Update 1.72 (Malden DLC, Combat Patrol, Flight Model Tweaks)
SIZE: ~6.5 GB / ~1.1 GB (depends on Apex ownership)
NOTES
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider defragmenting your HDD after downloading large updates.
Updating a deeply moddable game and its platform is not without risks. We use various methods to communicate upcoming changes to our awesome modding community, such as via the Dev Hub. We also co-operate directly on troubleshooting, and we offer an opportunity to test updates via our Release Candidate tests. Modders, server administrators and other members of the community do their best to prepare for updates and to address issues post-release as quickly as possible. Please be mindful of some interruptions (especially in the first hours / days after a release) while we all work to improve the game together.
A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.70). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy170
This update does not apply to the experimental Linux and Mac port betas at time of writing. We hope to be updating those as soon as possible.
You can find the servers in the Steam library (switch the filter to "Tools") - "Arma 3 Server" (based on your OS, it will download the Windows or Linux version).
Administrators can also use the command-line SteamCMD utility. The app ID is to be 233780.
NVIDIA GameWorks? Technology provided under license from NVIDIA Corporation. Copyright ? 2002-2017 NVIDIA Corporation. All rights reserved. NVIDIA? and PhysX? are trademarks of NVIDIA Corporation and are used under license.
In case of problems, please check the Bohemia Interactive support F.A.Q., Arma 3 F.A.Q., BattlEye F.A.Q., or Launcher troubleshooting guide.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
CHANGELOGDATA:
Added: Malden 2035 terrain
Added: Combat Patrol multiplayer scenarios
Added: Escape from Tanoa multiplayer scenario*
Added: Escape from Malden multiplayer scenario
Added: Zeus scenarios for the Malden terrain
Added: Community-made billboards
Added: New skins for several structures
Added: Variants of the in-game whiteboard, sleeved map and paper map (for Tanoa and Malden)
Added: Template for Data Link targeting systems (sensors)
Added: HUD indication when using 12.7x108mm APDS magazines
Added: A visibility condition for the Blackfish horizon indicator
Added: Tigris and Cheetah now utilize Data Link
Added: Preview video for Jets DLC in the DLC Browser (Shift+P)
Added: A water impact effect to the 120mm APFSDS shells (
https://forums.bistudio.com/forums/topic/143930-general-discussion-dev-branch/?do=findComment&comment=3186371)
Added: A new "Malden Sand" UI Color preset for Malden DLC
Added: Jets Community Guide in-game implementation
Added: Dynamic Loadout MFD information for the Neophron and Xi'an aircraft
Added: A laser designator indicator for the Xi'an and Blackfish crews
Added: Map symbols to several more objects
Added: Vehicle turret indicators to the remaining ground vehicles
Added: Audio-related memory points for certain structures
* Restrictions apply to those who don't own the Apex expansion.
Tweaked: Flight model of the Gryphon plane (incl. fixed stall and better rudder authority)
Tweaked: Flight model of the Shikra plane (it should now have improved stability and more correct AoA behavior)
Tweaked: Flight model of the Sentinel UCAV (better stability, less maneuverability)
Tweaked: Flight model of the Buzzard plane (slightly more power, stability and fun)
Tweaked: Ambient animals now seek a hiding spot while it rains
Tweaked: The Sentinel could explode when taking off in some cases
Tweaked: Ejection is now available only to non-stationary planes (when the Get Out action is not available)
Tweaked: Automated wing folding is now only active for planes with their engine(s) on and landing gear down and should be less performance demanding
Tweaked: The inverted plane flag proxy was inverted in an incorrect way
Tweaked: Spanish Welcome Screens now use a more appropriate separator style
Tweaked: AA missile performance
Tweaked: Automated tailhook operation for AI is now directly tied to the Landing and LandingCanceled events
Tweaked: The Ejection system was refactored to resolve multiple issues
Tweaked: Performance of AA missiles was improved
Tweaked: AI gunners of the Praetorian were too inaccurate
Tweaked: The BIS_fnc_setPitchBank function will now restore a moving vehicle's velocity after setting pitch and bank
Tweaked: The BIS_fnc_findSafePos function now has a better position selection and blacklisting now supports all area formats
Tweaked: The BIS_fnc_randomPosTrigger function now supports areas in array format and random distribution within an ellipse was improved
Tweaked: The BIS_fnc_getUnitInsignia and BIS_fnc_setUnitInsignia functions should now work correctly in MP
Tweaked: It is now possible to whitelist users able to access the debug console in multiplayer (
https://feedback.bistudio.com/T124835)
Tweaked: When test_EmptyObjectForBubbles, test_EmptyObjectForFireBig and test_EmptyObjectForSmoke are deleted, all their emitters are now deleted automatically
Tweaked: The Black Wasp is now more durable
Tweaked: Spatial targeting symbology
Tweaked: Credits and ORBAT credits were adjusted
Tweaked: The hand animation for the Protector SMG was improved
Tweaked: Carrier static defenses now partially rely on Data Link from the Praetorian turret (it's the only one with a 360° scan coverage)
Tweaked: Wrecks of the MQ-4A and KH-3A UAVs were hovering
Tweaked: It is now possible again to mount bombs to the outer pylons of the Wipeout plane (
https://feedback.bistudio.com/T124725)
Tweaked: The loadout of the Neophron was adjusted (more bombs can now be carried)
Tweaked: The template for the NVSensor is now on par with the LaserSensor (180° / 6km)
Tweaked: The Neophron now uses an improved canopy destruction system
Tweaked: The LOM 250-G bomb model was resized
Tweaked: Geometry of the Modular Bunker (Tall) was improved for better interior deployment
Tweaked: The damage model of the Shikra plane was improved
Tweaked: The head position of the Xi'an pilot was adjusted to make aiming with rockets easier
Tweaked: The gun pod of the Buzzard plane was aligned with its HUD
Tweaked: The flight model of the Buzzard plane was overhauled (
https://forums.bistudio.com/forums/topic/157525-fixed-wing-flight-model-dev-branch/)
Tweaked: Filtering of audio elements in the "Play Sounds" Zeus module was improved
Tweaked: Planes called by the CAS module will now release counter-measures after finishing the strike (does not apply to bomb strikes)
Tweaked: Military Base Wall debris is no longer tilting when destroyed
Tweaked: Armor values of the Speedboat were lowered
Tweaked: The UCAV Sentinel now unfolds its wings when taking off just like other planes
Tweaked: Hitpoints for the Gryphon plane were improved
Tweaked: Revive mode is now available in Zeus Game Master scenarios (customizable in the server parameters, off by default)
Tweaked: Loudspeakers in the faction Showcase scenarios are now louder
Tweaked: The flight model and overall performance of the Shikra jet were overhauled
Tweaked: Reduced intensity for the Flora / Fauna / Wind layers in environmental sounds (
https://forums.bistudio.com/forums/topic/145599-audio-tweaking-dev-branch/?do=findComment&comment=3197303 - will be further tweaked)
Tweaked: Defining a module function as "" no longer triggers an error message
Tweaked: Flight models of the Black Wasp and Shikra aircraft
Tweaked: Some structures were reconfigured (audio-wise)
Tweaked: Garage icons for several vehicles
Tweaked: The BIS_fnc_vectorDirAndUpRelative and BIS_fnc_weaponDirectionRelative functions are now optimized
Tweaked: The Revive option on units is now disabled if Revive is disabled or non-existent
Tweaked: The BIS_fnc_initVehicle function now skips the change of mass when used with a simple object
Tweaked: The BIS_fnc_setVehicleMass function will now exit if the vehicle is a simple object
Tweaked: Unarmed variants of the LSVs no longer display weapon info in the IGUI