"Whatever DLC we make, we're not gonna retread things we've already done," Fåhreus says. "That's the idea, anyway. We'll see."
无论我们做什么DLC,我们都不会重做已经做过的事情(意思就是删掉的内容将会以新机制出现?)
Some holdings can start the game empty, allowing you to build a castle, city, or temple there. But even empty holdings will always have an owner, so there will be no "up for grabs" areas to colonize like in Europa Universalis and Imperator: Rome.
一些地块游戏开局是空的,你可以在那里建造城堡/城市/寺庙。 但即使是空地块也会有所有者,所以不能像EU4和IR那样殖民(公布的图里哪个模型是空地?)
Should you choose to found a heresy, you can customize the Tenets and Doctrines of your new religion freely. It will cost a lot of Piety to do so, and the cost is higher the more you are departing from your former religion's beliefs.
如果你选择创造异端,则可以自由的自定义信条,这样做会花费大量的虔诚,而且越偏离原宗教信仰,成本就越高。(自定义信条消耗虔诚,改的越多消耗越大,另外usgamer上还有一篇提到皈依人数越多消耗越大)